Experiment building - on online experiments

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Revision as of 17:34, 26 February 2024 by Helpful (talk | contribs) (Created page with "{{Experiments}} ===On online experiments=== Online experiments, as convenient as they are, means there are many things you can no longer control for - display time, hardware response time, browser details, whether it is a computer or a phone (I have a years-old phone and I wouldn't trust its timing), headphone quality (there are some tests you can do to get a gauge of this) '''Browsers''' Assume that browsers tend to merge movement into 60Hz intervals - or what...")
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Notes related to setting up behavioural experiments and such.
Experiment design
Hardware and timing
Experiment building - on timing · on online experiments · on counterbalancing
E-Prime notes · PsychoPy notes · Experiment builder notes · Gorilla notes · PsychToolbox notes · OpenSesame notes · DMDX notes

On online experiments

Online experiments, as convenient as they are, means there are many things you can no longer control for - display time, hardware response time, browser details, whether it is a computer or a phone (I have a years-old phone and I wouldn't trust its timing), headphone quality (there are some tests you can do to get a gauge of this)


Browsers

Assume that browsers tend to merge movement into 60Hz intervals - or whatever monitor-limited speed it's drawing at - so negating the effects of a 1000Hz keyboard / mouse / button device.

Also, multitasking in browsers varies more between browsers. Maybe there's a video stream in another tab making things... more varied.

Since it's not something you can control, at all, it's not a good environment for precision timing.


Easy for questionnaire style stuff, though.