Arguments for 60fps / 60Hz in gaming

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The physical and human spects dealing with audio, video, and images

Image: file formats · image noise reduction · blur detection · halftoning, dithering · illuminant correction · Image descriptors · Reverse image search · image feature and contour detection · OCR · Image - unsorted

Displays: Video display notes · before framebuffers · Simpler display types · Display DIY ·· Screen tearing and vsync · Arguments for 60fps / 60Hz in gaming‎‎

Video: file format notes · video encoding notes · Subtitle format notes


Vision and color perception: physics, numbers, and (non)linearity · objectively describing color · the eyes and the brain · color spaces · references, links, and unsorted stuff · Lux and lumen

Audio physics and physiology: Sound physics and some human psychoacoustics · Descriptions used for sound and music · multichannel and surround · Sound level meter notes


Noise related: Stray signals and noise · sound-related noise names · electronic non-coupled noise names · electronic coupled noise · ground loop · (tape) noise reduction · strategies to avoid coupled noise · emphasis · Sampling, reproduction, and transmission distortions

Digital sound and processing: capture, storage, reproduction · on APIs (and latency) · programming and codecs · some glossary · audio noise reduction · Audio and signal processing - unsorted stuff


Music electronics: device voltage and impedance, audio and otherwise · amps and speakers · basic audio hacks · Simple ADCs and DACs · digital audio
On the stage side: microphones · audio levels & technical gritty · devices you'll use · cables, connectors, adapters · effect hardware · sync

Electronic music and DIY:

approaches to making sounds · some history · interesting instruments · Gaming synth ·
Synth: MIDI · sync · Electrical components, small building blocks · VCO, LFO, DCO, DDS notes · microcontroller synth · audio platforms
modular synth: formats (physical, interconnects) · physical · Learning from existing devices · eurorack power supply ·· Modules/makers of note: Mutable instruments
DAW: audio plugins · Ableton notes · MuLab notes · Mainstage notes · VCV Rack notes


Unsorted: Visuals DIY · Signal analysis, modeling, processing (some audio, some more generic) · Music fingerprinting and identification

For more, see Category:Audio, video, images


The smoothness angle

An aside: Why do 24fps movies look okay, and 24fps game look terrible?

On blur

On unintentional motion blur
On intentional motion blur

The playing-better angle

reaction time; object tracking

On end-to-end latency

Tracking objects?

All that said, 60fps is a great goal