UUID, GUID notes
This article/section is a stub — probably a pile of half-sorted notes and is probably a first version, is not well-checked, somay have incorrect bits. (Feel free to ignore, or tell me) |
A UUID is a standardized way of generating a universally unique identifier. (There are a few variants -- see versions and variants).
You may have seen these in windows, mozilla, various RPC mechanisms, and other places.
Why
Say you want to use an identifier on something -- on a lot of things, and distributed among many computers. The most robust way to do that is to check with a central authority that knows about everything previously identified. And, probably, to ask it for a new identifier.
It may be inconvenient to have to use such a service, intractable to host one, and/or be a distributed system's primary bottleneck (though there are ways of making it scale rather better than the simple-and-stupid implementation).
You can use UUIDs when you want independently generated identifiers that have a high probability of being unique.
This can be both more convenient and more scalable, and is arguably the primary use case for UUIDs.
UUIDs refer to a mostly-standardized way of generating such identifiers -- a few different methods, some more anonymous (adding hashing, or simply being random) than others.
There are a few different ways of ensuring a value is unlikely to be generated twice.
One idea is to use your network card's MAC address (itself unique), add the current time (preferably in high resolution), and perhaps a (pseudo)random number or incremental counter for good measure. This is pretty simple and cheap to generate.
...but also makes it possible to extract information about its place and time of generation, which isn't ideal in some situations, so there are versions of UUID that are more anonymous.
Layout
A UUID is a 128-bit number, conventionally grouped and dashed as 32-16-16-16-48 bits (8-4-4-4-12 hex characters, 4-2-2-2-6 octets), which reflects the way it is parsed.
The bit layout (from RFC 4122 ):
0 1 2 3 0 1 2 3 4 5 6 7 8 9 0 1 2 3 4 5 6 7 8 9 0 1 2 3 4 5 6 7 8 9 0 1 +-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+ | time_low | +-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+ | time_mid | time_hi_and_version | +-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+ |clk_seq_hi_res | clk_seq_low | node (0-1) | +-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+ | node (2-5) | +-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+
Note that various fields are multi-purpose.
For example, the 60-bit time value can also be used to store a pseudorandom number, while the node field can be a MAC or a hash of something. (verify)
Versions and variants, a few layout details
This article/section is a stub — probably a pile of half-sorted notes and is probably a first version, is not well-checked, somay have incorrect bits. (Feel free to ignore, or tell me) |
The version specifies the means of generation, and is stored in the most significant four bits of time_hi_and_version (octet 6).
It seems there are currently:
- 0001: Version 1: Based on time + node (MAC address of any of the cards present)
- 0010: Version 2: DCE Security version (with embedded POSIX UIDs)
- 0011: Version 3: Name-based (MD5 hash)
- 0100: version 4: random
- 0101: Version 5: Name-based (SHA1 hash)
Versions 1, 3, 4, and 5 are defined in RFC 4122. If the UUID variant is not RFC4122 based, the version value need not necessarily comply to the above.
The variant is specified by the most significant three bits in clk_seq_hi_res (octet 8), and controls the meaning/layout of the rest of the number. Apparently:
- 001 ?
- 000 NCS (reserved for backward compatibility)
- 010 Current variant
- 011 ?
- 100 ?
- 101 ?
- 110 Microsoft (reserved for backward compatibility)
- 111 Reserved for future use
How
Use a UUID library. In most cases it's easier than doing it yourself and sticking to the standard.
The examples below generate random UUIDs, i.e. version 4, either explicitly or because that's usually the default.
In Python: Use the uuid module (in the standard library since 2.5)
random_uuid = uuid.uuid4() # Still an object, you can str(), or use one of the get_*() functions
In Java, use java.util.UUID. For example:
UUID random_uuid = UUID.randomUUID(); // (quite possibly followed by toString())
In .NET, use System.Guid. To create one, as a string:
string random_uuid = System.Guid.NewGuid().ToString();
In JavaScript: There is no standard-library function. You can generate a large random number and, assuming you care about RFC 4122 compliance, twiddle the bits to have it be a valid version 4 UUID - something like this. There is a real problem in Math.random() not giving randomness guarantees, which is why there are better libraries which you might as well use. They include:
- https://github.com/broofa/node-uuid
- http://frugalcoder.us/post/2012/01/13/javascript-guid-uuid-generator.aspx
See also
- RFC 4122 (A Universally Unique IDentifier (UUID) URN Namespace)