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===Does that even matter?===
===Does that even matter?===


'''If you are not comparing it to something else then it does not matter''',
'''If you are not comparing it to something else, then it does not matter''',
for the dumb reason that there is nothing to be late relative to.
for the dumb reason that there is nothing compared to which you can be late.






If your video starts playing 100ms later or even 1 second later,
Even if your video starts playing 5 seconds after you told it to,
once it plays you are not comparing it to anything,  
once it plays you are not comparing it to anything,  
so there is nothing to be late relative to.
so there is nothing to be late relative to.


It ''will'' matter if the video is more than ~50ms late (or early) compared to the audio.
But if the video is more than ~50ms late (or early) ''compared to the audio'', it will look bad.
That comparison very much matters, and happens continuously by the observer.
That comparison very much matters, and happens continuously by the observer.


If will matter ''even more'' if you have created an experient to measure response time[https://en.wikipedia.org/wiki/Mental_chronometry],
 
as you probably want to know ''to the millisecond''  
If will matter ''even more'' if you have created an experiment to measure response time[https://en.wikipedia.org/wiki/Mental_chronometry],
when the video started and/or stopped playing.
as you probably want to know when the video started and/or stopped playing, ''to the millisecond'' if possible.
 
 
Now, some things you can plan ahead of time, and ''in theory'' get shown/heard




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Say, a computer game is interactive, and there is a difference between the moment you click a button
Say, a computer game is interactive, and there is a difference between the moment you click a button
and you see and hear the result.
and you see and hear the result.  


Now consider that  
Now consider that  
an average computer keyboard should be assumed to be 10ms late.
an average computer keyboard setup should be assumed to get the key to the program 10ms later.
an average monitor will only display something ~10ms after the game drew the frame.
an average game will render a frame in ~10ms or so,
an average monitor may only display a rendered frame ~10ms after the game drew the frame.


Gamers call this '''lag'''.  
Gamers call this '''lag'''.  
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Electronics can do a ''lot'' better than a millisecond,  
Electronics can do a ''lot'' better than a millisecond,  
but needs  
but needs  




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"Why is my 120Hz TV faster than my 390Hz monitor?"
Because you confused input latency with refresh interval or even the pixel's response time.
That number you give describes the middle one, suggests an upper limit to the third, and says nothing about the first.
LG C2 120Hz Native Resolution @ Max Hz: 5.3 ms
Acer Nitro 390Hz Native Resolution @ Max Hz: 1.8 ms





Revision as of 15:36, 24 June 2024

Device latency

Audio latency