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Show new changes starting from 11:33, 22 January 2025
   
 
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20 January 2025

 m   16:58  Template:Avnotes‎‎ 7 changes history +123 [Helpful‎ (7×)]
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16:58 (cur | prev) −1 Helpful talk contribs
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16:57 (cur | prev) 0 Helpful talk contribs
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16:56 (cur | prev) +65 Helpful talk contribs
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16:39 (cur | prev) +53 Helpful talk contribs
N    16:57  Before framebuffers‎‎ 2 changes history +2,152 [Helpful‎ (2×)]
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16:57 (cur | prev) +39 Helpful talk contribs
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16:08 (cur | prev) +2,113 Helpful talk contribs (Created page with "<!-- Once upon a time, framebuffers were not a thing. A megabyte of memory just to keep an image, what, are you made of money? You just output the pixel you need to output at the right time, it's fine. Doing that from the CPU is a crazy exercise in timing, and would be inefficient and that. Instead, the thing that outputs the video signal would be doing the drawing. What it would be prepared to do for you also defined how could it could look. Due to the nature of...")
 m   16:57  Screen tearing and vsync‎‎ 3 changes history +19,910 [Helpful‎ (3×)]
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16:57 (cur | prev) +40 Helpful talk contribs
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16:51 (cur | prev) +3,846 Helpful talk contribs
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16:51 (cur | prev) +16,024 Helpful talk contribs (Removed redirect to Video display notes#Vsync) Tag: Removed redirect
N    16:57  Arguments for 60fps / 60Hz in gaming‎‎ 3 changes history +20,638 [Helpful‎ (3×)]
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16:57 (cur | prev) +27 Helpful talk contribs
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16:54 (cur | prev) +12 Helpful talk contribs
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16:53 (cur | prev) +20,599 Helpful talk contribs (Created page with " <!-- tl;dr: * a smooth 60fps looks a little smoother than, say, 30fps :: and if you can guarantee stable 60fps, that means it "looks good, no worries about it" which is worth some money * to many people, a ''stable'' framerate may be more important than the exact figure * ...particularly with vsync on - a topic still misunderstood : and why people like me actually complain a little too much * ...so a a stable 60+fps it will feel a little smoother -- but there is a...")
 m   16:54  Video display notes‎‎ 7 changes history −40,338 [Helpful‎ (7×)]
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16:54 (cur | prev) +34 Helpful talk contribs (→‎On display synchronization)
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16:54 (cur | prev) −20,554 Helpful talk contribs (→‎arguments for 60fps / 60Hz in gaming)
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16:53 (cur | prev) +77 Helpful talk contribs (→‎On display latency)
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16:52 (cur | prev) +17 Helpful talk contribs (→‎Reproduction that flashes)
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16:51 (cur | prev) −3,846 Helpful talk contribs (→‎Variable refresh rate)
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16:51 (cur | prev) −10,810 Helpful talk contribs (→‎Vsync)
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16:51 (cur | prev) −5,256 Helpful talk contribs (→‎On screen tearing and vsync)
 m   15:39  Electronics project notes/Audio notes - microphones‎‎ 3 changes history +805 [Helpful‎ (3×)]
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15:39 (cur | prev) +185 Helpful talk contribs (→‎"Can't I just use my phone?")
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15:37 (cur | prev) +21 Helpful talk contribs (→‎"Can't I just use my phone?")
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15:35 (cur | prev) +599 Helpful talk contribs (→‎...youtuber / film student)
 m   15:01  Audio and signal processing - unsorted stuff diffhist +52 Helpful talk contribs (→‎SNR)

17 January 2025

 m   17:28  Algorithms diffhist +181 Helpful talk contribs (→‎"The algorithm")
 m   15:40  Electronics project notes/Audio notes - microphones diffhist +30 Helpful talk contribs (→‎Plug-in power / Bias voltage)
 m   13:37  MIDI notes‎‎ 9 changes history +687 [Helpful‎ (9×)]
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13:37 (cur | prev) +142 Helpful talk contribs (→‎How do multiple decivices work?)
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13:36 (cur | prev) +401 Helpful talk contribs (→‎How do multiple decivices work?)
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13:05 (cur | prev) +121 Helpful talk contribs (→‎How do multiple decivices work?)
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13:04 (cur | prev) −3 Helpful talk contribs (→‎How do multiple decivices work?)
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13:03 (cur | prev) +3,453 Helpful talk contribs (→‎MIDI Sync and timing)
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13:03 (cur | prev) −3,457 Helpful talk contribs (→‎RPN and NRPN)
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13:03 (cur | prev) −2 Helpful talk contribs (→‎Channel mode)
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13:03 (cur | prev) −2 Helpful talk contribs (→‎RPN and NRPN)
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13:03 (cur | prev) +34 Helpful talk contribs (→‎RPN and NRPN)
 m   10:43  Latency‎‎ 2 changes history +198 [Helpful‎ (2×)]
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10:43 (cur | prev) +52 Helpful talk contribs (→‎PC keyboard and mouse latency)
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10:15 (cur | prev) +146 Helpful talk contribs (→‎PC keyboard and mouse latency)
 m   10:42  Keyboard nerdery‎‎ 2 changes history +275 [Helpful‎ (2×)]
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10:42 (cur | prev) +2 Helpful talk contribs (→‎Keyboard response time)
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10:41 (cur | prev) +273 Helpful talk contribs (→‎Keyboard response time)

16 January 2025

 m   17:07  Electronic music - notes on audio APIs‎‎ 4 changes history +125 [Helpful‎ (4×)]
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17:07 (cur | prev) +94 Helpful talk contribs (→‎On ASIO software)
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17:02 (cur | prev) +28 Helpful talk contribs (→‎On ASIO wrappers)
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17:02 (cur | prev) +4 Helpful talk contribs (→‎On ASIO wrappers)
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17:02 (cur | prev) −1 Helpful talk contribs (→‎On ASIO wrappers)
 m   17:02  Template:Zzz diffhist 0 Helpful talk contribs
 m   16:23  E-Prime notes diffhist +50 Helpful talk contribs (→‎Sound responses)
     16:17  (Deletion log) [Helpful‎ (3×)]
     
16:17 Helpful talk contribs deleted page Experiment building - Hardware and timing(content was: "{{#addbodyclass:tag_tech}} {{experiments}}", and the only contributor was "Helpful" (talk))
     
16:17 Helpful talk contribs deleted page Experiment building - on counterbalancing(content was: "{{#addbodyclass:tag_tech}} {{Experiments}} ===Why concepts like counterbalancing are a thing=== <!-- You often want to arrange experimental conditions in a way that minimizes the influence of extraneous factors. In some ways, between-subject studies are nicer because you avoid focusing on just a few people. But participants are not too easy to come by, and bringing i...", and the only contributor was "Helpful" (talk))
     
16:16 Helpful talk contribs deleted page Superlab notes(content was: "{{#addbodyclass:tag_tech}} {{experiments}} https://cedrus.com/superlab/index.htm", and the only contributor was "Helpful" (talk))