Eye tracking: Difference between revisions

From Helpful
Jump to navigation Jump to search
(Created page with "<!-- The experimental sort of eye tracking usually * illuminates the inside of the eye with near-infrared * -->")
 
mNo edit summary
 
(4 intermediate revisions by the same user not shown)
Line 3: Line 3:
The experimental sort of eye tracking usually
The experimental sort of eye tracking usually
* illuminates the inside of the eye with near-infrared
* illuminates the inside of the eye with near-infrared
*
* IR camera that is zoomed in to look at just the eyes




'''You need a comparison.'''
Hold your head still and look around.
Your pupils are now a good indicator of proportional movement.
(You still want to calibrate what the extents are, but that is something you needed ''anyway'')
Now rotate your head and keep looking at the same spot.
Your pupils are moving from left to right within your eye sockets -- yet the place it should detect does not move at all.
From ''just'' the image of the pupil in the eye, you would not get a halfway decent direction.
We can fix that by fixing your head in place, and while "please rest your chin here" is fine,
"please allow us to clamp your head in place"... makes people not like you much.
Another fix to this is to also track the cornea.
Corneal-reflection-style eye tracking (there are others) adds a reference.
That reference is the back of the eye. It is also free to move but, being (roughly) spherical,
whatever the backmost part of the eye is (which is the part that will reflect),
the place of most reflection will barely move when the eye looks around,
so it acts as an anchor.
This definitely still has limitations, but is also a good step less janky than just pupil.
"Can't you add, I dunno, 3D head tracking?"
Yes, and that can help, but at the same time also adds assumptions to the whole, as well as another limited-accuracy thing .
"Can you do this with a webcam?"
At all? Yes.
Accurately? No.
You can download an app for your phone right now. And its output will be... not great.
Why? Multiple reasons
'''"Could I do this with an IR-sensitive webcam?"'''
...plus an IR illuminator?
It would work better than just a webcam, but still not great.
'''Just plain resolution'''
Also, most webcams are wide angle. That leaves a dozen pixels for the pupil.
You can imagine that tracking across thousands of pixels on a screen,
using a few dozen pixels of observable movement, is not going to go well.
Higher res doesn't help a lot due to the optics and typical lighting
and the way various webcams sort of invent a few pixels.
You need either something close to your eyes, or zoomed in.
https://www.tobiipro.com/learn-and-support/learn/eye-tracking-essentials/how-do-tobii-eye-trackers-work/
https://imotions.com/blog/eye-tracking-work/
https://xd.adobe.com/ideas/process/user-research/eye-tracking-and-usability/
https://eyeware.tech/blog/what-is-eye-tracking/
-->
-->

Latest revision as of 15:53, 29 April 2024