Audio and signal processing - unsorted stuff

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The physical and human spects dealing with audio, video, and images

Vision and color perception: objectively describing color · the eyes and the brain · physics, numbers, and (non)linearity · color spaces · references, links, and unsorted stuff

Image: file formats · noise reduction · halftoning, dithering · illuminant correction · Image descriptors · Reverse image search · image feature and contour detection · OCR · Image - unsorted

Displays: · On display speed · Screen tearing and vsync · Arguments for 60fps / 60Hz in gaming‎‎ · Video display notes ·· Before framebuffers · Simpler display types · Display DIY


Video: file format notes · video encoding notes ·

Subtitle format notes


Audio physics and physiology: Sound physics and some human psychoacoustics · Descriptions used for sound and music · Sound level meter notes

Digital sound and processing: capture, storage, reproduction · on APIs (and latency) · programming and codecs · some glossary · Audio and signal processing - unsorted stuff

Music electronics: device voltage and impedance, audio and otherwise · amps and speakers · basic audio hacks · Simple ADCs and DACs · digital audio · multichannel and surround
On the stage side: microphones · audio levels & technical gritty · devices you'll use · cables, connectors, adapters · Effects · sync



Noise stuff: Stray signals and noise · sound-related noise names · electronic non-coupled noise names · electronic coupled noise · ground loop · strategies to avoid coupled noise · Sampling, reproduction, and transmission distortions · (tape) noise reduction


Electronic music:

Electronic music - musical and technical terms
MIDI ·
Some history, ways of making noises
Gaming synth ·
VCO, LFO, DCO, DDS notes
microcontroller synth
Modular synth (eurorack, mostly):
sync · power supply · formats (physical, interconnects)
DIY
physical
Electrical components, small building blocks
Learning from existing devices
Electronic music - modular - DIY


DAW: Ableton notes · MuLab notes · Mainstage notes


Unsorted: Visuals DIY · Signal analysis, modeling, processing (some audio, some more generic) · Music fingerprinting and identification

For more, see Category:Audio, video, images


Speech analysis and processing

Source-filter model

This article/section is a stub — some half-sorted notes, not necessarily checked, not necessarily correct. Feel free to ignore, or tell me about it.


There is a theory that you can model speech with a relatively simple model:

  • two sound sources:
    • a pitched waveform (often sawtooth), to imitate the vocal tract's voicing
    • noise, to imitate fricatives and consonants
  • (bandpass) filters to imitate the resonance that we call formants

Things like voders, vocoders and LPC and PSOLA follow this idea, even if the implementations vary


https://en.wikipedia.org/wiki/Source%E2%80%93filter_model

Vocoders

Vocoders (Voice coders) will analyses speech into certain parameters, then synthesizes based on those parameters.

They were once made with the idea to parametrize speech for efficient transmission of voice calls.


It was an important development in telecom, and also used in phonetics and in music.

It was also potentially an instrument of sorts. A voder is the production part only, and sometimes is even a playable machine[1].

These days vocoders are mostly used to distort vocals and instruments in music.



See also:

Linear predictive coding (LPC) for speech; and PSOLA

STRAIGHT

Semi-sorted

Performance metrics

SNR

THD and THD+N

SINAD

IMD

Other metrics

Unsorted