Electronics project notes/Audio notes - microphones: Difference between revisions

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tl;dr: It varies, a lot.
tl;dr: It varies, a bunch.




Mics with USB connections have always existed, but were usually things of convenience, not quality.
Mics with USB connections have existed almost as long as USB has, but were usually things of convenience rather than quality.


...because we used to mostly have the two decisions
: "absolutely anything will do (e.g. I just want to shout obscenities while gaming)", and
: "I want to sound sultry and smooth and surely throwing money at professional gear is the way"
Those attitudes meant there was little demand inbetween, so no market and no products.


Around microphones of ''any'' sort, we generally have distinct cost-quality wishes in the range between
* "absolutely anything will do (e.g. I just want to shout obscenities while gaming / do a video call over the interwebs)", and
* "I want to sound sultry and smooth and surely throwing money at professional gear is the way"


This niche area inbetween grew when vlogging and streaming became more of a thing, and even then relatively slowly.
Those attitudes meant there was little demand inbetween, so few products ''marketed'' that way.




With increasing needs to get decent quality (and of ''not'' spending weeks reading up on pro gear),  
That demand only seemed to grow when vlogging and streaming became more of a thing, and even then relatively slowly.
 
 
With increasing needs to get decent quality (and of ''not'' spending weeks reading up on pro gear),
there are more and more USB mics of ''decent'' quality, sensitivity, and noise levels.  
there are more and more USB mics of ''decent'' quality, sensitivity, and noise levels.  


Few are great in a pro sense, but quite good for the price.  
Few are great in a pro sense.


...buuut the crap is also still there, so you still want to do your research - and test if you can (but know that your room is also part of the equation, that a mic cannot change, and that poor positioning can make the best mic sound bad).
A bunch are quite good for the price.  
 
'''But'' the crap is also still there, and their marketing will look the same, so you still want to do your research - and test if you can (but know that your room is also part of the equation, that a mic cannot change, and that poor use can make the best mic sound bad).




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==Typical use and gain / How to set reasonable levels for any given mic==
==Typical use and gain / How to set reasonable levels for any given mic==
{{stub}}


<!--
<!--
tl;dr:
tl;dr:
* choose a distance
* choose a distance
: maybe 5-10cm for dynamic mics (unless they're unusually sensitive)
: maybe 20-50cm is fancy sensitive mics
: 20-50cm is typically still good for fancy sensitive mics
: maybe 5-10cm for less-sensitive (dynamic) mics


* adjust your gain
* adjust your gain until it gives decent level of output
: the actual output of a mic varies significantly between microphones - gain is intended to get every mic to a higher ''and'' comparable level
: the actual output of a mic varies significantly between microphones - gain is intended to get every mic to a higher ''and'' comparable level
:: it's something you adjust when you change mics, then don't touch anymore.
:: it's something you adjust when you change mics, then don't touch anymore.
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-->
-->


{{stub}}
 
 
<!--
<!--
'''First, choose a good distance to the mic / figure out at what distance it will be used / tell people the distance at which to use it'''
'''First, choose a good distance to the mic / figure out at what distance it will be used / tell people the distance at which to use it'''
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Yes, this seems handwavey - "not too quiet, not too loud", but there are actually moderately technical reasons behind this
Yes, this seems handwavey - "not too quiet, not too loud", but there are actually moderately technical reasons behind this


-->
<!--
Learn by doing (it wrong)
'''Be too close, too loud'''
What you'll learn:
* it's mostly easy to have the gain set too high (it's the fac that it's loud ''plus'' gained that pushes it beyond something)
* saturating the mic itself (the point at which lowering gain wouldn't have an effett) is much harder
'''Speak into the mic closely with plosives, then speak to the side''' (live feedback may be easier than recording here)
What you'll learn:
* that plosives are directional, and using any mic side-address already helps
: also try a pop shield, the


'''Be so far away, so that you have to gain a lot and/or amplify afterwards'''
What you'll learn:
* what, it sounds like after you amplify such a signal
: (in most rooms you'll get more environment noise, more reverb, and it also sounds a little more hollow/tinny)
-->
<!--




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<!--
<!--


'''Technique in distance'''


'''Technique in distance'''
Ideal distance to a mic depends
: on the type of use use
: on the type of microphone


Ideal distance to a mic depends on use, and also on the mic.


Too close on a sensitive microphone might saturate and distort its output


One of the largest problem of being too close - smushed-in-your face close - is that your smallest movement can have a noticable effect on both amplitude and on things like the proximity effect. People hear that. The higher the distance, the smaller such effects.
Too close on many microphones introduces the proximity effect.  
: This can be useful, but only if you intend it.
: At modest distance that, thing stay neutral




One of the largest problem with being far away is that you will be just as quiet as the environment.  
One of the largest problem with being far away is that you will be just as quiet as the environment.  
Put another way, noise will be as loud as you.  
Put another way, noise will be as loud as you.


And if you're far enough away, you may be as quiet as the microphone's inherent noise (this is a real problem with $2 mics, not with anything pricy).


Since it is almost fundamentally impossible to remove noise without also affecting signal (and yes, even those GPU neural network things do this - they just do it ''less''), if you can avoid these sources of noise your recording will sound so much better, at the cost of just a little consideration.
And if you're far enough away, you may be as quiet as the microphone's inherent noise
(that inherent noise is a real problem with most $2 mics, less with anything pricy).


Since it is almost fundamentally impossible to remove noise without also affecting signal (and yes, even those GPU neural network things affect more of the signal, they just do it ''less'' than dumber ways), if you can avoid these sources of noise your recording will sound so much better, at the cost of just a little consideration.




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: capacitor and shotgun mics should be at at least 10cm, and perhaps 40cm more can be preferable if environment noise allows
: capacitor and shotgun mics should be at at least 10cm, and perhaps 40cm more can be preferable if environment noise allows




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-->




A person's ''microphone technique'' is being aware of microphone behaviour enough to work around it or with it.


Refers to where on the mic the pickup is.


This includes things like
It's relevant to the question "where do I put my face".


* avoid popping and sibilance
And practically, side are often mounted, top are more often held.
: a pop shield (e.g. sock on a wire) a dozen centimeters away works decenty too, and means few specific instructions to give (people adopt a decent distance without instructions, even)
: note that if you speaking alongside a mic, not directly into it, you may not need a pop filter and can get closer (but may or may not want to get that close, for other reasons)
: pop shields and such also help avoid dampness problems, which e.g. condensers are somewhat sensitive to over the long term


* turn your head away when breathing, when possible
 
-->
 
 
 
 
 
 
A person's ''microphone technique'' is being aware of microphone behaviour enough to work around it or with it.
 
 
This includes things like
 
* avoid popping and [[sibilance]]
: a pop shield (e.g. sock on a wire) a dozen centimeters away works decently too, and means few specific instructions to give (people adopt a decent distance without instructions, even)
: note that if you speaking alongside a mic, not directly into it, you may not need a pop filter and can get closer (but may or may not want to get that close, for other reasons)
: pop shields and such also help avoid dampness problems, which e.g. condensers are somewhat sensitive to over the long term
 
* turn your head away when breathing, when possible


* varying distance to even out volume, e.g. when going from quiet to louder singing
* varying distance to even out volume, e.g. when going from quiet to louder singing
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:: using it to your benefit (e.g. that bassy radio voice)
:: using it to your benefit (e.g. that bassy radio voice)
: recording engineers may even consider using two mics, one close and one a little further away, to give more mixing options later.
: recording engineers may even consider using two mics, one close and one a little further away, to give more mixing options later.
* minimize handling noise on held mics
: mounted mics avoid this<!--
: (to engineers: low cuts also help here)-->




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{{comment|(Note: in the moment you won't hear the environment noise as much, because we've had a lifetime of experience at tuning that out, and you're hearing it through the headphones at the same time as you're in the room. But if you record it and play it back, it's a lot more apparent.)}}
{{comment|(Note: in the moment you won't hear the environment noise as much, because our brains have had a lifetime of experience at tuning that out, and you're hearing it through the headphones ''at the same time'' as you're in the room. Record it and play it back -- it's a lot more apparent.)}}




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:: it's an easy way to avoid ground loop noise (when you don't have enough DI boxes to do this properly)
:: it's an easy way to avoid ground loop noise (when you don't have enough DI boxes to do this properly)
:: the setup may introduce a little compression, because physics{{verify}} which is e.g. nice on bass guitars
:: the setup may introduce a little compression, because physics{{verify}} which is e.g. nice on bass guitars


===Proximity effect===
===Proximity effect===
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Note that a pop filter helps - primarily because of the minimum distance it imposes.
Note that a pop filter helps - primarily because of the minimum distance it imposes.
'''How much?'''
You can generally assume that
: The effect disappears over 1kHz or si.
: You may get 10, 15 10dB more under under 200Hz or so.
Note that as a side effect, proximity effect can be used to reduce feedback.
That is, if you turn down the low end 15dB on the console you roughly get an uncolored singer again,
but the low-end speaker (or monitor) sound can be that much louder before it feeds back.
Handling noise is also reduced (any low-cut at the microphone also helps)




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'''Pad''' switch - basically just lowers amount of signal - attenuation on the order of 5dB, 10dB or 20dB
'''Pad''' switch - basically just lowers amount of signal - attenuation on the order of 5dB, 10dB or 20dB
: useful when the input is structurally very loud, e.g. putting mics on a guitar cab.  
: useful when the input is structurally very loud, e.g. putting mics on a guitar cab.  
: You generally don't want this for softer instruments, softer vocals
: when the output has a voltage maximum that can overload (consumer 3.5mm, +4dBu XLR), you want to do this ''before'' it hits the point it can overload. The mic is a perfectly sensible place to do that <!-- (a loud but perfectly in-range signal can also be turned down later) -->
: for very loud things it's better to do this in the mic (to avoid it getting overloaded) than later (a loud but perfectly in-range signal can also be turned down later)
: You rarely want this for softer instruments, softer vocals
: There are sometimes also pads down the line, which is more about gain staging - comparable levels and e.g. not forcing sliders/knobs down to their first 5%
: There are sometimes also pads down the line, which is more about gain staging - comparable levels and e.g. not forcing sliders/knobs down to their first 5%
: (not directly related: pad is also sensible to have on DIs, for very hot signals)
: (not directly related: pad is also sensible to have on DIs, for very hot signals)
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-->
-->
===Self-noise===




'''Noise'''


Any noise, if high, is more important than sensitivity.
===Acoustic Overload Point (AOP), "Maximum SPL"===
<!--


That said, in practice noise and sensitivity are somewhat entangled:
tl;dr:
cheaper mics are both noisier and less sensitive,
* There is often a physical reason that an absolute amount of energy (e.g. in dB SPL) will overload a microphone.
fancier mics are less noisy and ''frequently'' more sensitive.
: above that, there is distortion that you cannot avoid
: in a lot of microphones, this is engineered to sit around 120, 130dB SPL, but not necessarily


* ...or, in fact, near that. OAP itself is sort of worthless without THD(+N) figures
** and that will generally not be in a lot of specs






'''Self-noise''' is the amount of noise a mic produces even when no sound is present.
This is often largely determined by the noise within the electronics (including unavoidable [[thermal noise]]),
and thermal agitation of air.


In practice, this tends to combine to order of 10 to 20dBA. Which given typical environment noise is quite enough.
This often isn't hugely relevant, except for the questions
* is that loud enough for my purposes (typically yes, except maybe for drums)
* what does that imply about where, in absolute terms, the dynamic range sits?




<!---
'''Self-noise''' is the amount of noise a mic emits when there is no sound.


Self-noise is often specced in dB(A), and not voltage.
'''How to lie with this:'''
Which is sort of weird, because it's not about a physical source. This seems done because it's constant anyway, and in this form is intuitively easier to relate to "is this higher than my environment noise".


That's also why other names for self-noise include '''equivalent input noise'''{{verify}} and '''equivalent noise level'''.
I'm looking at specs that specify AOP as 120dB SPL.


{{comment|(That pragmatism is also part of why why it's specifically dB(A), as it will show how audible this is to you (not how well it is picked up, even if that's the ''point'' neutral mics). It's ''also'' because of marketing, because so-weighed numbers will be slightly better than unweighed. But since most everyone uses dbA it's not a 'one product lies more than another' thing.)}}
...scrolling down, though, it mentions that distortion at that point is 10% THD+N,
and that it only falls below 1% at 100dB SPL.


-->


===Self-noise / equivalent input noise / equivalent noise===
{{stub}}
<!--
Overly simplified: dynamic mics often have no electronics, so have lower self-noise,
''but'' they are usually also less sensitive.
-->


IEC651 equivalent noise


A microphone will emit some amount of noise even when there is no sound.
: This is often largely determined by its own electronics.
: (and from unavoidable [[thermal noise]] of the electronics,
: and potential effect of thermal agitation of air (that doesn't come from environment noise nearby)


For some sense:
: below 10dBA is better than most people need, because even very quiet recording rooms contribute about that much (so roughly the same towards the noise floor)
: below 15dBA is generally considered quite good, and useful for quiet instruments
: above 20dBA it starts to be audible
: above 25dBA or more is fairly bad


Terms like '''equivalent noise''' and '''self-noise''' refer to this, though both are a ''little'' more specific.




Dynamic mics often have no self-noise specified.
Not because there isn't any, but being passive devices it's low, and usually low enough that the limiting factor is the pre-amp. {{verify}}






Those are the main two. Other things you could care about, possible a bit less:
How quiet you can record signals without them falling into noise is determined by
* mic sensitivity
* mic self-noise
* anything else that might introduce further noise before it's amplified
:: ...which is why mic preamps are sometimes very important -- or, where they are unnecessary, irrelevant


In the end, noise is more important than sensitivity -- it's just that in a lot of mics,
noise and sensitivity are somewhat entangled:
a lot of cheaper mics are both noisier and less sensitive,
many fancier mics are less noisy and ''frequently'' more sensitive.


The '''maximum acoustic input''' level, a.k.a. acoustic overload point, above which it'll distort. For many mics this is above 130dB SPL, so this doesn't matter to most uses.
It does to percussion, and not just drums, there are other things that cross 140dB, even if very briefly.


{{comment|(note that there isn't a singular definition for how much distortion, so figures from different manufacturers aren't comparable to the last dB)}}




'''Dynamic range''' is the difference between the loudest and quietest signals the mic can repond to linearly.
In practice, self-noise of powered mics tends to combine to, maybe 10 to 20dB.
That's roughly the overload point and the noise floor - which you'ld probably care about separately.
In itself this is volts and doesn't ''fundamentally'' relate to a physical level,
but since mics tend to be engineered to a specific purpose, it is tied to a physical level in the process.


Note that microphone's noise also tends to have its own spectral properties - some mics have bassier, hissier, or cracklier noise.
(presumably roughly following the mic's sensitivity?).


'''Signal to noise''', when given as a mic spec, can be seen as an indirect way to mention the self-noise.


Namely by comparing it to a pre-set reference sound, specifically a 94dB(SPL) 1kHz sine wave.  
A decent mic might effectively put that at ~20dB(A) SPL.


For example, a mic with a self-noise of 20dB(A) will have an SNR of approximately 74dB {{comment|(approximately because one is weighed and the other is not. It's an approximate figure anyway, because it's only for a reference wave)}}.
Since most environments aren't that quiet, that
Which given typical environment noise is quite enough.


SNR will also be lower than the dynamic range for most mics, as the overload point is usually some way above 94dB.
<!--
EIN of a microphone


So arguably SNR is less meaningful and mostly redundant with the figures above.
EIN of a preamp


-->
-->
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'''How self-noise relates to mic sensitivity'''
<!--
Passive dynamic mics won't have a rating, because there are no electronics to cause any.


We can dig into the theory of sensitivity later, and take a wider view first.


Say, there is a practical reasons that different microphones are meant to deal with for different sound levels.
"Wait, so dynamics have no noise? Why aren't they preferred for everything then?"
: Some are intended to be shouted into or be used on a drumkit.
: Some are meant to be spoken into softly at close range.
: Some are meant to pick up very subtle things even at some distance.


This is more of a question of whether you are on a stage, at a radio station, recording instrumentals in a studio.
For a good part because they are fundamentally quieter, so we really just pushed the problem around:
we need an amplifier,  
we probably need it close,  
and we also need it to be clean.
-->


<!--
The noise level -129dBu comes from, roughly, a 200 ohm load being there at all.
-->


Design-wise, mics for louder sounds have a heavier membrane, which won't move as much until you have louder sounds, nor break as easily.
Mics for softer sounds have lighter membranes, which usually distort and break more easily.


<!--
Is self-noise ''completely'' separate from sensitivity?
-->


This is a "choose the best tool for the job" thing.
<!---
As well as a "know what your tool is most comfortable with".




Self-noise is often specced in dB(A), and not voltage.
Which is sort of weird, because it's not about a physical source. This seems done because it's constant anyway, and in this form is intuitively easier to relate to "is this higher than my environment noise".


Sensitivity seems measured by producing a 1 kHz sine a 94 dB SPL, and seeing what comes out of the mic.
That's also why other names for self-noise include '''equivalent input noise'''{{verify}} and '''equivalent noise level'''.


{{comment|(That pragmatism is also part of why why it's specifically dB(A), as it will show how audible this is to you (not how well it is picked up, even if that's the ''point'' neutral mics). It's ''also'' because of marketing, because so-weighed numbers will be slightly better than unweighed. But since most everyone uses dbA it's not a 'one product lies more than another' thing.)}}




'''For analog mics''' (which is most)


This at an ''electrical'' level, that same thing means they output less voltage for the same amount of sound.
IEC651 equivalent noise


This sensitivity is often given in dBV / Pascal (at a specific frequency, with a frequency curve alongside).


Which is a fairly direct measure - energy comes in, energy comes out.
For some sense:
It tells you how much signal to expect for the same amount of sound (SPL).
: below 10dBA is better than most people need, because even very quiet recording rooms contribute about that much (so roughly the same towards the noise floor)
: below 15dBA is generally considered quite good, and useful for quiet instruments
: above 20dBA it starts to be audible
: above 25dBA or more is fairly bad






Dynamic mics often have no self-noise specified.
Not because there isn't any, but being passive devices it's low, and usually low enough that the limiting factor is the pre-amp. {{verify}}


Something similarly important, closely related, but often much fuzzier from producers, is noise.


Sure, there's noise that you can introduce later, and avoid introducing later.
But the noise in the mic is the most unavoidable part of the process, because there's nothing to swap out there.


Because there will be non-zero noise electrical noise coming from the same microphone,
Those are the main two. Other things you could care about, possible a bit less:
so the lower the amount of output, the closer that noise is to the signal - an SNR thing.


Or, from a different view, the harder it is to design a mic with electronics that avoids doing that,
and the harder it is for you to find a mic that actually bothered doing that, or finding it ''cheaply''.


The '''maximum acoustic input''' level, a.k.a. acoustic overload point, above which it'll distort. For many mics this is above 130dB SPL, so this doesn't matter to most uses.
It does to percussion, and not just drums, there are other things that cross 140dB, even if very briefly.


{{comment|(note that there isn't a singular definition for how much distortion, so figures from different manufacturers aren't comparable to the last dB)}}


Sensitivity and self-noise go sort of hand in hand, but only to a degree.


'''Dynamic range''' is the difference between the loudest and quietest signals the mic can repond to linearly.
That's roughly the overload point and the noise floor - which you'ld probably care about separately.


Say, most dynamic microphones are less sensitive, but there are a few with such low self-noise
that amplifying them actually gives them great signal at a ''lot'' of different levels


'''Signal to noise''', when given as a mic spec, can be seen as an indirect way to mention the self-noise.


As mentioned, producers are less forthcoming about this, and seem to take joy out of reporting in in many different ways.
Namely by comparing it to a pre-set reference sound, specifically a 94dB(SPL) 1kHz sine wave.  


Equivalent Noise? SPL Self noise?
For example, a mic with a self-noise of 20dB(A) will have an SNR of approximately 74dB {{comment|(approximately because one is weighed and the other is not. It's an approximate figure anyway, because it's only for a reference wave)}}.


SNR will also be lower than the dynamic range for most mics, as the overload point is usually some way above 94dB.


It turns out it's not actually that hard to get something decent for $1 or so.
So arguably SNR is less meaningful and mostly redundant with the figures above.
Good electrets have existed for a long time, in phones now replaced by MEMS microphones.


-->
<!--


'''For digital mics''' (which are now typical in cell phones)


Digital mics are mostly named for digitising close at the capsule.
'''How self-noise relates to mic sensitivity'''
Which they do in part for lower sensitivity to interference, but it has the side effect of changing how dynamic range is expressed,
(roughly because for all digital signals this is better expressed as dbFS), and thereby also affects how sensitivity and noise are{{verify}}.


We can dig into the theory of sensitivity later, and take a wider view first.


Say, there is a practical reasons that different microphones are meant to deal with for different sound levels.
: Some are intended to be shouted into or be used on a drumkit.
: Some are meant to be spoken into softly at close range.
: Some are meant to pick up very subtle things even at some distance.


https://www.analog.com/en/analog-dialogue/articles/understanding-microphone-sensitivity.html
This is more of a question of whether you are on a stage, at a radio station, recording instrumentals in a studio.




Design-wise, mics for louder sounds have a heavier membrane, which won't move as much until you have louder sounds, nor break as easily.
Mics for softer sounds have lighter membranes, which usually distort and break more easily.




This is a "choose the best tool for the job" thing.
As well as a "know what your tool is most comfortable with".




{{comment|For microphones, sensitivity is often mentioned for open circuit - with no load connected.}}


{{comment|This is part of the "we do impedance bridge these days", which says a factor 5 to 10 more, so that the load won't alter what the mic does.}}
Sensitivity seems measured by producing a 1 kHz sine a 94 dB SPL, and seeing what comes out of the mic.


{{comment| XLR mic inputs are designed for an input impedance between 1kOhm and 2kOhm, which makes it unsurprising that modern XLR mics output impedance is are around 200Ohm.}}


{{comment|1/4" TS mic inputs are a different story -- but also fairly rare.}}


'''For analog mics''' (which is most)


This at an ''electrical'' level, that same thing means they output less voltage for the same amount of sound.


This sensitivity is often given in dBV / Pascal (at a specific frequency, with a frequency curve alongside).


Which is a fairly direct measure - energy comes in, energy comes out.
It tells you how much signal to expect for the same amount of sound (SPL).








-->
Something similarly important, closely related, but often much fuzzier from producers, is noise.


===Mic design and specs===
Sure, there's noise that you can introduce later, and avoid introducing later.
<!--
But the noise in the mic is the most unavoidable part of the process, because there's nothing to swap out there.


Because there will be non-zero noise electrical noise coming from the same microphone,
so the lower the amount of output, the closer that noise is to the signal - an SNR thing.


When you put a certain amount of physcal sound into a microphone, '''sensitivity''' tells you how much voltage signal to expect it to give.
Or, from a different view, the harder it is to design a mic with electronics that avoids doing that,
and the harder it is for you to find a mic that actually bothered doing that, or finding it ''cheaply''.


And that's how you ''could'' give figures, e.g. "dynamic microphones are around 1mV/Pa, condenser on the order of 20mV/Pa",
but when you're used to decibels, a non-logarithmic thing like Pascals is only half of an intuitive sense.




Sensitivity and self-noise go sort of hand in hand, but only to a degree.


'''sensitivity in dB re 1 V/Pa'''


0 dB in this unit basically says "you get 1V for a 94dB SPL sound" {{comment|(because 1 Pa is 94dB SPL, via the typical convention to take a 20 μPa reference for SPL[https://en.wikipedia.org/wiki/Sound_pressure#Sound_pressure_level])}}, and to stick with that intuition for a moment, I'll use that 94dB here (which is blender/lawnmower scale of loud). The tests also ''now'' typically use a 1kHz tone at this volume.
Say, most dynamic microphones are less sensitive, but there are a few with such low self-noise
that amplifying them actually gives them great signal at a ''lot'' of different levels




Similarly,  
As mentioned, producers are less forthcoming about this, and seem to take joy out of reporting in in many different ways.
: -20dB is 0.1V for 94dB SPL
: -30dB is 31mV for 94dB SPL
: -40dB is 0.01V (10mV) for 94dB SPL
: -60dB is 0.001V (1mV) for 94dB SPL


Equivalent Noise? SPL Self noise?


For some real-world intuition:
: dynamic microphones are often on the order of 1mV/Pa, (-60dBV/Pa)
: ribbon is similar to condenser (with less variation between models?)
: condenser mics often on the order of 10mV/Pa (-40dBV/Pa)
: electret and MEMS are similar to condenser


: Less than 0.3mV/Pa or so isn't practical for anything other than a screaming jet plane, though has niche uses like that
It turns out it's not actually that hard to get something decent for $1 or so.
: Over 30 or so mV/Pa, you hear ''everything'' to the point you spend time isolating and filtering and attenuating just to
Good electrets have existed for a long time, in phones now replaced by MEMS microphones.
:: Mics this sensitive typically come with a pad switch to make them quieter.


: 1V is just using a standard unit - actual mic inputs are designed for the order of 10mV or so, so -40dB works out as a moderately sensitive microphone
:: Though note that because many things you do will be well under 94dB SPL, you will frequently still need up to 20, 30dB of gain.


'''For digital mics''' (which are now typical in cell phones)


Digital mics are mostly named for digitising close at the capsule.
Which they do in part for lower sensitivity to interference, but it has the side effect of changing how dynamic range is expressed,
(roughly because for all digital signals this is better expressed as dbFS), and thereby also affects how sensitivity and noise are{{verify}}.


You can think of sensitivity as either
: a transfer factor, e.g. you get this many volts for this amount of air movement
: absolute terms, e.g. this many volts for an amount of pressure (which has a SPL-referenced value, if you care to express it that way)


Since 1 Pascal of air is 94dB SPL, it's sort of both.


https://www.analog.com/en/analog-dialogue/articles/understanding-microphone-sensitivity.html




'''Sensitivity in dB re 1 V/µbar (sometimes abbreviated to µbar), or in dB re 1V/dyne/cm<sup>2</sup>2</sup>'''


Same idea, but these happen to (come from a time from a time that) use a different reference.


Basically, these give 1V when you give them 74dB (which is moderately loud musical performance level).




{{comment|For microphones, sensitivity is often mentioned for open circuit - with no load connected.}}


'''Sensitivity in dBV'''
{{comment|This is part of the "we do impedance bridge these days", which says a factor 5 to 10 more, so that the load won't alter what the mic does.}}


Say, I  just found specs for the SM58 as "-56.0 dBV",  
{{comment| XLR mic inputs are designed for an input impedance between 1kOhm and 2kOhm, which makes it unsurprising that modern XLR mics output impedance is are around 200Ohm.}}
which might mean "you need +56dB SPL to produce 1V"
but with an incomplete unit like that, who knows?


(would that amount to 6dB off from dB re 1 V/Pa?{{verify}})
{{comment|1/4" TS mic inputs are a different story -- but also fairly rare.}}
-->


===A mic and its preamp===


Finding "-56.0dBV/Pa (1.6mV)  1 Pa = 94dB SPL" is a little clearer.
<!--
https://www.analog.com/en/resources/analog-dialogue/articles/understanding-microphone-sensitivity.html
-->


The "1 Pa = 94dB SPL" is just clarifying that typical reference, so we're left with "-56.0dBV/Pa (1.6mV)"




===Sensitivity===
<!--


'''Sensitivity in dBu'''
tl;dr:
* Sensitivity is about the sound levels it deals with
:: you would use different-sensitivity mics for drums and for guitars


Rare, but used because why not.
* ...and is not about quality
:: ...at least not without considering other properties -- ''at'' least the self-noise


Assuming some things that you shouldn't quite assume, but will, dBu = dBV + 2.2dB (a factor 1.3)






Intuitively, sensitivity could be understood as two different things:
* can pick up lower levels SPL
* reacts with more voltage output for the same sound level


They seem like almost the same thing, but you can have one without the other.




In mic specs, 'sensitivity' focuses on the latter:
when you put a certain amount of physical sound into a microphone,
'''sensitivity''' tells you how much voltage signal to expect it to give.




Put in some amount of pressure, and you will get some amount of voltage out.
: Say, a lot of dynamic microphones are around 1mV/Pa
: various condenser mics are on the order of 20mV/Pa  (because they are are already somewhat amplified)


Spec sheets may prefer to give this in decibels, because you are more used to it.


'''Examples'''
-->
 
====Sensitivity for analog microphones====
 
'''Conversions'''


=====That 94dB you see in the specs=====
<!--


In analog, there isn't really an output voltage that mics all aim to reach.




In fact, analog sensitivity mostly describes how far down that voltage output is for the same physical sound levels,
so that we compare much ''difference'' there is between that how-far-down between mics.




'''Notes'''
* I've seen pages mention that 1V/uBar "defines 1 Pascal as 74dB" or such, suggesting a different reference of SPL.
: I'm fairly sure that's copy-paste wrong, and confusingly so.


In the pro world, connected via XLR that has a maximum of around 1.2V (the [[+4dBU]] standard),
the way they do this is (more on the intuitive than technical side...)
: '''say we have a reference microphone that outputs 1V when it is given 94dB SPL'''
: ...'''then for any other mics, the sensitivity figure is how different we are relative to such a 1V-for-94dB microphone'''




That gives us figures that we can compare directly between spec sheets.




The figure also (less directly) implies something about the absolute levels we can deal with.


Consider for example why sch a reference 1V=94dB microphone would not be very practical


{{comment|Other sensitivity specs you'll see include dbV (which is the above compared to 1000mV/Pa), and dBFS (for microphones with only already-digital output, and also peak figures instead of the usual rms)}}
even if its membrane ''physically'' overloads at 130dB,
: if the XLR input it's stick on overloads at 1.2V,
:: then we actually couldn't record higher than (94dB SPL + 1.5dB=)95.5 dB SPL, purely for voltage reasons.


...which is roughly why on-mic padding switch is a thing: if between the membrane and XLR input you dampens that whole signal a lot (say, 40dB),
at that point it's the ''membrane'' that will distort before the XLR input does.
: this is also why analog mic sensitivities are rarely higher than -30dB:
:: it would mean you can't record loud sounds without a ''separate'' padding device.
:: and if it ''does'' have that padding, then you can switch it off, and ''that's'' the one they would spec






Notes:
* {{comment|("1V/Pa" is exactly the same thing: as 94dB SPL ''is'' 1Pa, assuming the ''very''-typical convention of taking 0dB SPL to have a 20 μPa reference)}}


* 1V for 94dB should technically be specifically tested with a 1kHz tone (though omitting that gives a little room for fudging the numbers)
-->
-->


===SNR in use===
=====Okaaaay, but what do the figures mean?=====
 
<!--
<!--
SNR as a general concept is wider than the above. In audio also more practical, often comparing whatever contributes to your noise floor, to whatever the signal strength of the thing you are recording)
"I have a microphone that says its sensitivity is "-59dB", and one that says "-36dB re 1V/Pa @ 1kHz (15mV @ 94dB SPL)". What does that mean?"
 
A few things.


* You can read it as "Say we have a 94dB SPL tone feeding into a microphone and it outputs 1V, how different is this one from that?"
: so 0 dB in this unit basically says "you get 1V for a 94dB SPL sound"
: and -36dB in this unit basically says "you get 15mV for a 94dB SPL sound" {{comment|(-36dB ''is'' a factor 0.0158)}}


====Signal path====
* That second spec is more complete (and suggests more professional mic or at least pretense)
: (it also sort of says the same thing twice, as just mentioned)
: The -59 one makes us assume the unit is this. Probably is, but who knows (because spec sheets can be weasly).


People use the term signal path to point out that there are ''multiple'' contributions to noise between the microphone and what's on the other end (an amplifier, a recorder, a DAC, whatever).
* more practically, those figures -59dB and -36dB,
: roughly mean "the same loudish (94dB SPL) reference sound produces a softer and stronger signal",
:: respectively 1.1mV and 15mV.
: To maybe give more intuitive reference points:
:: -20dB of this unit means 0.1V for 94dB SPL
:: -30dB of this unit means  31mV for 94dB SPL
:: -40dB of this unit means  0.01V (10mV) for 94dB SPL
:: -60dB of this unit means  0.001V (1mV) for 94dB SPL


For the most part, the lower the signal is (which is mostly near the mic), the more that lowering noise contribution at that point matters, mainly because you'll be amplifying.
Whereas the stronger the signal is already, the likelier it is that introduced noise (which is pretty constant) is further away, and possibly lower than the already-present noise in which case it doesn't matter.




Signal-path noise sources include:
"Don't we want the highest number? Isn't more sensitivity more better?"
* The mic's contribution is its self-noise
: (that comes mostly from its added electronics. Which, often, is doing amplification basically for SNR reasons. Which is also why this is essentially a constant for a given mic.).


* Then comes a wire, which will pick up some electrically coupled noise.
If everything else is equal and there is no real world restrictions, yes-to-maybe.
: To minimize this, pro audio uses [[differential signalling]] to be able to reject most (but never quite all).


* Then a mic input (which has amplification that we call a pre-amp. See also the pre-amp section).
In practice, no.
: At this point the signal is strong enough that further noise sources, and further cabling, usually matter much less.


* A DAC also has some noise (mostly quantization noise, and largely irrelevant).


That is, once it is sensitive ''enough'' to put out enough voltage to pick up cleanly,
it almost starts indicating ''purpose'' instead.


Most of these are small, and most of these are easy to push down with some careful design. but tl;dr: this is why people make a fuss about signal paths.
Because remember, if you shove that mic into a +4dBu circuit, it must never output much more than 1V


(Also, you may not want it to fall below microvolts, or you will have a hard time picking it out of some device's inherent level of noise - its noise floor)


====Environment noise====


Always present.
Consider again those -39 and -59 mics.
: This -36 re 1V/Pa
:: at 130dB SPL, will be outputting 1V at (94+36=)130dB
: This -59 re 1V/Pa
:: at 130dB SPL, will be outputting 1V at (94+59=)153dB which is almost certainly beyond the point it distorts.


Most rooms will be no quieter than 10 to 20dB SPL depending on a lot of things.


A non-silent computer on or below your desk is easily above 30dB.
But why does this matter at all?
: Sure, at a moderate 60dB, one will output and the other


but isn't that what amplification is for?


This also relates to
: directionality - in that omnidirectional will pick up everything, whereas directional can fairly easily reject 20dB by pointing it away


: frequency response - e.h. vocal mics are less sensitive outside the vocal range, so will pick up less rumble and hiss






Also consider that more sensitive microphones are more sensitive to handling noise,  
You may note that that the 94dB reference and the -36 add suspiciously exactly to that mic's maximum SPL, 130dB SPL.
I'm pretty sure that's on purpose.




The particular -59dB mic I'm holding happens to be...  not good.


====Distance and directionality====
But that isn't because really because of its low levels.
Compare it to, say, the SM57, considered good mics.
Its output are pretty quiet at an identical -59dB.


'''Distance''' just means that putting the mic closer catches more sound energy.
Directionality can help some more.


This seems like a practical detail, but easily makes a handful of difference in energy picked up
It's just that its self-noise is low.
(and thereby SNR).  




And why hint number one for decent voice quality on cheaper mics is 'sit closer'.
As long as you consider plosives, esses, and the proximity effect.




These are dynamic mics without


When dynamic mics apply, they are simple and low-noise
But they are so so quiet that they always need to be close.
This is why stage microphones, when dynamic microphones, are often used close enough to eat.


Whereas e.g. microphones in films often need to be out of frame.
This puts very specific requirements on the microphones.
To be useful for this purpose, they need to be sensitive, lower noise, and directional.


On the other hand, ''any'' -59dB mic is impractical without further gear, because at




"Wait, you're saying lower can be better?"




===Between specs and uses===
The SM7B happens to be good, largely because its typical output level is well above its self-noise.
In terms of 'just plug it in' levels, both of those figures happen to be low.


Which is why the SM7B is arguably ''impractical'', in thse sense that you won't be using it well without more gear.


Since self-noise and sensitivity are fixed, they (and, for loud things, also maximum level) have the largest bearing on what microphones are a good choice for a given audio source.


For relatively quiet sounds you will practically prefer a mic with higher sensitivity and/or low self-noise.
Amusingly, the SM7B is ''almost'' the same mic as the SM57 -- same capsule, minor difference in purpose, particularly allowing a little more low end.




High sensitivity makes it easier for the signal to be stronger than the noise floor. So you can place it further away than a noisier mic.


Low self-noise means that even less-sensitive mics can be amplified a lot without also moving the noise up so much to be audible
(because noise is proportional and inseparable)




But as that suggests, shoving the mic right up to the source actually solve a lot of issues decently too, which is why it's actually fairly common, and why either higher sensitivity or lower self-noise can be enough, and sometimes neither is necessary.
You care about


So fancy mics doesn't necessarily make recordings ''better'', but a lot of things certainly become ''easier'', for practical reasons - and this is where aspects of actual use come in - the absolute sound level, how close it is, directionality, which all contribute to the amount of signal coming out of the mic in the first place.
* Expected loudness
: reasonable sound should be reasonable voltage


* maximum voltage the circuit accepts (+4dBu inputs don't like much more than 1V), and what actual loudness that corresponds to


Also implied is that recording louder things is a lot easier, and can be done with cheaper mics - the main limit here is maximum levels.
* maximum physical pressure/loudness at which the mic will distort, ''independently'' of what voltage that is
:: ...because you can electrically attenuate mics before feeding them into a +4dBu input
: should be specced separately (e.g. 130dB SPL), but ''if'' a mic is more sensitive, chances are this point is lower




---
For example, the -36dB sensitivity mic would be outputting 1V at 94+36dB.
Which is 130dB, also its rated maximum.




And actually that hints at why '''directionality''' is also important: the am
Note that directionality also matters a lot in practice - to a mouth in the right direction at the same distance, a supercardoid will pick it up better than a cardoid.




---


Even assuming neither mic distorts,


On small signals and amplification.
So this -59dB mic is objectively worse than the -39 one for most vocals. But arguably better at drums.


Practically, the smaller the signal is earlier on,
the more that the first amplification step needs to care about its own added noise.
The stronger the signal, the more likely it is that its own noise is lower than the incoming signal's noise floor at that point (whatever that came from).


Noisier devices always have a high noise floor, that you can only push down with the volume knob on the next device (also pushing down the signal, which makes a ''little'' difference to your ears due to frequency-dependent loudness, but doesn't).






https://www.gearank.com/articles/types-of-mics
. That matters to close-micing drums, but admittedly less to most other things.




Aforementioned -59dB mics is a not-very-good 20-buck microphone, the -36dB is a pretty good 200-buck microphone.


And have you heard of the SM7B, currently popular? It's also -59dB. It's known as a quiet mic.


It just happens to have a low self-noise, so you can gain it fine.
That shitty -59dB mic? Not a chance.


----




'''Discussion'''




'''Sensitivity versus self-noise'''
"So don't we want the highest number? Isn't more sensitivity more better?"


It primarily depends on what you want to record -- and what you plug it into.


While dynamic mics are unamplified, most others electrically amplify within the mic.
If you remember, the standard underlying the XLR that most pro mics use (see also [[4dBu]])
So yes, sensitivity is for a large degree the amount you amplify within the mic.
means that much more than 1V will distort.
Beyond that and how much,
it also turns out to matter how they do, because the amplification is usually part of how the sound is picked up (not a separate amplification circuit after the fact).


From this perspective, we have
: an expectable level of sound,
: a maximum voltage we need to not cross,
so the sensitivty is something


Actually, amplification after the fact - but still in or close to the microphone,  
In the overall equasion, we've settled the maximum voltage, and an expectable level of noise (dB SPL).
has value for quiet microphones.
The sensitivity is now something we






So yeah, -30 to -40 dB re 1 V/Pa is pretty useful all around.


A decent amount of sensitivity is useful - for practical reasons when recording relatively mid-to-quiet things.
You may want -50, -60 for drums.


For vocal work, keeping some distance is the easiest way to reduce pop, ess, and proximity effect,
while still getting a strong signal (and preferably at low SNR; this involves further details).


For movable sources (vocal and varied instruments), it's also nice if you can put it, say, two dozen centimeters away,
making it less likely you'll immediately knock things into it, and to avoid proximity effect's tendency to vary response
in the low frequencies noticably.




Note that when these problems can be eliminated, then closer is often better.
Which is why face mics and headphone-mounted mics can sometimes be quite useful.
And acoustic guitars often have their own pickups.


In some way, the voltage per pessure doesn't matter at all if what you plugged it into


For free-standing mics, things tend to be less predictable. More so for instruments with a
''except'' that
'''volume ''range'' that is larger than typical'''. Consider pianos, voice, to some degree acoustic guitars and others.
Ideally, you want to have their loudest not distort in the mic (or later; a separate discussion about dynamic range),
and when they are quieter you still want the signal to be well above the various noises.
(this is why the max SPL rating matters. More so for drums, not as much for the range as because they're just loud).




So mics for more flexible use are often condensers, for their higher-sensitivity reasons.


Note that in theory you can use dynamics similarly.
If the signal is clean enough, you can amplify the hell out of it (with an also-clean preamp).


See e.g. discussions about the SM7B - a dynamic microphone, well-regarded, still aimed at vocals
but you don't have to eat it as much as stage mics.


This is a relatively unusual thing to do, so it turns out most pre-amps are not designed for this
For example, I have a cheap mic that is rated around -60 and you have to gain it a ''lot'' to get it above  
much pre-amping. While it's well within the comfort zone of most studio equipment (which is where you'd more usually find this type of mic use),
the cheapest pre-amps aren't made for this much and will introduce noise (above +50 or +60dB or so) - see also [[#On_preamps]].




condenser are often 20dB more than dynamic; electret and MEMS are often similar to dynamic.




Line 2,221: Line 2,341:




For some real-world intuition:
: dynamic microphones are often on the order of 1mV/Pa, (-60dBV/Pa)
: ribbon is similar to condenser (with less variation between models?)
: condenser mics often on the order of 10mV/Pa (-40dBV/Pa)
: electret and MEMS are similar to condenser


Beyond a point, more sensitivity isn't always useful.  
: Less than 0.3mV/Pa or so isn't practical for anything other than a screaming jet plane, though has niche uses like that
: Over 30 or so mV/Pa, you hear ''everything'' to the point you spend time isolating and filtering and attenuating just to
:: Mics this sensitive typically come with a pad switch to make them quieter.


Consider how mobile phones want to pick up a relatively quiet person (you).
: 1V is just using a standard unit - actual mic inputs are designed for the order of 10mV or so, so -40dB works out as a moderately sensitive microphone
That means they need to be relatively sensitive (also in practice need to isolate you from environment noise).
:: Though note that because many things you do will be well under 94dB SPL, you will frequently still need up to 20, 30dB of gain.
That sensitivity is ''also'' why phone recordings of loud live music usually sounds terribly distorted.
This is entirely solvable by plugging in a less-sensitive mic - see e.g. [http://www.openmusiclabs.com/projects/bootlegmic/ bootlegMic].


Similarly, you wouldn't put a very sensitive mic in a drumkit.


Note that you can't really solve this by lowering levels.
The capsule is designed for a particular absolute sound range, and will just deal poorly / distort at a certain point.


You can think of sensitivity as either
: a transfer factor, e.g. you get this many volts for this amount of air movement
: absolute terms, e.g. this many volts for an amount of pressure (which has a SPL-referenced value, if you care to express it that way)


Since 1 Pascal of air is 94dB SPL, it's sort of both.


-->


=====The audio world world be itself without dancing about the definitions=====


-->
==Mic dynamic range==
<!--
<!--
'''Sensitivity in dB re 1 V/µbar (sometimes abbreviated to µbar), or in dB re 1V/dyne/cm<sup>2</sup>2</sup>'''


The dynamic range is the range between the highest and lowerst level it can handle.
Same idea, but these happen to (come from a time from a time that) use a different reference.
 
Basically, these give 1V when you give them 74dB (which is moderately loud musical performance level).


In the case of microphones this is typically '




The highest levels are often defined by
'''Sensitivity in dBV'''
: largest movement before it starts distorting, in a lot of microphones because the diaphragm touches the back plate{{verify}}


: sensitivity, because more sensitive means you more quickly hit the maximum standardized audio-device signal voltage (even if the mic doesn't distort, the device you feed it to probably will. This is part of why some mics have a padding switch)
Say, I  just found specs for the SM58 as "-56.0 dBV",  
:: in most cases, when a microphone seems to distort, it's just giving an undistorted signal that just happens to be too hot for the input. An attenuator will make that situation perfectly usable.
which might mean "you need +56dB SPL to produce 1V"
but with an incomplete unit like that, who knows?


(would that amount to 6dB off from dB re 1 V/Pa?{{verify}})




The lowest levels are often defined by
Finding "-56.0dBV/Pa (1.6mV) 1 Pa = 94dB SPL" is a little clearer.
: thermal noise within the electronics
: thermal agitation of air
: heavier capsule - will tend to increase both the highest level (doesn't deflect so hard) and lowest level (takes more to move)


The "1 Pa = 94dB SPL" is just clarifying that typical reference, so we're left with "-56.0dBV/Pa (1.6mV)"


...some of which is design, some of which is physics that is typically out of your control




Maximum levels are rarely above 130dB SPL
'''Sensitivity in dBu'''


Rare, but used because why not.


Assuming some things that you shouldn't quite assume, but will, dBu = dBV + 2.2dB (a factor 1.3)








-->
'''Notes'''
* I've seen pages mention that 1V/uBar "defines 1 Pascal as 74dB" or such, suggesting a different reference of SPL.
: I'm fairly sure that's copy-paste wrong, and confusingly so.




==Directional behaviour==


Directionality means a microphone picks up sound coming from some directions much more than from others.




More directional mics make it easier to train a mic one a specific sound source , to isolate ''some'' environment noise (e.g. the PC opposite you, though not the rumbling truck outside), to get somewhat isolated recordings when you're playing together (less need to record separately), (therefore) more mixing choices later, avoid [[feedback]] on stage (with stage monitors), to have speakers on their own mics in a radio studio or podcast even when they're fairly close together, and more.




<!--
"is re 1V/Pa (@ 1kHz) the same as dBV/Pa (@ 1 kHz)?"


In this context, basically yes.


'''If you're doing this entirely for better isolation''' of a single source, a.k.a. reducing environment sounds, keep in mind that regardless of whether a mic is directional or not,
putting a mic closer gives more isolation from environment sound.


Directional happens to is ''better'' at that, meaning you get more practical options:
* you can get ''the same'' isolation at a little more distance
* you can get ''better'' isolation at close proximity


"Are those the same as 1 dyn/cm<sup>2</sup>"


Nope. But that choice of [https://en.wikipedia.org/wiki/Dyne force]-per-area unit happens to be 1 dyne/cm<sup>2</sup> = 0.1 Pascal ~= 74dB SPL
...so we can pretend it's 20dB away from 94dB we more usually use.


Directional behaviour will not
but enough distance will bring in environment sound because there is a limit to how directional you can be.


And before you lose the ability to hear at a distance, you will lose the ability to a neutral
"What about 37mV / Pa @ 1kHz?"


Also, if you wanted a f
That's without the decibel.


That 37mV / Pa @ 1kHz happens to be -28 dB re 1 V/Pa.


"neutral recording" is not ''quite'' as objective as you think anyway,  
We've already seen figures like this pass by, but:
but the footnotes to that are mostly
1mV/Pa  is -60 dB re 1 V/Pa
-->
10mV/Pa  is -40 dB re 1 V/Pa
100mV/Pa is -20 dB re 1 V/Pa




Notes:
* a bunch of these things are also served by putting mics closer (and dialing down the amplification), but with some footnotes.


* frequency response will differ between directions
: ...which is one reason why, in well-controlled environments, omnidirectional designs can be useful - they sound more consistent and neutral. And why they sometimes have use in mixes.


* even highly directional designs (shotgun, parabolic) rarely give more than 20dB of reak difference between what they focus on and what they don't.
: Depending on your needs, this may be more than enough (e.g. when mics are closer) - or disappointing when your expectations came from spy movies and mic cost.


{{comment|Other sensitivity specs you'll see include dbV (which is the above compared to 1000mV/Pa), and dBFS (for microphones with only already-digital output, and also peak figures instead of the usual rms)}}


-->


There are a bunch of words that are shorthands for typical shapes on the polar chart [https://en.wikipedia.org/wiki/Microphone#Microphone_polar_patterns].


These include:
====Sensitivity for digital microphones====
* '''omnidirectional''', a.k.a. '''non-directional'''
: sound from all directions (more or less) equally.
: any mic that does not use cavities or surfaces tends to be relatively omnidirectional.
: truly omnidirectional response is actually hard, more so when it has to do so for higher frequencies well (but there is rarely a need for such purism)
: Prone to feedback.


* '''Subcardoid'''
<!--
: Like cardoid, but without the rear rejection.
: You could think of it as omnidirectional that was sort of biased to one direction after all.
: More prone to feedback


* '''Cardioid'''
: The polar plot is shaped roughly like a heart, hence the name.
: Fairly directional, which makes it useful for
:: voices, in that it's often close to and pointed at a person
:: stages in general, because lower sensitivity at the back lessens the likelines of feedback


* '''Supercardoid'''
Remember the comparison to a 94dB-is-1V microphone that analog uses?
: narrower than basic cardoid, effectively making it more directional towards the front
: but also adds pickup directly behind


* '''Hypercardoid'''
: Basically the superlative of supercardoid: reject side better, pick up more in front - and directly behind.
: ...to the point they resemble bidirectional a bit.


When you use 'digital microphone' to mean "what comes out is data", then there are no voltages or +4dBU standards in sight.
Yes, technically digital microphones can be seen as
* analog mic
* gain
* ADC


* '''Bi-directional''' (figure eight)
...and you have to make some choices but all of that is ''inside'' the mic -- what comes out isn't a voltge.
: roughly equal pickup on one side and the opposite
: also meaning better side rejection than most other things




Design-related
If you get a stream of samples, chances are it's integers and there is a maximum number that can be stored.  
* '''shotgun''' - actually a mic design, but it turns out to have a relatively unique polar patterns
: ...and vary between different designs. so this means "look closer"
:: but probably in the area of supercardoid, sometimes figure-eight-like (but more focus on one side, and rejects side less)
<!--


Shotgun mic, related to (and sometimes equated to) a line array, interference tube.
It makes sense to make that maximum point the OAP (otherwise you'ld have to expose padding again)


The classical shotgun mic was a series of tubes, parallel to each other.
That implies


Sound straight on will go straight through. Sound from an angle travels different lengths,
which works out as a physical [[comb filter]] that makes off-axis waves are likelier to cancel out.


The more tubes, the better this can work and the larger the frequency range you can cover well
(...because each tube will focus just on its resonance).




That design was huge, though, so modern shotgun mics these days use a different way of getting that same physical comb filter effect, namely a single tube with well-measured slits in the side, because different distances means canceling waves.
Yes, the digital output is always the same for the same acoustic input.


Their polar response is a bunch in front, some directly behind (so when positioning, avoid pointing this wrong end to something disturbing), and a little on the sides.
And as long as there is enough dynamic range, that's fine.
It actually ''avoids'' a bunch of issues we can ''introduce'' by twiddling the knob badly.




It is hard to cancel low frequencies, simply because of the physical size of the wavelengths.
Digital mics still use the 94dB SPL reference tone, but it works differently this time:
You ''can'' do it, but it'd be the size of a house.


Assuming the AOP is 120 dB SPL, then its sensitivity will be (94 dB SPL – 120 dB SPL=)–26 dBFS.




http://randycoppinger.com/2012/04/05/how-a-shotgun-mic-works/
"Wait, so now it's not what comes out at that reference, but how much lower that reference is than the point of distortion?"


-->
Yup.


* '''Parabolic'''
: The nature of a parabola is that parallel incoming things are focused on one spot (or, in the other direction, things originating from that one spot end up sent out in parallel beams)
: this makes it useful for dish microphones. {{comment|(and for many non-sound things. Consider solar cooking, spot lighting, dish antennae)}}


: the fact that higher frequencies are more directional is pretty clear in this design
"Doesn't this make it less meaningful?"
: below 2kHz you get relatively poor pickup. A larger dish helps, but only so much. (Apparently a parabola with a shorter focal length also helps{{verify}})
<!--
If you build your own
: the microphone you use should itself be directional, to lessen the pickup of nearby sounds.


: If you build your own, look up the trick of putting various electrets in parallel
In the sense that digital mics that have an AOP of 120dB to 130dB basically all have the same sensitivity? Yes.


: Things with similar shapes -- umbrellas (even studio-photography parabolic umbrellas aren't all true parabolas), woks, lids, and such work to some degree, but since most aren't really paraboloids, they will not give you much range.
But also arguably more: remember that the digital output is always the same for the same acoustic input.
: Foil and a vacuum does not make a parabola -- but for e.g solar cookers it's not only close enough but ''preferable'' to have the target area over roughly the pot's size


http://www.wildtronics.com/parabolicarticle.html


http://mintakaconciencia.net/squares/parabolic-mic/
Also, it allows us to focus on the real issue with analog ''and'' digital mics: where the ''noise'' is, and how the maximum and/or typical levels relate to that


http://www.wildlife-sound.org/equipment/stereo_parabol/index.html


https://hackaday.com/2012/09/26/roll-your-own-parabolic-microphone/




Things with similar shapes -- umbrellas, woks, lids, and such work to some degree, but since most aren't really paraboloids, they will not focus on a single point, and therefore not give you much range.
This is why digital sensitivity just isn't directly comparable.  
It's measuring a different thing.
You ''may'' be able to reshape some to a more decent parabola.


Foil and a vacuum does not make a parabola -- but it's close enough for e.g solar cookers (where a focal spot the size of a pan is not only acceptable, it's preferable)


Note that there are parabolic umbrellas -- typically made for studio photography (not all are actually parabolas{{verify}})
"Is that intentionally confusing?"
-->


* '''Laser'''
Maybe, but
: Laser mics aren't sound transducers themselves. They reads the vibrations off a remote surface,
: which often makes it an extremely directonal pickup -- of a there-relatively-omnidirectional surface.  So categorize how you prefer.


==Surface microphones==
{{stub}}




A surface microphone is one made to be attached to a surface, and mostly picks up that surface vibrations, rather than air vibrations.


This particularly makes sense for instruments.


However a surface microphone picks up most things more or less equally,
-->
and it is surprising how much you ''don't'' actually want that for many uses,
or at least have to now think about things like handling that instrument.


===Sensitivity and noise combined===


They are often piezo elements, regularly with a simple amplifier circuit.
<!--
See [[Electronic music - pickups]].


==On preamps==
To continue with the example -59 and -36 dB-blabla sensitivity mics, say
: I set them up to listen to the same loudish 1kHz tone, and adjust their input gain so that they show the same levels (around -20dBFS).
: Then I stop that tone.
One is now hanging around -50dBFS. The other at -65dBFS


(rewriting)
(no, this is not representative of their spectrum - one is picking up mains hum, some of it is much closer, though the high frequency noise is also recognizably higher)




==Powering mics==
There are two things going on at the same time here, though.
: I needed to gain the -59dB mic roughly 20dB more to get it to output the same levels.


Note that a lot of mics don't need power. Of the microphones in common use, it is primarily condensers that do.
So it seems the noise of one is -30dB below typical levels.


So it seems the noise of one is -45dB below typical levels.


Those numbers themselves are not a clean metric at all (and equivalent noise isn't that much better),
but it's a good indication that the one hanging around at the higher levels




===Batteries===




Pros:  
This is arguably the main reason less-sensitive mics are less interesting:  
* Simple, avoids need for all of the below details
you need to gain them more, and ''most of the time'' that means you bring up noise more.


There are exceptions, though.


Cons:
For example, the SM7B also has a -59dB sensitivity, but because it basically has no electronics, it technically
* Batteries can be empty, which is awkward to deal with.
has no self-nose.  
* (Forgotten) batteries can leak, which can cause damage


The noise you get is from other devices in your chain, mainly the amplifier,
which are hard pressed to give you more than 60dB without introducing noise.


Your amplifiers are central anyway, it's just that with condensers they are part of the mic,
so a known quantity.
With the SM7B it's up to you to worry about, so it's a little less practical
without some specific hardware paired with it.


For real shows on stage, people tend to swap them out a '''lot''' faster than necessary just to be sure,
Anyway, this does point out that it's the noise ''as much as'' the sensitivity that matters
because troubleshooting in the middle of an event looks really unprofessional.
to a clean recording.


===T-powering / 12T / AB powering / Tonaderspeisung / DIN 45595===
-->
{{stub}}


Relevant to plugs: XLR
===SNR in theory, and in practice===
<!--


"Wait, isn't SNR mostly just the relation between expected signal, and expected noise -- sensitivity and EIN?"


Supply power to a mic via the XLR cable that also carries audio
: by putting 12V DC ''between'' XLR pins 2 and 3 (the differential pair).


Note: '''This is not phantom, is not compatible with phantom, and mistaking one for the other can sometimes damage microphones'''
If you forget a lot of things that are actually variable in reality, yes.


...and mic specs do forget that a bit.


Upsides:
* Avoids shield, so avoids shield-related issues


Downsides:
Or rather, they give the best possible case, which is not always practical.  
* accidentally mixing this with now-typical Phantom can damage things
* any power impurity is on the same wires as the audio signal, and therefore audible (but you'll probably be DIYing neither this or Phantom, so...)




See also:
For example, a mic I'm looking at specs an SNR of 76dB SPL.
* https://en.wikibooks.org/wiki/Acoustics/Microphone_Design_and_Operation
: This is ''calculated'' - it looks suspiciously like it is the difference between the equivalent noise and the 94dB reference.


===Phantom power / P48 / IEC 61938 / DIN 45596===
That is technically what you can get, but only when everything is perfectly gain-staged.


Relevant to plugs: XLR


Phantom power can supply power to a mic via the XLR cable that also carries audio.
: not all such calculations have equal merit. Or are comparable. Or are correct in any sense.
: by putting a voltage equally on pins 2 and 3
:: so it's not a half-bad ballpark figure, but not something to focus on "two more is two better" style.
: ...and using shield (pin 1) as ground for this circuit
:: which is a bad idea for interconnects, which is why phantom should only be used/enabled for mics (and other phantom-powered things) and it is good habit to turn it off until you need it






Audio interfaces with XLR inputs often supply phantom on it.


Mixer panels can regularly let you enable phantom power on all their inputs.
SNR as a general concept is wider than the above. In audio also more practical, often comparing whatever contributes to your noise floor, to whatever the signal strength of the thing you are recording)




Many [[active DI boxes]] can be powered by phantom, often as one of the options ([[Passive DI boxes]] do not need power).


'''How to lie with SNR:'''
* for the upper point, pick an AOP that is actually distorting for othher reasons


Anything non-XLR does not do phantom power.


-->
====Signal path can add noise====
<!--
People use the term signal path to point out that there are ''multiple'' contributions to noise between the microphone and what's on the other end (an amplifier, a recorder, a DAC, whatever).


For the most part, the lower the signal is (which is mostly near the mic), the more that lowering noise contribution at that point matters, mainly because you'll be amplifying.
Whereas the stronger the signal is already, the likelier it is that introduced noise (which is pretty constant) is further away, and possibly lower than the already-present noise in which case it doesn't matter.




Upsides:
Signal-path noise sources include:
* Lets you supply power to the mics that need it (mostly condensers) without needing extra wiring, replacing batteries, etc.
* The mic's contribution is its self-noise
: mics that need it send a stronger signal, so the net effect is that you can use longer cables before noise is relevant.
: (that comes mostly from its added electronics. Which, often, is doing amplification basically for SNR reasons. Which is also why this is essentially a constant for a given mic.).


* should not affect signal quality
* Then comes a wire, which will pick up some electrically coupled noise.
: To minimize this, pro audio uses [[differential signalling]] to be able to reject most (but never quite all).


* Then a mic input (which has amplification that we call a pre-amp. See also the pre-amp section).
: At this point the signal is strong enough that further noise sources, and further cabling, usually matter much less.


Keep in mind:
* A DAC also has some noise (mostly quantization noise, and largely irrelevant).
* mics that require phantom power will probably barely work without it, or not work at all
: most notably condenser mics


* For mics that don't support it, it makes no difference


* There are a few reasons to keep phantom power supply turned off until you know you need it, roughly:
Most of these are small, and most of these are easy to push down with some careful design. but tl;dr: this is why people make a fuss about signal paths.
:: the pin 1 problem in interconnects (probably the largest reason)
:: Earth lift, ''sometimes'' necessary to work around the pin 1 problem, will also disconnect phantom power
:: applying this power on some [[unbalanced]] microphone designs (most aren't) can be trouble
:: and some other details, see e.g. [http://microphone-data.com/media/filestore/articles/The%20feeble%20phantom-10_.pdf]
: Generally none of these are an issue, since you'll generally only plug balanced mics (or mics via DI boxes) into XLR-with-phantom sockets - but there is the odd case where you can introduce noise or even damage (mostly in stage settings), so it's something you want to eventually know


-->
====Environment noise can add noise====
<!--
Always present.


Most rooms will be no quieter than 10 to 20dB SPL depending on a lot of things.


'''Technical side:'''
A non-silent computer on or below your desk is easily above 30dB.


Phantom power is
* a voltage placed equally on pins 2 and 3
:: which means that the receiving side (the differential amplifier on the audio lines) shouldn't see it on the signal at all (hence 'Phantom'), as as power should flow equally through both [[balanced-pair]] wires.


* ...and using shield (pin 1) is now used ground for this circuit.
This also relates to
: directionality - in that omnidirectional will pick up everything, whereas directional can fairly easily reject 20dB by pointing it away


Using shield as ground is not advisable ''in general'', but primarily because it is a bad idea when using XLR for ''interconnects'' {{comment|(see also the [[Pin 1 problem]] - and you want to turn phantom off on any XLR inputs used as interconnects)}}, yet is fine on inputs that are a single microphone (which is floating/isolated).
: frequency response - e.h. vocal mics are less sensitive outside the vocal range, so will pick up less rumble and hiss


On DI boxes there are some extra footnotes (mostly to their design{{verify}}).




Also consider that more sensitive microphones are more sensitive to handling noise,
-->
=====Distance and directionality=====
<!--
'''Distance''' just means that putting the mic closer catches more sound energy.
Directionality can help some more.
This seems like a practical detail, but easily makes a handful of difference in energy picked up
(and thereby SNR).


* Voltage:
: Technically three variants: 48V, 12V, and later 24V
:: in practice often 48V (though is apparently allowed to be 10..52V{{verify}}
:: the 48V is purely for historical reasons, and actually somewhat impractical now {{comment|(9..12V is enough for almost all circuits, and microphones have to step it down to that)}}


* Current:
And why hint number one for decent voice quality on cheaper mics is 'sit closer'.
: early phantom supplies might only supply 2mA, enough for a single FET
As long as you consider plosives, esses, and the proximity effect.
: modern phantom supplies should be capable of 10mA-15mA, and modern mics usually use something like ~5mA
<!--
* The exact way way phantom power is used on the mic side can vary a little, but is more a mic designer detail -->


See also:
* http://en.wikiaudio.org/Phantom_power
* mention in IEC 61938 (1993) ("Multimedia systems - Guide to the recommended characteristics of analogue interfaces to achieve interoperability")
* mention in DIN 45596 (1973, 1981)


* https://www.youtube.com/watch?v=e5xenXTwAzo


===Plug-in power / Bias voltage===
When dynamic mics apply, they are simple and low-noise
But they are so so quiet that they always need to be close.
This is why stage microphones, when dynamic microphones, are often used close enough to eat.


{{stub}}
Whereas e.g. microphones in films often need to be out of frame.
This puts very specific requirements on the microphones.
To be useful for this purpose, they need to be sensitive, lower noise, and directional.


Relevant to plugs: 3.5mm plugs (and some custom ones)




In practice, bias voltage is a mostly a thing on mics connected via 3.5mm TRS, like PCs, video cameras, DSLR, phones, voice recorders, minidisc.


<!--
often 2V on the tip and on the ring?
-->
-->
Don't expect it to be more than 2V, don't expect it to have to supply more than 1mA or so.


{{comment|(The actual voltage has varied with designs and over time - on specific/custom equipment might actually between 1.5V and 10V - but anything you connect to consumer hardware (e.g. sound card, hand held recorders) is likely to be around 2 or 3V (DC))}}
===Mic dynamic range===
<!--


The dynamic range is the range between the highest and lowerst level it can handle.


This bias power is specifically for [[electret mics]] with a FET amplifier inside it.
In the case of microphones this is typically '


...it just happens that most desktop mics with a 3.5mm connector are exactly that.
 
Note that not all mics with 3.5mm need (or can use) bias voltage, including e.g.
The highest levels are often defined by
* lav mics with an inline battery-powered amplifier
: largest movement before it starts distorting, in a lot of microphones because the diaphragm touches the back plate{{verify}}
* dynamic mics (but this is rare)
 
Mics that don't need it are often designed to ignore it, so it should be hard to damage a mic with bias voltage.
: sensitivity, because more sensitive means you more quickly hit the maximum standardized audio-device signal voltage (even if the mic doesn't distort, the device you feed it to probably will. This is part of why some mics have a padding switch)
:: in most cases, when a microphone seems to distort, it's just giving an undistorted signal that just happens to be too hot for the input. An attenuator will make that situation perfectly usable.




The voltage, and low current capacity,
means there is a quick and dirty test for the presence of DC bias on a mic input with a plain LED (probably even without the resistor),
preferably a red one {{imagesearch|LED forward voltage|because those have a lower forward voltage}}.


The lowest levels are often defined by
: thermal noise within the electronics
: thermal agitation of air
: heavier capsule - will tend to increase both the highest level (doesn't deflect so hard) and lowest level (takes more to move)


<!--


'''"How do I tell something needs plug-in power?"'''
...some of which is design, some of which is physics that is typically out of your control


Nine times out of ten, if something
* has a 3.5mm TS/TRS plug
* is not battery powered
...it will


Perhaps the easiest way to tell is that it doesn't work without, and it does work with.
Maximum levels are rarely above 130dB SPL


...except that's not necessarily ''useful'' advice,
in that many devices either do provide plug-in power always (e.g. most computer sound cards)
a few never do,
and only some (e.g. some portable recorders) have it explicitly configurable.




'''Can plug-in power damage powered devices?'''


In theory yes, but most will be protected against it.




Line 2,622: Line 2,697:




===Between specs and uses===
<!--
<!--


Things thatExceptions
Since self-noise and sensitivity are fixed, they (and, for loud things, also maximum level) have the largest bearing on what microphones are a good choice for a given audio source.
(such as nicer mount-on-camera mics, and a subset of [[lav mics]])
-->


==Wiring microphones==
For relatively quiet sounds you will practically prefer a mic with higher sensitivity and/or low self-noise.


Things to keep in mind:


===On impedance===
High sensitivity makes it easier for the signal to be stronger than the noise floor. So you can place it further away than a noisier mic.
See [[Music_-_studio_and_stage_notes#Analog_audio_stuff]]


Low self-noise means that even less-sensitive mics can be amplified a lot without also moving the noise up so much to be audible
(because noise is proportional and inseparable)


But basically: most pro, XLR-connected mics are ''order of'' 200 ohm (often within 150..250 but it's not a fixed range),
because they are designed to [[impedance-bridge]] with approximately 1.2kOhm on the other side - mixer, interface, or other mic input.


This is typical enough that for the most part, you plug it in and it works.
But as that suggests, shoving the mic right up to the source actually solve a lot of issues decently too, which is why it's actually fairly common, and why either higher sensitivity or lower self-noise can be enough, and sometimes neither is necessary.


So fancy mics doesn't necessarily make recordings ''better'', but a lot of things certainly become ''easier'', for practical reasons - and this is where aspects of actual use come in - the absolute sound level, how close it is, directionality, which all contribute to the amount of signal coming out of the mic in the first place.


Higher and lower mic impedance exists.


Higher and lower amp impedance exists.
Also implied is that recording louder things is a lot easier, and can be done with cheaper mics - the main limit here is maximum levels.


Most of them are special cases - which you'll typically intuit are unusual, even if you don't understand the details yet.


---


If either side's impedance is switchable, that mostly changes the amount of load,
which mostly just bends the frequency response a little.


The effect is mostly about EQ -- unless you're connecting a rather unusual mic, or a ''very'' old one (from the era when studios were new, and only two steps removed from how phone systems used to work).
And actually that hints at why '''directionality''' is also important: the am
Note that directionality also matters a lot in practice - to a mouth in the right direction at the same distance, a supercardoid will pick it up better than a cardoid.




---




<!--
On small signals and amplification.


There are some 6.35mm TS microphones.
Practically, the smaller the signal is earlier on,
the more that the first amplification step needs to care about its own added noise.
The stronger the signal, the more likely it is that its own noise is lower than the incoming signal's noise floor at that point (whatever that came from).


Impedance-wise, these come in two flavours
Noisier devices always have a high noise floor, that you can only push down with the volume knob on the next device (also pushing down the signal, which makes a ''little'' difference to your ears due to frequency-dependent loudness, but doesn't).
* a few hundred ohm (around 500, 600Ohm), seemingly aimed at basically the same 2.2k-input
* >=10kOhm




Anywhere where you can have XLR, you would prefer that,
 
because even if they are similar quality, they come without the noise removal of differential stuff,
https://www.gearank.com/articles/types-of-mics
and a bunch of mics that do end up in this area end up seeming less sensitive and/or noisier.
They still fill a niche.




For example, I have an Audio-Technica ATR1200 (500 Ohm)...
It's not sensitive, so the required gain means it's humming quite a bit,
but otherwise pretty decent.


...plugged into a Revox B77, which can take its 6.35mm as
* MIC LO
:: with 2.2kOhm
:: for


* MIC HI
:: with 10kOhm
:: for up to 20kOhm


-->
----


===Offset or rectify===
<!--
Consider that an audio signal is AC.


In unipolar power designs that usually means it's offset from 0V so that the waveform fits between 0V and whatever is defined to be the maximum.
'''Discussion'''


In bipolar power designs it'll be around 0V and go equally both ways.
This is a little easier to deal with in audio circuits, but a little more


'''Sensitivity versus self-noise'''




If you only need to detect sound level, a rectifier is enough.
While dynamic mics are unamplified, most others electrically amplify within the mic.
So yes, sensitivity is for a large degree the amount you amplify within the mic.
Beyond that and how much,
it also turns out to matter how they do, because the amplification is usually part of how the sound is picked up (not a separate amplification circuit after the fact).


If you want to process the signal digitally, you probably want to either offset it so that the full signal fits within 0 to your Vcc. (analog sound circuits could instead use a bipolar power supply to simplify the rest of the circuitry a bit).


Actually, amplification after the fact - but still in or close to the microphone,
has value for quiet microphones.




-->


===Amplification===
 
<!--
A decent amount of sensitivity is useful - for practical reasons when recording relatively mid-to-quiet things.
 
For vocal work, keeping some distance is the easiest way to reduce pop, ess, and proximity effect,
while still getting a strong signal (and preferably at low SNR; this involves further details).
 
For movable sources (vocal and varied instruments), it's also nice if you can put it, say, two dozen centimeters away,
making it less likely you'll immediately knock things into it, and to avoid proximity effect's tendency to vary response
in the low frequencies noticably.
 
 
Note that when these problems can be eliminated, then closer is often better.
Which is why face mics and headphone-mounted mics can sometimes be quite useful.
And acoustic guitars often have their own pickups.
 
 
For free-standing mics, things tend to be less predictable. More so for instruments with a
'''volume ''range'' that is larger than typical'''. Consider pianos, voice, to some degree acoustic guitars and others.
Ideally, you want to have their loudest not distort in the mic (or later; a separate discussion about dynamic range),
and when they are quieter you still want the signal to be well above the various noises.
(this is why the max SPL rating matters. More so for drums, not as much for the range as because they're just loud).
 
 
So mics for more flexible use are often condensers, for their higher-sensitivity reasons.
 
Note that in theory you can use dynamics similarly.
If the signal is clean enough, you can amplify the hell out of it (with an also-clean preamp).
 
See e.g. discussions about the SM7B - a dynamic microphone, well-regarded, still aimed at vocals
but you don't have to eat it as much as stage mics.
 
This is a relatively unusual thing to do, so it turns out most pre-amps are not designed for this
much pre-amping. While it's well within the comfort zone of most studio equipment (which is where you'd more usually find this type of mic use),
the cheapest pre-amps aren't made for this much and will introduce noise (above +50 or +60dB or so) - see also [[#On_preamps]].
 
 
 
 
 
 
 
 
 
Beyond a point, more sensitivity isn't always useful.
 
Consider how mobile phones want to pick up a relatively quiet person (you).
That means they need to be relatively sensitive (also in practice need to isolate you from environment noise).
That sensitivity is ''also'' why phone recordings of loud live music usually sounds terribly distorted.
This is entirely solvable by plugging in a less-sensitive mic - see e.g. [http://www.openmusiclabs.com/projects/bootlegmic/ bootlegMic].
 
Similarly, you wouldn't put a very sensitive mic in a drumkit.
 
Note that you can't really solve this by lowering levels.
The capsule is designed for a particular absolute sound range, and will just deal poorly / distort at a certain point.
 
 
 
 
 
-->
 
==Directional behaviour==
 
Directionality means a microphone picks up sound coming from some directions much more than from others.
 
 
More directional mics make it easier to train a mic one a specific sound source , to isolate ''some'' environment noise (e.g. the PC opposite you, though not the rumbling truck outside), to get somewhat isolated recordings when you're playing together (less need to record separately), (therefore) more mixing choices later, avoid [[feedback]] on stage (with stage monitors), to have speakers on their own mics in a radio studio or podcast even when they're fairly close together, and more.
 
 
<!--
 
 
'''If you're doing this entirely for better isolation''' of a single source, a.k.a. reducing environment sounds, keep in mind that regardless of whether a mic is directional or not,
putting a mic closer gives more isolation from environment sound.
 
Directional happens to is ''better'' at that, meaning you get more practical options:
* you can get ''the same'' isolation at a little more distance
* you can get ''better'' isolation at close proximity
 
 
 
Directional behaviour will not
but enough distance will bring in environment sound because there is a limit to how directional you can be.
 
And before you lose the ability to hear at a distance, you will lose the ability to a neutral
 
Also, if you wanted a f
 
 
"neutral recording" is not ''quite'' as objective as you think anyway,
but the footnotes to that are mostly
-->
 
 
Notes:
* a bunch of these things are also served by putting mics closer (and dialing down the amplification), but with some footnotes.
 
* frequency response will differ between directions
: ...which is one reason why, in well-controlled environments, omnidirectional designs can be useful - they sound more consistent and neutral. And why they sometimes have use in mixes.
 
* even highly directional designs (shotgun, parabolic) rarely give more than 20dB of reak difference between what they focus on and what they don't.
: Depending on your needs, this may be more than enough (e.g. when mics are closer) - or disappointing when your expectations came from spy movies and mic cost.
 
 
 
There are a bunch of words that are shorthands for typical shapes on the polar chart [https://en.wikipedia.org/wiki/Microphone#Microphone_polar_patterns].
 
These include:
* '''omnidirectional''', a.k.a. '''non-directional'''
: sound from all directions (more or less) equally.
: any mic that does not use cavities or surfaces tends to be relatively omnidirectional.
: truly omnidirectional response is actually hard, more so when it has to do so for higher frequencies well (but there is rarely a need for such purism)
: Prone to feedback.
 
* '''Subcardoid'''
: Like cardoid, but without the rear rejection.
: You could think of it as omnidirectional that was sort of biased to one direction after all.
: More prone to feedback
 
* '''Cardioid'''
: The polar plot is shaped roughly like a heart, hence the name.
: Fairly directional, which makes it useful for
:: voices, in that it's often close to and pointed at a person
:: stages in general, because lower sensitivity at the back lessens the likelines of feedback
 
* '''Supercardoid'''
: narrower than basic cardoid, effectively making it more directional towards the front
: but also adds pickup directly behind
 
* '''Hypercardoid'''
: Basically the superlative of supercardoid: reject side better, pick up more in front - and directly behind.
: ...to the point they resemble bidirectional a bit.
 
 
* '''Bi-directional''' (figure eight)
: roughly equal pickup on one side and the opposite
: also meaning better side rejection than most other things
 
 
Design-related
* '''shotgun''' - actually a mic design
:: it turns out to have a relatively unique polar patterns, because of the [[interference tube]] these use (see also [[line + gradient]])
: the polar patterns can vary a bunch between different design choices.
:: so this means "look closer"
:: ...yet probably in the area of supercardoid, sometimes figure-eight-like (but more focus on one side, and rejects side less)
<!--
 
 
 
Shotgun mic, related to (and sometimes equated to) a line array, interference tube.
: which is why the working principle is mentioned as line + gradient (gradient meaning pressure-gradient transducer (rather than a pressure transducer)
 
 
The classical shotgun mic was a series of tubes, parallel to each other.
 
Sound straight on will go straight through. Sound from an angle travels different lengths,
which works out as a physical [[comb filter]] that makes off-axis waves are likelier to cancel out.
 
The more tubes, the better this can work and the larger the frequency range you can cover well
(...because each tube will focus just on its resonance).
 
 
That design was huge, though, so modern shotgun mics these days use a different way of getting that same physical comb filter effect, namely a single tube with well-measured slits in the side, because different distances means canceling waves.
 
Their polar response is a bunch in front, some directly behind (so when positioning, avoid pointing this wrong end to something disturbing), and a little on the sides.
 
 
It is hard to cancel low frequencies, simply because of the physical size of the wavelengths.
You ''can'' do it, but it'd be the size of a house.
 
 
 
http://randycoppinger.com/2012/04/05/how-a-shotgun-mic-works/
 
-->
 
* '''Parabolic'''
: The nature of a parabola is that parallel incoming things are focused on one spot (or, in the other direction, things originating from that one spot end up sent out in parallel beams)
: this makes it useful for dish microphones. {{comment|(and for many non-sound things. Consider solar cooking, spot lighting, dish antennae)}}
 
: the fact that higher frequencies are more directional is pretty clear in this design
: below 2kHz you get relatively poor pickup. A larger dish helps, but only so much. (Apparently a parabola with a shorter focal length also helps{{verify}})
<!--
If you build your own
: the microphone you use should itself be directional, to lessen the pickup of nearby sounds.
 
: If you build your own, look up the trick of putting various electrets in parallel
 
: Things with similar shapes -- umbrellas (even studio-photography parabolic umbrellas aren't all true parabolas), woks, lids, and such work to some degree, but since most aren't really paraboloids, they will not give you much range.
: Foil and a vacuum does not make a parabola -- but for e.g solar cookers it's not only close enough but ''preferable'' to have the target area over roughly the pot's size
 
http://www.wildtronics.com/parabolicarticle.html
 
http://mintakaconciencia.net/squares/parabolic-mic/
 
http://www.wildlife-sound.org/equipment/stereo_parabol/index.html
 
https://hackaday.com/2012/09/26/roll-your-own-parabolic-microphone/
 
 
Things with similar shapes -- umbrellas, woks, lids, and such work to some degree, but since most aren't really paraboloids, they will not focus on a single point, and therefore not give you much range.
You ''may'' be able to reshape some to a more decent parabola.
 
Foil and a vacuum does not make a parabola -- but it's close enough for e.g solar cookers (where a focal spot the size of a pan is not only acceptable, it's preferable)
 
Note that there are parabolic umbrellas -- typically made for studio photography (not all are actually parabolas{{verify}})
-->
 
* '''Laser'''
: Laser mics aren't sound transducers themselves. They reads the vibrations off a remote surface,
: which often makes it an extremely directonal pickup -- of a there-relatively-omnidirectional surface.  So categorize how you prefer.
 
 
 
==Handling noise==
 
<!--
When you bump into a microphone, that bump is also sound.
Touching the cable may actually do something very similar.
 
 
Microphones can spend some design lessening the strength of that handling noise.
 
Not a lot, but it can be worth it.
 
 
Suspending the microphone can lessen it, which is why studios often do that.
-->
 
 
==Cable noise==
<!--
Cable noise can actually refer to a few different things.
 
 
One is physical handling noise of the cable that physically makes it way into the microphone.
 
 
Static electricity from the shield rubbing the (non-conductive) insulation below it.
 
-->
 
==Surface microphones==
{{stub}}
 
 
A surface microphone is one made to be attached to a surface, and mostly picks up that surface vibrations, rather than air vibrations.
 
This particularly makes sense for instruments.
 
However a surface microphone picks up most things more or less equally,
and it is surprising how much you ''don't'' actually want that for many uses,
or at least have to now think about things like handling that instrument.
 
 
They are often piezo elements, regularly with a simple amplifier circuit.
See [[Electronic music - pickups]].
 
==On preamps==
 
(rewriting)
 
 
==Powering mics==
 
Note that a lot of mics don't need power. Of the microphones in common use, it is primarily condensers that do.
 
 
 
 
===Batteries===
 
 
Pros:
* Simple, avoids need for all of the below details
 
 
Cons:
* Batteries can be empty, which is awkward to deal with.
* (Forgotten) batteries can leak, which can cause damage
 
 
 
For real shows on stage, people tend to swap them out a '''lot''' faster than necessary just to be sure,
because troubleshooting in the middle of an event looks really unprofessional.
 
===T-powering / 12T / AB powering / Tonaderspeisung / DIN 45595===
{{stub}}
 
Relevant to plugs: XLR
 
 
Supply power to a mic via the XLR cable that also carries audio
: by putting 12V DC ''between'' XLR pins 2 and 3 (the differential pair).
 
Note: '''This is not phantom, is not compatible with phantom, and mistaking one for the other can sometimes damage microphones'''
 
 
Upsides:
* Avoids shield, so avoids shield-related issues
 
Downsides:
* accidentally mixing this with now-typical Phantom can damage things
* any power impurity is on the same wires as the audio signal, and therefore audible (but you'll probably be DIYing neither this or Phantom, so...)
 
 
See also:
* https://en.wikibooks.org/wiki/Acoustics/Microphone_Design_and_Operation
 
===Phantom power / P48 / IEC 61938 / DIN 45596===
 
Relevant to plugs: XLR
 
Phantom power can supply power to a mic via the XLR cable that also carries audio.
: by putting a voltage equally on pins 2 and 3
: ...and using shield (pin 1) as ground for this circuit
:: which is a bad idea for interconnects, which is why phantom should only be used/enabled for mics (and other phantom-powered things) and it is good habit to turn it off until you need it
 
 
 
Audio interfaces with XLR inputs often supply phantom on it.
 
Mixer panels can regularly let you enable phantom power on all their inputs.
 
 
Many [[active DI boxes]] can be powered by phantom, often as one of the options ([[Passive DI boxes]] do not need power).
 
 
Anything non-XLR does not do phantom power.
 
 
 
 
Upsides:
* Lets you supply power to the mics that need it (mostly condensers) without needing extra wiring, replacing batteries, etc.
: mics that need it send a stronger signal, so the net effect is that you can use longer cables before noise is relevant.
 
* should not affect signal quality
 
 
Keep in mind:
* mics that require phantom power will probably barely work without it, or not work at all
: most notably condenser mics
 
* For mics that don't support it, it makes no difference
 
* There are a few reasons to keep phantom power supply turned off until you know you need it, roughly:
:: the pin 1 problem in interconnects (probably the largest reason)
:: Earth lift, ''sometimes'' necessary to work around the pin 1 problem, will also disconnect phantom power
:: applying this power on some [[unbalanced]] microphone designs (most aren't) can be trouble
:: and some other details, see e.g. [http://microphone-data.com/media/filestore/articles/The%20feeble%20phantom-10_.pdf]
: Generally none of these are an issue, since you'll generally only plug balanced mics (or mics via DI boxes) into XLR-with-phantom sockets - but there is the odd case where you can introduce noise or even damage (mostly in stage settings), so it's something you want to eventually know
 
 
 
'''Technical side:'''
 
Phantom power is
* a voltage placed equally on pins 2 and 3
:: which means that the receiving side (the differential amplifier on the audio lines) shouldn't see it on the signal at all (hence 'Phantom'), as as power should flow equally through both [[balanced-pair]] wires.
 
* ...and using shield (pin 1) is now used ground for this circuit.
 
Using shield as ground is not advisable ''in general'', but primarily because it is a bad idea when using XLR for ''interconnects'' {{comment|(see also the [[Pin 1 problem]] - and you want to turn phantom off on any XLR inputs used as interconnects)}}, yet is fine on inputs that are a single microphone (which is floating/isolated).
 
On DI boxes there are some extra footnotes (mostly to their design{{verify}}).
 
 
 
* Voltage:
: Technically three variants: 48V, 12V, and later 24V
:: in practice often 48V (though is apparently allowed to be 10..52V{{verify}}
:: the 48V is purely for historical reasons, and actually somewhat impractical now {{comment|(9..12V is enough for almost all circuits, and microphones have to step it down to that)}}
 
* Current:
: early phantom supplies might only supply 2mA, enough for a single FET
: modern phantom supplies should be capable of 10mA-15mA, and modern mics usually use something like ~5mA
<!--
* The exact way way phantom power is used on the mic side can vary a little, but is more a mic designer detail -->
 
See also:
* http://en.wikiaudio.org/Phantom_power
* mention in IEC 61938 (1993) ("Multimedia systems - Guide to the recommended characteristics of analogue interfaces to achieve interoperability")
* mention in DIN 45596 (1973, 1981)
 
* https://www.youtube.com/watch?v=e5xenXTwAzo
 
===Plug-in power / Bias voltage===
 
{{stub}}
 
Relevant to plugs: 3.5mm plugs (and some custom ones)
 
 
In practice, bias voltage is a mostly a thing on mics connected via 3.5mm TRS, like PCs, video cameras, DSLR, phones, voice recorders, minidisc.
 
<!--
often 2V on the tip and on the ring?
-->
Don't expect it to be more than 2V, don't expect it to have to supply more than 1mA or so.
 
{{comment|(The actual voltage has varied with designs and over time - on specific/custom equipment might actually between 1.5V and 10V - but anything you connect to consumer hardware (e.g. sound card, hand held recorders) is likely to be around 2 or 3V (DC))}}
 
 
This bias power is specifically for [[electret mics]] with a FET amplifier inside it.
 
...it just happens that most desktop mics with a 3.5mm connector are exactly that.
Note that not all mics with 3.5mm need (or can use) bias voltage, including e.g.
* lav mics with an inline battery-powered amplifier
* dynamic mics (but this is rare)
Mics that don't need it are often designed to ignore it, so it should be hard to damage a mic with bias voltage.
 
 
The voltage, and low current capacity,
means there is a quick and dirty test for the presence of DC bias on a mic input with a plain LED (probably even without the resistor),
preferably a red one {{imagesearch|LED forward voltage|because those have a lower forward voltage}}.
 
 
<!--
 
'''"How do I tell something needs plug-in power?"'''
 
Nine times out of ten, if something
* has a 3.5mm TS/TRS plug
* is not battery powered
...it will
 
Perhaps the easiest way to tell is that it doesn't work without, and it does work with.
 
...except that's not necessarily ''useful'' advice,
in that many devices either do provide plug-in power always (e.g. most computer sound cards)
a few never do,
and only some (e.g. some portable recorders) have it explicitly configurable.
 
 
'''Can plug-in power damage powered devices?'''
 
In theory yes, but most will be protected against it.
 
 
-->
 
 
<!--
 
Things thatExceptions
(such as nicer mount-on-camera mics, and a subset of [[lav mics]])
-->
 
==Wiring microphones==
 
Things to keep in mind:
 
===On impedance===
See [[Music_-_studio_and_stage_notes#Analog_audio_stuff]]
 
 
But basically: most pro, XLR-connected mics are ''order of'' 200 ohm (often within 150..250 but it's not a fixed range),
because they are designed to [[impedance-bridge]] with approximately 1.2kOhm on the other side - mixer, interface, or other mic input.
 
This is typical enough that for the most part, you plug it in and it works.
 
 
Higher and lower mic impedance exists.
 
Higher and lower amp impedance exists.
 
Most of them are special cases - which you'll typically intuit are unusual, even if you don't understand the details yet.
 
 
If either side's impedance is switchable, that mostly changes the amount of load,
which mostly just bends the frequency response a little.
 
The effect is mostly about EQ -- unless you're connecting a rather unusual mic, or a ''very'' old one (from the era when studios were new, and only two steps removed from how phone systems used to work).
 
 
 
 
<!--
 
There are some 6.35mm TS microphones.
 
Impedance-wise, these come in two flavours
* a few hundred ohm (around 500, 600Ohm), seemingly aimed at basically the same 2.2k-input
* >=10kOhm
 
 
Anywhere where you can have XLR, you would prefer that,
because even if they are similar quality, they come without the noise removal of differential stuff,
and a bunch of mics that do end up in this area end up seeming less sensitive and/or noisier.
They still fill a niche.
 
 
For example, I have an Audio-Technica ATR1200 (500 Ohm)...
It's not sensitive, so the required gain means it's humming quite a bit,
but otherwise pretty decent.
 
...plugged into a Revox B77, which can take its 6.35mm as
* MIC LO
:: with 2.2kOhm
:: for
 
* MIC HI
:: with 10kOhm
:: for up to 20kOhm
 
-->
 
===Offset or rectify===
<!--
Consider that an audio signal is AC.
 
In unipolar power designs that usually means it's offset from 0V so that the waveform fits between 0V and whatever is defined to be the maximum.
 
In bipolar power designs it'll be around 0V and go equally both ways.
This is a little easier to deal with in audio circuits, but a little more
 
 
 
If you only need to detect sound level, a rectifier is enough.
 
If you want to process the signal digitally, you probably want to either offset it so that the full signal fits within 0 to your Vcc. (analog sound circuits could instead use a bipolar power supply to simplify the rest of the circuitry a bit).
 
 
 
-->
 
===Amplification===
<!--
Microphones with small signals need to be amplified.
Microphones with small signals need to be amplified.




For example, electret microphones give you on the order of millivolts.
For example, electret microphones give you on the order of millivolts.
 
 
Sensing that with a typical ADC means you may want a gain of 1000 or so.
Sensing that with a typical ADC means you may want a gain of 1000 or so.
 
 
This often means op amps, and you may want a potmeter for adjustment.
This often means op amps, and you may want a potmeter for adjustment.
 
 
 
 
Depending on what you wire it to next, you may need to worry about impedance and an output stage.
Depending on what you wire it to next, you may need to worry about impedance and an output stage.
 
 
 
 
 
 
'''pro-level hardware'''
'''pro-level hardware'''
 
 
Dynamic mics are naturally quiet, meaning you tend to need gain, think +20 to +50dB.
Dynamic mics are naturally quiet, meaning you tend to need gain, think +20 to +50dB.
 
 
Condenser mics, often meaning , tend to aim for a moderate output,
Condenser mics, often meaning , tend to aim for a moderate output,
so that you can gain and attenuate as needed.
so that you can gain and attenuate as needed.
 
 
 
 
 
 
-->
-->
 
 
===Isolation, DC removal===
===Isolation, DC removal===
<!--
<!--
 
 
A simple capacitor on the line removes any DC offset.
A simple capacitor on the line removes any DC offset.
 
 
 
 
-->
-->
==Types of microphone - workings==
==Types of microphone - workings==
<!--
<!--
 
The ''very'' center of the concept, of being a transducer between sound and electricity, is the same for all.
 
But it turns out that the way they do that makes for different behaviour, sensitivity, frequency response, robustness, and more.
 
 
The directionality of a microphone often comes primarily from the things ''around'' the capsule.
 
 


The ''very'' center of the concept, of being a transducer between sound and electricity, is the same for all.


But it turns out that the way they do that makes for different behaviour, sensitivity, frequency response, robustness, and more.
pressure transducer  versus  pressure-gradient transducer


{{search|pressure or pressure-gradient microphones}}


The directionality of a microphone often comes primarily from the things ''around'' the capsule.


-->
-->
Line 2,810: Line 3,405:


Condenser mics are a broad category, but within relatively professional mics, the main categories are '''small''' (~12mm capsule) or '''large''' (~25mm capsule)  
Condenser mics are a broad category, but within relatively professional mics, the main categories are '''small''' (~12mm capsule) or '''large''' (~25mm capsule)  
Large condensers were built for high sensitivity. In the fairly-noisy tube era this was necessary design.
Small condensers with similar performance became possible with the transistor - and e.g. have better transient response and high-frequency response (not least because an overly large diaphragm acts like a physical lowpass).




For related reasons, small-capsule are more consistent polar pattern across frequency bands,  
Large condensers were initially built for high sensitivity.
so while large capsule may be more sensitive, small capsule is more consistent.
In the fairly-noisy tube era this was ''necessary'' design, so at the time they were better.
That particular difference is smaller now,  
but it seems that ''some'' truisms from that time still get repeated even though they are no longer true now .




Small condensers with similar performance became possible with the transistor,
and smaller ''can'' be made to deal better with transients and high-frequency response,
in part because an overly large diaphragm acts like a physical lowpass.


These days, small-diaphragm can be technically superior,
but artistic preference still exits. That just-mentioned lowpass means
large capsule often sounds warmer. And on voice or guitar, that's generally just nice.





Latest revision as of 17:41, 29 April 2024

The physical and human spects dealing with audio, video, and images

Vision and color perception: objectively describing color · the eyes and the brain · physics, numbers, and (non)linearity · color spaces · references, links, and unsorted stuff

Image: file formats · noise reduction · halftoning, dithering · illuminant correction · Image descriptors · Reverse image search · image feature and contour detection · OCR · Image - unsorted

Video: format notes · encoding notes · On display speed · Screen tearing and vsync


Audio physics and physiology: Sound physics and some human psychoacoustics · Descriptions used for sound and music

Noise stuff: Stray signals and noise · sound-related noise names · electronic non-coupled noise names · electronic coupled noise · ground loop · strategies to avoid coupled noise · Sampling, reproduction, and transmission distortions · (tape) noise reduction


Digital sound and processing: capture, storage, reproduction · on APIs (and latency) · programming and codecs · some glossary · Audio and signal processing - unsorted stuff

Music electronics: device voltage and impedance, audio and otherwise · amps and speakers · basic audio hacks · Simple ADCs and DACs · digital audio · multichannel and surround
On the stage side: microphones · studio and stage notes · Effects · sync


Electronic music:

Electronic music - musical terms
MIDI · Some history, ways of making noises · Gaming synth · microcontroller synth
Modular synth (eurorack, mostly):
sync · power supply · formats (physical, interconnects)
DAW: Ableton notes · MuLab notes · Mainstage notes


Unsorted: Visuals DIY · Signal analysis, modeling, processing (some audio, some more generic) · Music fingerprinting and identification

For more, see Category:Audio, video, images

This article/section is a stub — some half-sorted notes, not necessarily checked, not necessarily correct. Feel free to ignore, or tell me about it.

Choosing a mic for a purpose

Which type for which use

To introduce the technical names...

"I'm a..."

...podcaster, gamer, or streamer without facecam

...streamer, with facecam

"...what's the cheapest good mic?"
"...are USB mics any good?"
This article/section is a stub — some half-sorted notes, not necessarily checked, not necessarily correct. Feel free to ignore, or tell me about it.

tl;dr: It varies, a bunch.


Mics with USB connections have existed almost as long as USB has, but were usually things of convenience rather than quality.


Around microphones of any sort, we generally have distinct cost-quality wishes in the range between

  • "absolutely anything will do (e.g. I just want to shout obscenities while gaming / do a video call over the interwebs)", and
  • "I want to sound sultry and smooth and surely throwing money at professional gear is the way"

Those attitudes meant there was little demand inbetween, so few products marketed that way.


That demand only seemed to grow when vlogging and streaming became more of a thing, and even then relatively slowly.


With increasing needs to get decent quality (and of not spending weeks reading up on pro gear), there are more and more USB mics of decent quality, sensitivity, and noise levels.

Few are great in a pro sense.

A bunch are quite good for the price.

'But the crap is also still there, and their marketing will look the same, so you still want to do your research - and test if you can (but know that your room is also part of the equation, that a mic cannot change, and that poor use can make the best mic sound bad).


USB mics are audio interface and microphone in one.

If you only ever need one mic - which includes most streamers - the USB mics are smaller, less fuss, and there are more options in the "getting vaguely professional" range
you can e.g. spend something like 100 EUR/USD in total on audio, and have it sound pretty decent
...and at the same time feels inflexible to professionals who would rather have an audio interface they can plug any of their collection of mics into, and may talk about upgrade paths (=upgrading one part, without needing to necessarily replace the entire thing).
"...can I get an off-screen mic?"
This article/section is a stub — some half-sorted notes, not necessarily checked, not necessarily correct. Feel free to ignore, or tell me about it.

tl;dr: Yes, but that's not necessarily worth it.


Putting a mic closer to your mouth is the easiest way to have your voice be be stronger than environment noise.

That's just physics.

As is the noisy things you have in your room.

A pricy omnidirectional mic can't do anything to change that.

Post-processing can only do so much, and anything you don't have to fudge to fix is likely to sound a little more natural.


Two footnotes to that:

  • a directional mic essentially gives you stronger signal in one direction.
this too is physics, of the mic design, and it means that -- compared to an omnidirectional mic in exactly the same situation -- the thing you point the mic at (e.g. you) will be a few dB louder; from another view, the environment sound will be a little lower.
...but a few dB is all you will get. Again, because physics.
  • the mic's internal electronic noise, which is part of type and design quality
this means amplification actually does help.

(amplification doesn't help you, in that turning such a knob up will amplify most of the noise up just as much as it amplifies the voice)



All that aside, you may like your mouth moderately close, for the warmer sound of having some proximity effect (more lower frequencies).


The above roughly why

decent quality vocal mic tend to be on screen.
boom mics on movie sets (directional) are still specifically held as close as possible without being in frame.
headphones with a built-in mic, even when cheap, can actually sound quite decent
they are close, meaning they can be cheap omnidirectional and still have your voice be stronger than environment noise (that said, other noise in the path is less predictable)
also, they are at a stable distance (consistent proximity effect), and can often be positioned to the side (don't have to think about pops and esses)
you see a lot of lav mics (the things you pin to a shirt) in things like interviews - it's closeish and stable
their downside is the wire (nice-quality wireless means expensive), and you need to learn to place them, because rubbing against them is very audible.


If you insist on an out-of-shot mic:

consider doing facecam rather than room cam - it means "just out of shot" is closer.
a directional mic, probably a shotgun mics (e.g. those specific for camcorders)
...but you can't buy away physics, so it only goes so far, and don't expect very much spending under 100-200EUR/USD (and you can get a somewhat nicer vocal mic for that price).
above 200 you start taking pro mics, like NTG2, which may also be directional enough to reduce room characteristics


Also, if your goal is actually an unobtrusive mic, you might also consider a halfway-decent lav. But those are some work on positioning, thinking about movement noise, and are still wired (wireless lavs are a bunch more expensive).

...home recorder / amateur musician / student doing fieldwork

...youtuber / film student

Using a mic well

Typical use and gain / How to set reasonable levels for any given mic

This article/section is a stub — some half-sorted notes, not necessarily checked, not necessarily correct. Feel free to ignore, or tell me about it.









Some (cheapish) quality-improving tips

Mic technique

This article/section is a stub — some half-sorted notes, not necessarily checked, not necessarily correct. Feel free to ignore, or tell me about it.




A person's microphone technique is being aware of microphone behaviour enough to work around it or with it.


This includes things like

a pop shield (e.g. sock on a wire) a dozen centimeters away works decently too, and means few specific instructions to give (people adopt a decent distance without instructions, even)
note that if you speaking alongside a mic, not directly into it, you may not need a pop filter and can get closer (but may or may not want to get that close, for other reasons)
pop shields and such also help avoid dampness problems, which e.g. condensers are somewhat sensitive to over the long term
  • turn your head away when breathing, when possible
  • varying distance to even out volume, e.g. when going from quiet to louder singing
yes, you can fix this later to some degree, but that's a lot of work do smoothly, so if you can teach yourself to do this almost instinctively, that saves a lot of work.
also, depending on your range of loudness, you might make some inputs clip if you don't do this
also, an automatic filter may do weird things when presented with different loudness
  • knowing the type of mic well enough to know what distance and loudness are going to give good signal(-to-noise)
  • knowing about directionality
staying in the sensitive area so that you don't unintentionally vary volume and frequency content
  • know about the proximity effect, to
avoid hearing it (volume and frequency difference ), and/or
using it to your benefit (e.g. that bassy radio voice)
recording engineers may even consider using two mics, one close and one a little further away, to give more mixing options later.
  • minimize handling noise on held mics
mounted mics avoid this


Basic mic positioning / mic technique: Just plain distance

Relevant for: everyone (from streamers to casual recorders to studios)


Too close: pops and proximity effect

Pops are sudden rushes of air from your mouth (from plosives - p and b sounds mostly). Those rushes disspiate quickly, but if you're basically eating the mic, they arrive at the capsure very efficiently. And if you're that close you also can't put anything inbetween that reduces this. You can maybe do it to the side, but would have to know about it.

The proximity effect basically points to a constructive effect that means bassy sounds work well when very close to a mic. Which you may like, for that deeper radio voice, yet it also means very little movement varies that bass, so you would have to know about it.

There is a simple and stupid way to avoid having to explain this to people: tell them to sit 10-20cm away. Or avoid having to, but putting a pop filter or something else in front. (I've seen radio stations use large foam windscreens, probably for this reason)



Too far: Consider the how intended signal strength, such as your voice, relates to environment noise.

If your environment is otherwise pretty quiet, and you want to pick up the environment (people, cats, dogs, whatnot), then you can sit at some distance so that everything is picked up.


You can absolutely amplify that, but you will necessarily be amplifying both you and that environment noise.

So consider your room being loud, or people or cars through an open window are, or the HVAC system has a low hum, your PC is loud and/or you'll be on your keyboard while recording, etc. If it's roughly as loud as you, you will hear it just as much, and there's no separating the two afterwards.


If you want to pick up just you, then yes, you can look for directional mics, but there is an even simple method: sit closer.

The louder your are (in absolute terms), the less gain you need.

The closer you are to the mic, the louder you are. That environment noise did not change.

If you turn down the gain to keep your voice output the same, the net effect is that you are only really turning down that environment noise.

Or, from another view, that you are isolating yourself better from that noise.

(...also from other people in the room. This is one reason radio stations that have guests tend to sit close to mics. And have them sit at some distance, but there's only so much room for that)


In fact, the better you can do this, the more that even cheap mics will sound pretty decent. This is one reason even cheap headset mics sometimes work quite well - you even avoid the proximity effect variations by being in a constant position, and also pops if you put it a little to the side.


If you get to play with a decent mic (negligible other noise sources such as internal noise and lower amplification noise, so the effect is clearer):

Sit at half a meter, turn up the gain until you are at decent level.
You're clear, and so is you snapping your fingers behind you.
Sit at a few cm and turn down the gain accordingly
That same snap behind you is now barely there.


(Note: in the moment you won't hear the environment noise as much, because our brains have had a lifetime of experience at tuning that out, and you're hearing it through the headphones at the same time as you're in the room. Record it and play it back -- it's a lot more apparent.)



Now record both and listen to it later (because in the moment, you're good at thinking away the environment).

Listen to the difference in sound clutter and noise in the background, which probably includes your PC, and imagine a passing truck, neighbours shouting or walking down the hall, or even someone else on their own mic in the same room.


Notes:

  • This is one reason that a decent headset mic actually works quite well.
  • if your environment is louder than a mic's noise specs, those noise specs barely matter anymore
particularly for free-standing mics
  • in fact, if you're recording in your bedroom without sound isolation, this puts a serious limit on how much a fancy mic even can help
in some cases you may be just as well off with a EUR30 dynamic mic or decent headset mic (just because you'll use it closer) than a sensitive EUR200+ condenser


Beyond vocals:

  • Distance on acoustic instruments
again, closer makes for better isolation
for concurrent recording of live performances, this matters
also why pickups are nice
closer may catch some odd harmonic effects, more fingering sound, and such
further than necessary just loses volume (and isolation)
  • people point mics at guitar amps, rather than using the signal going to its speaker
arguments against micing an amp:
most of the internal tone and distortion processing is also present on the output
so using a DI is smaller, and not another another mic and stand to lug around.
you have to tend to gains to get decent on-stage isolation of sound
neutral arguments:
the physical driver is probably a little bassy, so it's not quite the same as the signal, though you can mostly EQ that
arguments for micing an amp:
it's an easy way to avoid ground loop noise (when you don't have enough DI boxes to do this properly)
the setup may introduce a little compression, because physics(verify) which is e.g. nice on bass guitars

Proximity effect

Accessories

Wind, shock, pop, reflection, and other noise protection

This article/section is a stub — some half-sorted notes, not necessarily checked, not necessarily correct. Feel free to ignore, or tell me about it.


Relevant for: vocals, outside recording, preventing some environment rumble anywhere


The issues


Wind as in weather.

Strong wind is a lot of physical movement streaming past, often turbulent around objects and cavities so if it reaches the capsule directly would often overpower most other sounds.

So when you can, you want to reduce wind getting close to the microphone, while reducing vibrations much less. This is relatively easy to do at all, though hard to do well.

Microphones tend to come with a little wind-style protection built in, because it's universally useful.

But they won't do it much because it will also reduce the amount of useful sound that arrives as well, so it's better as an option you can add only when you know you need it.


Whistling with the airstream directed into the microphone is the same sort of wind.


One vocal-specific issue is pop, the sudden ejection of wind from your mouth that you get from plosives like p, b, and others. When this easily reaches the capsule, it's the same as the wind problem, though a lot more instantaneous.



Another vocal problem is sibilance, the ess sounds (s, t, ch) that sound harsh - and easily louder than other parts of the vocals.

This one's harder than pop, in part because it's less directional. It's a good idea to record less of it to start with.


Shock refers to hitting whatever the mic is standing on / handing by (and anything hard-coupled enough, like your desk and keyboard, your floor and your foot-tapping and the passing truck and neighbours rumbling or walking down the hall). If the mic is mounted to avoids hard coupling, most of that sound won't make it in via this route.


Reflection here refers to the fact you probably have multiple walls nearby, meaning you record direct and reflected sound - effectively a little reverb on everything. For live use this isn't much of an issue (it just sounds like a person in a room, which we are used to hearing), yet lessening this reflection gives you more leeway and options when mixing later. (Note also that this can be less relevant when you're closer to the mic)



Solutions designs, and products


  • Pointing the mic at your mouth from the side
Helps: vocal pops
But: positioning of yourself now has a little more effect on frequency content (and volume, due to the pickup shape),

so it's often easier (and a little more controlled) to explain and use pop filters.


  • Pop filter are primarily for reducing pop in vocal use.
Helps: vocal pops
It's typically just any thin piece of fabric suspended in front of the mic.
One design is a few nylon layers to reduce wind speed - which is easy enough to DIY with some coathangers and pantyhose.


are a specific foam stuck over all the inlet of a microphone (which for many mic designs works out as blobs, though longer for e.g. shotgun mics).
Helps: vocal pops, wind
These work against gentle wind, and also act as a pop filter.
They are not the best at either, but decent, cheap, and typically supplied with microphones.


are furry variants of windscreens, that tend to be be a little better at reducing wind than just foam
Helps: wind, vocal pops
They cost a little more, and come with some practical details like fluff varying with air moisture, and that you may have to clean them more often.
  • Softies (initially a brand name, but later a much more generic one)
is a vaguer term but frequently refers to a larger synthetic-fur thing large enough you can stick various microphones's business end in them.
Helps: wind, vocal pops
Helps: wind, vocal pops
similar to softies, but are larger, and will often contain the entire mic with a a bit more air between microphone and boundary, and usually use a mesh material (regularly with thin foam on the inside) to stop rushing air.
Seen e.g. on boom mics. They work better, but are heavier.
These may also have a removable synthetic fur cover. (This seems to be where the 'dead cat' name originated)


  • Shock mounts are elastic suspensions, which reduce physically coupled rumble.
Helps: shock, rumble
Basic versions are easy enough to improvise from, say, elastic bands. The characteristics of what frequencies they work best for varies, but halfway decent for no effort
Things like tension do matter matter to how well they work a little, and studios and other permanent setups will probably invest in something less fiddly and more durable.



Reflection filter is often a acoustic foam around half of the mic, opposing the sound source, creating a small stall.

The intent is to control and reduce reflections from hard surfaces in at least most of the direction, which can help isolate the source from other sources. Note that it does only half the job (at best) that e.g. a vocal booth would, but it reduces reverb to a good amount so can be an effective tool for e.g. vocal work.



Switches on microphones

This article/section is a stub — some half-sorted notes, not necessarily checked, not necessarily correct. Feel free to ignore, or tell me about it.

Are most commonly:


Low cut / roll-off (bent-line symbol) - removes low frequencies with a filter

when recording vocals, frequencies below 50 or 100Hz or so are likely to be nothing but rumble (also for home use; think passing trucks), and maybe some wind
knee frequency varies. Some mics have two positions for this, varying knee frequency
can't be changed, so doing this filter in an EQ down the line is sometimes more useful (and largely the same)


Pad switch - basically just lowers amount of signal - attenuation on the order of 5dB, 10dB or 20dB

useful when the input is structurally very loud, e.g. putting mics on a guitar cab.
when the output has a voltage maximum that can overload (consumer 3.5mm, +4dBu XLR), you want to do this before it hits the point it can overload. The mic is a perfectly sensible place to do that
You rarely want this for softer instruments, softer vocals
There are sometimes also pads down the line, which is more about gain staging - comparable levels and e.g. not forcing sliders/knobs down to their first 5%
(not directly related: pad is also sensible to have on DIs, for very hot signals)

Other mic tools

This article/section is a stub — some half-sorted notes, not necessarily checked, not necessarily correct. Feel free to ignore, or tell me about it.


Basic mic positioning

Fancier mic positioning

This article/section is a stub — some half-sorted notes, not necessarily checked, not necessarily correct. Feel free to ignore, or tell me about it.

Stereo/soundstage effects

This article/section is a stub — some half-sorted notes, not necessarily checked, not necessarily correct. Feel free to ignore, or tell me about it.

Relevant for: fancier serious instrument recording, studios

...and arguably also e.g. recording groups of voices. It turns out that e.g. the hand-held recorders with two mics on front tend to record a binaural-like effect that we humans can use well to isolate sources, making it easier to listen to and e.g. transcribe.


These are mostly techniques that let you get a spacious recording of something live, without synthesizing that effect in mixing.


  • XY pair
Two directional microphones, inlets/capsules very close, at a 90 degrees angle
proxmity means no time-of-arrival ambiguity, (so) stereo image comes mainly from directional pressure differences.
less impression of space/depth than most other setups, but more stable
no issues mixing down to mono
small amount of high frequency loss in the plane between the mics, which is why they are usually placed above each other (means this rejection is above/below, not left/right)
if the mics touch, this may ruin the effect (or the recording, if there's rattling)
  • Blumlein pair
XY pair using bidirectional microphones
tends to give a nicely realistic soundstage


  • AB pair
Two omnidirectional microphones in parallel, some space apart
tweaking the distance changes amount of directionality that is picked up (verify)
a little bassier, because omnidirectional mics tend to be (verify)
mixing to mono by adding the two is less than ideal, as that tends to show comb-filter-like effects. Yet often, using just one channel is perfectly fine.
  • Jecklin disk
AB style, at 36cm distance, and with a disk inbetween that increases the apparent separation
Easier to mix to mono because of side rejection (side tends to arrive more in one mic)
  • Decca tree
three mics, at least 1.5m distance
seems to ask for moderately dictional mics, at least at higher frequencies (verify)
resembles AB with a center fill
wide stereo image, mostly used for orchestras and choirs and anything else large. Does not work so well for smaller areas(verify).
There seem to be variants with five (extra left, extra right, look for 'outrigger')
takes care to position, takes care to mix
https://en.wikipedia.org/wiki/Decca_tree


  • near coincident are setups with effects between XY and AB, usually decent ambient and decent directional, and most are named for institutions that thought up each specific setup, like ORTF (French television), NOS (Dutch television), DIN (German standardization)
ORTF: cardoid, pointed outwards, 110 degree angle between them, capsules 17cm apart (roughly a head's width)
https://en.wikipedia.org/wiki/ORTF_stereo_technique
NOS: cardoid, 90 degree, 30cm
https://en.wikipedia.org/wiki/NOS_stereo_technique
DIN: cardoid, 90 degree, 20cm


  • Mid/Side
seems to refer to a two-mic setup, with a cardoid or omni facing the sound source, and a figure-eight mic acting pointed perpendicular
...but also frequently imitated with three mics (two imitating that figure-eight) (verify)
Outputs are generally:
Mid as-is
Left = Mid + Side
Right = Mid − Side
The main reason seems to be flexibility: you can tweak the depth while mixing (something you can't do with most of the above)
mixing to mono is simple: just use the mid mic, with less thought about phase




Related tricks

This article/section is a stub — some half-sorted notes, not necessarily checked, not necessarily correct. Feel free to ignore, or tell me about it.


Relevant for: stage, studios


Differential microphone is a noice-canceling arrangement useful in live setups on smaller stages, where crowds and things like guitar amps are nearby:

use two identical microphones, one trained on the sound you want, the other not, and probably nearby each other
invert one (i.e. reverse phase) (fancier consoles tend to allow this in the mixer)
anything that shows up equally at both mics is likelier to cancel out
which is likely to include lowish frequency crowd noise, guitar amp bleed, drums, backline speakers, etc.
anything that shows up at one mic (e.g. the singer) barely so.
sometimes leads to some odd phasing effects, though(verify)

Not to be confused with differential microphone arrays, which use beamforming from multiple mics to isolate in a direction, thereby suppressing background noise and some reverb.

On active noise reduction

This article/section is a stub — some half-sorted notes, not necessarily checked, not necessarily correct. Feel free to ignore, or tell me about it.


Noise, in this context, is primarily about what you hear other than talking.


After-the-fact noise suppression can help with any mic.

Not by much, because doing so afterwards will not make the quality of the signal any better, yet it may make the whole recording less distracting.

'May', because something as simple as noise gating is potentially more annoying than leaving the noise in. It depends a little on context.


Options:

  • gating assumes you only need to hear loud sounds, and anything low-level is only ever noise
sometimes this is hard gating, which basically toggles between as-is and basically-muted
but many implementations try to shift more smoothly between the strong attenuation and no attenuation, because this sounds less annoying
upsides:
when that threshold is well tuned
it's perfectly quiet when people are not talking
the noise is there when they are, but it's probably low enough to not bother communication
downsides:
when the threshold is set wrong
set too high and it removes to much, e.g. cutting off every first word
set too low and it removes no noise at all, or seems to cut in and out randomly
the noisier the mic is by nature, the harder the threshold is to set - it may be more distracting than not having it.
if input levels are not very consistent (e.g. varying distance to a stationary mic a lot), that threshold will be wrong over time
The later a gate sits in your audio chain, the more awkward it may be to tune (particularly if it's after a compressor(verify))


  • noise suppression based on an example of noise
Basic 'noise removal' features (e.g. try the one in audacity) often ask you to provide an example of just noise
typically what they do is
determine the frequency content in the noise, then later reduce those frequencies
often using an envelope detector to reduce it more strongly in weaker parts of the signal, so that it bothers actual signal less
upsides
great at removing anything constant - hum, AC rumble, whistle, microphone bias, steady device noise
downsides
as a moderately aggressive EQ (e.g. 12dB reduction in narrowish bands), so the more you remove frequencies, the more easily it introduces little artifacts. You can reduce that, but mainly by reducing how much noise is removed.


buzzword compliant due to neural nets
what they do is typically actually much like the previous (a little fancier, but not much),
partially trained beforehand on what kinds of spectra to respond to
but adaptive, so it doesn't require an example of noise, and can deal with change in noise
upsides:
magically more selective - when it works, it works well.
limitations
magically more unpredictable - the training hides a lot of assumptions, and you don't get to control them. These seem to be trained for average vocals over typical noise, so if you sing, shout, have low noise levels, have unusual noise, the result often sounds weird
usually litte to no way to tune or control any of that - unless you know how to train neural networks and you chose something not proprietary (most are)
you still have to think about your audio chain, e.g. a compressor after probably works better than before(verify).
RTX Voice
only runs on Nvidia cards, specific RTX and some GTX, and gamers may note a small framerate drop
proprietary(verify), free
can present a noise-filtered device based on another (practical to use it for voice chat without requiring plugin style integration)
RNNoiseRNNoise
Used by: OBS (its "Noise Suppression" audio filter)
open, free
KrispKrisp
Used by: Discord
also a standalone, proprietary, paid-for thing (free version is time-limited)
can present a noise-filtered device based on another device (practical to use it for voice chat without requiring plugin style integration)

More technical

Microphone cabling

Microphone directionality

Sensitivity, noise performance, and some further stuff that influences quality (specs)

Acoustic Overload Point (AOP), "Maximum SPL"

Self-noise / equivalent input noise / equivalent noise

This article/section is a stub — some half-sorted notes, not necessarily checked, not necessarily correct. Feel free to ignore, or tell me about it.


A microphone will emit some amount of noise even when there is no sound.

This is often largely determined by its own electronics.
(and from unavoidable thermal noise of the electronics,
and potential effect of thermal agitation of air (that doesn't come from environment noise nearby)


Terms like equivalent noise and self-noise refer to this, though both are a little more specific.



How quiet you can record signals without them falling into noise is determined by

  • mic sensitivity
  • mic self-noise
  • anything else that might introduce further noise before it's amplified
...which is why mic preamps are sometimes very important -- or, where they are unnecessary, irrelevant

In the end, noise is more important than sensitivity -- it's just that in a lot of mics, noise and sensitivity are somewhat entangled: a lot of cheaper mics are both noisier and less sensitive, many fancier mics are less noisy and frequently more sensitive.



In practice, self-noise of powered mics tends to combine to, maybe 10 to 20dB. In itself this is volts and doesn't fundamentally relate to a physical level, but since mics tend to be engineered to a specific purpose, it is tied to a physical level in the process.

Note that microphone's noise also tends to have its own spectral properties - some mics have bassier, hissier, or cracklier noise. (presumably roughly following the mic's sensitivity?).


A decent mic might effectively put that at ~20dB(A) SPL.

Since most environments aren't that quiet, that Which given typical environment noise is quite enough.





A mic and its preamp

Sensitivity

Sensitivity for analog microphones

That 94dB you see in the specs
Okaaaay, but what do the figures mean?
The audio world world be itself without dancing about the definitions

Sensitivity for digital microphones

Sensitivity and noise combined

SNR in theory, and in practice

Signal path can add noise

Environment noise can add noise

Distance and directionality

Mic dynamic range

Between specs and uses

Directional behaviour

Directionality means a microphone picks up sound coming from some directions much more than from others.


More directional mics make it easier to train a mic one a specific sound source , to isolate some environment noise (e.g. the PC opposite you, though not the rumbling truck outside), to get somewhat isolated recordings when you're playing together (less need to record separately), (therefore) more mixing choices later, avoid feedback on stage (with stage monitors), to have speakers on their own mics in a radio studio or podcast even when they're fairly close together, and more.



Notes:

  • a bunch of these things are also served by putting mics closer (and dialing down the amplification), but with some footnotes.
  • frequency response will differ between directions
...which is one reason why, in well-controlled environments, omnidirectional designs can be useful - they sound more consistent and neutral. And why they sometimes have use in mixes.
  • even highly directional designs (shotgun, parabolic) rarely give more than 20dB of reak difference between what they focus on and what they don't.
Depending on your needs, this may be more than enough (e.g. when mics are closer) - or disappointing when your expectations came from spy movies and mic cost.


There are a bunch of words that are shorthands for typical shapes on the polar chart [1].

These include:

  • omnidirectional, a.k.a. non-directional
sound from all directions (more or less) equally.
any mic that does not use cavities or surfaces tends to be relatively omnidirectional.
truly omnidirectional response is actually hard, more so when it has to do so for higher frequencies well (but there is rarely a need for such purism)
Prone to feedback.
  • Subcardoid
Like cardoid, but without the rear rejection.
You could think of it as omnidirectional that was sort of biased to one direction after all.
More prone to feedback
  • Cardioid
The polar plot is shaped roughly like a heart, hence the name.
Fairly directional, which makes it useful for
voices, in that it's often close to and pointed at a person
stages in general, because lower sensitivity at the back lessens the likelines of feedback
  • Supercardoid
narrower than basic cardoid, effectively making it more directional towards the front
but also adds pickup directly behind
  • Hypercardoid
Basically the superlative of supercardoid: reject side better, pick up more in front - and directly behind.
...to the point they resemble bidirectional a bit.


  • Bi-directional (figure eight)
roughly equal pickup on one side and the opposite
also meaning better side rejection than most other things


Design-related

  • shotgun - actually a mic design
it turns out to have a relatively unique polar patterns, because of the interference tube these use (see also line + gradient)
the polar patterns can vary a bunch between different design choices.
so this means "look closer"
...yet probably in the area of supercardoid, sometimes figure-eight-like (but more focus on one side, and rejects side less)
  • Parabolic
The nature of a parabola is that parallel incoming things are focused on one spot (or, in the other direction, things originating from that one spot end up sent out in parallel beams)
this makes it useful for dish microphones. (and for many non-sound things. Consider solar cooking, spot lighting, dish antennae)
the fact that higher frequencies are more directional is pretty clear in this design
below 2kHz you get relatively poor pickup. A larger dish helps, but only so much. (Apparently a parabola with a shorter focal length also helps(verify))
  • Laser
Laser mics aren't sound transducers themselves. They reads the vibrations off a remote surface,
which often makes it an extremely directonal pickup -- of a there-relatively-omnidirectional surface. So categorize how you prefer.


Handling noise

Cable noise

Surface microphones

This article/section is a stub — some half-sorted notes, not necessarily checked, not necessarily correct. Feel free to ignore, or tell me about it.


A surface microphone is one made to be attached to a surface, and mostly picks up that surface vibrations, rather than air vibrations.

This particularly makes sense for instruments.

However a surface microphone picks up most things more or less equally, and it is surprising how much you don't actually want that for many uses, or at least have to now think about things like handling that instrument.


They are often piezo elements, regularly with a simple amplifier circuit. See Electronic music - pickups.

On preamps

(rewriting)


Powering mics

Note that a lot of mics don't need power. Of the microphones in common use, it is primarily condensers that do.



Batteries

Pros:

  • Simple, avoids need for all of the below details


Cons:

  • Batteries can be empty, which is awkward to deal with.
  • (Forgotten) batteries can leak, which can cause damage


For real shows on stage, people tend to swap them out a lot faster than necessary just to be sure, because troubleshooting in the middle of an event looks really unprofessional.

T-powering / 12T / AB powering / Tonaderspeisung / DIN 45595

This article/section is a stub — some half-sorted notes, not necessarily checked, not necessarily correct. Feel free to ignore, or tell me about it.

Relevant to plugs: XLR


Supply power to a mic via the XLR cable that also carries audio

by putting 12V DC between XLR pins 2 and 3 (the differential pair).

Note: This is not phantom, is not compatible with phantom, and mistaking one for the other can sometimes damage microphones


Upsides:

  • Avoids shield, so avoids shield-related issues

Downsides:

  • accidentally mixing this with now-typical Phantom can damage things
  • any power impurity is on the same wires as the audio signal, and therefore audible (but you'll probably be DIYing neither this or Phantom, so...)


See also:

Phantom power / P48 / IEC 61938 / DIN 45596

Relevant to plugs: XLR

Phantom power can supply power to a mic via the XLR cable that also carries audio.

by putting a voltage equally on pins 2 and 3
...and using shield (pin 1) as ground for this circuit
which is a bad idea for interconnects, which is why phantom should only be used/enabled for mics (and other phantom-powered things) and it is good habit to turn it off until you need it


Audio interfaces with XLR inputs often supply phantom on it.

Mixer panels can regularly let you enable phantom power on all their inputs.


Many active DI boxes can be powered by phantom, often as one of the options (Passive DI boxes do not need power).


Anything non-XLR does not do phantom power.



Upsides:

  • Lets you supply power to the mics that need it (mostly condensers) without needing extra wiring, replacing batteries, etc.
mics that need it send a stronger signal, so the net effect is that you can use longer cables before noise is relevant.
  • should not affect signal quality


Keep in mind:

  • mics that require phantom power will probably barely work without it, or not work at all
most notably condenser mics
  • For mics that don't support it, it makes no difference
  • There are a few reasons to keep phantom power supply turned off until you know you need it, roughly:
the pin 1 problem in interconnects (probably the largest reason)
Earth lift, sometimes necessary to work around the pin 1 problem, will also disconnect phantom power
applying this power on some unbalanced microphone designs (most aren't) can be trouble
and some other details, see e.g. [2]
Generally none of these are an issue, since you'll generally only plug balanced mics (or mics via DI boxes) into XLR-with-phantom sockets - but there is the odd case where you can introduce noise or even damage (mostly in stage settings), so it's something you want to eventually know


Technical side:

Phantom power is

  • a voltage placed equally on pins 2 and 3
which means that the receiving side (the differential amplifier on the audio lines) shouldn't see it on the signal at all (hence 'Phantom'), as as power should flow equally through both balanced-pair wires.
  • ...and using shield (pin 1) is now used ground for this circuit.

Using shield as ground is not advisable in general, but primarily because it is a bad idea when using XLR for interconnects (see also the Pin 1 problem - and you want to turn phantom off on any XLR inputs used as interconnects), yet is fine on inputs that are a single microphone (which is floating/isolated).

On DI boxes there are some extra footnotes (mostly to their design(verify)).


  • Voltage:
Technically three variants: 48V, 12V, and later 24V
in practice often 48V (though is apparently allowed to be 10..52V(verify)
the 48V is purely for historical reasons, and actually somewhat impractical now (9..12V is enough for almost all circuits, and microphones have to step it down to that)
  • Current:
early phantom supplies might only supply 2mA, enough for a single FET
modern phantom supplies should be capable of 10mA-15mA, and modern mics usually use something like ~5mA

See also:

  • http://en.wikiaudio.org/Phantom_power
  • mention in IEC 61938 (1993) ("Multimedia systems - Guide to the recommended characteristics of analogue interfaces to achieve interoperability")
  • mention in DIN 45596 (1973, 1981)

Plug-in power / Bias voltage

This article/section is a stub — some half-sorted notes, not necessarily checked, not necessarily correct. Feel free to ignore, or tell me about it.

Relevant to plugs: 3.5mm plugs (and some custom ones)


In practice, bias voltage is a mostly a thing on mics connected via 3.5mm TRS, like PCs, video cameras, DSLR, phones, voice recorders, minidisc.

Don't expect it to be more than 2V, don't expect it to have to supply more than 1mA or so.

(The actual voltage has varied with designs and over time - on specific/custom equipment might actually between 1.5V and 10V - but anything you connect to consumer hardware (e.g. sound card, hand held recorders) is likely to be around 2 or 3V (DC))


This bias power is specifically for electret mics with a FET amplifier inside it.

...it just happens that most desktop mics with a 3.5mm connector are exactly that. Note that not all mics with 3.5mm need (or can use) bias voltage, including e.g.

  • lav mics with an inline battery-powered amplifier
  • dynamic mics (but this is rare)

Mics that don't need it are often designed to ignore it, so it should be hard to damage a mic with bias voltage.


The voltage, and low current capacity, means there is a quick and dirty test for the presence of DC bias on a mic input with a plain LED (probably even without the resistor), preferably a red one because those have a lower forward voltage.



Wiring microphones

Things to keep in mind:

On impedance

See Music_-_studio_and_stage_notes#Analog_audio_stuff


But basically: most pro, XLR-connected mics are order of 200 ohm (often within 150..250 but it's not a fixed range), because they are designed to impedance-bridge with approximately 1.2kOhm on the other side - mixer, interface, or other mic input.

This is typical enough that for the most part, you plug it in and it works.


Higher and lower mic impedance exists.

Higher and lower amp impedance exists.

Most of them are special cases - which you'll typically intuit are unusual, even if you don't understand the details yet.


If either side's impedance is switchable, that mostly changes the amount of load, which mostly just bends the frequency response a little.

The effect is mostly about EQ -- unless you're connecting a rather unusual mic, or a very old one (from the era when studios were new, and only two steps removed from how phone systems used to work).



Offset or rectify

Amplification

Isolation, DC removal

Types of microphone - workings

Dynamic microphone

Condenser

Pre-polarized versus externally polarized

This article/section is a stub — some half-sorted notes, not necessarily checked, not necessarily correct. Feel free to ignore, or tell me about it.

Is often often about condenser mics (not always?(verify)).

It's about where the backplate's energy comes from.


  • externally polarized means something external to the mic applies voltage to the backplate
e.g. phantom-powered qualifies (typically on XLR)
though the term seems to come up mostly around measurement microphones, apparently then often 200V,
and you see connectors like e.g. 7-pin LEMO seems used around some measurement microphones
  • Pre-polarized
e.g. electrets by definition have a magnet as the energy source
seems to effectively refer to electrets


e.g. an XLR "phantom to pre-polarized microphones adapter" is probably an adapter for electret - probably specifically for lav mics, and to do that conversion close to the mic for quality reasons.


It is a little unfortunate that these terms refers only to the backplate design -- most real-world electrets have a FET integrated that does still need external bias power, but this detail is left up to context.

Electret microphone

Circuit use

Related hacking

MEMS

This article/section is a stub — some half-sorted notes, not necessarily checked, not necessarily correct. Feel free to ignore, or tell me about it.


Microelectromechanical systems (MEMS) refers to microscopic devices that have both electronic and moving parts, particularly where the processes to make the electronics can also be used to make said moving parts, so it's not just two things in the same package, it can e.g. be part of the same silicon.


For MEMS microphones, this means it's smaller than e.g. electrets, and MEMS is now quite typical in smartphones. While electret can be made just as small, MEMS have other properties that makes them a practical choice.

Usually still a condenser-style design(verify), so to some degree are smaller electrets.


Many speak PDM (at MHz rates), or possibly things like I2S. PDM also makes them a less sensitive to electronic noise than analog (...when consumed as high speed digital signals, often by an audio codec), and because it's PDM you could choose to use their output as an analog signal.

Piezo microphone

This article/section is a stub — some half-sorted notes, not necessarily checked, not necessarily correct. Feel free to ignore, or tell me about it.

Piezo microphones, a.k.a. crystal microphones.


Piezo elements are more general type of sensor, usable to sense stress, vibration. They are ceramic capacitors that are designed to be bent a little. This bending creates the voltage. (due to the piezoelectric effect: stress on a crystal leads to voltage across it).

They are often discs, presumably because it's an easy design and it makes it easier to couple to a larger surface. There are other designs, e.g. the flat ones in piezo guitar bridge pickups -magnetic.


Reacting to being bent means they are good at picking up sound that carries through a solid material, and quite poor at picking up airwave sound directly.

This "it hears only what it's pressed onto' is a feature in applications like as in vibration sensors, impact sensors (you can DIY a drumkit with these), instrument pickups. Contact microphones are often piezo elements plus a little amplification (often fairly closeby because the high output impedance is less than ideal).


One limitation of piezos is relatively narrow frequency response, which also comes in part due to the physical size - each disc design has a significant physical resonance frequency and its sensitivity falls off beyond it.


Acoustic-guitar pickups are often piezos under the bridge so that string vibration makes it to the piezo fairly directly. (There may also be a body pickup as well, piezo or electret, to get the soundbox's sound).

Piezos are not used on electric guitars, which typically use magnetic pickups. Magnetic pickups work only with metal strings, which isolates to pick up just the string movement, and will e.g. ignore slapping and some other things you might do playing acoustic guitar (except whatever movement that makes it to the strings).

See more notes at Electronic music - pickups


Ribbon mic

Historic or exotic

Carbon

Liquid

Ribbon

Fiber optic

Laser

Some more glossary

Measurement microphones

Response field

Frequencies for wireless microphones

This article/section is a stub — some half-sorted notes, not necessarily checked, not necessarily correct. Feel free to ignore, or tell me about it.

Classical systems are RF systems, often FM modulated(verify).

Because the license-free and licensed bands vary per country, classical RF wireless systems play a game between "can use many distinct channels" and "can't be used in specific countries", and such products are more easily sold only for specific areas (europe, US, Japan, australia)

They usually stick to license-exempt frequencies -- but the definition may change over time, particularly as markets like the mobile one demand more of that spectrum.


Details may be specific to a country (see e.g. this document). For example, I have a device that can send between 470-862Mhz (which is aimed at most of the EU)

Such license-free bands will also change over time. For example, in the EU, 694-790

It will also change over time, e.g. in the Netherlands you should no longer used some of that (791..862MHz) since 2016 [3][4], and you would already have had trouble within 790..862 MHz since around 2013, when mobile devices started using it.