Electronics project notes/Audio notes - microphones: Difference between revisions

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If it's the cheapest headset and didn't have an audio engineer to care what electret they put in there,
If it's the cheapest headset and didn't have an audio engineer to care what electret they put in there,
chances are it means lower high frequency response. Which is fine because even the worst are still good enough below 4kHz,
chances are it means less high-frequency response.  
where most of the amplitude from the human voice is. (and once you ''do'' put an engineer on basic quality, headset mics can actually be quite decent)
Which is fine because even the worst are still good enough below 4kHz where
most of the amplitude from the human voice is,
so you should be similar levels of intelligible.


Headsets are interesting in that they give much more consistent volume levels than even fancy mics -- simply because it's strapped onto your head in a consistent place.  
 
Also note that once you ''do'' put an engineer on basic quality, headset mics can actually be quite decent.
There are some absolutely great sounding ones out there.
 
 
Headsets, cheap ''or'' fancy,
are also interesting in that they give much more consistent volume levels.
Even the fanciest mics can't  than even fancy mics -- simply because it's strapped onto your head in a consistent place.  


They are also fairly closeby the source, meaning they do not need to be gained as much, which means you don't gain environment noise as much either.
They are also fairly closeby the source, meaning they do not need to be gained as much, which means you don't gain environment noise as much either.
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consider that your audience won't find you because of good gear, they will find you because of ''you''.
consider that your audience won't find you because of good gear, they will find you because of ''you''.


Gear is about refinement, and your comfort if you do this long term.


Consider that this is also about your comfort, particularly if you do this long term.


A headset may be great and uncomfortable, and there may be a really comfy one almost as good.
If you spend 5 hours a day with it on your head, go wit the latter.


Consider finding a EUR30 headset mic that doesn't review as terrible sound quality.  
 
And does review as comfortable - preferably by you in a shop, people have different standards and different ears.
It's also very reasonable to think about gear as a trajectory of refinement.
 
Consider finding a EUR30 headset mic that  
doesn't review as terrible sound quality.  
and does review as comfortable enough - preferably by ''you'' in a shop, people have different standards and different ears, but you can't check the multiple-hour case, so preferably both.




Good-enough quality recordings arguably depend more on mic ''use'' than mic quality.
Good-enough quality recordings arguably depend more on mic ''use'' than mic quality.
I've heard people sound clear and consistent from a EUR30 headset mic,
I've heard people sound clear and consistent from a EUR30 headset mic,
then take two months figure out how to make their EUR300 setup sound not-horrible, then longer to make it sound ''consistently'' good (because there is more [[mic technique]] involved when it's not a headset, and if poor use means you are limited by physics, fanciness is wasted.
then take two months figure out how to make their EUR300 setup sound not-horrible,  
then even longer to make it sound ''consistently'' good (because there is more [[mic technique]] involved when it's not a headset, and if poor use means you are limited by physics, fanciness is wasted.
).
).




Yes, eventually you may find such a EUR300 setup sound a little better, find the lack of wires to the face more comfortable.
And there may well be such a EUR300 setup you may eventually want.


-->
-->
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{{stub}}
{{stub}}


tl;dr: Some are, some aren't.
tl;dr: It varies, a lot.
 




Mics with USB connections have always existed, but were usually things of convenience, not quality.
Mics with USB connections have always existed, but were usually things of convenience, not quality.


We used to mostly have the two decisions "absolutely anything will do (e.g. I just want to shout obscenities while gaming)", and "I want to sound sultry and smooth and surely throwing money at professional gear is the way".
...because we used to mostly have the two decisions  
 
: "absolutely anything will do (e.g. I just want to shout obscenities while gaming)", and  
Those attitudes meant there was very little demand inbetween, so no market and no products.
: "I want to sound sultry and smooth and surely throwing money at professional gear is the way"
This niche area inbetween grew when vlogging and streaming became more of a thing, and even then only slowly.
Those attitudes meant there was little demand inbetween, so no market and no products.  




This niche area inbetween grew when vlogging and streaming became more of a thing, and even then relatively slowly.




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there are more and more USB mics of ''decent'' quality, sensitivity, and noise levels.  
there are more and more USB mics of ''decent'' quality, sensitivity, and noise levels.  


There are now more good choices than there used to be.
Few are great in a pro sense, but quite good for the price.  


And the crap is still there, so you still want to do your research - and test if you can (but know that your room is also part of the equation, that a mic cannot change, and that poor positioning can make the best mic sound bad).
...buuut the crap is also still there, so you still want to do your research - and test if you can (but know that your room is also part of the equation, that a mic cannot change, and that poor positioning can make the best mic sound bad).




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{{stub}}
{{stub}}


tl;dr: Yes, but it may not be worth it.
tl;dr: Yes, but that's not necessarily worth it.


<!--
<!--
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Putting a mic closer to your mouth is the easiest way to keep the amplification lower,
Putting a mic closer to your mouth is the easiest way to keep the amplification lower,
which is the easiest way to have it be stronger than environment noise.
which is the easiest way to have it be stronger than environment noise.


To the degree that is sound physics, and noisy things in your room, a pricy mic will ''not'' change that.
To the degree that is sound physics, and noisy things in your room, a pricy mic will ''not'' change that.
Line 1,279: Line 1,297:
-->
-->


==Fancier mic positioning==
==Basic mic positioning==
{{stub}}
 
<!--
 
'''Closer is better isolating'''


===Stereo/soundstage effects===
IF the source arrives stronger, then you can turn the input volume down, meaning the environment volume goes down.
{{stub}}
You can get an easy 10, 20dB.


Relevant for: fancier serious instrument recording, studios
(If isolation is your goal: a more directional mic also helps. ...assume no more than 10dB or so.)


...and arguably also e.g. recording groups of voices.
Isolation is also important live, because the environment sound ''is'' the amplified sound,
It turns out that e.g. the hand-held recorders with two mics on front
in which case you are creating feedback.
tend to record a binaural-like effect that we humans can use well to isolate sources,
making it easier to listen to and e.g. transcribe.




These are mostly techniques that let you get a spacious recording of something live, without synthesizing that effect in mixing.


While you often don't want to be ''very'' close, if you do consider having it off-axis,
so that you don't have to think about pop as much.


* '''XY pair'''
: Two directional microphones, inlets/capsules very close, at a 90 degrees angle
: proxmity means no time-of-arrival ambiguity, (so) stereo image comes mainly from directional pressure differences.
:: less impression of space/depth than most other setups, but more stable
:: no issues mixing down to mono
:: small amount of high frequency loss in the plane between the mics, which is why they are usually placed above each other (means this rejection is above/below, not left/right)
: if the mics touch, this may ruin the effect (or the recording, if there's rattling)


* '''Blumlein pair'''
: XY pair using ''bi''directional microphones
: tends to give a nicely realistic soundstage


There are some basic tricks to think like a microphone, that is, get an impression of how different types of mic combinations and placements will record:
* when placing omnidirectional, cover one ear (basically just ''disabling'' the direcion processing your brain is doing all the time)
* when placing cardioid, cover one ear and cup a hand behind the other (imitating the directionality)
* when placing a stereo pair, cup a hand behind both ears other (imitating the directionality)


* '''AB pair'''
: Two omnidirectional microphones in parallel, some space apart
: tweaking the distance changes amount of directionality that is picked up {{verify}}
: a little bassier, because omnidirectional mics tend to be {{verify}}
: mixing to mono by adding the two is less than ideal, as that tends to show comb-filter-like effects. Yet often, using just one channel is perfectly fine.


* '''Jecklin disk'''
: AB style, at 36cm distance, and with a disk inbetween that increases the apparent separation
: Easier to mix to mono because of side rejection (side tends to arrive more in one mic)


* '''Decca tree'''
'''Check what the front is'''
: three mics, at least 1.5m distance
: seems to ask for moderately dictional mics, at least at higher frequencies {{verify}}
: resembles AB with a center fill
: wide stereo image, mostly used for orchestras and choirs and anything else large. Does not work so well for smaller areas{{verify}}.
: There seem to be variants with five (extra left, extra right, look for 'outrigger')
: takes care to position, takes care to mix
: https://en.wikipedia.org/wiki/Decca_tree


Sounds silly, but consider that condensers typically have their diaphragm mounted sideways,
so unlike dynamics, you speak into their side. And then one side is typically the right side, typically marked somehow.


* '''near coincident''' are setups with effects between XY and AB, usually decent ambient and decent directional, and most are named for institutions that thought up each specific setup, like ORTF (French television), NOS (Dutch television), DIN (German standardization)
: ORTF: cardoid, pointed outwards, 110 degree angle between them, capsules 17cm apart (roughly a head's width)
:: https://en.wikipedia.org/wiki/ORTF_stereo_technique
: NOS: cardoid, 90 degree, 30cm
:: https://en.wikipedia.org/wiki/NOS_stereo_technique
: DIN: cardoid, 90 degree, 20cm




'''On placing mics above'''


* '''Mid/Side'''
Close and of-axis is usually about avoiding pop, this is about a mic above the crowd in a room.
: seems to refer to a two-mic setup, with a cardoid or omni facing the sound source, and a figure-eight mic acting pointed perpendicular
:: ...but also frequently imitated with three mics (two imitating that figure-eight) {{verify}}
: Outputs are generally:
:: Mid as-is
:: Left = Mid + Side
:: Right = Mid − Side
: The main reason seems to be flexibility: you can tweak the depth while mixing (something you can't do with ''most'' of the above)
: mixing to mono is simple: just use the mid mic, with less thought about phase


And some specific-purpose cases, like drums, where you can get some directionality


Placing mics above is partly to not have them in the way.
Particularly if they are arrays, like they often are around stages






<!--
http://en.wikipedia.org/wiki/Microphone_practice#X-Y_technique:_intensity_stereophony


http://recording.org/hybrid-recording-forums/33892-mic-splitters-vs-y-cables.html


http://www.soundonsound.com/sos/dec98/articles/20tips.568.htm


https://www.dpamicrophones.com/mic-university/stereo-recording-techniques-and-setups


https://www.uaudio.com/blog/mid-side-mic-recording/
'''On-body'''
-->
 
on-face variants


===Related tricks===
{{stub}}


ear/side-of-mouth - like varied headsets
: better preserved consonants, high drop-off
:


Relevant for: stage, studios
forehead
: may look silly but ''tone-wise'' is fairly close to how you would hear the voice




'''Differential microphone''' is a noice-canceling arrangement useful in live setups on smaller stages, where crowds and things like guitar amps are nearby:
https://www.dpamicrophones.com/mic-university/how-mic-placement-affects-the-voice
: use two identical microphones, one trained on the sound you want, the other not, and probably nearby each other
: invert one (i.e. reverse phase) (fancier consoles tend to allow this in the mixer)
: anything that shows up equally at both mics is likelier to cancel out
:: which is likely to include lowish frequency crowd noise, guitar amp bleed, drums, backline speakers, etc.
: anything that shows up at one mic (e.g. the singer) barely so.
: sometimes leads to some odd phasing effects, though{{verify}}


Not to be confused with differential microphone ''arrays'', which use beamforming from multiple mics to isolate in a direction, thereby suppressing background noise and some reverb.
-->


=On active noise reduction=
{{stub}}




Noise, in this context, is primarily about what you hear other than talking.


==Fancier mic positioning==
{{stub}}


After-the-fact noise suppression can help with ''any'' mic.
===Stereo/soundstage effects===
{{stub}}


Not by much, because doing so afterwards will ''not'' make the quality of the signal any better,
Relevant for: fancier serious instrument recording, studios
yet it may make the whole recording less distracting.


'May', because something as simple as noise gating is potentially '''more''' annoying than leaving the noise in.
...and arguably also e.g. recording groups of voices.  
It depends a little on context.
It turns out that e.g. the hand-held recorders with two mics on front
tend to record a binaural-like effect that we humans can use well to isolate sources,
making it easier to listen to and e.g. transcribe.




These are mostly techniques that let you get a spacious recording of something live, without synthesizing that effect in mixing.


Options:
* '''gating''' assumes you only need to hear loud sounds, and anything low-level is only ever noise
: sometimes this is hard gating, which basically toggles between as-is and basically-muted
: but many implementations try to shift more smoothly between the strong attenuation and no attenuation, because this sounds less annoying
: upsides:
:: when that threshold is well tuned
::: it's perfectly quiet when people are not talking
::: the noise is there when they ''are'', but it's probably low enough to not bother communication
: downsides:
:: when the threshold is set wrong
::: set too high and it removes to much, e.g. cutting off every first word
::: set too low and it removes no noise at all, or seems to cut in and out randomly
:: the noisier the mic is by nature, the harder the threshold is to set - it may be ''more'' distracting than not having it.
:: if input levels are not very consistent (e.g. varying distance to a stationary mic a lot), that threshold will be wrong over time
:: The later a gate sits in your audio chain, the more awkward it may be to tune (particularly if it's after a compressor{{verify}})


* '''XY pair'''
: Two directional microphones, inlets/capsules very close, at a 90 degrees angle
: proxmity means no time-of-arrival ambiguity, (so) stereo image comes mainly from directional pressure differences.
:: less impression of space/depth than most other setups, but more stable
:: no issues mixing down to mono
:: small amount of high frequency loss in the plane between the mics, which is why they are usually placed above each other (means this rejection is above/below, not left/right)
: if the mics touch, this may ruin the effect (or the recording, if there's rattling)


* noise suppression based on an example of noise
* '''Blumlein pair'''
: Basic 'noise removal' features (e.g. try the one in audacity) often ask you to provide an example of just noise
: XY pair using ''bi''directional microphones
: typically what they do is
: tends to give a nicely realistic soundstage
:: determine the frequency content in the noise, then later reduce those frequencies
:: often using an envelope detector to reduce it more strongly in weaker parts of the signal, so that it bothers actual signal less
: upsides
:: great at removing anything constant - hum, AC rumble, whistle, microphone bias, steady device noise
: downsides
:: as a moderately aggressive EQ (e.g. 12dB reduction in narrowish bands), so the more you remove frequencies, the more easily it introduces little artifacts. You can reduce that, but mainly by reducing how much noise is removed.




* '''AB pair'''
: Two omnidirectional microphones in parallel, some space apart
: tweaking the distance changes amount of directionality that is picked up {{verify}}
: a little bassier, because omnidirectional mics tend to be {{verify}}
: mixing to mono by adding the two is less than ideal, as that tends to show comb-filter-like effects. Yet often, using just one channel is perfectly fine.


* RTX voice[https://www.nvidia.com/en-us/geforce/guides/nvidia-rtx-voice-setup-guide/ RTX Voice], Krisp, RNNoise
* '''Jecklin disk'''
: buzzword compliant due to neural nets
: AB style, at 36cm distance, and with a disk inbetween that increases the apparent separation
: what they do is typically actually ''much'' like the previous (a little fancier, but not much),
: Easier to mix to mono because of side rejection (side tends to arrive more in one mic)
:: partially trained beforehand on what kinds of spectra to respond to
:: but adaptive, so it doesn't require an example of noise, and can deal with change in noise
: upsides:
:: magically more selective - when it works, it works well.
: limitations
:: magically more unpredictable - the training hides a lot of assumptions, and you don't get to control them. These seem to be trained for average vocals over typical noise, so if you sing, shout, have low noise levels, have unusual noise, the result often sounds weird
:: usually litte to no way to tune or control any of that - unless you know how to train neural networks ''and'' you chose something not proprietary (most are)
:: you still have to think about your audio chain, e.g. a compressor after probably works better than before{{verify}}.


: RTX Voice
* '''Decca tree'''
:: only runs on Nvidia cards, specific RTX and some GTX, and gamers may note a small framerate drop
: three mics, at least 1.5m distance
:: proprietary{{verify}}, free
: seems to ask for moderately dictional mics, at least at higher frequencies {{verify}}
:: can present a noise-filtered device based on another (practical to use it for voice chat without requiring plugin style integration)
: resembles AB with a center fill
: wide stereo image, mostly used for orchestras and choirs and anything else large. Does not work so well for smaller areas{{verify}}.
: There seem to be variants with five (extra left, extra right, look for 'outrigger')
: takes care to position, takes care to mix
: https://en.wikipedia.org/wiki/Decca_tree
 
 
* '''near coincident''' are setups with effects between XY and AB, usually decent ambient and decent directional, and most are named for institutions that thought up each specific setup, like ORTF (French television), NOS (Dutch television), DIN (German standardization)
: ORTF: cardoid, pointed outwards, 110 degree angle between them, capsules 17cm apart (roughly a head's width)
:: https://en.wikipedia.org/wiki/ORTF_stereo_technique
: NOS: cardoid, 90 degree, 30cm
:: https://en.wikipedia.org/wiki/NOS_stereo_technique
: DIN: cardoid, 90 degree, 20cm


: RNNoise{{search|RNNoise}}
:: Used by: OBS (its "Noise Suppression" audio filter)
:: open, free


: Krisp[https://krisp.ai/ Krisp]
:: Used by: Discord
:: proprietary
:: paid-for (free version is time-limited)
:: can present a noise-filtered device based on another (practical to use it for voice chat without requiring plugin style integration)


=More technical=
* '''Mid/Side'''
: seems to refer to a two-mic setup, with a cardoid or omni facing the sound source, and a figure-eight mic acting pointed perpendicular
:: ...but also frequently imitated with three mics (two imitating that figure-eight) {{verify}}
: Outputs are generally:
:: Mid as-is
:: Left = Mid + Side
:: Right = Mid − Side
: The main reason seems to be flexibility: you can tweak the depth while mixing (something you can't do with ''most'' of the above)
: mixing to mono is simple: just use the mid mic, with less thought about phase


<!--


Use-wise, you care about
* directionality
* sensitivity (e.g. use less sensitive things for very loud sounds)




Quality-wise, you care about
* self-noise
* sensitivity, in that low sensitivity tends to imply getting more noise


<!--
http://en.wikipedia.org/wiki/Microphone_practice#X-Y_technique:_intensity_stereophony


Signal to noise is a more derived value, a more situational thing.
http://recording.org/hybrid-recording-forums/33892-mic-splitters-vs-y-cables.html


Arguably it's still quite useful as a value to skim over,
http://www.soundonsound.com/sos/dec98/articles/20tips.568.htm


https://www.dpamicrophones.com/mic-university/stereo-recording-techniques-and-setups


https://www.uaudio.com/blog/mid-side-mic-recording/
-->
-->


===Microphone cabling===
===Related tricks===
<!--
{{stub}}
Professional microphones are almost universally XLR.




Relevant for: stage, studios


Consumer


'''Differential microphone''' is a noice-canceling arrangement useful in live setups on smaller stages, where crowds and things like guitar amps are nearby:
: use two identical microphones, one trained on the sound you want, the other not, and probably nearby each other
: invert one (i.e. reverse phase) (fancier consoles tend to allow this in the mixer)
: anything that shows up equally at both mics is likelier to cancel out
:: which is likely to include lowish frequency crowd noise, guitar amp bleed, drums, backline speakers, etc.
: anything that shows up at one mic (e.g. the singer) barely so.
: sometimes leads to some odd phasing effects, though{{verify}}


Not to be confused with differential microphone ''arrays'', which use beamforming from multiple mics to isolate in a direction, thereby suppressing background noise and some reverb.


Other things you see
=On active noise reduction=
* unbalanced bias-powered electret mic on 3.5mm TS/TRS TRS
{{stub}}


* unbalanced not-powered mic on 3.5mm TS (sometimes adapted to 6.35mm TS)
: e.g. lav/lapel mics with their own amplifier


* unbalanced mic on 6.35mm TS
Noise, in this context, is primarily about what you hear other than talking.


* balanced mic on 6.35mm TRS
: I've even seen devices putting phantom on TRS.
: There's nothing against using the cables that way -- yet unless you're a technician and understand when this can be an issue, it's probably best to just


After-the-fact noise suppression can help with ''any'' mic.


Not by much, because doing so afterwards will ''not'' make the quality of the signal any better,
yet it may make the whole recording less distracting.


'May', because something as simple as noise gating is potentially '''more''' annoying than leaving the noise in.
It depends a little on context.


This got slightly ''more'' confusing with the otherwise-convenient XLR+TS/TRS inputs




Guitar/mic  
Options:
* '''gating''' assumes you only need to hear loud sounds, and anything low-level is only ever noise
: sometimes this is hard gating, which basically toggles between as-is and basically-muted
: but many implementations try to shift more smoothly between the strong attenuation and no attenuation, because this sounds less annoying
: upsides:
:: when that threshold is well tuned
::: it's perfectly quiet when people are not talking
::: the noise is there when they ''are'', but it's probably low enough to not bother communication
: downsides:
:: when the threshold is set wrong
::: set too high and it removes to much, e.g. cutting off every first word
::: set too low and it removes no noise at all, or seems to cut in and out randomly
:: the noisier the mic is by nature, the harder the threshold is to set - it may be ''more'' distracting than not having it.
:: if input levels are not very consistent (e.g. varying distance to a stationary mic a lot), that threshold will be wrong over time
:: The later a gate sits in your audio chain, the more awkward it may be to tune (particularly if it's after a compressor{{verify}})


or "Line/Inst"


Or Hi-Z
* noise suppression based on an example of noise
: Basic 'noise removal' features (e.g. try the one in audacity) often ask you to provide an example of just noise
: typically what they do is
:: determine the frequency content in the noise, then later reduce those frequencies
:: often using an envelope detector to reduce it more strongly in weaker parts of the signal, so that it bothers actual signal less
: upsides
:: great at removing anything constant - hum, AC rumble, whistle, microphone bias, steady device noise
: downsides
:: as a moderately aggressive EQ (e.g. 12dB reduction in narrowish bands), so the more you remove frequencies, the more easily it introduces little artifacts. You can reduce that, but mainly by reducing how much noise is removed.




-->


* [https://www.nvidia.com/en-us/geforce/guides/nvidia-rtx-voice-setup-guide/ RTX Voice], Krisp, RNNoise
: buzzword compliant due to neural nets
: what they do is typically actually ''much'' like the previous (a little fancier, but not much),
:: partially trained beforehand on what kinds of spectra to respond to
:: but adaptive, so it doesn't require an example of noise, and can deal with change in noise
: upsides:
:: magically more selective - when it works, it works well.
: limitations
:: magically more unpredictable - the training hides a lot of assumptions, and you don't get to control them. These seem to be trained for average vocals over typical noise, so if you sing, shout, have low noise levels, have unusual noise, the result often sounds weird
:: usually litte to no way to tune or control any of that - unless you know how to train neural networks ''and'' you chose something not proprietary (most are)
:: you still have to think about your audio chain, e.g. a compressor after probably works better than before{{verify}}.


: RTX Voice
:: only runs on Nvidia cards, specific RTX and some GTX, and gamers may note a small framerate drop
:: proprietary{{verify}}, free
:: can present a noise-filtered device based on another (practical to use it for voice chat without requiring plugin style integration)


===Microphone directionality===
: RNNoise{{search|RNNoise}}
<!--
:: Used by: OBS (its "Noise Suppression" audio filter)
 
:: open, free
The main categories you care about are probably:
* Omnidirectional: picks up all directions roughly equally
::  
 
* cardoid: pick up one direction better than most others
:: named for the heart-like shape if you plot the sensitivity on a polar plot


* supercardoid, and hypercardoid - compared to cardoid: a somewhat tighter pickup at the front, meaning it rejects the sides a little more yet have more pickup at the rear (so mildly bidirectional)
: Krisp[https://krisp.ai/ Krisp]
:: Used by: Discord
:: also a standalone, proprietary, paid-for thing (free version is time-limited)
:: can present a noise-filtered device based on another device (practical to use it for voice chat without requiring plugin style integration)


=More technical=


Less common names / less common patterns:
<!--
* subcardoid is somewhere between cardoid and bidirectional.


* Unidirectional - most input comes from one direction
Use-wise, you care about
: not really a separate thing - polar patterns are usually much like (hyper)cardoid - but may have order of 20dB difference between front and rear
* directionality
* sensitivity (e.g. use less sensitive things for very loud sounds)


* bidirectional is sensitive in two directions but not the side,
: also called figure-8
: helps pick up two people with a single mic, but doing that this way can be slightly awkward


* lobar -  
Quality-wise, you care about
* self-noise
* sensitivity, in that low sensitivity tends to imply getting more noise




Signal to noise is a more derived value, a more situational thing.


These are sometimes still just idealized.
Arguably it's still quite useful as a value to skim over,


Say, a bunch of studio condenser mics could be described as cardoid (in that they have a correct side, and the other side picks up less) - but more weakly so than e.g. stage mics.


Shotgun are variable described as supercardoid, or bidectional plus some to the side - a pattern also known as lobar pattern
-->
{{verify}}


===Microphone cabling===
<!--
Professional microphones are almost universally XLR.






Consumer






Other things you see
* unbalanced bias-powered electret mic on 3.5mm TS/TRS TRS


* unbalanced not-powered mic on 3.5mm TS (sometimes adapted to 6.35mm TS)
: e.g. lav/lapel mics with their own amplifier


* unbalanced mic on 6.35mm TS


Once upon a time, directionality was not really a design topic.  
* balanced mic on 6.35mm TRS
Microphones were mostly used in studios, and
: I've even seen devices putting phantom on TRS.  
: There's nothing against using the cables that way -- yet unless you're a technician and understand when this can be an issue, it's probably best to just




Mics now typically do not care about rotation. This wasn't always true - in the early days of recording, mics were even more directional,
where being above and below the mic also varied things, in unpredictable ways. Yet it just becomes a [[mic technique]] thing, in that you can tell performers about how your studio works.


But when things like rock got popular, we got more mics that didn't care about this direction, so that you could handle however you wanted. This is also when sturdier designs became more common, less sensitive mics because things were loud, but - back to the point - they were often cardoid.


Because it's useful to not pick up too much environment sound on that stage. And there's a bunch. A little less than you might think - by power, most sound is directed at the audience, but there are typically stage monitors that (among other purposes) let performers know how they sound.
This got slightly ''more'' confusing with the otherwise-convenient XLR+TS/TRS inputs
If that were picked up perfectly you would find a ''lot'' of trouble with feedback.




Something similar still holds in a room, studio or not.
Guitar/mic


or "Line/Inst"


Or Hi-Z




Directionality helps avoid recording ''some'' room reverb.
-->


In anything short of an anechoic chamber, directional can still help, in that you can avoids picking up some reverb that makes you sound like you are in a room,
but frankly this is worrying about levels most professions wouldn't care about.
I've heard of people doing well-paid vocal work in their clothes closet, sooo...


-->


==Sensitivity, noise performance, and some further stuff that influences quality (specs)==
===Microphone directionality===
<!--
<!--


Signal and noise are related to each other. And to absolute levels. And how you use it .
The main categories you care about are probably:
* Omnidirectional: picks up all directions roughly equally
::


If the question is "how do I get the best signal from this situation"
* cardoid: pick up one direction better than most others
and "when do I get another mic for this situation", it also entangles
:: named for the heart-like shape if you plot the sensitivity on a polar plot
environment, proximity, and other use details.


Okay, so. First the concepts, then how they combine.
* supercardoid, and hypercardoid - compared to cardoid: a somewhat tighter pickup at the front, meaning it rejects the sides a little more yet have more pickup at the rear (so mildly bidirectional)


-->
===Self-noise===
<!---
'''Self-noise''' is the amount of noise a mic emits when there is no sound.


Self-noise is often specced in dB(A), and not voltage.
Less common names / less common patterns:
Which is sort of weird, because it's not about a physical source. This seems done because it's constant anyway, and in this form is intuitively easier to relate to "is this higher than my environment noise".
* subcardoid is somewhere between cardoid and bidirectional.


That's also why other names for self-noise include '''equivalent input noise'''{{verify}} and '''equivalent noise level'''.
* Unidirectional - most input comes from one direction
: not really a separate thing - polar patterns are usually much like (hyper)cardoid - but may have order of 20dB difference between front and rear


{{comment|(That pragmatism is also part of why why it's specifically dB(A), as it will show how audible this is to you (not how well it is picked up, even if that's the ''point'' neutral mics). It's ''also'' because of marketing, because so-weighed numbers will be slightly better than unweighed. But since most everyone uses dbA it's not a 'one product lies more than another' thing.)}}
* bidirectional is sensitive in two directions but not the side,
: also called figure-8
: helps pick up two people with a single mic, but doing that this way can be slightly awkward


* lobar -




IEC651 equivalent noise


These are sometimes still just idealized.


For some sense:
Say, a bunch of studio condenser mics could be described as cardoid (in that they have a correct side, and the other side picks up less) - but more weakly so than e.g. stage mics.
: below 10dBA is better than most people need, because even very quiet recording rooms contribute about that much (so roughly the same towards the noise floor)
: below 15dBA is generally considered quite good, and useful for quiet instruments
: above 20dBA it starts to be audible
: above 25dBA or more is fairly bad


Shotgun are variable described as supercardoid, or bidectional plus some to the side - a pattern also known as lobar pattern
{{verify}}




Dynamic mics often have no self-noise specified.
Not because there isn't any, but being passive devices it's low, and usually low enough that the limiting factor is the pre-amp. {{verify}}






Those are the main two. Other things you could care about, possible a bit less:




The '''maximum acoustic input''' level, a.k.a. acoustic overload point, above which it'll distort. For many mics this is above 130dB SPL, so this doesn't matter to most uses.
It does to percussion, and not just drums, there are other things that cross 140dB, even if very briefly.


{{comment|(note that there isn't a singular definition for how much distortion, so figures from different manufacturers aren't comparable to the last dB)}}




'''Dynamic range''' is the difference between the loudest and quietest signals the mic can repond to linearly.  
Once upon a time, directionality was not really a design topic.  
That's roughly the overload point and the noise floor - which you'ld probably care about separately.
Microphones were mostly used in studios, and  




'''Signal to noise''', when given as a mic spec, can be seen as an indirect way to mention the self-noise.
Mics now typically do not care about rotation. This wasn't always true - in the early days of recording, mics were even more directional,
where being above and below the mic also varied things, in unpredictable ways. Yet it just becomes a [[mic technique]] thing, in that you can tell performers about how your studio works.


Namely by comparing it to a pre-set reference sound, specifically a 94dB(SPL) 1kHz sine wave.  
But when things like rock got popular, we got more mics that didn't care about this direction, so that you could handle however you wanted. This is also when sturdier designs became more common, less sensitive mics because things were loud, but - back to the point - they were often cardoid.


For example, a mic with a self-noise of 20dB(A) will have an SNR of approximately 74dB {{comment|(approximately because one is weighed and the other is not. It's an approximate figure anyway, because it's only for a reference wave)}}.
Because it's useful to not pick up too much environment sound on that stage. And there's a bunch. A little less than you might think - by power, most sound is directed at the audience, but there are typically stage monitors that (among other purposes) let performers know how they sound.
If that were picked up perfectly you would find a ''lot'' of trouble with feedback.


SNR will also be lower than the dynamic range for most mics, as the overload point is usually some way above 94dB.


So arguably SNR is less meaningful and mostly redundant with the figures above.
Something similar still holds in a room, studio or not.






-->


Directionality helps avoid recording ''some'' room reverb.


In anything short of an anechoic chamber, directional can still help, in that you can avoids picking up some reverb that makes you sound like you are in a room,
but frankly this is worrying about levels most professions wouldn't care about.
I've heard of people doing well-paid vocal work in their clothes closet, sooo...


-->


-----
==Sensitivity, noise performance, and some further stuff that influences quality (specs)==
<!--


Signal and noise are related to each other. And to absolute levels. And how you use it .


'''Noise'''
If the question is "how do I get the best signal from this situation"
and "when do I get another mic for this situation", it also entangles
environment, proximity, and other use details.


Noise, if high, is more important than sensitivity.  
Okay, so. First the concepts, then how they combine.


That said, in practice noise and sensitivity are somewhat entangled:
-->
cheaper mics are both noisier and less sensitive,
===Self-noise===
fancier mics are less noisy and ''frequently'' more sensitive.
<!---
'''Self-noise''' is the amount of noise a mic emits when there is no sound.


Self-noise is often specced in dB(A), and not voltage.
Which is sort of weird, because it's not about a physical source. This seems done because it's constant anyway, and in this form is intuitively easier to relate to "is this higher than my environment noise".


'''Self-noise''' is the amount of noise a mic produces even when no sound is present.
That's also why other names for self-noise include '''equivalent input noise'''{{verify}} and '''equivalent noise level'''.
This is often largely determined by the noise within the electronics (including unavoidable [[thermal noise]]),
and thermal agitation of air.


In practice, this tends to combine to order of 10 to 20dBA. Which given typical environment noise is quite enough.
{{comment|(That pragmatism is also part of why why it's specifically dB(A), as it will show how audible this is to you (not how well it is picked up, even if that's the ''point'' neutral mics). It's ''also'' because of marketing, because so-weighed numbers will be slightly better than unweighed. But since most everyone uses dbA it's not a 'one product lies more than another' thing.)}}






IEC651 equivalent noise


'''Mic sensitivity'''


We can dig into the theory of sensitivity later, and take a wider view first.
For some sense:
: below 10dBA is better than most people need, because even very quiet recording rooms contribute about that much (so roughly the same towards the noise floor)
: below 15dBA is generally considered quite good, and useful for quiet instruments
: above 20dBA it starts to be audible
: above 25dBA or more is fairly bad


Say, there is a practical reasons that different microphones are meant to deal with for different sound levels.
: Some are intended to be shouted into or be used on a drumkit.
: Some are meant to be spoken into softly at close range.
: Some are meant to pick up very subtle things even at some distance.


This is more of a question of whether you are on a stage, at a radio station, recording instrumentals in a studio.


Dynamic mics often have no self-noise specified.
Not because there isn't any, but being passive devices it's low, and usually low enough that the limiting factor is the pre-amp. {{verify}}


Design-wise, mics for louder sounds have a heavier membrane, which won't move as much until you have louder sounds, nor break as easily.
Mics for softer sounds have lighter membranes, which usually distort and break more easily.




This is a "choose the best tool for the job" thing.
Those are the main two. Other things you could care about, possible a bit less:
As well as a "know what your tool is most comfortable with".




The '''maximum acoustic input''' level, a.k.a. acoustic overload point, above which it'll distort. For many mics this is above 130dB SPL, so this doesn't matter to most uses.
It does to percussion, and not just drums, there are other things that cross 140dB, even if very briefly.


Sensitivity seems measured by producing a 1 kHz sine a 94 dB SPL, and seeing what comes out of the mic.
{{comment|(note that there isn't a singular definition for how much distortion, so figures from different manufacturers aren't comparable to the last dB)}}




'''Dynamic range''' is the difference between the loudest and quietest signals the mic can repond to linearly.
That's roughly the overload point and the noise floor - which you'ld probably care about separately.


'''For analog mics''' (which is most)


This at an ''electrical'' level, that same thing means they output less voltage for the same amount of sound.
'''Signal to noise''', when given as a mic spec, can be seen as an indirect way to mention the self-noise.


This sensitivity is often given in dBV / Pascal (at a specific frequency, with a frequency curve alongside).
Namely by comparing it to a pre-set reference sound, specifically a 94dB(SPL) 1kHz sine wave.  


Which is a fairly direct measure - energy comes in, energy comes out.
For example, a mic with a self-noise of 20dB(A) will have an SNR of approximately 74dB {{comment|(approximately because one is weighed and the other is not. It's an approximate figure anyway, because it's only for a reference wave)}}.
It tells you how much signal to expect for the same amount of sound (SPL).


SNR will also be lower than the dynamic range for most mics, as the overload point is usually some way above 94dB.


So arguably SNR is less meaningful and mostly redundant with the figures above.




Something similarly important, closely related, but often much fuzzier from producers, is noise.


Sure, there's noise that you can introduce later, and avoid introducing later.
-->
But the noise in the mic is the most unavoidable part of the process, because there's nothing to swap out there.


Because there will be non-zero noise electrical noise coming from the same microphone,
so the lower the amount of output, the closer that noise is to the signal - an SNR thing.


Or, from a different view, the harder it is to design a mic with electronics that avoids doing that,
and the harder it is for you to find a mic that actually bothered doing that, or finding it ''cheaply''.




-----


Sensitivity and self-noise go sort of hand in hand, but only to a degree.


'''Noise'''


Say, most dynamic microphones are less sensitive, but there are a few with such low self-noise
Noise, if high, is more important than sensitivity.
that amplifying them actually gives them great signal at a ''lot'' of different levels


That said, in practice noise and sensitivity are somewhat entangled:
cheaper mics are both noisier and less sensitive,
fancier mics are less noisy and ''frequently'' more sensitive.


As mentioned, producers are less forthcoming about this, and seem to take joy out of reporting in in many different ways.


Equivalent Noise? SPL Self noise?
'''Self-noise''' is the amount of noise a mic produces even when no sound is present.
This is often largely determined by the noise within the electronics (including unavoidable [[thermal noise]]),
and thermal agitation of air.


In practice, this tends to combine to order of 10 to 20dBA. Which given typical environment noise is quite enough.


It turns out it's not actually that hard to get something decent for $1 or so.
Good electrets have existed for a long time, in phones now replaced by MEMS microphones.




'''For digital mics''' (which are now typical in cell phones)


Digital mics are mostly named for digitising close at the capsule.
'''Mic sensitivity'''
Which they do in part for lower sensitivity to interference, but it has the side effect of changing how dynamic range is expressed,
(roughly because for all digital signals this is better expressed as dbFS), and thereby also affects how sensitivity and noise are{{verify}}.


We can dig into the theory of sensitivity later, and take a wider view first.


Say, there is a practical reasons that different microphones are meant to deal with for different sound levels.
: Some are intended to be shouted into or be used on a drumkit.
: Some are meant to be spoken into softly at close range.
: Some are meant to pick up very subtle things even at some distance.


https://www.analog.com/en/analog-dialogue/articles/understanding-microphone-sensitivity.html
This is more of a question of whether you are on a stage, at a radio station, recording instrumentals in a studio.




Design-wise, mics for louder sounds have a heavier membrane, which won't move as much until you have louder sounds, nor break as easily.
Mics for softer sounds have lighter membranes, which usually distort and break more easily.




This is a "choose the best tool for the job" thing.
As well as a "know what your tool is most comfortable with".




{{zzz|sensitivity is often open-circuit|
For microphones, sensitivity is often mentioned for open circuit - with no load connected.


Sensitivity seems measured by producing a 1 kHz sine a 94 dB SPL, and seeing what comes out of the mic.


This is part of the "we do impedance bridge these days", which says a factor 5 to 10 more,
so that the load won't alter what the mic does.


XLR mic inputs are designed for an input impedance between 1kOhm and 2kOhm,
which makes it unsurprising that modern XLR mics output impedance is are around 200Ohm.


'''For analog mics''' (which is most)


1/4" TS mic inputs are a different story -- but also fairly rare.
This at an ''electrical'' level, that same thing means they output less voltage for the same amount of sound.
}}


This sensitivity is often given in dBV / Pascal (at a specific frequency, with a frequency curve alongside).


Which is a fairly direct measure - energy comes in, energy comes out.
It tells you how much signal to expect for the same amount of sound (SPL).








Something similarly important, closely related, but often much fuzzier from producers, is noise.


Sure, there's noise that you can introduce later, and avoid introducing later.
But the noise in the mic is the most unavoidable part of the process, because there's nothing to swap out there.


-->
Because there will be non-zero noise electrical noise coming from the same microphone,
===Mic design and specs===
so the lower the amount of output, the closer that noise is to the signal - an SNR thing.
<!--


Or, from a different view, the harder it is to design a mic with electronics that avoids doing that,
and the harder it is for you to find a mic that actually bothered doing that, or finding it ''cheaply''.


When you put a certain amount of physcal sound into a microphone, '''sensitivity''' tells you how much voltage signal to expect it to give.


And that's how you ''could'' give figures, e.g. "dynamic microphones are around 1mV/Pa, condenser on the order of 20mV/Pa",
but when you're used to decibels, a non-logarithmic thing like Pascals is only half of an intuitive sense.


Sensitivity and self-noise go sort of hand in hand, but only to a degree.




'''sensitivity in dB re 1 V/Pa'''
Say, most dynamic microphones are less sensitive, but there are a few with such low self-noise
that amplifying them actually gives them great signal at a ''lot'' of different levels


0 dB in this unit basically says "you get 1V for a 94dB SPL sound" {{comment|(because 1 Pa is 94dB SPL, via the typical convention to take a 20 μPa reference for SPL[https://en.wikipedia.org/wiki/Sound_pressure#Sound_pressure_level])}}, and to stick with that intuition for a moment, I'll use that 94dB here (which is blender/lawnmower scale of loud). The tests also ''now'' typically use a 1kHz tone at this volume.


As mentioned, producers are less forthcoming about this, and seem to take joy out of reporting in in many different ways.


Equivalent Noise? SPL Self noise?




Similarly,
It turns out it's not actually that hard to get something decent for $1 or so.  
: -20dB is 0.1V for 94dB SPL
Good electrets have existed for a long time, in phones now replaced by MEMS microphones.
: -30dB is 31mV for 94dB SPL
: -40dB is 0.01V (10mV) for 94dB SPL
: -60dB is 0.001V (1mV) for 94dB SPL




For some real-world intuition:
'''For digital mics''' (which are now typical in cell phones)
: dynamic microphones are often on the order of 1mV/Pa, (-60dBV/Pa)
: ribbon is similar to condenser (with less variation between models?)
: condenser mics often on the order of 10mV/Pa (-40dBV/Pa)
: electret and MEMS are similar to condenser


: Less than 0.3mV/Pa or so isn't practical for anything other than a screaming jet plane, though has niche uses like that
Digital mics are mostly named for digitising close at the capsule.  
: Over 30 or so mV/Pa, you hear ''everything'' to the point you spend time isolating and filtering and attenuating just to
Which they do in part for lower sensitivity to interference, but it has the side effect of changing how dynamic range is expressed,
:: Mics this sensitive typically come with a pad switch to make them quieter.
(roughly because for all digital signals this is better expressed as dbFS), and thereby also affects how sensitivity and noise are{{verify}}.
 
: 1V is just using a standard unit - actual mic inputs are designed for the order of 10mV or so, so -40dB works out as a moderately sensitive microphone
:: Though note that because many things you do will be well under 94dB SPL, you will frequently still need up to 20, 30dB of gain.






You can think of sensitivity as either
https://www.analog.com/en/analog-dialogue/articles/understanding-microphone-sensitivity.html
: a transfer factor, e.g. you get this many volts for this amount of air movement
: absolute terms, e.g. this many volts for an amount of pressure (which has a SPL-referenced value, if you care to express it that way)


Since 1 Pascal of air is 94dB SPL, it's sort of both.






'''Sensitivity in dB re 1 V/µbar (sometimes abbreviated to µbar), or in dB re 1V/dyne/cm<sup>2</sup>2</sup>'''


Same idea, but these happen to (come from a time from a time that) use a different reference.


Basically, these give 1V when you give them 74dB (which is moderately loud musical performance level).
{{comment|For microphones, sensitivity is often mentioned for open circuit - with no load connected.}}


{{comment|This is part of the "we do impedance bridge these days", which says a factor 5 to 10 more, so that the load won't alter what the mic does.}}


{{comment| XLR mic inputs are designed for an input impedance between 1kOhm and 2kOhm, which makes it unsurprising that modern XLR mics output impedance is are around 200Ohm.}}


'''Sensitivity in dBV'''
{{comment|1/4" TS mic inputs are a different story -- but also fairly rare.}}


Say, I  just found specs for the SM58 as "-56.0 dBV",
which might mean "you need +56dB SPL to produce 1V"
but with an incomplete unit like that, who knows?


(would that amount to 6dB off from dB re 1 V/Pa?{{verify}})




Finding "-56.0dBV/Pa (1.6mV)  1 Pa = 94dB SPL" is a little clearer.


The "1 Pa = 94dB SPL" is just clarifying that typical reference, so we're left with "-56.0dBV/Pa (1.6mV)"






'''Sensitivity in dBu'''
-->
===Mic design and specs===
<!--


Rare, but used because why not.


Assuming some things that you shouldn't quite assume, but will, dBu = dBV + 2.2dB (a factor 1.3)
When you put a certain amount of physcal sound into a microphone, '''sensitivity''' tells you how much voltage signal to expect it to give.


And that's how you ''could'' give figures, e.g. "dynamic microphones are around 1mV/Pa, condenser on the order of 20mV/Pa",
but when you're used to decibels, a non-logarithmic thing like Pascals is only half of an intuitive sense.






'''sensitivity in dB re 1 V/Pa'''
0 dB in this unit basically says "you get 1V for a 94dB SPL sound" {{comment|(because 1 Pa is 94dB SPL, via the typical convention to take a 20 μPa reference for SPL[https://en.wikipedia.org/wiki/Sound_pressure#Sound_pressure_level])}}, and to stick with that intuition for a moment, I'll use that 94dB here (which is blender/lawnmower scale of loud). The tests also ''now'' typically use a 1kHz tone at this volume.




Similarly,
: -20dB is 0.1V for 94dB SPL
: -30dB is 31mV for 94dB SPL
: -40dB is 0.01V (10mV) for 94dB SPL
: -60dB is 0.001V (1mV) for 94dB SPL




For some real-world intuition:
: dynamic microphones are often on the order of 1mV/Pa, (-60dBV/Pa)
: ribbon is similar to condenser (with less variation between models?)
: condenser mics often on the order of 10mV/Pa (-40dBV/Pa)
: electret and MEMS are similar to condenser


: Less than 0.3mV/Pa or so isn't practical for anything other than a screaming jet plane, though has niche uses like that
: Over 30 or so mV/Pa, you hear ''everything'' to the point you spend time isolating and filtering and attenuating just to
:: Mics this sensitive typically come with a pad switch to make them quieter.


'''Examples'''
: 1V is just using a standard unit - actual mic inputs are designed for the order of 10mV or so, so -40dB works out as a moderately sensitive microphone
:: Though note that because many things you do will be well under 94dB SPL, you will frequently still need up to 20, 30dB of gain.




'''Conversions'''


You can think of sensitivity as either
: a transfer factor, e.g. you get this many volts for this amount of air movement
: absolute terms, e.g. this many volts for an amount of pressure (which has a SPL-referenced value, if you care to express it that way)


Since 1 Pascal of air is 94dB SPL, it's sort of both.






'''Sensitivity in dB re 1 V/µbar (sometimes abbreviated to µbar), or in dB re 1V/dyne/cm<sup>2</sup>2</sup>'''


'''Notes'''
Same idea, but these happen to (come from a time from a time that) use a different reference.  
* I've seen pages mention that 1V/uBar "defines 1 Pascal as 74dB" or such, suggesting a different reference of SPL.
: I'm fairly sure that's copy-paste wrong, and confusingly so.


Basically, these give 1V when you give them 74dB (which is moderately loud musical performance level).






'''Sensitivity in dBV'''


Say, I  just found specs for the SM58 as "-56.0 dBV",
which might mean "you need +56dB SPL to produce 1V"
but with an incomplete unit like that, who knows?


(would that amount to 6dB off from dB re 1 V/Pa?{{verify}})


{{comment|Other sensitivity specs you'll see include dbV (which is the above compared to 1000mV/Pa), and dBFS (for microphones with only already-digital output, and also peak figures instead of the usual rms)}}


Finding "-56.0dBV/Pa (1.6mV)  1 Pa = 94dB SPL" is a little clearer.


The "1 Pa = 94dB SPL" is just clarifying that typical reference, so we're left with "-56.0dBV/Pa (1.6mV)"






-->
'''Sensitivity in dBu'''
===SNR in use===
<!--
SNR as a general concept is wider than the above. In audio also more practical, often comparing whatever contributes to your noise floor, to whatever the signal strength of the thing you are recording)


Rare, but used because why not.


====Signal path====
Assuming some things that you shouldn't quite assume, but will, dBu = dBV + 2.2dB (a factor 1.3)


People use the term signal path to point out that there are ''multiple'' contributions to noise between the microphone and what's on the other end (an amplifier, a recorder, a DAC, whatever).


For the most part, the lower the signal is (which is mostly near the mic), the more that lowering noise contribution at that point matters, mainly because you'll be amplifying.
Whereas the stronger the signal is already, the likelier it is that introduced noise (which is pretty constant) is further away, and possibly lower than the already-present noise in which case it doesn't matter.




Signal-path noise sources include:
* The mic's contribution is its self-noise
: (that comes mostly from its added electronics. Which, often, is doing amplification basically for SNR reasons. Which is also why this is essentially a constant for a given mic.).


* Then comes a wire, which will pick up some electrically coupled noise.
: To minimize this, pro audio uses [[differential signalling]] to be able to reject most (but never quite all).


* Then a mic input (which has amplification that we call a pre-amp. See also the pre-amp section).
: At this point the signal is strong enough that further noise sources, and further cabling, usually matter much less.


* A DAC also has some noise (mostly quantization noise, and largely irrelevant).




Most of these are small, and most of these are easy to push down with some careful design. but tl;dr: this is why people make a fuss about signal paths.


'''Examples'''


====Environment noise====


Always present.
'''Conversions'''


Most rooms will be no quieter than 10 to 20dB SPL depending on a lot of things.


A non-silent computer on or below your desk is easily above 30dB.




This also relates to
: directionality - in that omnidirectional will pick up everything, whereas directional can fairly easily reject 20dB by pointing it away


: frequency response - e.h. vocal mics are less sensitive outside the vocal range, so will pick up less rumble and hiss


'''Notes'''
* I've seen pages mention that 1V/uBar "defines 1 Pascal as 74dB" or such, suggesting a different reference of SPL.
: I'm fairly sure that's copy-paste wrong, and confusingly so.




Also consider that more sensitive microphones are more sensitive to handling noise,






====Distance and directionality====


'''Distance''' just means that putting the mic closer catches more sound energy.
Directionality can help some more.


This seems like a practical detail, but easily makes a handful of difference in energy picked up
{{comment|Other sensitivity specs you'll see include dbV (which is the above compared to 1000mV/Pa), and dBFS (for microphones with only already-digital output, and also peak figures instead of the usual rms)}}
(and thereby SNR).




And why hint number one for decent voice quality on cheaper mics is 'sit closer'.
As long as you consider plosives, esses, and the proximity effect.






When dynamic mics apply, they are simple and low-noise
-->
But they are so so quiet that they always need to be close.
This is why stage microphones, when dynamic microphones, are often used close enough to eat.


Whereas e.g. microphones in films often need to be out of frame.
===SNR in use===
This puts very specific requirements on the microphones.
<!--
To be useful for this purpose, they need to be sensitive, lower noise, and directional.
SNR as a general concept is wider than the above. In audio also more practical, often comparing whatever contributes to your noise floor, to whatever the signal strength of the thing you are recording)




====Signal path====


People use the term signal path to point out that there are ''multiple'' contributions to noise between the microphone and what's on the other end (an amplifier, a recorder, a DAC, whatever).


For the most part, the lower the signal is (which is mostly near the mic), the more that lowering noise contribution at that point matters, mainly because you'll be amplifying.
Whereas the stronger the signal is already, the likelier it is that introduced noise (which is pretty constant) is further away, and possibly lower than the already-present noise in which case it doesn't matter.


===Between specs and uses===


Signal-path noise sources include:
* The mic's contribution is its self-noise
: (that comes mostly from its added electronics. Which, often, is doing amplification basically for SNR reasons. Which is also why this is essentially a constant for a given mic.).


Since self-noise and sensitivity are fixed, they (and, for loud things, also maximum level) have the largest bearing on what microphones are a good choice for a given audio source.
* Then comes a wire, which will pick up some electrically coupled noise.
: To minimize this, pro audio uses [[differential signalling]] to be able to reject most (but never quite all).


For relatively quiet sounds you will practically prefer a mic with higher sensitivity and/or low self-noise.
* Then a mic input (which has amplification that we call a pre-amp. See also the pre-amp section).
: At this point the signal is strong enough that further noise sources, and further cabling, usually matter much less.


* A DAC also has some noise (mostly quantization noise, and largely irrelevant).


High sensitivity makes it easier for the signal to be stronger than the noise floor. So you can place it further away than a noisier mic.


Low self-noise means that even less-sensitive mics can be amplified a lot without also moving the noise up so much to be audible
Most of these are small, and most of these are easy to push down with some careful design. but tl;dr: this is why people make a fuss about signal paths.
(because noise is proportional and inseparable)




But as that suggests, shoving the mic right up to the source actually solve a lot of issues decently too, which is why it's actually fairly common, and why either higher sensitivity or lower self-noise can be enough, and sometimes neither is necessary.
====Environment noise====


So fancy mics doesn't necessarily make recordings ''better'', but a lot of things certainly become ''easier'', for practical reasons - and this is where aspects of actual use come in - the absolute sound level, how close it is, directionality, which all contribute to the amount of signal coming out of the mic in the first place.  
Always present.


Most rooms will be no quieter than 10 to 20dB SPL depending on a lot of things.


Also implied is that recording louder things is a lot easier, and can be done with cheaper mics - the main limit here is maximum levels.
A non-silent computer on or below your desk is easily above 30dB.




---
This also relates to
: directionality - in that omnidirectional will pick up everything, whereas directional can fairly easily reject 20dB by pointing it away


: frequency response - e.h. vocal mics are less sensitive outside the vocal range, so will pick up less rumble and hiss


And actually that hints at why '''directionality''' is also important: the am
Note that directionality also matters a lot in practice - to a mouth in the right direction at the same distance, a supercardoid will pick it up better than a cardoid.




---
Also consider that more sensitive microphones are more sensitive to handling noise,




On small signals and amplification.


Practically, the smaller the signal is earlier on,
====Distance and directionality====
the more that the first amplification step needs to care about its own added noise.
The stronger the signal, the more likely it is that its own noise is lower than the incoming signal's noise floor at that point (whatever that came from).


Noisier devices always have a high noise floor, that you can only push down with the volume knob on the next device (also pushing down the signal, which makes a ''little'' difference to your ears due to frequency-dependent loudness, but doesn't).
'''Distance''' just means that putting the mic closer catches more sound energy.
Directionality can help some more.


This seems like a practical detail, but easily makes a handful of difference in energy picked up
(and thereby SNR).




https://www.gearank.com/articles/types-of-mics
And why hint number one for decent voice quality on cheaper mics is 'sit closer'.
As long as you consider plosives, esses, and the proximity effect.






When dynamic mics apply, they are simple and low-noise
But they are so so quiet that they always need to be close.
This is why stage microphones, when dynamic microphones, are often used close enough to eat.


Whereas e.g. microphones in films often need to be out of frame.
This puts very specific requirements on the microphones.
To be useful for this purpose, they need to be sensitive, lower noise, and directional.


----




'''Discussion'''




'''Sensitivity versus self-noise'''
===Between specs and uses===




While dynamic mics are unamplified, most others electrically amplify within the mic.
Since self-noise and sensitivity are fixed, they (and, for loud things, also maximum level) have the largest bearing on what microphones are a good choice for a given audio source.
So yes, sensitivity is for a large degree the amount you amplify within the mic.
Beyond that and how much,  
it also turns out to matter how they do, because the amplification is usually part of how the sound is picked up (not a separate amplification circuit after the fact).


For relatively quiet sounds you will practically prefer a mic with higher sensitivity and/or low self-noise.


Actually, amplification after the fact - but still in or close to the microphone,
has value for quiet microphones.


High sensitivity makes it easier for the signal to be stronger than the noise floor. So you can place it further away than a noisier mic.


Low self-noise means that even less-sensitive mics can be amplified a lot without also moving the noise up so much to be audible
(because noise is proportional and inseparable)




A decent amount of sensitivity is useful - for practical reasons when recording relatively mid-to-quiet things.
But as that suggests, shoving the mic right up to the source actually solve a lot of issues decently too, which is why it's actually fairly common, and why either higher sensitivity or lower self-noise can be enough, and sometimes neither is necessary.


For vocal work, keeping some distance is the easiest way to reduce pop, ess, and proximity effect,
So fancy mics doesn't necessarily make recordings ''better'', but a lot of things certainly become ''easier'', for practical reasons - and this is where aspects of actual use come in - the absolute sound level, how close it is, directionality, which all contribute to the amount of signal coming out of the mic in the first place.  
while still getting a strong signal (and preferably at low SNR; this involves further details).


For movable sources (vocal and varied instruments), it's also nice if you can put it, say, two dozen centimeters away,
 
making it less likely you'll immediately knock things into it, and to avoid proximity effect's tendency to vary response
Also implied is that recording louder things is a lot easier, and can be done with cheaper mics - the main limit here is maximum levels.
in the low frequencies noticably.




Note that when these problems can be eliminated, then closer is often better.
---
Which is why face mics and headphone-mounted mics can sometimes be quite useful.
And acoustic guitars often have their own pickups.




For free-standing mics, things tend to be less predictable. More so for instruments with a
And actually that hints at why '''directionality''' is also important: the am
'''volume ''range'' that is larger than typical'''. Consider pianos, voice, to some degree acoustic guitars and others.
Note that directionality also matters a lot in practice - to a mouth in the right direction at the same distance, a supercardoid will pick it up better than a cardoid.
Ideally, you want to have their loudest not distort in the mic (or later; a separate discussion about dynamic range),
and when they are quieter you still want the signal to be well above the various noises.
(this is why the max SPL rating matters. More so for drums, not as much for the range as because they're just loud).




So mics for more flexible use are often condensers, for their higher-sensitivity reasons.
---


Note that in theory you can use dynamics similarly.
If the signal is clean enough, you can amplify the hell out of it (with an also-clean preamp).


See e.g. discussions about the SM7B - a dynamic microphone, well-regarded, still aimed at vocals
On small signals and amplification.
but you don't have to eat it as much as stage mics.  


This is a relatively unusual thing to do, so it turns out most pre-amps are not designed for this
Practically, the smaller the signal is earlier on,
much pre-amping. While it's well within the comfort zone of most studio equipment (which is where you'd more usually find this type of mic use),
the more that the first amplification step needs to care about its own added noise.
the cheapest pre-amps aren't made for this much and will introduce noise (above +50 or +60dB or so) - see also [[#On_preamps]].
The stronger the signal, the more likely it is that its own noise is lower than the incoming signal's noise floor at that point (whatever that came from).


Noisier devices always have a high noise floor, that you can only push down with the volume knob on the next device (also pushing down the signal, which makes a ''little'' difference to your ears due to frequency-dependent loudness, but doesn't).






https://www.gearank.com/articles/types-of-mics




Line 2,077: Line 2,094:




Beyond a point, more sensitivity isn't always useful.
----


Consider how mobile phones want to pick up a relatively quiet person (you).
That means they need to be relatively sensitive (also in practice need to isolate you from environment noise).
That sensitivity is ''also'' why phone recordings of loud live music usually sounds terribly distorted.
This is entirely solvable by plugging in a less-sensitive mic - see e.g. [http://www.openmusiclabs.com/projects/bootlegmic/ bootlegMic].


Similarly, you wouldn't put a very sensitive mic in a drumkit.
'''Discussion'''


Note that you can't really solve this by lowering levels.
The capsule is designed for a particular absolute sound range, and will just deal poorly / distort at a certain point.


'''Sensitivity versus self-noise'''


While dynamic mics are unamplified, most others electrically amplify within the mic.
So yes, sensitivity is for a large degree the amount you amplify within the mic.
Beyond that and how much,
it also turns out to matter how they do, because the amplification is usually part of how the sound is picked up (not a separate amplification circuit after the fact).




Actually, amplification after the fact - but still in or close to the microphone,
has value for quiet microphones.


-->


==Mic dynamic range==
<!--


The dynamic range is the range between the highest and lowerst level it can handle.


In the case of microphones this is typically '
A decent amount of sensitivity is useful - for practical reasons when recording relatively mid-to-quiet things.


For vocal work, keeping some distance is the easiest way to reduce pop, ess, and proximity effect,
while still getting a strong signal (and preferably at low SNR; this involves further details).


The highest levels are often defined by
For movable sources (vocal and varied instruments), it's also nice if you can put it, say, two dozen centimeters away,
: largest movement before it starts distorting, in a lot of microphones because the diaphragm touches the back plate{{verify}}
making it less likely you'll immediately knock things into it, and to avoid proximity effect's tendency to vary response
in the low frequencies noticably.


: sensitivity, because more sensitive means you more quickly hit the maximum standardized audio-device signal voltage (even if the mic doesn't distort, the device you feed it to probably will. This is part of why some mics have a padding switch)
:: in most cases, when a microphone seems to distort, it's just giving an undistorted signal that just happens to be too hot for the input. An attenuator will make that situation perfectly usable.


Note that when these problems can be eliminated, then closer is often better.
Which is why face mics and headphone-mounted mics can sometimes be quite useful.
And acoustic guitars often have their own pickups.




The lowest levels are often defined by
For free-standing mics, things tend to be less predictable. More so for instruments with a
: thermal noise within the electronics
'''volume ''range'' that is larger than typical'''. Consider pianos, voice, to some degree acoustic guitars and others.
: thermal agitation of air
Ideally, you want to have their loudest not distort in the mic (or later; a separate discussion about dynamic range),
: heavier capsule - will tend to increase both the highest level (doesn't deflect so hard) and lowest level (takes more to move)
and when they are quieter you still want the signal to be well above the various noises.
(this is why the max SPL rating matters. More so for drums, not as much for the range as because they're just loud).




...some of which is design, some of which is physics that is typically out of your control
So mics for more flexible use are often condensers, for their higher-sensitivity reasons.


Note that in theory you can use dynamics similarly.
If the signal is clean enough, you can amplify the hell out of it (with an also-clean preamp).


Maximum levels are rarely above 130dB SPL
See e.g. discussions about the SM7B - a dynamic microphone, well-regarded, still aimed at vocals
but you don't have to eat it as much as stage mics.


This is a relatively unusual thing to do, so it turns out most pre-amps are not designed for this
much pre-amping. While it's well within the comfort zone of most studio equipment (which is where you'd more usually find this type of mic use),
the cheapest pre-amps aren't made for this much and will introduce noise (above +50 or +60dB or so) - see also [[#On_preamps]].




Line 2,127: Line 2,153:




-->




==Directional behaviour==


Directionality means a microphone picks up sound coming from some directions much more than from others.


Beyond a point, more sensitivity isn't always useful.


More directional mics make it easier to train a mic one a specific sound source , to isolate ''some'' environment noise (e.g. the PC opposite you, though not the rumbling truck outside), to get somewhat isolated recordings when you're playing together (less need to record separately), (therefore) more mixing choices later, avoid [[feedback]] on stage (with stage monitors), to have speakers on their own mics in a radio studio or podcast even when they're fairly close together, and more.
Consider how mobile phones want to pick up a relatively quiet person (you).
That means they need to be relatively sensitive (also in practice need to isolate you from environment noise).
That sensitivity is ''also'' why phone recordings of loud live music usually sounds terribly distorted.
This is entirely solvable by plugging in a less-sensitive mic - see e.g. [http://www.openmusiclabs.com/projects/bootlegmic/ bootlegMic].


Similarly, you wouldn't put a very sensitive mic in a drumkit.


Note that you can't really solve this by lowering levels.
The capsule is designed for a particular absolute sound range, and will just deal poorly / distort at a certain point.


Notes:
* a bunch of these things are also served by putting mics closer (and dialing down the amplification), but with some footnotes.


* frequency response will differ between directions
: ...which is one reason why, in well-controlled environments, omnidirectional designs can be useful - they sound more consistent and neutral. And why they sometimes have use in mixes.


* even highly directional designs (shotgun, parabolic) rarely give more than 20dB of reak difference between what they focus on and what they don't.
: Depending on your needs, this may be more than enough (e.g. when mics are closer) - or disappointing when your expectations came from spy movies and mic cost.




-->


There are a bunch of words that are shorthands for typical shapes on the polar chart [https://en.wikipedia.org/wiki/Microphone#Microphone_polar_patterns].
==Mic dynamic range==
<!--
 
The dynamic range is the range between the highest and lowerst level it can handle.


These include:
In the case of microphones this is typically '
* '''omnidirectional''', a.k.a. '''non-directional'''
: sound from all directions (more or less) equally.
: any mic that does not use cavities or surfaces tends to be relatively omnidirectional.
: truly omnidirectional response is actually hard, more so when it has to do so for higher frequencies well (but there is rarely a need for such purism)
: Prone to feedback.


* '''Subcardoid'''
: Like cardoid, but without the rear rejection.
: You could think of it as omnidirectional that was sort of biased to one direction after all.
: More prone to feedback


* '''Cardioid'''
The highest levels are often defined by
: The polar plot is shaped roughly like a heart, hence the name.
: largest movement before it starts distorting, in a lot of microphones because the diaphragm touches the back plate{{verify}}
: Fairly directional, which makes it useful for
:: voices, in that it's often close to and pointed at a person
:: stages in general, because lower sensitivity at the back lessens the likelines of feedback


* '''Supercardoid'''
: sensitivity, because more sensitive means you more quickly hit the maximum standardized audio-device signal voltage (even if the mic doesn't distort, the device you feed it to probably will. This is part of why some mics have a padding switch)
: narrower than basic cardoid, effectively making it more directional towards the front
:: in most cases, when a microphone seems to distort, it's just giving an undistorted signal that just happens to be too hot for the input. An attenuator will make that situation perfectly usable.
: but also adds pickup directly behind


* '''Hypercardoid'''
: Basically the superlative of supercardoid: reject side better, pick up more in front - and directly behind.
: ...to the point they resemble bidirectional a bit.




* '''Bi-directional''' (figure eight)
The lowest levels are often defined by
: roughly equal pickup on one side and the opposite
: thermal noise within the electronics
: also meaning better side rejection than most other things
: thermal agitation of air
: heavier capsule - will tend to increase both the highest level (doesn't deflect so hard) and lowest level (takes more to move)




Design-related
...some of which is design, some of which is physics that is typically out of your control
* '''shotgun''' - actually a mic design, but it turns out to have a relatively unique polar patterns
: ...and vary between different designs. so this means "look closer"
:: but probably in the area of supercardoid, sometimes figure-eight-like (but more focus on one side, and rejects side less)
<!--


Shotgun mic, closely related to (and sometimes equated to) a line array, interference tube.


The classical shotgun mic was a series of tubes, parallel to each other.
Maximum levels are rarely above 130dB SPL


Sound straight on will go straight through. Sound from an angle travels different lengths,
which works out as a physical [[comb filter]] that makes off-axis waves are likelier to cancel out.


The more tubes, the better this can work and the larger the frequency range you can cover well
(...because each tube will focus just on its resonance).




That design was huge, though, so modern shotgun mics these days use a different way of getting that same physical comb filter effect, namely a single tube with well-measured slits in the side, because different distances means canceling waves.


Their polar response is a bunch in front, some directly behind (so when positioning, avoid pointing this wrong end to something disturbing), and a little on the sides.


-->


It is hard to cancel low frequencies, simply because of the physical size of the wavelengths.
You ''can'' do it, but it'd be the size of a house.


==Directional behaviour==


Directionality means a microphone picks up sound coming from some directions much more than from others.


http://randycoppinger.com/2012/04/05/how-a-shotgun-mic-works/


-->
More directional mics make it easier to train a mic one a specific sound source , to isolate ''some'' environment noise (e.g. the PC opposite you, though not the rumbling truck outside), to get somewhat isolated recordings when you're playing together (less need to record separately), (therefore) more mixing choices later, avoid [[feedback]] on stage (with stage monitors), to have speakers on their own mics in a radio studio or podcast even when they're fairly close together, and more.


* '''Parabolic'''
: The nature of a parabola is that parallel incoming things are focused on one spot (or, in the other direction, things originating from that one spot end up sent out in parallel beams)
: this makes it useful for dish microphones. {{comment|(and for many non-sound things. Consider solar cooking, spot lighting, dish antennae)}}


: the fact that higher frequencies are more directional is pretty clear in this design
: below 2kHz you get relatively poor pickup. A larger dish helps, but only so much. (Apparently a parabola with a shorter focal length also helps{{verify}})
<!--
<!--
If you build your own
: the microphone you use should itself be directional, to lessen the pickup of nearby sounds.


: If you build your own, look up the trick of putting various electrets in parallel


: Things with similar shapes -- umbrellas (even studio-photography parabolic umbrellas aren't all true parabolas), woks, lids, and such work to some degree, but since most aren't really paraboloids, they will not give you much range.
'''If you're doing this entirely for better isolation''' of a single source, a.k.a. reducing environment sounds, keep in mind that regardless of whether a mic is directional or not,
: Foil and a vacuum does not make a parabola -- but for e.g solar cookers it's not only close enough but ''preferable'' to have the target area over roughly the pot's size
putting a mic closer gives more isolation from environment sound.


http://www.wildtronics.com/parabolicarticle.html
Directional happens to is ''better'' at that, meaning you get more practical options:
* you can get ''the same'' isolation at a little more distance
* you can get ''better'' isolation at close proximity


http://mintakaconciencia.net/squares/parabolic-mic/


http://www.wildlife-sound.org/equipment/stereo_parabol/index.html


https://hackaday.com/2012/09/26/roll-your-own-parabolic-microphone/
Directional behaviour will not
but enough distance will bring in environment sound because there is a limit to how directional you can be.


And before you lose the ability to hear at a distance, you will lose the ability to a neutral


Things with similar shapes -- umbrellas, woks, lids, and such work to some degree, but since most aren't really paraboloids, they will not focus on a single point, and therefore not give you much range.
Also, if you wanted a f
You ''may'' be able to reshape some to a more decent parabola.


Foil and a vacuum does not make a parabola -- but it's close enough for e.g solar cookers (where a focal spot the size of a pan is not only acceptable, it's preferable)


Note that there are parabolic umbrellas -- typically made for studio photography (not all are actually parabolas{{verify}})
"neutral recording" is not ''quite'' as objective as you think anyway,
but the footnotes to that are mostly
-->
-->


* '''Laser'''
: Laser mics aren't sound transducers themselves. They reads the vibrations off a remote surface,
: which often makes it an extremely directonal pickup -- of a there-relatively-omnidirectional surface.  So categorize how you prefer.


Notes:
* a bunch of these things are also served by putting mics closer (and dialing down the amplification), but with some footnotes.


* frequency response will differ between directions
: ...which is one reason why, in well-controlled environments, omnidirectional designs can be useful - they sound more consistent and neutral. And why they sometimes have use in mixes.


==Surface microphones==
* even highly directional designs (shotgun, parabolic) rarely give more than 20dB of reak difference between what they focus on and what they don't.
{{stub}}
: Depending on your needs, this may be more than enough (e.g. when mics are closer) - or disappointing when your expectations came from spy movies and mic cost.




A surface microphone is one made to be attached to a surface, and mostly picks up that surface vibrations, rather than air vibrations.


This particularly makes sense for instruments.
There are a bunch of words that are shorthands for typical shapes on the polar chart [https://en.wikipedia.org/wiki/Microphone#Microphone_polar_patterns].


However a surface microphone picks up most things more or less equally,
These include:
and it is surprising how much you ''don't'' actually want that for many uses,
* '''omnidirectional''', a.k.a. '''non-directional'''
or at least have to now think about things like handling that instrument.
: sound from all directions (more or less) equally.
: any mic that does not use cavities or surfaces tends to be relatively omnidirectional.
: truly omnidirectional response is actually hard, more so when it has to do so for higher frequencies well (but there is rarely a need for such purism)
: Prone to feedback.


* '''Subcardoid'''
: Like cardoid, but without the rear rejection.
: You could think of it as omnidirectional that was sort of biased to one direction after all.
: More prone to feedback


They are often piezo elements, regularly with a simple amplifier circuit.
* '''Cardioid'''
See [[Electronic music - pickups]].
: The polar plot is shaped roughly like a heart, hence the name.
: Fairly directional, which makes it useful for
:: voices, in that it's often close to and pointed at a person
:: stages in general, because lower sensitivity at the back lessens the likelines of feedback


==On preamps==
* '''Supercardoid'''
: narrower than basic cardoid, effectively making it more directional towards the front
: but also adds pickup directly behind


(rewriting)
* '''Hypercardoid'''
: Basically the superlative of supercardoid: reject side better, pick up more in front - and directly behind.
: ...to the point they resemble bidirectional a bit.




==Powering mics==
* '''Bi-directional''' (figure eight)
: roughly equal pickup on one side and the opposite
: also meaning better side rejection than most other things


Note that a lot of mics don't need power. Of the microphones in common use, it is primarily condensers that do.


Design-related
* '''shotgun''' - actually a mic design, but it turns out to have a relatively unique polar patterns
: ...and vary between different designs. so this means "look closer"
:: but probably in the area of supercardoid, sometimes figure-eight-like (but more focus on one side, and rejects side less)
<!--


===Batteries===
Shotgun mic, related to (and sometimes equated to) a line array, interference tube.


The classical shotgun mic was a series of tubes, parallel to each other.


Pros: Simple, avoids need for all of the below
Sound straight on will go straight through. Sound from an angle travels different lengths,
which works out as a physical [[comb filter]] that makes off-axis waves are likelier to cancel out.


The more tubes, the better this can work and the larger the frequency range you can cover well
(...because each tube will focus just on its resonance).




Cons: Batteries can be empty, which is awkward to deal with.
That design was huge, though, so modern shotgun mics these days use a different way of getting that same physical comb filter effect, namely a single tube with well-measured slits in the side, because different distances means canceling waves.


For real shows, people tend to swap them out a lot faster than necessary just to be sure.
Their polar response is a bunch in front, some directly behind (so when positioning, avoid pointing this wrong end to something disturbing), and a little on the sides.


===T-powering / 12T / AB powering / Tonaderspeisung / DIN 45595===
{{stub}}


Supply power to a mic via the XLR cable that also carries audio
It is hard to cancel low frequencies, simply because of the physical size of the wavelengths.
: by putting 12V DC ''between'' XLR pins 2 and 3 (the differential pair).
You ''can'' do it, but it'd be the size of a house.




Note: '''This is not phantom,''' it is incompatible with phantom, and some combinations will damage the mic


http://randycoppinger.com/2012/04/05/how-a-shotgun-mic-works/


Upsides:
-->
* Avoids shield, so avoids shield-related issues


Downsides:
* '''Parabolic'''
* accidentally mixing this with now-typical Phantom can damage things
: The nature of a parabola is that parallel incoming things are focused on one spot (or, in the other direction, things originating from that one spot end up sent out in parallel beams)
* any power impurity is on the same wires as the audio signal, and therefore audible (but you'll probably be DIYing neither this or Phantom, so...)
: this makes it useful for dish microphones. {{comment|(and for many non-sound things. Consider solar cooking, spot lighting, dish antennae)}}


: the fact that higher frequencies are more directional is pretty clear in this design
: below 2kHz you get relatively poor pickup. A larger dish helps, but only so much. (Apparently a parabola with a shorter focal length also helps{{verify}})
<!--
If you build your own
: the microphone you use should itself be directional, to lessen the pickup of nearby sounds.


See also:
: If you build your own, look up the trick of putting various electrets in parallel
* https://en.wikibooks.org/wiki/Acoustics/Microphone_Design_and_Operation


===Phantom power / P48 / IEC 61938 / DIN 45596===
: Things with similar shapes -- umbrellas (even studio-photography parabolic umbrellas aren't all true parabolas), woks, lids, and such work to some degree, but since most aren't really paraboloids, they will not give you much range.
: Foil and a vacuum does not make a parabola -- but for e.g solar cookers it's not only close enough but ''preferable'' to have the target area over roughly the pot's size


Phantom power can supply power to a mic via the XLR cable that also carries audio.
http://www.wildtronics.com/parabolicarticle.html
: by putting a voltage equally on pins 2 and 3
: ...and using shield (pin 1) as ground for this circuit
:: which is a bad idea for interconnects, which is why phantom should only be used/enabled for mics (and other phantom-powered things) and it is good habit to turn it off until you need it


http://mintakaconciencia.net/squares/parabolic-mic/


http://www.wildlife-sound.org/equipment/stereo_parabol/index.html


Audio interfaces with XLR inputs often supply phantom on it.
https://hackaday.com/2012/09/26/roll-your-own-parabolic-microphone/


Mixer panels can regularly let you enable phantom power on all their inputs.


Things with similar shapes -- umbrellas, woks, lids, and such work to some degree, but since most aren't really paraboloids, they will not focus on a single point, and therefore not give you much range.
You ''may'' be able to reshape some to a more decent parabola.


Many [[active DI boxes]] can be powered by phantom, often as one of the options ([[Passive DI boxes]] do not need power).
Foil and a vacuum does not make a parabola -- but it's close enough for e.g solar cookers (where a focal spot the size of a pan is not only acceptable, it's preferable)


Note that there are parabolic umbrellas -- typically made for studio photography (not all are actually parabolas{{verify}})
-->


Anything non-XLR does not do phantom power.
* '''Laser'''
: Laser mics aren't sound transducers themselves. They reads the vibrations off a remote surface,
: which often makes it an extremely directonal pickup -- of a there-relatively-omnidirectional surface.  So categorize how you prefer.


==Surface microphones==
{{stub}}




A surface microphone is one made to be attached to a surface, and mostly picks up that surface vibrations, rather than air vibrations.


Upsides:
This particularly makes sense for instruments.
* Lets you supply power to the mics that need it (mostly condensers) without needing extra wiring, replacing batteries, etc.
: mics that need it send a stronger signal, so the net effect is that you can use longer cables before noise is relevant.


* should not affect signal quality
However a surface microphone picks up most things more or less equally,
and it is surprising how much you ''don't'' actually want that for many uses,
or at least have to now think about things like handling that instrument.




Keep in mind:
They are often piezo elements, regularly with a simple amplifier circuit.
* mics that require phantom power will probably barely work without it, or not work at all
See [[Electronic music - pickups]].
: most notably condenser mics


* For mics that don't support it, it makes no difference
==On preamps==


* There are a few reasons to keep phantom power supply turned off until you know you need it, roughly:
(rewriting)
:: the pin 1 problem in interconnects (probably the largest reason)
:: Earth lift, ''sometimes'' necessary to work around the pin 1 problem, will also disconnect phantom power
:: applying this power on some [[unbalanced]] microphone designs (most aren't) can be trouble
:: and some other details, see e.g. [http://microphone-data.com/media/filestore/articles/The%20feeble%20phantom-10_.pdf]
: Generally none of these are an issue, since you'll generally only plug balanced mics (or mics via DI boxes) into XLR-with-phantom sockets - but there is the odd case where you can introduce noise or even damage (mostly in stage settings), so it's something you want to eventually know




==Powering mics==


'''Technical side:'''
Note that a lot of mics don't need power. Of the microphones in common use, it is primarily condensers that do.


Phantom power is
* a voltage placed equally on pins 2 and 3
:: which means that the receiving side (the differential amplifier on the audio lines) shouldn't see it on the signal at all (hence 'Phantom'), as as power should flow equally through both [[balanced-pair]] wires.


* ...and using shield (pin 1) is now used ground for this circuit.


Using shield as ground is not advisable ''in general'', but primarily because it is a bad idea when using XLR for ''interconnects'' {{comment|(see also the [[Pin 1 problem]] - and you want to turn phantom off on any XLR inputs used as interconnects)}}, yet is fine on inputs that are a single microphone (which is floating/isolated).


On DI boxes there are some extra footnotes (mostly to their design{{verify}}).
===Batteries===




Pros:
* Simple, avoids need for all of the below details


* Voltage:
: Technically three variants: 48V, 12V, and later 24V
:: in practice often 48V (though is apparently allowed to be 10..52V{{verify}}
:: the 48V is purely for historical reasons, and actually somewhat impractical now {{comment|(9..12V is enough for almost all circuits, and microphones have to step it down to that)}}


* Current:
Cons:  
: early phantom supplies might only supply 2mA, enough for a single FET
* Batteries can be empty, which is awkward to deal with.
: modern phantom supplies should be capable of 10mA-15mA, and modern mics usually use something like ~5mA
* (Forgotten) batteries can leak, which can cause damage
<!--
* The exact way way phantom power is used on the mic side can vary a little, but is more a mic designer detail -->


See also:
* http://en.wikiaudio.org/Phantom_power
* mention in IEC 61938 (1993) ("Multimedia systems - Guide to the recommended characteristics of analogue interfaces to achieve interoperability")
* mention in DIN 45596 (1973, 1981)


* https://www.youtube.com/watch?v=e5xenXTwAzo


===Plug-in power / Bias voltage===
For real shows on stage, people tend to swap them out a '''lot''' faster than necessary just to be sure,
because troubleshooting in the middle of an event looks really unprofessional.


===T-powering / 12T / AB powering / Tonaderspeisung / DIN 45595===
{{stub}}
{{stub}}


In practice, bias voltage is a mostly a thing on mics connected via 3.5mm TRS, like PCs, video cameras, DSLR, phones, voice recorders, minidisc)
Relevant to plugs: XLR




...because that context usually means electret mics, and some voltage is required for (the FET typically in) most electrets to function.
Supply power to a mic via the XLR cable that also carries audio
: by putting 12V DC ''between'' XLR pins 2 and 3 (the differential pair).


Note that not all mics with 3.5mm need (or can use) bias voltage.
Note: '''This is not phantom, is not compatible with phantom, and mistaking one for the other can sometimes damage microphones'''
Mics that don't need it are likely to be designed to ignore it.




The bias is often roughly ~2-3V DC on consumer hardware, but this has varied with designs and over time (and on specific equipment might be between 1.5V and 10V?).
Upsides:
* Avoids shield, so avoids shield-related issues


Expect it to supply very little current (order of 1mA or less).
Downsides:
* accidentally mixing this with now-typical Phantom can damage things
* any power impurity is on the same wires as the audio signal, and therefore audible (but you'll probably be DIYing neither this or Phantom, so...)




The voltage, and low current capacity, means there is a quick and dirty test for the presence of DC bias on a mic input with a plain LED (...ideally one with known low voltage forward bias).
See also:
* https://en.wikibooks.org/wiki/Acoustics/Microphone_Design_and_Operation


==Wiring microphones==
===Phantom power / P48 / IEC 61938 / DIN 45596===


Things to keep in mind:
Relevant to plugs: XLR


===On impedance===
Phantom power can supply power to a mic via the XLR cable that also carries audio.
See [[Music_-_studio_and_stage_notes#Analog_audio_stuff]]
: by putting a voltage equally on pins 2 and 3
: ...and using shield (pin 1) as ground for this circuit
:: which is a bad idea for interconnects, which is why phantom should only be used/enabled for mics (and other phantom-powered things) and it is good habit to turn it off until you need it




But basically: most pro, XLR-connected mics are ''order of'' 200 ohm (often within 150..250 but it's not a fixed range),
because they are designed to [[impedance-bridge]] with approximately 1.2kOhm on the other side - mixer, interface, or other mic input.


This is typical enough that for the most part, you plug it in and it works.
Audio interfaces with XLR inputs often supply phantom on it.


Mixer panels can regularly let you enable phantom power on all their inputs.


Higher and lower mic impedance exists.


Higher and lower amp impedance exists.
Many [[active DI boxes]] can be powered by phantom, often as one of the options ([[Passive DI boxes]] do not need power).


These are mostly special cases, and special uses - you'll typically intuit are unusual, even if you don't understand the details yet.


Anything non-XLR does not do phantom power.


If either side's impedance is switchable, that mostly changes the amount of load,
which mostly just bends the frequency response a little.


The effect is mostly about EQ -- unless you're connecting a rather unusual mic, or a ''very'' old one (from the era when studios were new, and only two steps removed from how phone systems used to work).


===Offset or rectify===
<!--
Consider that an audio signal is AC.


In unipolar power designs that usually means it's offset from 0V so that the waveform fits between 0V and whatever is defined to be the maximum.
Upsides:
* Lets you supply power to the mics that need it (mostly condensers) without needing extra wiring, replacing batteries, etc.
: mics that need it send a stronger signal, so the net effect is that you can use longer cables before noise is relevant.


In bipolar power designs it'll be around 0V and go equally both ways.
* should not affect signal quality
This is a little easier to deal with in audio circuits, but a little more




Keep in mind:
* mics that require phantom power will probably barely work without it, or not work at all
: most notably condenser mics


If you only need to detect sound level, a rectifier is enough.
* For mics that don't support it, it makes no difference


If you want to process the signal digitally, you probably want to either offset it so that the full signal fits within 0 to your Vcc. (analog sound circuits could instead use a bipolar power supply to simplify the rest of the circuitry a bit).
* There are a few reasons to keep phantom power supply turned off until you know you need it, roughly:
:: the pin 1 problem in interconnects (probably the largest reason)
:: Earth lift, ''sometimes'' necessary to work around the pin 1 problem, will also disconnect phantom power
:: applying this power on some [[unbalanced]] microphone designs (most aren't) can be trouble
:: and some other details, see e.g. [http://microphone-data.com/media/filestore/articles/The%20feeble%20phantom-10_.pdf]
: Generally none of these are an issue, since you'll generally only plug balanced mics (or mics via DI boxes) into XLR-with-phantom sockets - but there is the odd case where you can introduce noise or even damage (mostly in stage settings), so it's something you want to eventually know






-->
'''Technical side:'''


===Amplification===
Phantom power is
<!--
* a voltage placed equally on pins 2 and 3
Microphones with small signals need to be amplified.
:: which means that the receiving side (the differential amplifier on the audio lines) shouldn't see it on the signal at all (hence 'Phantom'), as as power should flow equally through both [[balanced-pair]] wires.


* ...and using shield (pin 1) is now used ground for this circuit.


For example, electret microphones give you on the order of millivolts.
Using shield as ground is not advisable ''in general'', but primarily because it is a bad idea when using XLR for ''interconnects'' {{comment|(see also the [[Pin 1 problem]] - and you want to turn phantom off on any XLR inputs used as interconnects)}}, yet is fine on inputs that are a single microphone (which is floating/isolated).


Sensing that with a typical ADC means you may want a gain of 1000 or so.
On DI boxes there are some extra footnotes (mostly to their design{{verify}}).
 
 
 
* Voltage:
: Technically three variants: 48V, 12V, and later 24V
:: in practice often 48V (though is apparently allowed to be 10..52V{{verify}}
:: the 48V is purely for historical reasons, and actually somewhat impractical now {{comment|(9..12V is enough for almost all circuits, and microphones have to step it down to that)}}
 
* Current:
: early phantom supplies might only supply 2mA, enough for a single FET
: modern phantom supplies should be capable of 10mA-15mA, and modern mics usually use something like ~5mA
<!--
* The exact way way phantom power is used on the mic side can vary a little, but is more a mic designer detail -->
 
See also:
* http://en.wikiaudio.org/Phantom_power
* mention in IEC 61938 (1993) ("Multimedia systems - Guide to the recommended characteristics of analogue interfaces to achieve interoperability")
* mention in DIN 45596 (1973, 1981)
 
* https://www.youtube.com/watch?v=e5xenXTwAzo
 
===Plug-in power / Bias voltage===
 
{{stub}}
 
Relevant to plugs: 3.5mm plugs (and some custom ones)
 
 
In practice, bias voltage is a mostly a thing on mics connected via 3.5mm TRS, like PCs, video cameras, DSLR, phones, voice recorders, minidisc.
 
<!--
often 2V on the tip and on the ring?
-->
Don't expect it to be more than 2V, don't expect it to have to supply more than 1mA or so.
 
{{comment|(The actual voltage has varied with designs and over time - on specific/custom equipment might actually between 1.5V and 10V - but anything you connect to consumer hardware (e.g. sound card, hand held recorders) is likely to be around 2 or 3V (DC))}}
 
 
This bias power is specifically for [[electret mics]] with a FET amplifier inside it.
 
...it just happens that most desktop mics with a 3.5mm connector are exactly that.
Note that not all mics with 3.5mm need (or can use) bias voltage, including e.g.
* lav mics with an inline battery-powered amplifier
* dynamic mics (but this is rare)
Mics that don't need it are often designed to ignore it, so it should be hard to damage a mic with bias voltage.
 
 
The voltage, and low current capacity,
means there is a quick and dirty test for the presence of DC bias on a mic input with a plain LED (probably even without the resistor),
preferably a red one {{imagesearch|LED forward voltage|because those have a lower forward voltage}}.
 
 
<!--
 
'''"How do I tell something needs plug-in power?"'''
 
Nine times out of ten, if something
* has a 3.5mm TS/TRS plug
* is not battery powered
...it will
 
Perhaps the easiest way to tell is that it doesn't work without, and it does work with.
 
...except that's not necessarily ''useful'' advice,
in that many devices either do provide plug-in power always (e.g. most computer sound cards)
a few never do,
and only some (e.g. some portable recorders) have it explicitly configurable.
 
 
'''Can plug-in power damage powered devices?'''
 
In theory yes, but most will be protected against it.
 
 
-->
 
 
<!--
 
Things thatExceptions
(such as nicer mount-on-camera mics, and a subset of [[lav mics]])
-->
 
==Wiring microphones==
 
Things to keep in mind:
 
===On impedance===
See [[Music_-_studio_and_stage_notes#Analog_audio_stuff]]
 
 
But basically: most pro, XLR-connected mics are ''order of'' 200 ohm (often within 150..250 but it's not a fixed range),
because they are designed to [[impedance-bridge]] with approximately 1.2kOhm on the other side - mixer, interface, or other mic input.
 
This is typical enough that for the most part, you plug it in and it works.
 
 
Higher and lower mic impedance exists.
 
Higher and lower amp impedance exists.
 
These are mostly special cases, and special uses - you'll typically intuit are unusual, even if you don't understand the details yet.
 
 
If either side's impedance is switchable, that mostly changes the amount of load,
which mostly just bends the frequency response a little.
 
The effect is mostly about EQ -- unless you're connecting a rather unusual mic, or a ''very'' old one (from the era when studios were new, and only two steps removed from how phone systems used to work).
 
===Offset or rectify===
<!--
Consider that an audio signal is AC.
 
In unipolar power designs that usually means it's offset from 0V so that the waveform fits between 0V and whatever is defined to be the maximum.
 
In bipolar power designs it'll be around 0V and go equally both ways.
This is a little easier to deal with in audio circuits, but a little more
 
 
 
If you only need to detect sound level, a rectifier is enough.
 
If you want to process the signal digitally, you probably want to either offset it so that the full signal fits within 0 to your Vcc. (analog sound circuits could instead use a bipolar power supply to simplify the rest of the circuitry a bit).
 
 
 
-->
 
===Amplification===
<!--
Microphones with small signals need to be amplified.
 
 
For example, electret microphones give you on the order of millivolts.
 
Sensing that with a typical ADC means you may want a gain of 1000 or so.
 
This often means op amps, and you may want a potmeter for adjustment.
 
 
Depending on what you wire it to next, you may need to worry about impedance and an output stage.
 
 
 
'''pro-level hardware'''
 
Dynamic mics are naturally quiet, meaning you tend to need gain, think +20 to +50dB.
 
Condenser mics, often meaning , tend to aim for a moderate output,
so that you can gain and attenuate as needed.
 
 
 
-->
 
===Isolation, DC removal===
<!--
 
A simple capacitor on the line removes any DC offset.
 
 
-->
==Types of microphone - workings==
<!--
 
The ''very'' center of the concept, of being a transducer between sound and electricity, is the same for all.
 
But it turns out that the way they do that makes for different behaviour, sensitivity, frequency response, robustness, and more.
 
 
The directionality of a microphone often comes primarily from the things ''around'' the capsule.
 
-->
===Dynamic microphone===
<!--
Basically a speaker in reverse:
movement on a largeish membrane is physically transferred to a coil,
and that movement in a magnetic field becomes a voltage signal.
 
That movement is the direct and only cause of the voltage signal, and the heavier the membrane,
the less that is.
 
Dynamic mics are not very sound-sensitive, which makes them ideal for loud or closeby sound, like closeby drums, and vocal mics on stage.
 
 
Pros:
* relatively robust to noise
* relatively inexpensive
* relatively robust to damage (singers don't need to worry about abusing these)
* you'd probably prefer these for beatboxing (damage, proximity effect)
 
Either:
* more distant sound is picked up less, ''because'' they are insensitive
: the source they capture is typically fairly well isolated (because less sensitive, close, and a bit directional)
 
Cons:
* the [[dynamic range|dynamic]] is typically lowish, due to the lowish levels
* not so useful for subtler or faraway sounds
 
Sound:
* directionality is often [[cardoid]] {{verify}}
* keywords: uncolored, softer highs


This often means op amps, and you may want a potmeter for adjustment.




Depending on what you wire it to next, you may need to worry about impedance and an output stage.
Actually, larger, larger-membrane ones are essentially just more sensitive,
so mean less noise, making them sensible for moderate-level voicework and more instruments.  
 




-->


'''pro-level hardware'''
===Condenser===
<!--


Dynamic mics are naturally quiet, meaning you tend to need gain, think +20 to +50dB.
A condenser microphone is conceptually like a [[capacitor]] {{comment|(condenser is the old name for a [[capacitor]])}},
where one plate is the microphone's moving diaphragm.


Condenser mics, often meaning , tend to aim for a moderate output,
Very roughly speaking, applying more charge on one end will imply more voltage output in response to movement.
so that you can gain and attenuate as needed.




...very little and with high impedence, which is part of why their design requires power, and usually that's external power,
which on XLR plugs typically means [[phantom power]][http://en.wikipedia.org/wiki/Phantom_power], sometimes with a battery in the mic, sometimes with additional plugs.


-->
Without that power, these mics barely produce any sound, and/or distorted (details depends on the circuitry).


===Isolation, DC removal===
<!--


A simple capacitor on the line removes any DC offset.
{{comment|Electrets (full name electret condenser microphones) are a variation on condenser-style designs that use a permanent magnet instead of externally applied charge. Most electrets still require a little external DC, not to apply to the capsule but for impedance conversion and a little amplification (that you want to be very close, so is usually inside)}}




-->
==Types of microphone - workings==
<!--


The ''very'' center of the concept, of being a transducer between sound and electricity, is the same for all.
Condenser mics are a broad category, but within relatively professional mics, the main categories are '''small''' (~12mm capsule) or '''large''' (~25mm capsule)


But it turns out that the way they do that makes for different behaviour, sensitivity, frequency response, robustness, and more.
Large condensers were built for high sensitivity. In the fairly-noisy tube era this was necessary design.


Small condensers with similar performance became possible with the transistor - and e.g. have better transient response and high-frequency response (not least because an overly large diaphragm acts like a physical lowpass).


The directionality of a microphone often comes primarily from the things ''around'' the capsule.


-->
For related reasons, small-capsule are more consistent polar pattern across frequency bands,
===Dynamic microphone===
so while large capsule may be more sensitive, small capsule is more consistent.
<!--
Basically a speaker in reverse:
movement on a largeish membrane is physically transferred to a coil,
and that movement in a magnetic field becomes a voltage signal.


That movement is the direct and only cause of the voltage signal, and the heavier the membrane,
the less that is.


Dynamic mics are not very sound-sensitive, which makes them ideal for loud or closeby sound, like closeby drums, and vocal mics on stage.




Pros:
* relatively robust to noise
* relatively inexpensive
* relatively robust to damage (singers don't need to worry about abusing these)
* you'd probably prefer these for beatboxing (damage, proximity effect)


Either:
* more distant sound is picked up less, ''because'' they are insensitive
: the source they capture is typically fairly well isolated (because less sensitive, close, and a bit directional)


Cons:
In a simple '''DC condenser mic''', you put a constant charge on the plates, which means the output is directly a voltage signal. {{comment|(The size of that charge relates to the strength / effective amplification of that signal)}}
* the [[dynamic range|dynamic]] is typically lowish, due to the lowish levels
* not so useful for subtler or faraway sounds


Sound:
* directionality is often [[cardoid]] {{verify}}
* keywords: uncolored, softer highs


In a '''RF condenser mic''', the idea is similar, yet modulated on an oscillator signal.
This is done in part to defeat some sources of interference/noise.


The demodulation circuitry is effectively a bit of a pre-amp, so such mics can (but not necessarily do) easily have lower impedance output the regular DC type.


Actually, larger, larger-membrane ones are essentially just more sensitive,
As a side effect, RF condenser mics are more reliable in damp weather than DC condenser mics{{verify}}.
so mean less noise, making them sensible for moderate-level voicework and more instruments.  






-->
Sound:
* More sensitive than dynamic mics
* quality: the ''cheapest'' variants are like phone microphones - good for size and cost, but not great overall. The expensive sort are fairly common in recording studios.
* keywords: full, bright, warm (varies with design)


===Condenser===
* lobe shape is often
<!--
-->


A condenser microphone is conceptually like a [[capacitor]] {{comment|(condenser is the old name for a [[capacitor]])}},
where one plate is the microphone's moving diaphragm.


Very roughly speaking, applying more charge on one end will imply more voltage output in response to movement.
====Pre-polarized versus externally polarized====
{{stub}}
Is often often about condenser mics (not always?{{verify}}).


It's about where the backplate's energy comes from.


...very little and with high impedence, which is part of why their design requires power, and usually that's external power,
which on XLR plugs typically means [[phantom power]][http://en.wikipedia.org/wiki/Phantom_power], sometimes with a battery in the mic, sometimes with additional plugs.


Without that power, these mics barely produce any sound, and/or distorted (details depends on the circuitry).
* externally polarized means something external to the mic applies voltage to the backplate
: e.g. phantom-powered qualifies (typically on XLR)
: though the term seems to come up mostly around measurement microphones, apparently then often 200V,  
: and you see connectors like e.g. {{imagesearch|7-pin lemo mic pinout|7-pin LEMO}}  seems used around some measurement microphones


* Pre-polarized
: e.g. electrets by definition have a magnet as the energy source
: seems to effectively refer to [[electret]]s


{{comment|Electrets (full name electret condenser microphones) are a variation on condenser-style designs that use a permanent magnet instead of externally applied charge. Most electrets still require a little external DC, not to apply to the capsule but for impedance conversion and a little amplification (that you want to be very close, so is usually inside)}}


e.g. an XLR "phantom to pre-polarized microphones adapter" is probably an adapter for electret - probably specifically for lav mics,
and to do that conversion close to the mic for quality reasons.




Condenser mics are a broad category, but within relatively professional mics, the main categories are '''small''' (~12mm capsule) or '''large''' (~25mm capsule)
It is a little unfortunate that these terms refers '''only''' to the backplate design -- most real-world electrets have a FET integrated that ''does'' still need external [[bias power]], but this detail is left up to context.


Large condensers were built for high sensitivity. In the fairly-noisy tube era this was necessary design.
===Electret microphone===
 
<!--
Small condensers with similar performance became possible with the transistor - and e.g. have better transient response and high-frequency response (not least because an overly large diaphragm acts like a physical lowpass).
Electret microphones {{comment|(sometimes Electret Capacitor Mircophones, ECMs)}} are a variant on the condenser mic
where instead of energizing the membrane with tens or hundreds of volts,
the main energy source being a magnet instead - {{comment|Hence the name electret: '''electr'''ostatic magn'''et'''. While often quasi-permanent magnets, they are usually good for dozens of years of good service).


They are also usually much smaller. The 10mm-diameter, 5mm-thick metal can was common, or smaller if necessary.


For related reasons, small-capsule are more consistent polar pattern across frequency bands,
so while large capsule may be more sensitive, small capsule is more consistent.


There is a bunch of confusion about these, mainly because most real-world electrets come with a little pre-amp built in, which needs a few volts to work, typically provided by bias voltage, a.k.a. [[plug-in power]].


The external voltage these take is not used for the capsule (as a classic condenser would), but purely to power this FET. (This FET mainly acts like an impedance converter, needed on any condenser element due to their naturally high output impedance, apparently mega-Ohm scale).


{{comment|(You ''could'' do this it separately and later, but there is rarely a reason to, and the impedance means it's better for it to be close, so it's merely ''typical'' to shove it into the thing.
They'll still ''function'' without bias voltage, but be ''much'' weaker, and therefore the noise floor will be much closer)}}




https://commons.wikimedia.org/wiki/File:Electret_condenser_microphone_schematic.svg


In a simple '''DC condenser mic''', you put a constant charge on the plates, which means the output is directly a voltage signal. {{comment|(The size of that charge relates to the strength / effective amplification of that signal)}}




In a '''RF condenser mic''', the idea is similar, yet modulated on an oscillator signal.
Cheaper electret designs are good enough for many consumer mic uses, headsets, lavs, particularly in closeby use.  
This is done in part to defeat some sources of interference/noise.


The demodulation circuitry is effectively a bit of a pre-amp, so such mics can (but not necessarily do) easily have lower impedance output the regular DC type.
Depending on intended use they may not be very sensitive.


As a side effect, RF condenser mics are more reliable in damp weather than DC condenser mics{{verify}}.


There is a very easy association with cheap and small mics, e.g. the almost-free things you get with other hardware.


Yet how good or bad they are is partly about suitability - they used to be common in mobile phones, though now largely replaced by MEMS microphones (same performance in smaller package, can be reflow soldered, less sensitive to vibration).


Sound:
But also, there are better, pricier electret designs, with performance similar to a halfway decent condenser mic.
* More sensitive than dynamic mics
For example, some of the 100-buck portable recorders that sound quite decent will have spent a few more bucks on their electrets.
* quality: the ''cheapest'' variants are like phone microphones - good for size and cost, but not great overall. The expensive sort are fairly common in recording studios.
* keywords: full, bright, warm (varies with design)


* lobe shape is often
This is a gliding scale, with bad reputation coming mainly from the cheapest ones,
-->
particularly the first generations dozens of years ago when the technology was still being developed.




====Pre-polarized versus externally polarized====
{{comment|If you find a 10 to 20 buck XLR "condenser" mic, it's probably actually an electrets with XLR-powered pre-amping.
{{stub}}
These are not terrible (and may be useful e.g. for "this can be dropped without worries" workshops),
Is often often about condenser mics (not always?{{verify}}). 
but since the have smaller capsules than what we call small on ''real'' condensers, don't expect brilliant sound or sensitivity.)}}


It's about where the backplate's energy comes from.


Pros:
* Fairly sturdy {{comment|(dynamic may still be sturdier)}}


* externally polarized means something external to the mic applies voltage to the backplate
* wide frequency response
: e.g. phantom-powered qualifies (typically on XLR)
: though the term seems to come up mostly around measurement microphones, apparently then often 200V,
: and you see connectors like e.g. {{imagesearch|7-pin lemo mic pinout|7-pin LEMO}}  seems used around some measurement microphones


* Pre-polarized
* decent sensitivity for their size and price
: e.g. electrets by definition have a magnet as the energy source
: seems to effectively refer to [[electret]]s


* cheap - basic ones can be had for ~$1


e.g. an XLR "phantom to pre-polarized microphones adapter" is probably an adapter for electret - probably specifically for lav mics,
* can be similar in price and performance as a non-electret condenser (...so easily cost $40ish),  
and to do that conversion close to the mic for quality reasons.
: yet there seems to be more of a gliding scale of options inbetween {{verify}}




It is a little unfortunate that these terms refers '''only''' to the backplate design -- most real-world electrets have a FET integrated that ''does'' still need external [[bias power]], but this detail is left up to context.
Cons:
* the cheapest variants are noticeably worse in sensitivity, noise, bass,  


===Electret microphone===
* typically designed for moderate sound levels, so can't deal with loud instruments
<!--
Electret microphones {{comment|(sometimes Electret Capacitor Mircophones, ECMs)}} are a variant on the condenser mic
where instead of energizing the membrane with tens or hundreds of volts,
the main energy source being a magnet instead - {{comment|Hence the name electret: '''electr'''ostatic magn'''et'''. While often quasi-permanent magnets, they are usually good for dozens of years of good service).


They are also usually much smaller. The 10mm-diameter, 5mm-thick metal can was common, or smaller if necessary.
* relatively high output impedance {{verify}}


* most are omnidirectional
: other designs exist, though


There is a bunch of confusion about these, mainly because most real-world electrets come with a little pre-amp built in, which needs a few volts to work, typically provided by bias voltage, a.k.a. [[plug-in power]].


The external voltage these take is not used for the capsule (as a classic condenser would), but purely to power this FET. (This FET mainly acts like an impedance converter, needed on any condenser element due to their naturally high output impedance, apparently mega-Ohm scale).


{{comment|(You ''could'' do this it separately and later, but there is rarely a reason to, and the impedance means it's better for it to be close, so it's merely ''typical'' to shove it into the thing.
They'll still ''function'' without bias voltage, but be ''much'' weaker, and therefore the noise floor will be much closer)}}




https://commons.wikimedia.org/wiki/File:Electret_condenser_microphone_schematic.svg
Variants:
* '''diaphragm electret''', '''foil electret'''
: the diaphragm is the electret polymer film
: simpler, cheaper
: requires a somewhat thick diaphragm, so not the most sensitive of the designs


* '''back electets'''
: electret polymer sits on top of the back plate, the diaphragm can be any conductive material
: allowing for a thinner diaphragm size, so can be more sensitive.


* '''front electret'''
: similar to back electret
: electret is inside a front plate; back plate is left out


Cheaper electret designs are good enough for many consumer mic uses, headsets, lavs, particularly in closeby use.
Diaphragm electret was initially the most common,  
though apparently it would too easily lose its charge, so now back electret is more common {{verify}}


Depending on intended use they may not be very sensitive.
-->
====Circuit use====
<!--
The important element, the capacitor part, is a (capacitive) voltage source in itself,
yet a very small one (order of 3pF) so almost any electret microphone already has a current buffer in it, because the design needs one, and close.


This is typically a JFET, for a few pragmatic reasons, including that the gate's high impedance means minimal effect on the frequency response (though also has limitations such as nonlinearity).


There is a very easy association with cheap and small mics, e.g. the almost-free things you get with other hardware.


Yet how good or bad they are is partly about suitability - they used to be common in mobile phones, though now largely replaced by MEMS microphones (same performance in smaller package, can be reflow soldered, less sensitive to vibration).
[[File:Simple electret use.png|thumb|200px|right|Using the JFET in common-source setup. Dotted box is the electret, capacitor indicating the diaphragm-and-plate signal source.]]
While electrets do not need to apply charge on the diaphragm to work, the JFET inside is part of its design,
and is designed to be used in a [https://en.wikipedia.org/wiki/Common_source common-source] setup,
meaning even in the simplest use of an electret you still need to complete the circuit that way.


But also, there are better, pricier electret designs, with performance similar to a halfway decent condenser mic.
That resistor is functional besides current protection, so not optional.
For example, some of the 100-buck portable recorders that sound quite decent will have spent a few more bucks on their electrets.
The output voltage depends largely on the resistor value (often somewhere between millivolts and hundreds).  
Also means you can use a trimpot as, effectively, a gain.


This is a gliding scale, with bad reputation coming mainly from the cheapest ones,
However, note that the result's output impedance (schematics often aim somewhere around 1 to 2 kOhm) comes primarily from this resistor value.{{verify}}.
particularly the first generations dozens of years ago when the technology was still being developed.




{{comment|If you find a 10 to 20 buck XLR "condenser" mic, it's probably actually an electrets with XLR-powered pre-amping.
The added capacitor avoids putting DC voltage on the next step (probably further amplification).
These are not terrible (and may be useful e.g. for "this can be dropped without worries" workshops),
but since the have smaller capsules than what we call small on ''real'' condensers, don't expect brilliant sound or sensitivity.)}}




Pros:
There is further decoupling and filtering you can do, e.g. when your voltage source may be noisy, when you want to avoid carrying in high-frequency EMI, and/or if you follow it up with an op amp.
* Fairly sturdy {{comment|(dynamic may still be sturdier)}}


* wide frequency response


* decent sensitivity for their size and price
Most PC mic inputs have voltage bias (through a few-kOhm resistor) on one pin, basically for electrets.
Other jack-plug mic inputs tend to do the same.


* cheap - basic ones can be had for ~$1
The TRS plug is signal,5Vbias,ground {{verify}}


* can be similar in price and performance as a non-electret condenser (...so easily cost $40ish),
: yet there seems to be more of a gliding scale of options inbetween {{verify}}




Cons:
2-pin electrets are Vcc+output, and common
* the cheapest variants are noticeably worse in sensitivity, noise, bass,  
: basically the FET's source and drain
: with source and shield/common together.
:: some designs put the trace that connects these on the outside, to allow you to cut it to make the equivalent of...


* typically designed for moderate sound levels, so can't deal with loud instruments
3-pin are Vcc+output, source, and common (i.e. FET's source and common are not wired together)
: having those separated allows slightly fancier setups than the basic one.
: you can connect the two to use it as 2-pin


* relatively high output impedance {{verify}}
Note that in both situations, common is also connected to the case as a shield.
(the case is often aluminium, so not easy to solder yourself)


* most are omnidirectional
: other designs exist, though




If you wanted fancier amplification, and/or needed an op amp near anyway, then you have other options.






Variants:
In various uses the next bit is an opamp to amplify to the voltage range you want.
* '''diaphragm electret''', '''foil electret'''
: the diaphragm is the electret polymer film
: simpler, cheaper
: requires a somewhat thick diaphragm, so not the most sensitive of the designs


* '''back electets'''
Circuits for microcontrollers regularly specifically need it because built-in ADCs tend to expect a larger voltage (on the scale of 3 or 5V),
: electret polymer sits on top of the back plate, the diaphragm can be any conductive material
and is often single-ended (0 to Vcc) rather than differential so you want to bias the signal to half-Vcc {{comment|(designed-for-audio circuits often don't have to care about this)}}.
: allowing for a thinner diaphragm size, so can be more sensitive.


* '''front electret'''
: similar to back electret
: electret is inside a front plate; back plate is left out


Diaphragm electret was initially the most common,
though apparently it would too easily lose its charge, so now back electret is more common {{verify}}


-->
http://www.openmusiclabs.com/learning/sensors/electret-microphones/index.html
====Circuit use====
<!--
The important element, the capacitor part, is a (capacitive) voltage source in itself,
yet a very small one (order of 3pF) so almost any electret microphone already has a current buffer in it, because the design needs one, and close.


This is typically a JFET, for a few pragmatic reasons, including that the gate's high impedance means minimal effect on the frequency response (though also has limitations such as nonlinearity).
http://sound.whsites.net/articles/mic-electret.htm




[[File:Simple electret use.png|thumb|200px|right|Using the JFET in common-source setup. Dotted box is the electret, capacitor indicating the diaphragm-and-plate signal source.]]
http://dangerz.blogspot.nl/2012/01/arduino-electret-microphone.html
While electrets do not need to apply charge on the diaphragm to work, the JFET inside is part of its design,
and is designed to be used in a [https://en.wikipedia.org/wiki/Common_source common-source] setup,
meaning even in the simplest use of an electret you still need to complete the circuit that way.


That resistor is functional besides current protection, so not optional.  
http://www.reconnsworld.com/forum/read.php?9,10
The output voltage depends largely on the resistor value (often somewhere between millivolts and hundreds).  
Also means you can use a trimpot as, effectively, a gain.


However, note that the result's output impedance (schematics often aim somewhere around 1 to 2 kOhm) comes primarily from this resistor value.{{verify}}.
http://electronics.stackexchange.com/questions/57824/how-do-i-get-5v-for-loud-noise-0v-for-silence-from-electret-microphone-or-oth


http://fritzing.org/projects/electret-mic-opamp/


The added capacitor avoids putting DC voltage on the next step (probably further amplification).
http://arduinodiy.wordpress.com/2012/12/20/electret-microphone-amplifier/


A CMOS Linear Preamplifier Design for Electret Microphones


There is further decoupling and filtering you can do, e.g. when your voltage source may be noisy, when you want to avoid carrying in high-frequency EMI, and/or if you follow it up with an op amp.
-->


====Related hacking====


Most PC mic inputs have voltage bias (through a few-kOhm resistor) on one pin, basically for electrets.
<!--
Other jack-plug mic inputs tend to do the same.


The TRS plug is signal,5Vbias,ground {{verify}}
'''bootlegMic'''


the project observes that phone mics are designed for low-to-moderate levels,
so will distort for high levels, yet that this is mostly due to high gain, not to mic overload.


Since the gain in phones is largely set by the mic-input circuitry (chosen with the specs of the electret),
this can be changed, specifically by taming the gain.


2-pin electrets are Vcc+output, and common
With a few components, and an electret mic that connects its ground to its FET's drain on the outside of its body {{comment|(not all FETs do, but it's easy enough to purchase specifically)}}, you can make a plug-in electret mic that you can use for louder recordings on your phone.
: basically the FET's source and drain
: with source and shield/common together.
:: some designs put the trace that connects these on the outside, to allow you to cut it to make the equivalent of...


3-pin are Vcc+output, source, and common (i.e. FET's source and common are not wired together)
: having those separated allows slightly fancier setups than the basic one.
: you can connect the two to use it as 2-pin


Note that in both situations, common is also connected to the case as a shield.
http://wiki.openmusiclabs.com/wiki/BootlegMic
(the case is often aluminium, so not easy to solder yourself)


http://www.openmusiclabs.com/projects/bootlegmic/bootlegmic-assembly/index.html


http://www.openmusiclabs.com/projects/bootlegmic/


If you wanted fancier amplification, and/or needed an op amp near anyway, then you have other options.






In various uses the next bit is an opamp to amplify to the voltage range you want.
'''Bias from phantom'''


Circuits for microcontrollers regularly specifically need it because built-in ADCs tend to expect a larger voltage (on the scale of 3 or 5V),
Connecting an electret to XLR
and is often single-ended (0 to Vcc) rather than differential so you want to bias the signal to half-Vcc {{comment|(designed-for-audio circuits often don't have to care about this)}}.






http://www.openmusiclabs.com/learning/sensors/electret-microphones/index.html
-->


http://sound.whsites.net/articles/mic-electret.htm




http://dangerz.blogspot.nl/2012/01/arduino-electret-microphone.html


http://www.reconnsworld.com/forum/read.php?9,10
===MEMS===
{{stub}}


http://electronics.stackexchange.com/questions/57824/how-do-i-get-5v-for-loud-noise-0v-for-silence-from-electret-microphone-or-oth


http://fritzing.org/projects/electret-mic-opamp/
Microelectromechanical systems (MEMS) refers to microscopic devices that have both electronic and moving parts,
particularly where the processes to make the electronics can also be used to make said moving parts,
so it's not just two things in the same package, it can e.g. be part of the same silicon.


http://arduinodiy.wordpress.com/2012/12/20/electret-microphone-amplifier/


A CMOS Linear Preamplifier Design for Electret Microphones


-->
For MEMS microphones, this means it's smaller than e.g. electrets, and MEMS is now quite typical in smartphones.
While electret ''can'' be made just as small, MEMS have other properties that makes them a practical choice.


====Related hacking====
Usually still a condenser-style design{{verify}}, so to some degree are smaller electrets.


<!--


'''bootlegMic'''


the project observes that phone mics are designed for low-to-moderate levels,
Many speak [[PDM]] (at MHz rates), or possibly things like I2S.
so will distort for high levels, yet that this is mostly due to high gain, not to mic overload.  
PDM also makes them a less sensitive to electronic noise than analog (...when consumed as high speed digital signals, often by an audio codec), and because it's PDM you ''could'' choose to use their output as an analog signal.


Since the gain in phones is largely set by the mic-input circuitry (chosen with the specs of the electret),
===Piezo microphone===
this can be changed, specifically by taming the gain.
{{stub}}


With a few components, and an electret mic that connects its ground to its FET's drain on the outside of its body {{comment|(not all FETs do, but it's easy enough to purchase specifically)}}, you can make a plug-in electret mic that you can use for louder recordings on your phone.
Piezo microphones, a.k.a. crystal microphones.




http://wiki.openmusiclabs.com/wiki/BootlegMic
Piezo elements are more general type of sensor, usable to sense stress, vibration. They are ceramic capacitors that are designed to be bent a little.
This bending creates the voltage. {{comment|(due to the [http://en.wikipedia.org/wiki/Piezoelectric_effect piezoelectric effect]: stress on a crystal leads to voltage across it)}}.


http://www.openmusiclabs.com/projects/bootlegmic/bootlegmic-assembly/index.html
They are often discs, presumably because it's an easy design and it makes it easier to couple to a larger surface.
There are other designs, e.g. the flat ones in {{imagesearch|piezo guitar bridge pickups -magnetic}}.


http://www.openmusiclabs.com/projects/bootlegmic/


Reacting to being bent means they are good at picking up sound that carries through a solid material, and quite poor at picking up airwave sound directly.


This "it hears only what it's pressed onto' is a ''feature'' in applications like as in vibration sensors, impact sensors {{comment|(you can [[DIY electronic drumkit notes|DIY a drumkit]] with these)}}, instrument pickups.
'''Contact microphones''' are often piezo elements plus a little amplification (often fairly closeby because the high output impedance is less than ideal).




'''Bias from phantom'''
One limitation of piezos is relatively narrow frequency response, which also comes in part due to the physical size - each disc design has a significant physical resonance frequency and its sensitivity falls off beyond it.


Connecting an electret to XLR




Acoustic-guitar pickups are often piezos under the bridge so that string vibration makes it to the piezo fairly directly. {{comment|(There ''may'' also be a body pickup as well, piezo ''or'' electret, to get the [[soundbox]]'s sound)}}.


-->
Piezos are not used on electric guitars, which typically use [[magnetic pickups]].  Magnetic pickups work ''only'' with metal strings, which isolates to pick up just the string movement, and will e.g. ignore slapping and some other things you might do playing acoustic guitar (except whatever movement that makes it to the strings).


See more notes at [[Electronic music - pickups]]


<!--
Also related are piezoelectric generators
-->


===Ribbon mic===
<!--
A '''ribbon microphone''' has a ribbon suspended inside a magnetic field.


===MEMS===
Ribbon mics were perhaps the first high quality microphone.
{{stub}}
 
 
Microelectromechanical systems (MEMS) refers to microscopic devices that have both electronic and moving parts,
particularly where the processes to make the electronics can also be used to make said moving parts,
so it's not just two things in the same package, it can e.g. be part of the same silicon.
 
 
 
For MEMS microphones, this means it's smaller than e.g. electrets, and MEMS is now quite typical in smartphones.
While electret ''can'' be made just as small, MEMS have other properties that makes them a practical choice.
 
Usually still a condenser-style design{{verify}}, so to some degree are smaller electrets.
 
 
 
Many speak [[PDM]] (at MHz rates), or possibly things like I2S.
PDM also makes them a less sensitive to electronic noise than analog (...when consumed as high speed digital signals, often by an audio codec), and because it's PDM you ''could'' choose to use their output as an analog signal.
 
===Piezo microphone===
{{stub}}
 
Piezo microphones, a.k.a. crystal microphones.
 
 
Piezo elements are more general type of sensor, usable to sense stress, vibration. They are ceramic capacitors that are designed to be bent a little.
This bending creates the voltage. {{comment|(due to the [http://en.wikipedia.org/wiki/Piezoelectric_effect piezoelectric effect]: stress on a crystal leads to voltage across it)}}.
 
They are often discs, presumably because it's an easy design and it makes it easier to couple to a larger surface.
There are other designs, e.g. the flat ones in {{imagesearch|piezo guitar bridge pickups -magnetic}}.
 
 
Reacting to being bent means they are good at picking up sound that carries through a solid material, and quite poor at picking up airwave sound directly.
 
This "it hears only what it's pressed onto' is a ''feature'' in applications like as in vibration sensors, impact sensors {{comment|(you can [[DIY electronic drumkit notes|DIY a drumkit]] with these)}}, instrument pickups.
'''Contact microphones''' are often piezo elements plus a little amplification (often fairly closeby because the high output impedance is less than ideal).
 
 
One limitation of piezos is relatively narrow frequency response, which also comes in part due to the physical size - each disc design has a significant physical resonance frequency and its sensitivity falls off beyond it.  
 
 


Acoustic-guitar pickups are often piezos under the bridge so that string vibration makes it to the piezo fairly directly. {{comment|(There ''may'' also be a body pickup as well, piezo ''or'' electret, to get the [[soundbox]]'s sound)}}.
Piezos are not used on electric guitars, which typically use [[magnetic pickups]].  Magnetic pickups work ''only'' with metal strings, which isolates to pick up just the string movement, and will e.g. ignore slapping and some other things you might do playing acoustic guitar (except whatever movement that makes it to the strings).
See more notes at [[Electronic music - pickups]]
<!--
Also related are piezoelectric generators
-->
===Ribbon mic===
<!--
A '''ribbon microphone''' has a ribbon suspended inside a magnetic field.


They are the electromagnetic parallel to condenser's electrostatic solution.
They are the electromagnetic parallel to condenser's electrostatic solution.


This lighter element makes for more sensitivity.
This lighter element makes for more sensitivity.
Line 2,892: Line 3,049:
* keywords: smooth, warm
* keywords: smooth, warm
-->
-->


===Historic or exotic===
===Historic or exotic===

Revision as of 13:46, 19 March 2024

The physical and human spects dealing with audio, video, and images

Vision and color perception: objectively describing color · the eyes and the brain · physics, numbers, and (non)linearity · color spaces · references, links, and unsorted stuff

Image: file formats · noise reduction · halftoning, dithering · illuminant correction · Image descriptors · Reverse image search · image feature and contour detection · OCR · Image - unsorted

Video: format notes · encoding notes · On display speed · Screen tearing and vsync


Audio physics and physiology: Sound physics and some human psychoacoustics · Descriptions used for sound and music

Noise stuff: Stray signals and noise · sound-related noise names · electronic non-coupled noise names · electronic coupled noise · ground loop · strategies to avoid coupled noise · Sampling, reproduction, and transmission distortions · (tape) noise reduction


Digital sound and processing: capture, storage, reproduction · on APIs (and latency) · programming and codecs · some glossary · Audio and signal processing - unsorted stuff

Music electronics: device voltage and impedance, audio and otherwise · amps and speakers · basic audio hacks · Simple ADCs and DACs · digital audio · multichannel and surround
On the stage side: microphones · studio and stage notes · Effects · sync


Electronic music:

Electronic music - musical terms
MIDI · Some history, ways of making noises · Gaming synth · microcontroller synth
Modular synth (eurorack, mostly):
sync · power supply · formats (physical, interconnects)
DAW: Ableton notes · MuLab notes · Mainstage notes


Unsorted: Visuals DIY · Signal analysis, modeling, processing (some audio, some more generic) · Music fingerprinting and identification

For more, see Category:Audio, video, images

This article/section is a stub — some half-sorted notes, not necessarily checked, not necessarily correct. Feel free to ignore, or tell me about it.

Choosing a mic for a purpose

Which type for which use

To introduce the technical names...

"I'm a..."

...podcaster, gamer, or streamer without facecam

...streamer, with facecam

"...what's the cheapest good mic?"
"...are USB mics any good?"
This article/section is a stub — some half-sorted notes, not necessarily checked, not necessarily correct. Feel free to ignore, or tell me about it.

tl;dr: It varies, a lot.


Mics with USB connections have always existed, but were usually things of convenience, not quality.

...because we used to mostly have the two decisions

"absolutely anything will do (e.g. I just want to shout obscenities while gaming)", and
"I want to sound sultry and smooth and surely throwing money at professional gear is the way"

Those attitudes meant there was little demand inbetween, so no market and no products.


This niche area inbetween grew when vlogging and streaming became more of a thing, and even then relatively slowly.


With increasing needs to get decent quality (and of not spending weeks reading up on pro gear), there are more and more USB mics of decent quality, sensitivity, and noise levels.

Few are great in a pro sense, but quite good for the price.

...buuut the crap is also still there, so you still want to do your research - and test if you can (but know that your room is also part of the equation, that a mic cannot change, and that poor positioning can make the best mic sound bad).


USB mics are audio interface and microphone in one.

If you only ever need one mic - which includes most streamers - the USB mics are smaller, less fuss, and there are more options in the "getting vaguely professional" range
you can e.g. spend something like 100 EUR/USD in total on audio, and have it sound pretty decent
...and at the same time feels inflexible to professionals who would rather have an audio interface they can plug any of their collection of mics into, and may talk about upgrade paths (=upgrading one part, without needing to necessarily replace the entire thing).
"...can I get an off-screen mic?"
This article/section is a stub — some half-sorted notes, not necessarily checked, not necessarily correct. Feel free to ignore, or tell me about it.

tl;dr: Yes, but that's not necessarily worth it.


Putting a mic closer to your mouth is the easiest way to keep the amplification lower, which is the easiest way to have it be stronger than environment noise.


To the degree that is sound physics, and noisy things in your room, a pricy mic will not change that.

Two footnotes to that:

  • a directional mic essentially gives you stronger signal in one direction.
It means you might be a few db louder than the room sound. And not a lot more than that, again because physics
  • the mic's internal electronic noise, which is part of type and design quality


All that aside, you may like your mouth moderately close, for the warmer sound of having some proximity effect (more lower frequencies).


The above roughly why

decent quality vocal mic tend to be on screen.
boom mics on movie sets (directional) are still specifically held as close as possible without being in frame.
headphones with a built-in mic, even when cheap, can actually sound quite decent
they are close, meaning they can be cheap omnidirectional and still have your voice be stronger than environment noise (that said, other noise in the path is less predictable)
also, they are at a stable distance (consistent proximity effect), and can often be positioned to the side (don't have to think about pops and esses)
you see a lot of lav mics (the things you pin to a shirt) in things like interviews - it's closeish and stable
their downside is the wire (nice-quality wireless means expensive), and you need to learn to place them, because rubbing against them is very audible.


If you insist on an out-of-shot mic:

consider doing facecam rather than room cam - it means "just out of shot" is closer.
a directional mic, probably a shotgun mics (e.g. those specific for camcorders)
...but you can't buy away physics, so it only goes so far, and don't expect very much spending under 100-200EUR/USD (and you can get a somewhat nicer vocal mic for that price).
above 200 you start taking pro mics, like NTG2, which may also be directional enough to reduce room characteristics


Also, if your goal is actually an unobtrusive mic, you might also consider a halfway-decent lav. But those are some work on positioning, thinking about movement noise, and are still wired (wireless lavs are a bunch more expensive).

...home recorder / amateur musician / student doing fieldwork

...youtuber / film student

Using a mic well

Typical use and gain / How to set reasonable levels for any given mic

This article/section is a stub — some half-sorted notes, not necessarily checked, not necessarily correct. Feel free to ignore, or tell me about it.





Some (cheapish) quality-improving tips

Mic technique

This article/section is a stub — some half-sorted notes, not necessarily checked, not necessarily correct. Feel free to ignore, or tell me about it.


A person's microphone technique is being aware of microphone behaviour enough to work around it or with it.


This includes things like

  • avoid popping and sibilance
a pop shield (e.g. sock on a wire) a dozen centimeters away works decenty too, and means few specific instructions to give (people adopt a decent distance without instructions, even)
note that if you speaking alongside a mic, not directly into it, you may not need a pop filter and can get closer (but may or may not want to get that close, for other reasons)
pop shields and such also help avoid dampness problems, which e.g. condensers are somewhat sensitive to over the long term
  • turn your head away when breathing, when possible
  • varying distance to even out volume, e.g. when going from quiet to louder singing
yes, you can fix this later to some degree, but that's a lot of work do smoothly, so if you can teach yourself to do this almost instinctively, that saves a lot of work.
also, depending on your range of loudness, you might make some inputs clip if you don't do this
also, an automatic filter may do weird things when presented with different loudness
  • knowing the type of mic well enough to know what distance and loudness are going to give good signal(-to-noise)
  • knowing about directionality
staying in the sensitive area so that you don't unintentionally vary volume and frequency content
  • know about the proximity effect, to
avoid hearing it (volume and frequency difference ), and/or
using it to your benefit (e.g. that bassy radio voice)
recording engineers may even consider using two mics, one close and one a little further away, to give more mixing options later.


Basic mic positioning / mic technique: Just plain distance

Relevant for: everyone (from streamers to casual recorders to studios)


Too close: pops and proximity effect

Pops are sudden rushes of air from your mouth (from plosives - p and b sounds mostly). Those rushes disspiate quickly, but if you're basically eating the mic, they arrive at the capsure very efficiently. And if you're that close you also can't put anything inbetween that reduces this. You can maybe do it to the side, but would have to know about it.

The proximity effect basically points to a constructive effect that means bassy sounds work well when very close to a mic. Which you may like, for that deeper radio voice, yet it also means very little movement varies that bass, so you would have to know about it.

There is a simple and stupid way to avoid having to explain this to people: tell them to sit 10-20cm away. Or avoid having to, but putting a pop filter or something else in front. (I've seen radio stations use large foam windscreens, probably for this reason)



Too far: Consider the how intended signal strength, such as your voice, relates to environment noise.

If your environment is otherwise pretty quiet, and you want to pick up the environment (people, cats, dogs, whatnot), then you can sit at some distance so that everything is picked up.


You can absolutely amplify that, but you will necessarily be amplifying both you and that environment noise.

So consider your room being loud, or people or cars through an open window are, or the HVAC system has a low hum, your PC is loud and/or you'll be on your keyboard while recording, etc. If it's roughly as loud as you, you will hear it just as much, and there's no separating the two afterwards.


If you want to pick up just you, then yes, you can look for directional mics, but there is an even simple method: sit closer.

The louder your are (in absolute terms), the less gain you need.

The closer you are to the mic, the louder you are. That environment noise did not change.

If you turn down the gain to keep your voice output the same, the net effect is that you are only really turning down that environment noise.

Or, from another view, that you are isolating yourself better from that noise.

(...also from other people in the room. This is one reason radio stations that have guests tend to sit close to mics. And have them sit at some distance, but there's only so much room for that)


In fact, the better you can do this, the more that even cheap mics will sound pretty decent. This is one reason even cheap headset mics sometimes work quite well - you even avoid the proximity effect variations by being in a constant position, and also pops if you put it a little to the side.


If you get to play with a decent mic (negligible other noise sources such as internal noise and lower amplification noise, so the effect is clearer):

Sit at half a meter, turn up the gain until you are at decent level.
You're clear, and so is you snapping your fingers behind you.
Sit at a few cm and turn down the gain accordingly
That same snap behind you is now barely there.


(Note: in the moment you won't hear the environment noise as much, because we've had a lifetime of experience at tuning that out, and you're hearing it through the headphones at the same time as you're in the room. But if you record it and play it back, it's a lot more apparent.)



Now record both and listen to it later (because in the moment, you're good at thinking away the environment).

Listen to the difference in sound clutter and noise in the background, which probably includes your PC, and imagine a passing truck, neighbours shouting or walking down the hall, or even someone else on their own mic in the same room.


Notes:

  • This is one reason that a decent headset mic actually works quite well.
  • if your environment is louder than a mic's noise specs, those noise specs barely matter anymore
particularly for free-standing mics
  • in fact, if you're recording in your bedroom without sound isolation, this puts a serious limit on how much a fancy mic even can help
in some cases you may be just as well off with a EUR30 dynamic mic or decent headset mic (just because you'll use it closer) than a sensitive EUR200+ condenser


Beyond vocals:

  • Distance on acoustic instruments
again, closer makes for better isolation
for concurrent recording of live performances, this matters
also why pickups are nice
closer may catch some odd harmonic effects, more fingering sound, and such
further than necessary just loses volume (and isolation)
  • people point mics at guitar amps, rather than using the signal going to its speaker
arguments against micing an amp:
most of the internal tone and distortion processing is also present on the output
so using a DI is smaller, and not another another mic and stand to lug around.
you have to tend to gains to get decent on-stage isolation of sound
neutral arguments:
the physical driver is probably a little bassy, so it's not quite the same as the signal, though you can mostly EQ that
arguments for micing an amp:
it's an easy way to avoid ground loop noise (when you don't have enough DI boxes to do this properly)
the setup may introduce a little compression, because physics(verify) which is e.g. nice on bass guitars


Proximity effect

Accessories

Wind, shock, pop, reflection, and other noise protection

This article/section is a stub — some half-sorted notes, not necessarily checked, not necessarily correct. Feel free to ignore, or tell me about it.


Relevant for: vocals, outside recording, preventing some environment rumble anywhere


The issues


Wind as in weather.

Strong wind is a lot of physical movement streaming past, often turbulent around objects and cavities so if it reaches the capsule directly would often overpower most other sounds.

So when you can, you want to reduce wind getting close to the microphone, while reducing vibrations much less. This is relatively easy to do at all, though hard to do well.

Microphones tend to come with a little wind-style protection built in, because it's universally useful.

But they won't do it much because it will also reduce the amount of useful sound that arrives as well, so it's better as an option you can add only when you know you need it.


Whistling with the airstream directed into the microphone is the same sort of wind.


One vocal-specific issue is pop, the sudden ejection of wind from your mouth that you get from plosives like p, b, and others. When this easily reaches the capsule, it's the same as the wind problem, though a lot more instantaneous.



Another vocal problem is sibilance, the ess sounds (s, t, ch) that sound harsh - and easily louder than other parts of the vocals.

This one's harder than pop, in part because it's less directional. It's a good idea to record less of it to start with.


Shock refers to hitting whatever the mic is standing on / handing by (and anything hard-coupled enough, like your desk and keyboard, your floor and your foot-tapping and the passing truck and neighbours rumbling or walking down the hall). If the mic is mounted to avoids hard coupling, most of that sound won't make it in via this route.


Reflection here refers to the fact you probably have multiple walls nearby, meaning you record direct and reflected sound - effectively a little reverb on everything. For live use this isn't much of an issue (it just sounds like a person in a room, which we are used to hearing), yet lessening this reflection gives you more leeway and options when mixing later. (Note also that this can be less relevant when you're closer to the mic)



Solutions designs, and products


  • Pointing the mic at your mouth from the side
Helps: vocal pops
But: positioning of yourself now has a little more effect on frequency content (and volume, due to the pickup shape),

so it's often easier (and a little more controlled) to explain and use pop filters.


  • Pop filter are primarily for reducing pop in vocal use.
Helps: vocal pops
It's typically just any thin piece of fabric suspended in front of the mic.
One design is a few nylon layers to reduce wind speed - which is easy enough to DIY with some coathangers and pantyhose.


are a specific foam stuck over all the inlet of a microphone (which for many mic designs works out as blobs, though longer for e.g. shotgun mics).
Helps: vocal pops, wind
These work against gentle wind, and also act as a pop filter.
They are not the best at either, but decent, cheap, and typically supplied with microphones.


are furry variants of windscreens, that tend to be be a little better at reducing wind than just foam
Helps: wind, vocal pops
They cost a little more, and come with some practical details like fluff varying with air moisture, and that you may have to clean them more often.
  • Softies (initially a brand name, but later a much more generic one)
is a vaguer term but frequently refers to a larger synthetic-fur thing large enough you can stick various microphones's business end in them.
Helps: wind, vocal pops
Helps: wind, vocal pops
similar to softies, but are larger, and will often contain the entire mic with a a bit more air between microphone and boundary, and usually use a mesh material (regularly with thin foam on the inside) to stop rushing air.
Seen e.g. on boom mics. They work better, but are heavier.
These may also have a removable synthetic fur cover. (This seems to be where the 'dead cat' name originated)


  • Shock mounts are elastic suspensions, which reduce physically coupled rumble.
Helps: shock, rumble
Basic versions are easy enough to improvise from, say, elastic bands. The characteristics of what frequencies they work best for varies, but halfway decent for no effort
Things like tension do matter matter to how well they work a little, and studios and other permanent setups will probably invest in something less fiddly and more durable.



Reflection filter is often a acoustic foam around half of the mic, opposing the sound source, creating a small stall.

The intent is to control and reduce reflections from hard surfaces in at least most of the direction, which can help isolate the source from other sources. Note that it does only half the job (at best) that e.g. a vocal booth would, but it reduces reverb to a good amount so can be an effective tool for e.g. vocal work.



Switches on microphones

This article/section is a stub — some half-sorted notes, not necessarily checked, not necessarily correct. Feel free to ignore, or tell me about it.

Are most commonly:


Low cut / roll-off (bent-line symbol) - removes low frequencies with a filter

when recording vocals, frequencies below 50 or 100Hz or so are likely to be nothing but rumble (also for home use; think passing trucks), and maybe some wind
knee frequency varies. Some mics have two positions for this, varying knee frequency
can't be changed, so doing this filter in an EQ down the line is sometimes more useful (and largely the same)


Pad switch - basically just lowers amount of signal - attenuation on the order of 5dB, 10dB or 20dB

useful when the input is structurally very loud, e.g. putting mics on a guitar cab.
You generally don't want this for softer instruments, softer vocals
for very loud things it's better to do this in the mic (to avoid it getting overloaded) than later (a loud but perfectly in-range signal can also be turned down later)
There are sometimes also pads down the line, which is more about gain staging - comparable levels and e.g. not forcing sliders/knobs down to their first 5%
(not directly related: pad is also sensible to have on DIs, for very hot signals)

Other mic tools

This article/section is a stub — some half-sorted notes, not necessarily checked, not necessarily correct. Feel free to ignore, or tell me about it.


Basic mic positioning

Fancier mic positioning

This article/section is a stub — some half-sorted notes, not necessarily checked, not necessarily correct. Feel free to ignore, or tell me about it.

Stereo/soundstage effects

This article/section is a stub — some half-sorted notes, not necessarily checked, not necessarily correct. Feel free to ignore, or tell me about it.

Relevant for: fancier serious instrument recording, studios

...and arguably also e.g. recording groups of voices. It turns out that e.g. the hand-held recorders with two mics on front tend to record a binaural-like effect that we humans can use well to isolate sources, making it easier to listen to and e.g. transcribe.


These are mostly techniques that let you get a spacious recording of something live, without synthesizing that effect in mixing.


  • XY pair
Two directional microphones, inlets/capsules very close, at a 90 degrees angle
proxmity means no time-of-arrival ambiguity, (so) stereo image comes mainly from directional pressure differences.
less impression of space/depth than most other setups, but more stable
no issues mixing down to mono
small amount of high frequency loss in the plane between the mics, which is why they are usually placed above each other (means this rejection is above/below, not left/right)
if the mics touch, this may ruin the effect (or the recording, if there's rattling)
  • Blumlein pair
XY pair using bidirectional microphones
tends to give a nicely realistic soundstage


  • AB pair
Two omnidirectional microphones in parallel, some space apart
tweaking the distance changes amount of directionality that is picked up (verify)
a little bassier, because omnidirectional mics tend to be (verify)
mixing to mono by adding the two is less than ideal, as that tends to show comb-filter-like effects. Yet often, using just one channel is perfectly fine.
  • Jecklin disk
AB style, at 36cm distance, and with a disk inbetween that increases the apparent separation
Easier to mix to mono because of side rejection (side tends to arrive more in one mic)
  • Decca tree
three mics, at least 1.5m distance
seems to ask for moderately dictional mics, at least at higher frequencies (verify)
resembles AB with a center fill
wide stereo image, mostly used for orchestras and choirs and anything else large. Does not work so well for smaller areas(verify).
There seem to be variants with five (extra left, extra right, look for 'outrigger')
takes care to position, takes care to mix
https://en.wikipedia.org/wiki/Decca_tree


  • near coincident are setups with effects between XY and AB, usually decent ambient and decent directional, and most are named for institutions that thought up each specific setup, like ORTF (French television), NOS (Dutch television), DIN (German standardization)
ORTF: cardoid, pointed outwards, 110 degree angle between them, capsules 17cm apart (roughly a head's width)
https://en.wikipedia.org/wiki/ORTF_stereo_technique
NOS: cardoid, 90 degree, 30cm
https://en.wikipedia.org/wiki/NOS_stereo_technique
DIN: cardoid, 90 degree, 20cm


  • Mid/Side
seems to refer to a two-mic setup, with a cardoid or omni facing the sound source, and a figure-eight mic acting pointed perpendicular
...but also frequently imitated with three mics (two imitating that figure-eight) (verify)
Outputs are generally:
Mid as-is
Left = Mid + Side
Right = Mid − Side
The main reason seems to be flexibility: you can tweak the depth while mixing (something you can't do with most of the above)
mixing to mono is simple: just use the mid mic, with less thought about phase




Related tricks

This article/section is a stub — some half-sorted notes, not necessarily checked, not necessarily correct. Feel free to ignore, or tell me about it.


Relevant for: stage, studios


Differential microphone is a noice-canceling arrangement useful in live setups on smaller stages, where crowds and things like guitar amps are nearby:

use two identical microphones, one trained on the sound you want, the other not, and probably nearby each other
invert one (i.e. reverse phase) (fancier consoles tend to allow this in the mixer)
anything that shows up equally at both mics is likelier to cancel out
which is likely to include lowish frequency crowd noise, guitar amp bleed, drums, backline speakers, etc.
anything that shows up at one mic (e.g. the singer) barely so.
sometimes leads to some odd phasing effects, though(verify)

Not to be confused with differential microphone arrays, which use beamforming from multiple mics to isolate in a direction, thereby suppressing background noise and some reverb.

On active noise reduction

This article/section is a stub — some half-sorted notes, not necessarily checked, not necessarily correct. Feel free to ignore, or tell me about it.


Noise, in this context, is primarily about what you hear other than talking.


After-the-fact noise suppression can help with any mic.

Not by much, because doing so afterwards will not make the quality of the signal any better, yet it may make the whole recording less distracting.

'May', because something as simple as noise gating is potentially more annoying than leaving the noise in. It depends a little on context.


Options:

  • gating assumes you only need to hear loud sounds, and anything low-level is only ever noise
sometimes this is hard gating, which basically toggles between as-is and basically-muted
but many implementations try to shift more smoothly between the strong attenuation and no attenuation, because this sounds less annoying
upsides:
when that threshold is well tuned
it's perfectly quiet when people are not talking
the noise is there when they are, but it's probably low enough to not bother communication
downsides:
when the threshold is set wrong
set too high and it removes to much, e.g. cutting off every first word
set too low and it removes no noise at all, or seems to cut in and out randomly
the noisier the mic is by nature, the harder the threshold is to set - it may be more distracting than not having it.
if input levels are not very consistent (e.g. varying distance to a stationary mic a lot), that threshold will be wrong over time
The later a gate sits in your audio chain, the more awkward it may be to tune (particularly if it's after a compressor(verify))


  • noise suppression based on an example of noise
Basic 'noise removal' features (e.g. try the one in audacity) often ask you to provide an example of just noise
typically what they do is
determine the frequency content in the noise, then later reduce those frequencies
often using an envelope detector to reduce it more strongly in weaker parts of the signal, so that it bothers actual signal less
upsides
great at removing anything constant - hum, AC rumble, whistle, microphone bias, steady device noise
downsides
as a moderately aggressive EQ (e.g. 12dB reduction in narrowish bands), so the more you remove frequencies, the more easily it introduces little artifacts. You can reduce that, but mainly by reducing how much noise is removed.


buzzword compliant due to neural nets
what they do is typically actually much like the previous (a little fancier, but not much),
partially trained beforehand on what kinds of spectra to respond to
but adaptive, so it doesn't require an example of noise, and can deal with change in noise
upsides:
magically more selective - when it works, it works well.
limitations
magically more unpredictable - the training hides a lot of assumptions, and you don't get to control them. These seem to be trained for average vocals over typical noise, so if you sing, shout, have low noise levels, have unusual noise, the result often sounds weird
usually litte to no way to tune or control any of that - unless you know how to train neural networks and you chose something not proprietary (most are)
you still have to think about your audio chain, e.g. a compressor after probably works better than before(verify).
RTX Voice
only runs on Nvidia cards, specific RTX and some GTX, and gamers may note a small framerate drop
proprietary(verify), free
can present a noise-filtered device based on another (practical to use it for voice chat without requiring plugin style integration)
RNNoiseRNNoise
Used by: OBS (its "Noise Suppression" audio filter)
open, free
KrispKrisp
Used by: Discord
also a standalone, proprietary, paid-for thing (free version is time-limited)
can present a noise-filtered device based on another device (practical to use it for voice chat without requiring plugin style integration)

More technical

Microphone cabling

Microphone directionality

Sensitivity, noise performance, and some further stuff that influences quality (specs)

Self-noise



Noise

Noise, if high, is more important than sensitivity.

That said, in practice noise and sensitivity are somewhat entangled: cheaper mics are both noisier and less sensitive, fancier mics are less noisy and frequently more sensitive.


Self-noise is the amount of noise a mic produces even when no sound is present. This is often largely determined by the noise within the electronics (including unavoidable thermal noise), and thermal agitation of air.

In practice, this tends to combine to order of 10 to 20dBA. Which given typical environment noise is quite enough.



Mic sensitivity

We can dig into the theory of sensitivity later, and take a wider view first.

Say, there is a practical reasons that different microphones are meant to deal with for different sound levels.

Some are intended to be shouted into or be used on a drumkit.
Some are meant to be spoken into softly at close range.
Some are meant to pick up very subtle things even at some distance.

This is more of a question of whether you are on a stage, at a radio station, recording instrumentals in a studio.


Design-wise, mics for louder sounds have a heavier membrane, which won't move as much until you have louder sounds, nor break as easily. Mics for softer sounds have lighter membranes, which usually distort and break more easily.


This is a "choose the best tool for the job" thing. As well as a "know what your tool is most comfortable with".


Sensitivity seems measured by producing a 1 kHz sine a 94 dB SPL, and seeing what comes out of the mic.


For analog mics (which is most)

This at an electrical level, that same thing means they output less voltage for the same amount of sound.

This sensitivity is often given in dBV / Pascal (at a specific frequency, with a frequency curve alongside).

Which is a fairly direct measure - energy comes in, energy comes out. It tells you how much signal to expect for the same amount of sound (SPL).



Something similarly important, closely related, but often much fuzzier from producers, is noise.

Sure, there's noise that you can introduce later, and avoid introducing later. But the noise in the mic is the most unavoidable part of the process, because there's nothing to swap out there.

Because there will be non-zero noise electrical noise coming from the same microphone, so the lower the amount of output, the closer that noise is to the signal - an SNR thing.

Or, from a different view, the harder it is to design a mic with electronics that avoids doing that, and the harder it is for you to find a mic that actually bothered doing that, or finding it cheaply.


Sensitivity and self-noise go sort of hand in hand, but only to a degree.


Say, most dynamic microphones are less sensitive, but there are a few with such low self-noise that amplifying them actually gives them great signal at a lot of different levels


As mentioned, producers are less forthcoming about this, and seem to take joy out of reporting in in many different ways.

Equivalent Noise? SPL Self noise?


It turns out it's not actually that hard to get something decent for $1 or so. Good electrets have existed for a long time, in phones now replaced by MEMS microphones.


For digital mics (which are now typical in cell phones)

Digital mics are mostly named for digitising close at the capsule. Which they do in part for lower sensitivity to interference, but it has the side effect of changing how dynamic range is expressed, (roughly because for all digital signals this is better expressed as dbFS), and thereby also affects how sensitivity and noise are(verify).


https://www.analog.com/en/analog-dialogue/articles/understanding-microphone-sensitivity.html




For microphones, sensitivity is often mentioned for open circuit - with no load connected.

This is part of the "we do impedance bridge these days", which says a factor 5 to 10 more, so that the load won't alter what the mic does.

XLR mic inputs are designed for an input impedance between 1kOhm and 2kOhm, which makes it unsurprising that modern XLR mics output impedance is are around 200Ohm.

1/4" TS mic inputs are a different story -- but also fairly rare.





-->

Mic design and specs

SNR in use

Mic dynamic range

Directional behaviour

Directionality means a microphone picks up sound coming from some directions much more than from others.


More directional mics make it easier to train a mic one a specific sound source , to isolate some environment noise (e.g. the PC opposite you, though not the rumbling truck outside), to get somewhat isolated recordings when you're playing together (less need to record separately), (therefore) more mixing choices later, avoid feedback on stage (with stage monitors), to have speakers on their own mics in a radio studio or podcast even when they're fairly close together, and more.



Notes:

  • a bunch of these things are also served by putting mics closer (and dialing down the amplification), but with some footnotes.
  • frequency response will differ between directions
...which is one reason why, in well-controlled environments, omnidirectional designs can be useful - they sound more consistent and neutral. And why they sometimes have use in mixes.
  • even highly directional designs (shotgun, parabolic) rarely give more than 20dB of reak difference between what they focus on and what they don't.
Depending on your needs, this may be more than enough (e.g. when mics are closer) - or disappointing when your expectations came from spy movies and mic cost.


There are a bunch of words that are shorthands for typical shapes on the polar chart [1].

These include:

  • omnidirectional, a.k.a. non-directional
sound from all directions (more or less) equally.
any mic that does not use cavities or surfaces tends to be relatively omnidirectional.
truly omnidirectional response is actually hard, more so when it has to do so for higher frequencies well (but there is rarely a need for such purism)
Prone to feedback.
  • Subcardoid
Like cardoid, but without the rear rejection.
You could think of it as omnidirectional that was sort of biased to one direction after all.
More prone to feedback
  • Cardioid
The polar plot is shaped roughly like a heart, hence the name.
Fairly directional, which makes it useful for
voices, in that it's often close to and pointed at a person
stages in general, because lower sensitivity at the back lessens the likelines of feedback
  • Supercardoid
narrower than basic cardoid, effectively making it more directional towards the front
but also adds pickup directly behind
  • Hypercardoid
Basically the superlative of supercardoid: reject side better, pick up more in front - and directly behind.
...to the point they resemble bidirectional a bit.


  • Bi-directional (figure eight)
roughly equal pickup on one side and the opposite
also meaning better side rejection than most other things


Design-related

  • shotgun - actually a mic design, but it turns out to have a relatively unique polar patterns
...and vary between different designs. so this means "look closer"
but probably in the area of supercardoid, sometimes figure-eight-like (but more focus on one side, and rejects side less)
  • Parabolic
The nature of a parabola is that parallel incoming things are focused on one spot (or, in the other direction, things originating from that one spot end up sent out in parallel beams)
this makes it useful for dish microphones. (and for many non-sound things. Consider solar cooking, spot lighting, dish antennae)
the fact that higher frequencies are more directional is pretty clear in this design
below 2kHz you get relatively poor pickup. A larger dish helps, but only so much. (Apparently a parabola with a shorter focal length also helps(verify))
  • Laser
Laser mics aren't sound transducers themselves. They reads the vibrations off a remote surface,
which often makes it an extremely directonal pickup -- of a there-relatively-omnidirectional surface. So categorize how you prefer.

Surface microphones

This article/section is a stub — some half-sorted notes, not necessarily checked, not necessarily correct. Feel free to ignore, or tell me about it.


A surface microphone is one made to be attached to a surface, and mostly picks up that surface vibrations, rather than air vibrations.

This particularly makes sense for instruments.

However a surface microphone picks up most things more or less equally, and it is surprising how much you don't actually want that for many uses, or at least have to now think about things like handling that instrument.


They are often piezo elements, regularly with a simple amplifier circuit. See Electronic music - pickups.

On preamps

(rewriting)


Powering mics

Note that a lot of mics don't need power. Of the microphones in common use, it is primarily condensers that do.



Batteries

Pros:

  • Simple, avoids need for all of the below details


Cons:

  • Batteries can be empty, which is awkward to deal with.
  • (Forgotten) batteries can leak, which can cause damage


For real shows on stage, people tend to swap them out a lot faster than necessary just to be sure, because troubleshooting in the middle of an event looks really unprofessional.

T-powering / 12T / AB powering / Tonaderspeisung / DIN 45595

This article/section is a stub — some half-sorted notes, not necessarily checked, not necessarily correct. Feel free to ignore, or tell me about it.

Relevant to plugs: XLR


Supply power to a mic via the XLR cable that also carries audio

by putting 12V DC between XLR pins 2 and 3 (the differential pair).

Note: This is not phantom, is not compatible with phantom, and mistaking one for the other can sometimes damage microphones


Upsides:

  • Avoids shield, so avoids shield-related issues

Downsides:

  • accidentally mixing this with now-typical Phantom can damage things
  • any power impurity is on the same wires as the audio signal, and therefore audible (but you'll probably be DIYing neither this or Phantom, so...)


See also:

Phantom power / P48 / IEC 61938 / DIN 45596

Relevant to plugs: XLR

Phantom power can supply power to a mic via the XLR cable that also carries audio.

by putting a voltage equally on pins 2 and 3
...and using shield (pin 1) as ground for this circuit
which is a bad idea for interconnects, which is why phantom should only be used/enabled for mics (and other phantom-powered things) and it is good habit to turn it off until you need it


Audio interfaces with XLR inputs often supply phantom on it.

Mixer panels can regularly let you enable phantom power on all their inputs.


Many active DI boxes can be powered by phantom, often as one of the options (Passive DI boxes do not need power).


Anything non-XLR does not do phantom power.



Upsides:

  • Lets you supply power to the mics that need it (mostly condensers) without needing extra wiring, replacing batteries, etc.
mics that need it send a stronger signal, so the net effect is that you can use longer cables before noise is relevant.
  • should not affect signal quality


Keep in mind:

  • mics that require phantom power will probably barely work without it, or not work at all
most notably condenser mics
  • For mics that don't support it, it makes no difference
  • There are a few reasons to keep phantom power supply turned off until you know you need it, roughly:
the pin 1 problem in interconnects (probably the largest reason)
Earth lift, sometimes necessary to work around the pin 1 problem, will also disconnect phantom power
applying this power on some unbalanced microphone designs (most aren't) can be trouble
and some other details, see e.g. [2]
Generally none of these are an issue, since you'll generally only plug balanced mics (or mics via DI boxes) into XLR-with-phantom sockets - but there is the odd case where you can introduce noise or even damage (mostly in stage settings), so it's something you want to eventually know


Technical side:

Phantom power is

  • a voltage placed equally on pins 2 and 3
which means that the receiving side (the differential amplifier on the audio lines) shouldn't see it on the signal at all (hence 'Phantom'), as as power should flow equally through both balanced-pair wires.
  • ...and using shield (pin 1) is now used ground for this circuit.

Using shield as ground is not advisable in general, but primarily because it is a bad idea when using XLR for interconnects (see also the Pin 1 problem - and you want to turn phantom off on any XLR inputs used as interconnects), yet is fine on inputs that are a single microphone (which is floating/isolated).

On DI boxes there are some extra footnotes (mostly to their design(verify)).


  • Voltage:
Technically three variants: 48V, 12V, and later 24V
in practice often 48V (though is apparently allowed to be 10..52V(verify)
the 48V is purely for historical reasons, and actually somewhat impractical now (9..12V is enough for almost all circuits, and microphones have to step it down to that)
  • Current:
early phantom supplies might only supply 2mA, enough for a single FET
modern phantom supplies should be capable of 10mA-15mA, and modern mics usually use something like ~5mA

See also:

  • http://en.wikiaudio.org/Phantom_power
  • mention in IEC 61938 (1993) ("Multimedia systems - Guide to the recommended characteristics of analogue interfaces to achieve interoperability")
  • mention in DIN 45596 (1973, 1981)

Plug-in power / Bias voltage

This article/section is a stub — some half-sorted notes, not necessarily checked, not necessarily correct. Feel free to ignore, or tell me about it.

Relevant to plugs: 3.5mm plugs (and some custom ones)


In practice, bias voltage is a mostly a thing on mics connected via 3.5mm TRS, like PCs, video cameras, DSLR, phones, voice recorders, minidisc.

Don't expect it to be more than 2V, don't expect it to have to supply more than 1mA or so.

(The actual voltage has varied with designs and over time - on specific/custom equipment might actually between 1.5V and 10V - but anything you connect to consumer hardware (e.g. sound card, hand held recorders) is likely to be around 2 or 3V (DC))


This bias power is specifically for electret mics with a FET amplifier inside it.

...it just happens that most desktop mics with a 3.5mm connector are exactly that. Note that not all mics with 3.5mm need (or can use) bias voltage, including e.g.

  • lav mics with an inline battery-powered amplifier
  • dynamic mics (but this is rare)

Mics that don't need it are often designed to ignore it, so it should be hard to damage a mic with bias voltage.


The voltage, and low current capacity, means there is a quick and dirty test for the presence of DC bias on a mic input with a plain LED (probably even without the resistor), preferably a red one because those have a lower forward voltage.



Wiring microphones

Things to keep in mind:

On impedance

See Music_-_studio_and_stage_notes#Analog_audio_stuff


But basically: most pro, XLR-connected mics are order of 200 ohm (often within 150..250 but it's not a fixed range), because they are designed to impedance-bridge with approximately 1.2kOhm on the other side - mixer, interface, or other mic input.

This is typical enough that for the most part, you plug it in and it works.


Higher and lower mic impedance exists.

Higher and lower amp impedance exists.

These are mostly special cases, and special uses - you'll typically intuit are unusual, even if you don't understand the details yet.


If either side's impedance is switchable, that mostly changes the amount of load, which mostly just bends the frequency response a little.

The effect is mostly about EQ -- unless you're connecting a rather unusual mic, or a very old one (from the era when studios were new, and only two steps removed from how phone systems used to work).

Offset or rectify

Amplification

Isolation, DC removal

Types of microphone - workings

Dynamic microphone

Condenser

Pre-polarized versus externally polarized

This article/section is a stub — some half-sorted notes, not necessarily checked, not necessarily correct. Feel free to ignore, or tell me about it.

Is often often about condenser mics (not always?(verify)).

It's about where the backplate's energy comes from.


  • externally polarized means something external to the mic applies voltage to the backplate
e.g. phantom-powered qualifies (typically on XLR)
though the term seems to come up mostly around measurement microphones, apparently then often 200V,
and you see connectors like e.g. 7-pin LEMO seems used around some measurement microphones
  • Pre-polarized
e.g. electrets by definition have a magnet as the energy source
seems to effectively refer to electrets


e.g. an XLR "phantom to pre-polarized microphones adapter" is probably an adapter for electret - probably specifically for lav mics, and to do that conversion close to the mic for quality reasons.


It is a little unfortunate that these terms refers only to the backplate design -- most real-world electrets have a FET integrated that does still need external bias power, but this detail is left up to context.

Electret microphone

Circuit use

Related hacking

MEMS

This article/section is a stub — some half-sorted notes, not necessarily checked, not necessarily correct. Feel free to ignore, or tell me about it.


Microelectromechanical systems (MEMS) refers to microscopic devices that have both electronic and moving parts, particularly where the processes to make the electronics can also be used to make said moving parts, so it's not just two things in the same package, it can e.g. be part of the same silicon.


For MEMS microphones, this means it's smaller than e.g. electrets, and MEMS is now quite typical in smartphones. While electret can be made just as small, MEMS have other properties that makes them a practical choice.

Usually still a condenser-style design(verify), so to some degree are smaller electrets.


Many speak PDM (at MHz rates), or possibly things like I2S. PDM also makes them a less sensitive to electronic noise than analog (...when consumed as high speed digital signals, often by an audio codec), and because it's PDM you could choose to use their output as an analog signal.

Piezo microphone

This article/section is a stub — some half-sorted notes, not necessarily checked, not necessarily correct. Feel free to ignore, or tell me about it.

Piezo microphones, a.k.a. crystal microphones.


Piezo elements are more general type of sensor, usable to sense stress, vibration. They are ceramic capacitors that are designed to be bent a little. This bending creates the voltage. (due to the piezoelectric effect: stress on a crystal leads to voltage across it).

They are often discs, presumably because it's an easy design and it makes it easier to couple to a larger surface. There are other designs, e.g. the flat ones in piezo guitar bridge pickups -magnetic.


Reacting to being bent means they are good at picking up sound that carries through a solid material, and quite poor at picking up airwave sound directly.

This "it hears only what it's pressed onto' is a feature in applications like as in vibration sensors, impact sensors (you can DIY a drumkit with these), instrument pickups. Contact microphones are often piezo elements plus a little amplification (often fairly closeby because the high output impedance is less than ideal).


One limitation of piezos is relatively narrow frequency response, which also comes in part due to the physical size - each disc design has a significant physical resonance frequency and its sensitivity falls off beyond it.


Acoustic-guitar pickups are often piezos under the bridge so that string vibration makes it to the piezo fairly directly. (There may also be a body pickup as well, piezo or electret, to get the soundbox's sound).

Piezos are not used on electric guitars, which typically use magnetic pickups. Magnetic pickups work only with metal strings, which isolates to pick up just the string movement, and will e.g. ignore slapping and some other things you might do playing acoustic guitar (except whatever movement that makes it to the strings).

See more notes at Electronic music - pickups


Ribbon mic

Historic or exotic

Carbon

Liquid

Ribbon

Fiber optic

Laser

Some more glossary

Measurement microphones

Response field

Frequencies for wireless microphones

This article/section is a stub — some half-sorted notes, not necessarily checked, not necessarily correct. Feel free to ignore, or tell me about it.

Classical systems are RF systems, often FM modulated(verify).

Because the license-free and licensed bands vary per country, classical RF wireless systems play a game between "can use many distinct channels" and "can't be used in specific countries", and such products are more easily sold only for specific areas (europe, US, Japan, australia)

They usually stick to license-exempt frequencies -- but the definition may change over time, particularly as markets like the mobile one demand more of that spectrum.


Details may be specific to a country (see e.g. this document). For example, I have a device that can send between 470-862Mhz (which is aimed at most of the EU)

Such license-free bands will also change over time. For example, in the EU, 694-790

It will also change over time, e.g. in the Netherlands you should no longer used some of that (791..862MHz) since 2016 [3][4], and you would already have had trouble within 790..862 MHz since around 2013, when mobile devices started using it.