Electronics project notes/Audio notes - microphones: Difference between revisions

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If it's the cheapest headset and didn't have an audio engineer to care what electret they put in there,
If it's the cheapest headset and didn't have an audio engineer to care what electret they put in there,
chances are it means lower high frequency response. Which is fine because even the worst are still good enough below 4kHz,
chances are it means less high-frequency response.  
where most of the amplitude from the human voice is. (and once you ''do'' put an engineer on basic quality, headset mics can actually be quite decent)
Which is fine because even the worst are still good enough below 4kHz where
most of the amplitude from the human voice is,
so you should be similar levels of intelligible.


Headsets are interesting in that they give much more consistent volume levels than even fancy mics -- simply because it's strapped onto your head in a consistent place.  
 
Also note that once you ''do'' put an engineer on basic quality, headset mics can actually be quite decent.
There are some absolutely great sounding ones out there.
 
 
Headsets, cheap ''or'' fancy,
are also interesting in that they give much more consistent volume levels.
Even the fanciest mics can't  than even fancy mics -- simply because it's strapped onto your head in a consistent place.  


They are also fairly closeby the source, meaning they do not need to be gained as much, which means you don't gain environment noise as much either.
They are also fairly closeby the source, meaning they do not need to be gained as much, which means you don't gain environment noise as much either.
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consider that your audience won't find you because of good gear, they will find you because of ''you''.
consider that your audience won't find you because of good gear, they will find you because of ''you''.


Gear is about refinement, and your comfort if you do this long term.
 
Consider that this is also about your comfort, particularly if you do this long term.
 
A headset may be great and uncomfortable, and there may be a really comfy one almost as good.
If you spend 5 hours a day with it on your head, go wit the latter.




It's also very reasonable to think about gear as a trajectory of refinement.


Consider finding a EUR30 headset mic that doesn't review as terrible sound quality.  
Consider finding a EUR30 headset mic that  
And does review as comfortable - preferably by you in a shop, people have different standards and different ears.
doesn't review as terrible sound quality.  
and does review as comfortable enough - preferably by ''you'' in a shop, people have different standards and different ears, but you can't check the multiple-hour case, so preferably both.




Good-enough quality recordings arguably depend more on mic ''use'' than mic quality.
Good-enough quality recordings arguably depend more on mic ''use'' than mic quality.
I've heard people sound clear and consistent from a EUR30 headset mic,
I've heard people sound clear and consistent from a EUR30 headset mic,
then take two months figure out how to make their EUR300 setup sound not-horrible, then longer to make it sound ''consistently'' good (because there is more [[mic technique]] involved when it's not a headset, and if poor use means you are limited by physics, fanciness is wasted.
then take two months figure out how to make their EUR300 setup sound not-horrible,  
then even longer to make it sound ''consistently'' good (because there is more [[mic technique]] involved when it's not a headset, and if poor use means you are limited by physics, fanciness is wasted.
).
).




Yes, eventually you may find such a EUR300 setup sound a little better, find the lack of wires to the face more comfortable.
And there may well be such a EUR300 setup you may eventually want.


-->
-->
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{{stub}}
{{stub}}


tl;dr: Some are, some aren't.
tl;dr: It varies, a lot.
 




Mics with USB connections have always existed, but were usually things of convenience, not quality.
Mics with USB connections have always existed, but were usually things of convenience, not quality.


We used to mostly have the two decisions "absolutely anything will do (e.g. I just want to shout obscenities while gaming)", and "I want to sound sultry and smooth and surely throwing money at professional gear is the way".
...because we used to mostly have the two decisions  
 
: "absolutely anything will do (e.g. I just want to shout obscenities while gaming)", and  
Those attitudes meant there was very little demand inbetween, so no market and no products.
: "I want to sound sultry and smooth and surely throwing money at professional gear is the way"
This niche area inbetween grew when vlogging and streaming became more of a thing, and even then only slowly.
Those attitudes meant there was little demand inbetween, so no market and no products.  




This niche area inbetween grew when vlogging and streaming became more of a thing, and even then relatively slowly.




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there are more and more USB mics of ''decent'' quality, sensitivity, and noise levels.  
there are more and more USB mics of ''decent'' quality, sensitivity, and noise levels.  


There are now more good choices than there used to be.
Few are great in a pro sense, but quite good for the price.  


And the crap is still there, so you still want to do your research - and test if you can (but know that your room is also part of the equation, that a mic cannot change, and that poor positioning can make the best mic sound bad).
...buuut the crap is also still there, so you still want to do your research - and test if you can (but know that your room is also part of the equation, that a mic cannot change, and that poor positioning can make the best mic sound bad).




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{{stub}}
{{stub}}


tl;dr: Yes, but it may not be worth it.
tl;dr: Yes, but that's not necessarily worth it.


<!--
<!--
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Putting a mic closer to your mouth is the easiest way to keep the amplification lower,
Putting a mic closer to your mouth is the easiest way to keep the amplification lower,
which is the easiest way to have it be stronger than environment noise.
which is the easiest way to have it be stronger than environment noise.


To the degree that is sound physics, and noisy things in your room, a pricy mic will ''not'' change that.
To the degree that is sound physics, and noisy things in your room, a pricy mic will ''not'' change that.
Line 1,279: Line 1,297:
-->
-->


==Fancier mic positioning==
==Basic mic positioning==
{{stub}}
 
<!--


===Stereo/soundstage effects===
'''Closer is better isolating'''
{{stub}}


Relevant for: fancier serious instrument recording, studios
IF the source arrives stronger, then you can turn the input volume down, meaning the environment volume goes down.
You can get an easy 10, 20dB.


...and arguably also e.g. recording groups of voices.
(If isolation is your goal: a more directional mic also helps. ...assume no more than 10dB or so.)
It turns out that e.g. the hand-held recorders with two mics on front
tend to record a binaural-like effect that we humans can use well to isolate sources,
making it easier to listen to and e.g. transcribe.


Isolation is also important live, because the environment sound ''is'' the amplified sound,
in which case you are creating feedback.


These are mostly techniques that let you get a spacious recording of something live, without synthesizing that effect in mixing.




* '''XY pair'''
While you often don't want to be ''very'' close, if you do consider having it off-axis,
: Two directional microphones, inlets/capsules very close, at a 90 degrees angle
so that you don't have to think about pop as much.
: proxmity means no time-of-arrival ambiguity, (so) stereo image comes mainly from directional pressure differences.
:: less impression of space/depth than most other setups, but more stable
:: no issues mixing down to mono
:: small amount of high frequency loss in the plane between the mics, which is why they are usually placed above each other (means this rejection is above/below, not left/right)
: if the mics touch, this may ruin the effect (or the recording, if there's rattling)


* '''Blumlein pair'''
: XY pair using ''bi''directional microphones
: tends to give a nicely realistic soundstage




* '''AB pair'''
There are some basic tricks to think like a microphone, that is, get an impression of how different types of mic combinations and placements will record:
: Two omnidirectional microphones in parallel, some space apart
* when placing omnidirectional, cover one ear (basically just ''disabling'' the direcion processing your brain is doing all the time)
: tweaking the distance changes amount of directionality that is picked up {{verify}}
* when placing cardioid, cover one ear and cup a hand behind the other (imitating the directionality)
: a little bassier, because omnidirectional mics tend to be {{verify}}
* when placing a stereo pair, cup a hand behind both ears other (imitating the directionality)
: mixing to mono by adding the two is less than ideal, as that tends to show comb-filter-like effects. Yet often, using just one channel is perfectly fine.


* '''Jecklin disk'''
: AB style, at 36cm distance, and with a disk inbetween that increases the apparent separation
: Easier to mix to mono because of side rejection (side tends to arrive more in one mic)


* '''Decca tree'''
: three mics, at least 1.5m distance
: seems to ask for moderately dictional mics, at least at higher frequencies {{verify}}
: resembles AB with a center fill
: wide stereo image, mostly used for orchestras and choirs and anything else large. Does not work so well for smaller areas{{verify}}.
: There seem to be variants with five (extra left, extra right, look for 'outrigger')
: takes care to position, takes care to mix
: https://en.wikipedia.org/wiki/Decca_tree


'''Check what the front is'''


* '''near coincident''' are setups with effects between XY and AB, usually decent ambient and decent directional, and most are named for institutions that thought up each specific setup, like ORTF (French television), NOS (Dutch television), DIN (German standardization)
Sounds silly, but consider that condensers typically have their diaphragm mounted sideways,  
: ORTF: cardoid, pointed outwards, 110 degree angle between them, capsules 17cm apart (roughly a head's width)
so unlike dynamics, you speak into their side. And then one side is typically the right side, typically marked somehow.
:: https://en.wikipedia.org/wiki/ORTF_stereo_technique
: NOS: cardoid, 90 degree, 30cm
:: https://en.wikipedia.org/wiki/NOS_stereo_technique
: DIN: cardoid, 90 degree, 20cm






* '''Mid/Side'''
'''On placing mics above'''
: seems to refer to a two-mic setup, with a cardoid or omni facing the sound source, and a figure-eight mic acting pointed perpendicular
:: ...but also frequently imitated with three mics (two imitating that figure-eight) {{verify}}
: Outputs are generally:
:: Mid as-is
:: Left = Mid + Side
:: Right = Mid − Side
: The main reason seems to be flexibility: you can tweak the depth while mixing (something you can't do with ''most'' of the above)
: mixing to mono is simple: just use the mid mic, with less thought about phase


Close and of-axis is usually about avoiding pop, this is about a mic above the crowd in a room.


And some specific-purpose cases, like drums, where you can get some directionality


Placing mics above is partly to not have them in the way.
Particularly if they are arrays, like they often are around stages




<!--
http://en.wikipedia.org/wiki/Microphone_practice#X-Y_technique:_intensity_stereophony


http://recording.org/hybrid-recording-forums/33892-mic-splitters-vs-y-cables.html


http://www.soundonsound.com/sos/dec98/articles/20tips.568.htm


https://www.dpamicrophones.com/mic-university/stereo-recording-techniques-and-setups


https://www.uaudio.com/blog/mid-side-mic-recording/
-->


===Related tricks===
'''On-body'''
{{stub}}


on-face variants


Relevant for: stage, studios


ear/side-of-mouth - like varied headsets
: better preserved consonants, high drop-off
:


'''Differential microphone''' is a noice-canceling arrangement useful in live setups on smaller stages, where crowds and things like guitar amps are nearby:
forehead
: use two identical microphones, one trained on the sound you want, the other not, and probably nearby each other
: may look silly but ''tone-wise'' is fairly close to how you would hear the voice
: invert one (i.e. reverse phase) (fancier consoles tend to allow this in the mixer)
: anything that shows up equally at both mics is likelier to cancel out
:: which is likely to include lowish frequency crowd noise, guitar amp bleed, drums, backline speakers, etc.
: anything that shows up at one mic (e.g. the singer) barely so.
: sometimes leads to some odd phasing effects, though{{verify}}


Not to be confused with differential microphone ''arrays'', which use beamforming from multiple mics to isolate in a direction, thereby suppressing background noise and some reverb.


=On active noise reduction=
https://www.dpamicrophones.com/mic-university/how-mic-placement-affects-the-voice
{{stub}}


-->


Noise, in this context, is primarily about what you hear other than talking.




After-the-fact noise suppression can help with ''any'' mic.


Not by much, because doing so afterwards will ''not'' make the quality of the signal any better,
==Fancier mic positioning==
yet it may make the whole recording less distracting.
{{stub}}


'May', because something as simple as noise gating is potentially '''more''' annoying than leaving the noise in.
===Stereo/soundstage effects===
It depends a little on context.
{{stub}}


Relevant for: fancier serious instrument recording, studios


...and arguably also e.g. recording groups of voices.
It turns out that e.g. the hand-held recorders with two mics on front
tend to record a binaural-like effect that we humans can use well to isolate sources,
making it easier to listen to and e.g. transcribe.


Options:
* '''gating''' assumes you only need to hear loud sounds, and anything low-level is only ever noise
: sometimes this is hard gating, which basically toggles between as-is and basically-muted
: but many implementations try to shift more smoothly between the strong attenuation and no attenuation, because this sounds less annoying
: upsides:
:: when that threshold is well tuned
::: it's perfectly quiet when people are not talking
::: the noise is there when they ''are'', but it's probably low enough to not bother communication
: downsides:
:: when the threshold is set wrong
::: set too high and it removes to much, e.g. cutting off every first word
::: set too low and it removes no noise at all, or seems to cut in and out randomly
:: the noisier the mic is by nature, the harder the threshold is to set - it may be ''more'' distracting than not having it.
:: if input levels are not very consistent (e.g. varying distance to a stationary mic a lot), that threshold will be wrong over time
:: The later a gate sits in your audio chain, the more awkward it may be to tune (particularly if it's after a compressor{{verify}})


These are mostly techniques that let you get a spacious recording of something live, without synthesizing that effect in mixing.


* noise suppression based on an example of noise
: Basic 'noise removal' features (e.g. try the one in audacity) often ask you to provide an example of just noise
: typically what they do is
:: determine the frequency content in the noise, then later reduce those frequencies
:: often using an envelope detector to reduce it more strongly in weaker parts of the signal, so that it bothers actual signal less
: upsides
:: great at removing anything constant - hum, AC rumble, whistle, microphone bias, steady device noise
: downsides
:: as a moderately aggressive EQ (e.g. 12dB reduction in narrowish bands), so the more you remove frequencies, the more easily it introduces little artifacts. You can reduce that, but mainly by reducing how much noise is removed.


* '''XY pair'''
: Two directional microphones, inlets/capsules very close, at a 90 degrees angle
: proxmity means no time-of-arrival ambiguity, (so) stereo image comes mainly from directional pressure differences.
:: less impression of space/depth than most other setups, but more stable
:: no issues mixing down to mono
:: small amount of high frequency loss in the plane between the mics, which is why they are usually placed above each other (means this rejection is above/below, not left/right)
: if the mics touch, this may ruin the effect (or the recording, if there's rattling)


* '''Blumlein pair'''
: XY pair using ''bi''directional microphones
: tends to give a nicely realistic soundstage


* [https://www.nvidia.com/en-us/geforce/guides/nvidia-rtx-voice-setup-guide/ RTX Voice], Krisp, RNNoise
: buzzword compliant due to neural nets
: what they do is typically actually ''much'' like the previous (a little fancier, but not much),
:: partially trained beforehand on what kinds of spectra to respond to
:: but adaptive, so it doesn't require an example of noise, and can deal with change in noise
: upsides:
:: magically more selective - when it works, it works well.
: limitations
:: magically more unpredictable - the training hides a lot of assumptions, and you don't get to control them. These seem to be trained for average vocals over typical noise, so if you sing, shout, have low noise levels, have unusual noise, the result often sounds weird
:: usually litte to no way to tune or control any of that - unless you know how to train neural networks ''and'' you chose something not proprietary (most are)
:: you still have to think about your audio chain, e.g. a compressor after probably works better than before{{verify}}.


: RTX Voice
* '''AB pair'''
:: only runs on Nvidia cards, specific RTX and some GTX, and gamers may note a small framerate drop
: Two omnidirectional microphones in parallel, some space apart
:: proprietary{{verify}}, free
: tweaking the distance changes amount of directionality that is picked up {{verify}}
:: can present a noise-filtered device based on another (practical to use it for voice chat without requiring plugin style integration)
: a little bassier, because omnidirectional mics tend to be {{verify}}
: mixing to mono by adding the two is less than ideal, as that tends to show comb-filter-like effects. Yet often, using just one channel is perfectly fine.


: RNNoise{{search|RNNoise}}
* '''Jecklin disk'''
:: Used by: OBS (its "Noise Suppression" audio filter)
: AB style, at 36cm distance, and with a disk inbetween that increases the apparent separation
:: open, free
: Easier to mix to mono because of side rejection (side tends to arrive more in one mic)


: Krisp[https://krisp.ai/ Krisp]
* '''Decca tree'''
:: Used by: Discord
: three mics, at least 1.5m distance
:: also a standalone, proprietary, paid-for thing (free version is time-limited)
: seems to ask for moderately dictional mics, at least at higher frequencies {{verify}}
:: can present a noise-filtered device based on another device (practical to use it for voice chat without requiring plugin style integration)
: resembles AB with a center fill
: wide stereo image, mostly used for orchestras and choirs and anything else large. Does not work so well for smaller areas{{verify}}.
: There seem to be variants with five (extra left, extra right, look for 'outrigger')
: takes care to position, takes care to mix
: https://en.wikipedia.org/wiki/Decca_tree


=More technical=


<!--
* '''near coincident''' are setups with effects between XY and AB, usually decent ambient and decent directional, and most are named for institutions that thought up each specific setup, like ORTF (French television), NOS (Dutch television), DIN (German standardization)
: ORTF: cardoid, pointed outwards, 110 degree angle between them, capsules 17cm apart (roughly a head's width)
:: https://en.wikipedia.org/wiki/ORTF_stereo_technique
: NOS: cardoid, 90 degree, 30cm
:: https://en.wikipedia.org/wiki/NOS_stereo_technique
: DIN: cardoid, 90 degree, 20cm


Use-wise, you care about
* directionality
* sensitivity (e.g. use less sensitive things for very loud sounds)




Quality-wise, you care about
* '''Mid/Side'''
* self-noise
: seems to refer to a two-mic setup, with a cardoid or omni facing the sound source, and a figure-eight mic acting pointed perpendicular
* sensitivity, in that low sensitivity tends to imply getting more noise
:: ...but also frequently imitated with three mics (two imitating that figure-eight) {{verify}}
 
: Outputs are generally:
:: Mid as-is
:: Left = Mid + Side
:: Right = Mid − Side
: The main reason seems to be flexibility: you can tweak the depth while mixing (something you can't do with ''most'' of the above)
: mixing to mono is simple: just use the mid mic, with less thought about phase


Signal to noise is a more derived value, a more situational thing.


Arguably it's still quite useful as a value to skim over,




-->


===Microphone cabling===
<!--
<!--
Professional microphones are almost universally XLR.
http://en.wikipedia.org/wiki/Microphone_practice#X-Y_technique:_intensity_stereophony


http://recording.org/hybrid-recording-forums/33892-mic-splitters-vs-y-cables.html


http://www.soundonsound.com/sos/dec98/articles/20tips.568.htm


Consumer
https://www.dpamicrophones.com/mic-university/stereo-recording-techniques-and-setups


https://www.uaudio.com/blog/mid-side-mic-recording/
-->


===Related tricks===
{{stub}}


Other things you see
* unbalanced bias-powered electret mic on 3.5mm TS/TRS TRS


* unbalanced not-powered mic on 3.5mm TS (sometimes adapted to 6.35mm TS)
Relevant for: stage, studios
: e.g. lav/lapel mics with their own amplifier


* unbalanced mic on 6.35mm TS


* balanced mic on 6.35mm TRS
'''Differential microphone''' is a noice-canceling arrangement useful in live setups on smaller stages, where crowds and things like guitar amps are nearby:
: I've even seen devices putting phantom on TRS.  
: use two identical microphones, one trained on the sound you want, the other not, and probably nearby each other
: There's nothing against using the cables that way -- yet unless you're a technician and understand when this can be an issue, it's probably best to just
: invert one (i.e. reverse phase) (fancier consoles tend to allow this in the mixer)
: anything that shows up equally at both mics is likelier to cancel out
:: which is likely to include lowish frequency crowd noise, guitar amp bleed, drums, backline speakers, etc.
: anything that shows up at one mic (e.g. the singer) barely so.
: sometimes leads to some odd phasing effects, though{{verify}}


Not to be confused with differential microphone ''arrays'', which use beamforming from multiple mics to isolate in a direction, thereby suppressing background noise and some reverb.


=On active noise reduction=
{{stub}}




This got slightly ''more'' confusing with the otherwise-convenient XLR+TS/TRS inputs
Noise, in this context, is primarily about what you hear other than talking.




Guitar/mic  
After-the-fact noise suppression can help with ''any'' mic.


or "Line/Inst"
Not by much, because doing so afterwards will ''not'' make the quality of the signal any better,
yet it may make the whole recording less distracting.


Or Hi-Z
'May', because something as simple as noise gating is potentially '''more''' annoying than leaving the noise in.
It depends a little on context.




-->


Options:
* '''gating''' assumes you only need to hear loud sounds, and anything low-level is only ever noise
: sometimes this is hard gating, which basically toggles between as-is and basically-muted
: but many implementations try to shift more smoothly between the strong attenuation and no attenuation, because this sounds less annoying
: upsides:
:: when that threshold is well tuned
::: it's perfectly quiet when people are not talking
::: the noise is there when they ''are'', but it's probably low enough to not bother communication
: downsides:
:: when the threshold is set wrong
::: set too high and it removes to much, e.g. cutting off every first word
::: set too low and it removes no noise at all, or seems to cut in and out randomly
:: the noisier the mic is by nature, the harder the threshold is to set - it may be ''more'' distracting than not having it.
:: if input levels are not very consistent (e.g. varying distance to a stationary mic a lot), that threshold will be wrong over time
:: The later a gate sits in your audio chain, the more awkward it may be to tune (particularly if it's after a compressor{{verify}})




===Microphone directionality===
* noise suppression based on an example of noise
<!--
: Basic 'noise removal' features (e.g. try the one in audacity) often ask you to provide an example of just noise
 
: typically what they do is
The main categories you care about are probably:
:: determine the frequency content in the noise, then later reduce those frequencies
* Omnidirectional: picks up all directions roughly equally
:: often using an envelope detector to reduce it more strongly in weaker parts of the signal, so that it bothers actual signal less
::  
: upsides
 
:: great at removing anything constant - hum, AC rumble, whistle, microphone bias, steady device noise
* cardoid: pick up one direction better than most others
: downsides
:: named for the heart-like shape if you plot the sensitivity on a polar plot
:: as a moderately aggressive EQ (e.g. 12dB reduction in narrowish bands), so the more you remove frequencies, the more easily it introduces little artifacts. You can reduce that, but mainly by reducing how much noise is removed.


* supercardoid, and hypercardoid - compared to cardoid: a somewhat tighter pickup at the front, meaning it rejects the sides a little more yet have more pickup at the rear (so mildly bidirectional)




Less common names / less common patterns:
* [https://www.nvidia.com/en-us/geforce/guides/nvidia-rtx-voice-setup-guide/ RTX Voice], Krisp, RNNoise
* subcardoid is somewhere between cardoid and bidirectional.
: buzzword compliant due to neural nets
 
: what they do is typically actually ''much'' like the previous (a little fancier, but not much),
* Unidirectional - most input comes from one direction
:: partially trained beforehand on what kinds of spectra to respond to
: not really a separate thing - polar patterns are usually much like (hyper)cardoid - but may have order of 20dB difference between front and rear
:: but adaptive, so it doesn't require an example of noise, and can deal with change in noise
: upsides:
:: magically more selective - when it works, it works well.
: limitations
:: magically more unpredictable - the training hides a lot of assumptions, and you don't get to control them. These seem to be trained for average vocals over typical noise, so if you sing, shout, have low noise levels, have unusual noise, the result often sounds weird
:: usually litte to no way to tune or control any of that - unless you know how to train neural networks ''and'' you chose something not proprietary (most are)
:: you still have to think about your audio chain, e.g. a compressor after probably works better than before{{verify}}.


* bidirectional is sensitive in two directions but not the side,
: RTX Voice
: also called figure-8
:: only runs on Nvidia cards, specific RTX and some GTX, and gamers may note a small framerate drop
: helps pick up two people with a single mic, but doing that this way can be slightly awkward
:: proprietary{{verify}}, free
:: can present a noise-filtered device based on another (practical to use it for voice chat without requiring plugin style integration)


* lobar -
: RNNoise{{search|RNNoise}}
:: Used by: OBS (its "Noise Suppression" audio filter)
:: open, free


: Krisp[https://krisp.ai/ Krisp]
:: Used by: Discord
:: also a standalone, proprietary, paid-for thing (free version is time-limited)
:: can present a noise-filtered device based on another device (practical to use it for voice chat without requiring plugin style integration)


=More technical=


These are sometimes still just idealized.
<!--


Say, a bunch of studio condenser mics could be described as cardoid (in that they have a correct side, and the other side picks up less) - but more weakly so than e.g. stage mics.
Use-wise, you care about
* directionality
* sensitivity (e.g. use less sensitive things for very loud sounds)


Shotgun are variable described as supercardoid, or bidectional plus some to the side - a pattern also known as lobar pattern
{{verify}}


Quality-wise, you care about
* self-noise
* sensitivity, in that low sensitivity tends to imply getting more noise




Signal to noise is a more derived value, a more situational thing.


Arguably it's still quite useful as a value to skim over,




-->


===Microphone cabling===
<!--
Professional microphones are almost universally XLR.






Once upon a time, directionality was not really a design topic.
Consumer
Microphones were mostly used in studios, and




Mics now typically do not care about rotation. This wasn't always true - in the early days of recording, mics were even more directional,
where being above and below the mic also varied things, in unpredictable ways. Yet it just becomes a [[mic technique]] thing, in that you can tell performers about how your studio works.


But when things like rock got popular, we got more mics that didn't care about this direction, so that you could handle however you wanted. This is also when sturdier designs became more common, less sensitive mics because things were loud, but - back to the point - they were often cardoid.
Other things you see
* unbalanced bias-powered electret mic on 3.5mm TS/TRS TRS


Because it's useful to not pick up too much environment sound on that stage. And there's a bunch. A little less than you might think - by power, most sound is directed at the audience, but there are typically stage monitors that (among other purposes) let performers know how they sound.
* unbalanced not-powered mic on 3.5mm TS (sometimes adapted to 6.35mm TS)
If that were picked up perfectly you would find a ''lot'' of trouble with feedback.
: e.g. lav/lapel mics with their own amplifier


* unbalanced mic on 6.35mm TS


Something similar still holds in a room, studio or not.
* balanced mic on 6.35mm TRS
: I've even seen devices putting phantom on TRS.
: There's nothing against using the cables that way -- yet unless you're a technician and understand when this can be an issue, it's probably best to just








Directionality helps avoid recording ''some'' room reverb.
This got slightly ''more'' confusing with the otherwise-convenient XLR+TS/TRS inputs


In anything short of an anechoic chamber, directional can still help, in that you can avoids picking up some reverb that makes you sound like you are in a room,
but frankly this is worrying about levels most professions wouldn't care about.
I've heard of people doing well-paid vocal work in their clothes closet, sooo...


-->
Guitar/mic


==Sensitivity, noise performance, and some further stuff that influences quality (specs)==
or "Line/Inst"
<!--


Signal and noise are related to each other. And to absolute levels. And how you use it .
Or Hi-Z
 
If the question is "how do I get the best signal from this situation"
and "when do I get another mic for this situation", it also entangles
environment, proximity, and other use details.


Okay, so. First the concepts, then how they combine.


-->
-->
===Self-noise===
<!---
'''Self-noise''' is the amount of noise a mic emits when there is no sound.


Self-noise is often specced in dB(A), and not voltage.
Which is sort of weird, because it's not about a physical source. This seems done because it's constant anyway, and in this form is intuitively easier to relate to "is this higher than my environment noise".


That's also why other names for self-noise include '''equivalent input noise'''{{verify}} and '''equivalent noise level'''.


{{comment|(That pragmatism is also part of why why it's specifically dB(A), as it will show how audible this is to you (not how well it is picked up, even if that's the ''point'' neutral mics). It's ''also'' because of marketing, because so-weighed numbers will be slightly better than unweighed. But since most everyone uses dbA it's not a 'one product lies more than another' thing.)}}
===Microphone directionality===
<!--


The main categories you care about are probably:
* Omnidirectional: picks up all directions roughly equally
::


* cardoid: pick up one direction better than most others
:: named for the heart-like shape if you plot the sensitivity on a polar plot


IEC651 equivalent noise
* supercardoid, and hypercardoid - compared to cardoid: a somewhat tighter pickup at the front, meaning it rejects the sides a little more yet have more pickup at the rear (so mildly bidirectional)




For some sense:
Less common names / less common patterns:
: below 10dBA is better than most people need, because even very quiet recording rooms contribute about that much (so roughly the same towards the noise floor)
* subcardoid is somewhere between cardoid and bidirectional.
: below 15dBA is generally considered quite good, and useful for quiet instruments
: above 20dBA it starts to be audible
: above 25dBA or more is fairly bad


* Unidirectional - most input comes from one direction
: not really a separate thing - polar patterns are usually much like (hyper)cardoid - but may have order of 20dB difference between front and rear


* bidirectional is sensitive in two directions but not the side,
: also called figure-8
: helps pick up two people with a single mic, but doing that this way can be slightly awkward


Dynamic mics often have no self-noise specified.
* lobar -  
Not because there isn't any, but being passive devices it's low, and usually low enough that the limiting factor is the pre-amp. {{verify}}






Those are the main two. Other things you could care about, possible a bit less:
These are sometimes still just idealized.


Say, a bunch of studio condenser mics could be described as cardoid (in that they have a correct side, and the other side picks up less) - but more weakly so than e.g. stage mics.


The '''maximum acoustic input''' level, a.k.a. acoustic overload point, above which it'll distort. For many mics this is above 130dB SPL, so this doesn't matter to most uses.
Shotgun are variable described as supercardoid, or bidectional plus some to the side - a pattern also known as lobar pattern
It does to percussion, and not just drums, there are other things that cross 140dB, even if very briefly.
{{verify}}


{{comment|(note that there isn't a singular definition for how much distortion, so figures from different manufacturers aren't comparable to the last dB)}}




'''Dynamic range''' is the difference between the loudest and quietest signals the mic can repond to linearly.
That's roughly the overload point and the noise floor - which you'ld probably care about separately.




'''Signal to noise''', when given as a mic spec, can be seen as an indirect way to mention the self-noise.


Namely by comparing it to a pre-set reference sound, specifically a 94dB(SPL) 1kHz sine wave.


For example, a mic with a self-noise of 20dB(A) will have an SNR of approximately 74dB {{comment|(approximately because one is weighed and the other is not. It's an approximate figure anyway, because it's only for a reference wave)}}.


SNR will also be lower than the dynamic range for most mics, as the overload point is usually some way above 94dB.


So arguably SNR is less meaningful and mostly redundant with the figures above.


Once upon a time, directionality was not really a design topic.
Microphones were mostly used in studios, and




-->
Mics now typically do not care about rotation. This wasn't always true - in the early days of recording, mics were even more directional,
where being above and below the mic also varied things, in unpredictable ways. Yet it just becomes a [[mic technique]] thing, in that you can tell performers about how your studio works.


But when things like rock got popular, we got more mics that didn't care about this direction, so that you could handle however you wanted. This is also when sturdier designs became more common, less sensitive mics because things were loud, but - back to the point - they were often cardoid.


Because it's useful to not pick up too much environment sound on that stage. And there's a bunch. A little less than you might think - by power, most sound is directed at the audience, but there are typically stage monitors that (among other purposes) let performers know how they sound.
If that were picked up perfectly you would find a ''lot'' of trouble with feedback.




-----
Something similar still holds in a room, studio or not.




'''Noise'''


Noise, if high, is more important than sensitivity.


That said, in practice noise and sensitivity are somewhat entangled:
Directionality helps avoid recording ''some'' room reverb.
cheaper mics are both noisier and less sensitive,
fancier mics are less noisy and ''frequently'' more sensitive.


In anything short of an anechoic chamber, directional can still help, in that you can avoids picking up some reverb that makes you sound like you are in a room,
but frankly this is worrying about levels most professions wouldn't care about.
I've heard of people doing well-paid vocal work in their clothes closet, sooo...


'''Self-noise''' is the amount of noise a mic produces even when no sound is present.
-->
This is often largely determined by the noise within the electronics (including unavoidable [[thermal noise]]),
and thermal agitation of air.


In practice, this tends to combine to order of 10 to 20dBA. Which given typical environment noise is quite enough.
==Sensitivity, noise performance, and some further stuff that influences quality (specs)==
<!--


Signal and noise are related to each other. And to absolute levels. And how you use it .


If the question is "how do I get the best signal from this situation"
and "when do I get another mic for this situation", it also entangles
environment, proximity, and other use details.


Okay, so. First the concepts, then how they combine.


'''Mic sensitivity'''
-->
===Self-noise===
<!---
'''Self-noise''' is the amount of noise a mic emits when there is no sound.


We can dig into the theory of sensitivity later, and take a wider view first.
Self-noise is often specced in dB(A), and not voltage.
Which is sort of weird, because it's not about a physical source. This seems done because it's constant anyway, and in this form is intuitively easier to relate to "is this higher than my environment noise".


Say, there is a practical reasons that different microphones are meant to deal with for different sound levels.
That's also why other names for self-noise include '''equivalent input noise'''{{verify}} and '''equivalent noise level'''.
: Some are intended to be shouted into or be used on a drumkit.
: Some are meant to be spoken into softly at close range.
: Some are meant to pick up very subtle things even at some distance.


This is more of a question of whether you are on a stage, at a radio station, recording instrumentals in a studio.
{{comment|(That pragmatism is also part of why why it's specifically dB(A), as it will show how audible this is to you (not how well it is picked up, even if that's the ''point'' neutral mics). It's ''also'' because of marketing, because so-weighed numbers will be slightly better than unweighed. But since most everyone uses dbA it's not a 'one product lies more than another' thing.)}}




Design-wise, mics for louder sounds have a heavier membrane, which won't move as much until you have louder sounds, nor break as easily.
Mics for softer sounds have lighter membranes, which usually distort and break more easily.


IEC651 equivalent noise


This is a "choose the best tool for the job" thing.
As well as a "know what your tool is most comfortable with".


For some sense:
: below 10dBA is better than most people need, because even very quiet recording rooms contribute about that much (so roughly the same towards the noise floor)
: below 15dBA is generally considered quite good, and useful for quiet instruments
: above 20dBA it starts to be audible
: above 25dBA or more is fairly bad




Sensitivity seems measured by producing a 1 kHz sine a 94 dB SPL, and seeing what comes out of the mic.


Dynamic mics often have no self-noise specified.
Not because there isn't any, but being passive devices it's low, and usually low enough that the limiting factor is the pre-amp. {{verify}}




'''For analog mics''' (which is most)


This at an ''electrical'' level, that same thing means they output less voltage for the same amount of sound.
Those are the main two. Other things you could care about, possible a bit less:


This sensitivity is often given in dBV / Pascal (at a specific frequency, with a frequency curve alongside).


Which is a fairly direct measure - energy comes in, energy comes out.
The '''maximum acoustic input''' level, a.k.a. acoustic overload point, above which it'll distort. For many mics this is above 130dB SPL, so this doesn't matter to most uses.  
It tells you how much signal to expect for the same amount of sound (SPL).
It does to percussion, and not just drums, there are other things that cross 140dB, even if very briefly.  


{{comment|(note that there isn't a singular definition for how much distortion, so figures from different manufacturers aren't comparable to the last dB)}}




'''Dynamic range''' is the difference between the loudest and quietest signals the mic can repond to linearly.
That's roughly the overload point and the noise floor - which you'ld probably care about separately.


Something similarly important, closely related, but often much fuzzier from producers, is noise.


Sure, there's noise that you can introduce later, and avoid introducing later.
'''Signal to noise''', when given as a mic spec, can be seen as an indirect way to mention the self-noise.
But the noise in the mic is the most unavoidable part of the process, because there's nothing to swap out there.


Because there will be non-zero noise electrical noise coming from the same microphone,
Namely by comparing it to a pre-set reference sound, specifically a 94dB(SPL) 1kHz sine wave.  
so the lower the amount of output, the closer that noise is to the signal - an SNR thing.


Or, from a different view, the harder it is to design a mic with electronics that avoids doing that,
For example, a mic with a self-noise of 20dB(A) will have an SNR of approximately 74dB {{comment|(approximately because one is weighed and the other is not. It's an approximate figure anyway, because it's only for a reference wave)}}.
and the harder it is for you to find a mic that actually bothered doing that, or finding it ''cheaply''.


SNR will also be lower than the dynamic range for most mics, as the overload point is usually some way above 94dB.


So arguably SNR is less meaningful and mostly redundant with the figures above.


Sensitivity and self-noise go sort of hand in hand, but only to a degree.




Say, most dynamic microphones are less sensitive, but there are a few with such low self-noise
-->
that amplifying them actually gives them great signal at a ''lot'' of different levels




As mentioned, producers are less forthcoming about this, and seem to take joy out of reporting in in many different ways.


Equivalent Noise? SPL Self noise?


-----


It turns out it's not actually that hard to get something decent for $1 or so.
Good electrets have existed for a long time, in phones now replaced by MEMS microphones.


'''Noise'''


'''For digital mics''' (which are now typical in cell phones)
Noise, if high, is more important than sensitivity.


Digital mics are mostly named for digitising close at the capsule.
That said, in practice noise and sensitivity are somewhat entangled:
Which they do in part for lower sensitivity to interference, but it has the side effect of changing how dynamic range is expressed,
cheaper mics are both noisier and less sensitive,
(roughly because for all digital signals this is better expressed as dbFS), and thereby also affects how sensitivity and noise are{{verify}}.
fancier mics are less noisy and ''frequently'' more sensitive.




'''Self-noise''' is the amount of noise a mic produces even when no sound is present.
This is often largely determined by the noise within the electronics (including unavoidable [[thermal noise]]),
and thermal agitation of air.


https://www.analog.com/en/analog-dialogue/articles/understanding-microphone-sensitivity.html
In practice, this tends to combine to order of 10 to 20dBA. Which given typical environment noise is quite enough.








'''Mic sensitivity'''


We can dig into the theory of sensitivity later, and take a wider view first.


{{comment|For microphones, sensitivity is often mentioned for open circuit - with no load connected.}}
Say, there is a practical reasons that different microphones are meant to deal with for different sound levels.
: Some are intended to be shouted into or be used on a drumkit.
: Some are meant to be spoken into softly at close range.
: Some are meant to pick up very subtle things even at some distance.


{{comment|This is part of the "we do impedance bridge these days", which says a factor 5 to 10 more, so that the load won't alter what the mic does.}}
This is more of a question of whether you are on a stage, at a radio station, recording instrumentals in a studio.


{{comment| XLR mic inputs are designed for an input impedance between 1kOhm and 2kOhm, which makes it unsurprising that modern XLR mics output impedance is are around 200Ohm.}}


{{comment|1/4" TS mic inputs are a different story -- but also fairly rare.}}
Design-wise, mics for louder sounds have a heavier membrane, which won't move as much until you have louder sounds, nor break as easily.
Mics for softer sounds have lighter membranes, which usually distort and break more easily.




This is a "choose the best tool for the job" thing.
As well as a "know what your tool is most comfortable with".






Sensitivity seems measured by producing a 1 kHz sine a 94 dB SPL, and seeing what comes out of the mic.






-->
'''For analog mics''' (which is most)
===Mic design and specs===
<!--


This at an ''electrical'' level, that same thing means they output less voltage for the same amount of sound.


When you put a certain amount of physcal sound into a microphone, '''sensitivity''' tells you how much voltage signal to expect it to give.
This sensitivity is often given in dBV / Pascal (at a specific frequency, with a frequency curve alongside).


And that's how you ''could'' give figures, e.g. "dynamic microphones are around 1mV/Pa, condenser on the order of 20mV/Pa",
Which is a fairly direct measure - energy comes in, energy comes out.
but when you're used to decibels, a non-logarithmic thing like Pascals is only half of an intuitive sense.
It tells you how much signal to expect for the same amount of sound (SPL).






'''sensitivity in dB re 1 V/Pa'''


0 dB in this unit basically says "you get 1V for a 94dB SPL sound" {{comment|(because 1 Pa is 94dB SPL, via the typical convention to take a 20 μPa reference for SPL[https://en.wikipedia.org/wiki/Sound_pressure#Sound_pressure_level])}}, and to stick with that intuition for a moment, I'll use that 94dB here (which is blender/lawnmower scale of loud). The tests also ''now'' typically use a 1kHz tone at this volume.
Something similarly important, closely related, but often much fuzzier from producers, is noise.


Sure, there's noise that you can introduce later, and avoid introducing later.
But the noise in the mic is the most unavoidable part of the process, because there's nothing to swap out there.


Because there will be non-zero noise electrical noise coming from the same microphone,
so the lower the amount of output, the closer that noise is to the signal - an SNR thing.


Or, from a different view, the harder it is to design a mic with electronics that avoids doing that,
and the harder it is for you to find a mic that actually bothered doing that, or finding it ''cheaply''.


Similarly,
: -20dB is 0.1V for 94dB SPL
: -30dB is 31mV for 94dB SPL
: -40dB is 0.01V (10mV) for 94dB SPL
: -60dB is 0.001V (1mV) for 94dB SPL




For some real-world intuition:
Sensitivity and self-noise go sort of hand in hand, but only to a degree.
: dynamic microphones are often on the order of 1mV/Pa, (-60dBV/Pa)
: ribbon is similar to condenser (with less variation between models?)
: condenser mics often on the order of 10mV/Pa (-40dBV/Pa)
: electret and MEMS are similar to condenser


: Less than 0.3mV/Pa or so isn't practical for anything other than a screaming jet plane, though has niche uses like that
: Over 30 or so mV/Pa, you hear ''everything'' to the point you spend time isolating and filtering and attenuating just to
:: Mics this sensitive typically come with a pad switch to make them quieter.


: 1V is just using a standard unit - actual mic inputs are designed for the order of 10mV or so, so -40dB works out as a moderately sensitive microphone
Say, most dynamic microphones are less sensitive, but there are a few with such low self-noise
:: Though note that because many things you do will be well under 94dB SPL, you will frequently still need up to 20, 30dB of gain.
that amplifying them actually gives them great signal at a ''lot'' of different levels




As mentioned, producers are less forthcoming about this, and seem to take joy out of reporting in in many different ways.


You can think of sensitivity as either
Equivalent Noise? SPL Self noise?
: a transfer factor, e.g. you get this many volts for this amount of air movement
: absolute terms, e.g. this many volts for an amount of pressure (which has a SPL-referenced value, if you care to express it that way)


Since 1 Pascal of air is 94dB SPL, it's sort of both.


It turns out it's not actually that hard to get something decent for $1 or so.
Good electrets have existed for a long time, in phones now replaced by MEMS microphones.




'''Sensitivity in dB re 1 V/µbar (sometimes abbreviated to µbar), or in dB re 1V/dyne/cm<sup>2</sup>2</sup>'''
'''For digital mics''' (which are now typical in cell phones)


Same idea, but these happen to (come from a time from a time that) use a different reference.  
Digital mics are mostly named for digitising close at the capsule.
Which they do in part for lower sensitivity to interference, but it has the side effect of changing how dynamic range is expressed,
(roughly because for all digital signals this is better expressed as dbFS), and thereby also affects how sensitivity and noise are{{verify}}.


Basically, these give 1V when you give them 74dB (which is moderately loud musical performance level).




https://www.analog.com/en/analog-dialogue/articles/understanding-microphone-sensitivity.html


'''Sensitivity in dBV'''


Say, I  just found specs for the SM58 as "-56.0 dBV",
which might mean "you need +56dB SPL to produce 1V"
but with an incomplete unit like that, who knows?


(would that amount to 6dB off from dB re 1 V/Pa?{{verify}})




Finding "-56.0dBV/Pa (1.6mV)  1 Pa = 94dB SPL" is a little clearer.


The "1 Pa = 94dB SPL" is just clarifying that typical reference, so we're left with "-56.0dBV/Pa (1.6mV)"
{{comment|For microphones, sensitivity is often mentioned for open circuit - with no load connected.}}


{{comment|This is part of the "we do impedance bridge these days", which says a factor 5 to 10 more, so that the load won't alter what the mic does.}}


{{comment| XLR mic inputs are designed for an input impedance between 1kOhm and 2kOhm, which makes it unsurprising that modern XLR mics output impedance is are around 200Ohm.}}


'''Sensitivity in dBu'''
{{comment|1/4" TS mic inputs are a different story -- but also fairly rare.}}


Rare, but used because why not.


Assuming some things that you shouldn't quite assume, but will, dBu = dBV + 2.2dB (a factor 1.3)




Line 1,853: Line 1,858:




-->
===Mic design and specs===
<!--




When you put a certain amount of physcal sound into a microphone, '''sensitivity''' tells you how much voltage signal to expect it to give.


And that's how you ''could'' give figures, e.g. "dynamic microphones are around 1mV/Pa, condenser on the order of 20mV/Pa",
but when you're used to decibels, a non-logarithmic thing like Pascals is only half of an intuitive sense.


'''Examples'''




'''Conversions'''
'''sensitivity in dB re 1 V/Pa'''


0 dB in this unit basically says "you get 1V for a 94dB SPL sound" {{comment|(because 1 Pa is 94dB SPL, via the typical convention to take a 20 μPa reference for SPL[https://en.wikipedia.org/wiki/Sound_pressure#Sound_pressure_level])}}, and to stick with that intuition for a moment, I'll use that 94dB here (which is blender/lawnmower scale of loud). The tests also ''now'' typically use a 1kHz tone at this volume.




Similarly,
: -20dB is 0.1V for 94dB SPL
: -30dB is 31mV for 94dB SPL
: -40dB is 0.01V (10mV) for 94dB SPL
: -60dB is 0.001V (1mV) for 94dB SPL




For some real-world intuition:
: dynamic microphones are often on the order of 1mV/Pa, (-60dBV/Pa)
: ribbon is similar to condenser (with less variation between models?)
: condenser mics often on the order of 10mV/Pa (-40dBV/Pa)
: electret and MEMS are similar to condenser


'''Notes'''
: Less than 0.3mV/Pa or so isn't practical for anything other than a screaming jet plane, though has niche uses like that
* I've seen pages mention that 1V/uBar "defines 1 Pascal as 74dB" or such, suggesting a different reference of SPL.
: Over 30 or so mV/Pa, you hear ''everything'' to the point you spend time isolating and filtering and attenuating just to
: I'm fairly sure that's copy-paste wrong, and confusingly so.
:: Mics this sensitive typically come with a pad switch to make them quieter.


: 1V is just using a standard unit - actual mic inputs are designed for the order of 10mV or so, so -40dB works out as a moderately sensitive microphone
:: Though note that because many things you do will be well under 94dB SPL, you will frequently still need up to 20, 30dB of gain.






You can think of sensitivity as either
: a transfer factor, e.g. you get this many volts for this amount of air movement
: absolute terms, e.g. this many volts for an amount of pressure (which has a SPL-referenced value, if you care to express it that way)


Since 1 Pascal of air is 94dB SPL, it's sort of both.




{{comment|Other sensitivity specs you'll see include dbV (which is the above compared to 1000mV/Pa), and dBFS (for microphones with only already-digital output, and also peak figures instead of the usual rms)}}


'''Sensitivity in dB re 1 V/µbar (sometimes abbreviated to µbar), or in dB re 1V/dyne/cm<sup>2</sup>2</sup>'''


Same idea, but these happen to (come from a time from a time that) use a different reference.


Basically, these give 1V when you give them 74dB (which is moderately loud musical performance level).




-->
===SNR in use===
<!--
SNR as a general concept is wider than the above. In audio also more practical, often comparing whatever contributes to your noise floor, to whatever the signal strength of the thing you are recording)


'''Sensitivity in dBV'''


====Signal path====
Say, I  just found specs for the SM58 as "-56.0 dBV",
which might mean "you need +56dB SPL to produce 1V"
but with an incomplete unit like that, who knows?


People use the term signal path to point out that there are ''multiple'' contributions to noise between the microphone and what's on the other end (an amplifier, a recorder, a DAC, whatever).
(would that amount to 6dB off from dB re 1 V/Pa?{{verify}})


For the most part, the lower the signal is (which is mostly near the mic), the more that lowering noise contribution at that point matters, mainly because you'll be amplifying.
Whereas the stronger the signal is already, the likelier it is that introduced noise (which is pretty constant) is further away, and possibly lower than the already-present noise in which case it doesn't matter.


Finding "-56.0dBV/Pa (1.6mV)  1 Pa = 94dB SPL" is a little clearer.


Signal-path noise sources include:
The "1 Pa = 94dB SPL" is just clarifying that typical reference, so we're left with "-56.0dBV/Pa (1.6mV)"
* The mic's contribution is its self-noise
: (that comes mostly from its added electronics. Which, often, is doing amplification basically for SNR reasons. Which is also why this is essentially a constant for a given mic.).


* Then comes a wire, which will pick up some electrically coupled noise.
: To minimize this, pro audio uses [[differential signalling]] to be able to reject most (but never quite all).


* Then a mic input (which has amplification that we call a pre-amp. See also the pre-amp section).
: At this point the signal is strong enough that further noise sources, and further cabling, usually matter much less.


* A DAC also has some noise (mostly quantization noise, and largely irrelevant).
'''Sensitivity in dBu'''


Rare, but used because why not.


Most of these are small, and most of these are easy to push down with some careful design. but tl;dr: this is why people make a fuss about signal paths.
Assuming some things that you shouldn't quite assume, but will, dBu = dBV + 2.2dB (a factor 1.3)




====Environment noise====


Always present.


Most rooms will be no quieter than 10 to 20dB SPL depending on a lot of things.


A non-silent computer on or below your desk is easily above 30dB.




This also relates to
: directionality - in that omnidirectional will pick up everything, whereas directional can fairly easily reject 20dB by pointing it away


: frequency response - e.h. vocal mics are less sensitive outside the vocal range, so will pick up less rumble and hiss




'''Examples'''


Also consider that more sensitive microphones are more sensitive to handling noise,


'''Conversions'''




====Distance and directionality====


'''Distance''' just means that putting the mic closer catches more sound energy.
Directionality can help some more.


This seems like a practical detail, but easily makes a handful of difference in energy picked up
(and thereby SNR).




And why hint number one for decent voice quality on cheaper mics is 'sit closer'.
'''Notes'''
As long as you consider plosives, esses, and the proximity effect.
* I've seen pages mention that 1V/uBar "defines 1 Pascal as 74dB" or such, suggesting a different reference of SPL.
: I'm fairly sure that's copy-paste wrong, and confusingly so.






When dynamic mics apply, they are simple and low-noise
But they are so so quiet that they always need to be close.
This is why stage microphones, when dynamic microphones, are often used close enough to eat.


Whereas e.g. microphones in films often need to be out of frame.
This puts very specific requirements on the microphones.
To be useful for this purpose, they need to be sensitive, lower noise, and directional.






{{comment|Other sensitivity specs you'll see include dbV (which is the above compared to 1000mV/Pa), and dBFS (for microphones with only already-digital output, and also peak figures instead of the usual rms)}}




===Between specs and uses===




Since self-noise and sensitivity are fixed, they (and, for loud things, also maximum level) have the largest bearing on what microphones are a good choice for a given audio source.


For relatively quiet sounds you will practically prefer a mic with higher sensitivity and/or low self-noise.
-->


===SNR in use===
<!--
SNR as a general concept is wider than the above. In audio also more practical, often comparing whatever contributes to your noise floor, to whatever the signal strength of the thing you are recording)


High sensitivity makes it easier for the signal to be stronger than the noise floor. So you can place it further away than a noisier mic.


Low self-noise means that even less-sensitive mics can be amplified a lot without also moving the noise up so much to be audible
====Signal path====
(because noise is proportional and inseparable)


People use the term signal path to point out that there are ''multiple'' contributions to noise between the microphone and what's on the other end (an amplifier, a recorder, a DAC, whatever).


But as that suggests, shoving the mic right up to the source actually solve a lot of issues decently too, which is why it's actually fairly common, and why either higher sensitivity or lower self-noise can be enough, and sometimes neither is necessary.
For the most part, the lower the signal is (which is mostly near the mic), the more that lowering noise contribution at that point matters, mainly because you'll be amplifying.
Whereas the stronger the signal is already, the likelier it is that introduced noise (which is pretty constant) is further away, and possibly lower than the already-present noise in which case it doesn't matter.


So fancy mics doesn't necessarily make recordings ''better'', but a lot of things certainly become ''easier'', for practical reasons - and this is where aspects of actual use come in - the absolute sound level, how close it is, directionality, which all contribute to the amount of signal coming out of the mic in the first place.


Signal-path noise sources include:
* The mic's contribution is its self-noise
: (that comes mostly from its added electronics. Which, often, is doing amplification basically for SNR reasons. Which is also why this is essentially a constant for a given mic.).


Also implied is that recording louder things is a lot easier, and can be done with cheaper mics - the main limit here is maximum levels.
* Then comes a wire, which will pick up some electrically coupled noise.
: To minimize this, pro audio uses [[differential signalling]] to be able to reject most (but never quite all).


* Then a mic input (which has amplification that we call a pre-amp. See also the pre-amp section).
: At this point the signal is strong enough that further noise sources, and further cabling, usually matter much less.


---
* A DAC also has some noise (mostly quantization noise, and largely irrelevant).




And actually that hints at why '''directionality''' is also important: the am
Most of these are small, and most of these are easy to push down with some careful design. but tl;dr: this is why people make a fuss about signal paths.
Note that directionality also matters a lot in practice - to a mouth in the right direction at the same distance, a supercardoid will pick it up better than a cardoid.




---
====Environment noise====


Always present.


On small signals and amplification.
Most rooms will be no quieter than 10 to 20dB SPL depending on a lot of things.


Practically, the smaller the signal is earlier on,
A non-silent computer on or below your desk is easily above 30dB.
the more that the first amplification step needs to care about its own added noise.
The stronger the signal, the more likely it is that its own noise is lower than the incoming signal's noise floor at that point (whatever that came from).


Noisier devices always have a high noise floor, that you can only push down with the volume knob on the next device (also pushing down the signal, which makes a ''little'' difference to your ears due to frequency-dependent loudness, but doesn't).


This also relates to
: directionality - in that omnidirectional will pick up everything, whereas directional can fairly easily reject 20dB by pointing it away


: frequency response - e.h. vocal mics are less sensitive outside the vocal range, so will pick up less rumble and hiss


https://www.gearank.com/articles/types-of-mics




Also consider that more sensitive microphones are more sensitive to handling noise,






----
====Distance and directionality====


'''Distance''' just means that putting the mic closer catches more sound energy.
Directionality can help some more.


'''Discussion'''
This seems like a practical detail, but easily makes a handful of difference in energy picked up
(and thereby SNR).




'''Sensitivity versus self-noise'''
And why hint number one for decent voice quality on cheaper mics is 'sit closer'.
As long as you consider plosives, esses, and the proximity effect.




While dynamic mics are unamplified, most others electrically amplify within the mic.
So yes, sensitivity is for a large degree the amount you amplify within the mic.
Beyond that and how much,
it also turns out to matter how they do, because the amplification is usually part of how the sound is picked up (not a separate amplification circuit after the fact).


When dynamic mics apply, they are simple and low-noise
But they are so so quiet that they always need to be close.
This is why stage microphones, when dynamic microphones, are often used close enough to eat.


Actually, amplification after the fact - but still in or close to the microphone,
Whereas e.g. microphones in films often need to be out of frame.
has value for quiet microphones.  
This puts very specific requirements on the microphones.
To be useful for this purpose, they need to be sensitive, lower noise, and directional.








A decent amount of sensitivity is useful - for practical reasons when recording relatively mid-to-quiet things.


For vocal work, keeping some distance is the easiest way to reduce pop, ess, and proximity effect,
===Between specs and uses===
while still getting a strong signal (and preferably at low SNR; this involves further details).


For movable sources (vocal and varied instruments), it's also nice if you can put it, say, two dozen centimeters away,
making it less likely you'll immediately knock things into it, and to avoid proximity effect's tendency to vary response
in the low frequencies noticably.


Since self-noise and sensitivity are fixed, they (and, for loud things, also maximum level) have the largest bearing on what microphones are a good choice for a given audio source.


Note that when these problems can be eliminated, then closer is often better.
For relatively quiet sounds you will practically prefer a mic with higher sensitivity and/or low self-noise.
Which is why face mics and headphone-mounted mics can sometimes be quite useful.
And acoustic guitars often have their own pickups.




For free-standing mics, things tend to be less predictable. More so for instruments with a  
High sensitivity makes it easier for the signal to be stronger than the noise floor. So you can place it further away than a noisier mic.
'''volume ''range'' that is larger than typical'''. Consider pianos, voice, to some degree acoustic guitars and others.
 
Ideally, you want to have their loudest not distort in the mic (or later; a separate discussion about dynamic range),
Low self-noise means that even less-sensitive mics can be amplified a lot without also moving the noise up so much to be audible
and when they are quieter you still want the signal to be well above the various noises.
(because noise is proportional and inseparable)  
(this is why the max SPL rating matters. More so for drums, not as much for the range as because they're just loud).




So mics for more flexible use are often condensers, for their higher-sensitivity reasons.
But as that suggests, shoving the mic right up to the source actually solve a lot of issues decently too, which is why it's actually fairly common, and why either higher sensitivity or lower self-noise can be enough, and sometimes neither is necessary.


Note that in theory you can use dynamics similarly.
So fancy mics doesn't necessarily make recordings ''better'', but a lot of things certainly become ''easier'', for practical reasons - and this is where aspects of actual use come in - the absolute sound level, how close it is, directionality, which all contribute to the amount of signal coming out of the mic in the first place.  
If the signal is clean enough, you can amplify the hell out of it (with an also-clean preamp).


See e.g. discussions about the SM7B - a dynamic microphone, well-regarded, still aimed at vocals
but you don't have to eat it as much as stage mics.


This is a relatively unusual thing to do, so it turns out most pre-amps are not designed for this
Also implied is that recording louder things is a lot easier, and can be done with cheaper mics - the main limit here is maximum levels.
much pre-amping. While it's well within the comfort zone of most studio equipment (which is where you'd more usually find this type of mic use),
the cheapest pre-amps aren't made for this much and will introduce noise (above +50 or +60dB or so) - see also [[#On_preamps]].




---




And actually that hints at why '''directionality''' is also important: the am
Note that directionality also matters a lot in practice - to a mouth in the right direction at the same distance, a supercardoid will pick it up better than a cardoid.




---




On small signals and amplification.


Beyond a point, more sensitivity isn't always useful.  
Practically, the smaller the signal is earlier on,
the more that the first amplification step needs to care about its own added noise.
The stronger the signal, the more likely it is that its own noise is lower than the incoming signal's noise floor at that point (whatever that came from).


Consider how mobile phones want to pick up a relatively quiet person (you).
Noisier devices always have a high noise floor, that you can only push down with the volume knob on the next device (also pushing down the signal, which makes a ''little'' difference to your ears due to frequency-dependent loudness, but doesn't).
That means they need to be relatively sensitive (also in practice need to isolate you from environment noise).
That sensitivity is ''also'' why phone recordings of loud live music usually sounds terribly distorted.
This is entirely solvable by plugging in a less-sensitive mic - see e.g. [http://www.openmusiclabs.com/projects/bootlegmic/ bootlegMic].


Similarly, you wouldn't put a very sensitive mic in a drumkit.


Note that you can't really solve this by lowering levels.
The capsule is designed for a particular absolute sound range, and will just deal poorly / distort at a certain point.


https://www.gearank.com/articles/types-of-mics








-->


==Mic dynamic range==
----
<!--


The dynamic range is the range between the highest and lowerst level it can handle.


In the case of microphones this is typically '
'''Discussion'''




The highest levels are often defined by
'''Sensitivity versus self-noise'''
: largest movement before it starts distorting, in a lot of microphones because the diaphragm touches the back plate{{verify}}


: sensitivity, because more sensitive means you more quickly hit the maximum standardized audio-device signal voltage (even if the mic doesn't distort, the device you feed it to probably will. This is part of why some mics have a padding switch)
:: in most cases, when a microphone seems to distort, it's just giving an undistorted signal that just happens to be too hot for the input. An attenuator will make that situation perfectly usable.


While dynamic mics are unamplified, most others electrically amplify within the mic.
So yes, sensitivity is for a large degree the amount you amplify within the mic.
Beyond that and how much,
it also turns out to matter how they do, because the amplification is usually part of how the sound is picked up (not a separate amplification circuit after the fact).




The lowest levels are often defined by
Actually, amplification after the fact - but still in or close to the microphone,
: thermal noise within the electronics
has value for quiet microphones.
: thermal agitation of air
: heavier capsule - will tend to increase both the highest level (doesn't deflect so hard) and lowest level (takes more to move)




...some of which is design, some of which is physics that is typically out of your control




Maximum levels are rarely above 130dB SPL
A decent amount of sensitivity is useful - for practical reasons when recording relatively mid-to-quiet things.


For vocal work, keeping some distance is the easiest way to reduce pop, ess, and proximity effect,
while still getting a strong signal (and preferably at low SNR; this involves further details).


For movable sources (vocal and varied instruments), it's also nice if you can put it, say, two dozen centimeters away,
making it less likely you'll immediately knock things into it, and to avoid proximity effect's tendency to vary response
in the low frequencies noticably.




Note that when these problems can be eliminated, then closer is often better.
Which is why face mics and headphone-mounted mics can sometimes be quite useful.
And acoustic guitars often have their own pickups.




-->
For free-standing mics, things tend to be less predictable. More so for instruments with a
'''volume ''range'' that is larger than typical'''. Consider pianos, voice, to some degree acoustic guitars and others.
Ideally, you want to have their loudest not distort in the mic (or later; a separate discussion about dynamic range),
and when they are quieter you still want the signal to be well above the various noises.
(this is why the max SPL rating matters. More so for drums, not as much for the range as because they're just loud).




==Directional behaviour==
So mics for more flexible use are often condensers, for their higher-sensitivity reasons.
 
Note that in theory you can use dynamics similarly.
If the signal is clean enough, you can amplify the hell out of it (with an also-clean preamp).
 
See e.g. discussions about the SM7B - a dynamic microphone, well-regarded, still aimed at vocals
but you don't have to eat it as much as stage mics.
 
This is a relatively unusual thing to do, so it turns out most pre-amps are not designed for this
much pre-amping. While it's well within the comfort zone of most studio equipment (which is where you'd more usually find this type of mic use),
the cheapest pre-amps aren't made for this much and will introduce noise (above +50 or +60dB or so) - see also [[#On_preamps]].
 
 
 
 
 
 
 
 
 
Beyond a point, more sensitivity isn't always useful.
 
Consider how mobile phones want to pick up a relatively quiet person (you).
That means they need to be relatively sensitive (also in practice need to isolate you from environment noise).
That sensitivity is ''also'' why phone recordings of loud live music usually sounds terribly distorted.
This is entirely solvable by plugging in a less-sensitive mic - see e.g. [http://www.openmusiclabs.com/projects/bootlegmic/ bootlegMic].
 
Similarly, you wouldn't put a very sensitive mic in a drumkit.
 
Note that you can't really solve this by lowering levels.
The capsule is designed for a particular absolute sound range, and will just deal poorly / distort at a certain point.
 
 
 
 
 
-->
 
==Mic dynamic range==
<!--
 
The dynamic range is the range between the highest and lowerst level it can handle.
 
In the case of microphones this is typically '
 
 
The highest levels are often defined by
: largest movement before it starts distorting, in a lot of microphones because the diaphragm touches the back plate{{verify}}
 
: sensitivity, because more sensitive means you more quickly hit the maximum standardized audio-device signal voltage (even if the mic doesn't distort, the device you feed it to probably will. This is part of why some mics have a padding switch)
:: in most cases, when a microphone seems to distort, it's just giving an undistorted signal that just happens to be too hot for the input. An attenuator will make that situation perfectly usable.
 
 
 
The lowest levels are often defined by
: thermal noise within the electronics
: thermal agitation of air
: heavier capsule - will tend to increase both the highest level (doesn't deflect so hard) and lowest level (takes more to move)
 
 
...some of which is design, some of which is physics that is typically out of your control
 
 
Maximum levels are rarely above 130dB SPL
 
 
 
 
 
 
-->
 
 
==Directional behaviour==
 
Directionality means a microphone picks up sound coming from some directions much more than from others.
 
 
More directional mics make it easier to train a mic one a specific sound source , to isolate ''some'' environment noise (e.g. the PC opposite you, though not the rumbling truck outside), to get somewhat isolated recordings when you're playing together (less need to record separately), (therefore) more mixing choices later, avoid [[feedback]] on stage (with stage monitors), to have speakers on their own mics in a radio studio or podcast even when they're fairly close together, and more.
 
 
<!--
 
 
'''If you're doing this entirely for better isolation''' of a single source, a.k.a. reducing environment sounds, keep in mind that regardless of whether a mic is directional or not,
putting a mic closer gives more isolation from environment sound.
 
Directional happens to is ''better'' at that, meaning you get more practical options:
* you can get ''the same'' isolation at a little more distance
* you can get ''better'' isolation at close proximity
 
 
 
Directional behaviour will not
but enough distance will bring in environment sound because there is a limit to how directional you can be.
 
And before you lose the ability to hear at a distance, you will lose the ability to a neutral
 
Also, if you wanted a f
 
 
"neutral recording" is not ''quite'' as objective as you think anyway,
but the footnotes to that are mostly
-->
 
 
Notes:
* a bunch of these things are also served by putting mics closer (and dialing down the amplification), but with some footnotes.
 
* frequency response will differ between directions
: ...which is one reason why, in well-controlled environments, omnidirectional designs can be useful - they sound more consistent and neutral. And why they sometimes have use in mixes.
 
* even highly directional designs (shotgun, parabolic) rarely give more than 20dB of reak difference between what they focus on and what they don't.
: Depending on your needs, this may be more than enough (e.g. when mics are closer) - or disappointing when your expectations came from spy movies and mic cost.
 
 
 
There are a bunch of words that are shorthands for typical shapes on the polar chart [https://en.wikipedia.org/wiki/Microphone#Microphone_polar_patterns].
 
These include:
* '''omnidirectional''', a.k.a. '''non-directional'''
: sound from all directions (more or less) equally.
: any mic that does not use cavities or surfaces tends to be relatively omnidirectional.
: truly omnidirectional response is actually hard, more so when it has to do so for higher frequencies well (but there is rarely a need for such purism)
: Prone to feedback.
 
* '''Subcardoid'''
: Like cardoid, but without the rear rejection.
: You could think of it as omnidirectional that was sort of biased to one direction after all.
: More prone to feedback
 
* '''Cardioid'''
: The polar plot is shaped roughly like a heart, hence the name.
: Fairly directional, which makes it useful for
:: voices, in that it's often close to and pointed at a person
:: stages in general, because lower sensitivity at the back lessens the likelines of feedback
 
* '''Supercardoid'''
: narrower than basic cardoid, effectively making it more directional towards the front
: but also adds pickup directly behind
 
* '''Hypercardoid'''
: Basically the superlative of supercardoid: reject side better, pick up more in front - and directly behind.
: ...to the point they resemble bidirectional a bit.
 


Directionality means a microphone picks up sound coming from some directions much more than from others.
* '''Bi-directional''' (figure eight)
: roughly equal pickup on one side and the opposite
: also meaning better side rejection than most other things




More directional mics make it easier to train a mic one a specific sound source , to isolate ''some'' environment noise (e.g. the PC opposite you, though not the rumbling truck outside), to get somewhat isolated recordings when you're playing together (less need to record separately), (therefore) more mixing choices later, avoid [[feedback]] on stage (with stage monitors), to have speakers on their own mics in a radio studio or podcast even when they're fairly close together, and more.
Design-related
* '''shotgun''' - actually a mic design, but it turns out to have a relatively unique polar patterns
: ...and vary between different designs. so this means "look closer"
:: but probably in the area of supercardoid, sometimes figure-eight-like (but more focus on one side, and rejects side less)
<!--


Shotgun mic, related to (and sometimes equated to) a line array, interference tube.


The classical shotgun mic was a series of tubes, parallel to each other.


Notes:
Sound straight on will go straight through. Sound from an angle travels different lengths,
* a bunch of these things are also served by putting mics closer (and dialing down the amplification), but with some footnotes.
which works out as a physical [[comb filter]] that makes off-axis waves are likelier to cancel out.


* frequency response will differ between directions
The more tubes, the better this can work and the larger the frequency range you can cover well
: ...which is one reason why, in well-controlled environments, omnidirectional designs can be useful - they sound more consistent and neutral. And why they sometimes have use in mixes.
(...because each tube will focus just on its resonance).


* even highly directional designs (shotgun, parabolic) rarely give more than 20dB of reak difference between what they focus on and what they don't.
: Depending on your needs, this may be more than enough (e.g. when mics are closer) - or disappointing when your expectations came from spy movies and mic cost.


That design was huge, though, so modern shotgun mics these days use a different way of getting that same physical comb filter effect, namely a single tube with well-measured slits in the side, because different distances means canceling waves.


Their polar response is a bunch in front, some directly behind (so when positioning, avoid pointing this wrong end to something disturbing), and a little on the sides.


There are a bunch of words that are shorthands for typical shapes on the polar chart [https://en.wikipedia.org/wiki/Microphone#Microphone_polar_patterns].


These include:
It is hard to cancel low frequencies, simply because of the physical size of the wavelengths.
* '''omnidirectional''', a.k.a. '''non-directional'''
You ''can'' do it, but it'd be the size of a house.
: sound from all directions (more or less) equally.
: any mic that does not use cavities or surfaces tends to be relatively omnidirectional.
: truly omnidirectional response is actually hard, more so when it has to do so for higher frequencies well (but there is rarely a need for such purism)
: Prone to feedback.


* '''Subcardoid'''
: Like cardoid, but without the rear rejection.
: You could think of it as omnidirectional that was sort of biased to one direction after all.
: More prone to feedback


* '''Cardioid'''
: The polar plot is shaped roughly like a heart, hence the name.
: Fairly directional, which makes it useful for
:: voices, in that it's often close to and pointed at a person
:: stages in general, because lower sensitivity at the back lessens the likelines of feedback


* '''Supercardoid'''
http://randycoppinger.com/2012/04/05/how-a-shotgun-mic-works/
: narrower than basic cardoid, effectively making it more directional towards the front
: but also adds pickup directly behind


* '''Hypercardoid'''
-->
: Basically the superlative of supercardoid: reject side better, pick up more in front - and directly behind.
: ...to the point they resemble bidirectional a bit.


* '''Parabolic'''
: The nature of a parabola is that parallel incoming things are focused on one spot (or, in the other direction, things originating from that one spot end up sent out in parallel beams)
: this makes it useful for dish microphones. {{comment|(and for many non-sound things. Consider solar cooking, spot lighting, dish antennae)}}


* '''Bi-directional''' (figure eight)
: the fact that higher frequencies are more directional is pretty clear in this design
: roughly equal pickup on one side and the opposite
: below 2kHz you get relatively poor pickup. A larger dish helps, but only so much. (Apparently a parabola with a shorter focal length also helps{{verify}})
: also meaning better side rejection than most other things
<!--
If you build your own
: the microphone you use should itself be directional, to lessen the pickup of nearby sounds.


: If you build your own, look up the trick of putting various electrets in parallel


Design-related
: Things with similar shapes -- umbrellas (even studio-photography parabolic umbrellas aren't all true parabolas), woks, lids, and such work to some degree, but since most aren't really paraboloids, they will not give you much range.
* '''shotgun''' - actually a mic design, but it turns out to have a relatively unique polar patterns
: Foil and a vacuum does not make a parabola -- but for e.g solar cookers it's not only close enough but ''preferable'' to have the target area over roughly the pot's size
: ...and vary between different designs. so this means "look closer"
:: but probably in the area of supercardoid, sometimes figure-eight-like (but more focus on one side, and rejects side less)
<!--


Shotgun mic, related to (and sometimes equated to) a line array, interference tube.
http://www.wildtronics.com/parabolicarticle.html


The classical shotgun mic was a series of tubes, parallel to each other.
http://mintakaconciencia.net/squares/parabolic-mic/


Sound straight on will go straight through. Sound from an angle travels different lengths,
http://www.wildlife-sound.org/equipment/stereo_parabol/index.html
which works out as a physical [[comb filter]] that makes off-axis waves are likelier to cancel out.


The more tubes, the better this can work and the larger the frequency range you can cover well
https://hackaday.com/2012/09/26/roll-your-own-parabolic-microphone/
(...because each tube will focus just on its resonance).




That design was huge, though, so modern shotgun mics these days use a different way of getting that same physical comb filter effect, namely a single tube with well-measured slits in the side, because different distances means canceling waves.
Things with similar shapes -- umbrellas, woks, lids, and such work to some degree, but since most aren't really paraboloids, they will not focus on a single point, and therefore not give you much range.
You ''may'' be able to reshape some to a more decent parabola.


Their polar response is a bunch in front, some directly behind (so when positioning, avoid pointing this wrong end to something disturbing), and a little on the sides.
Foil and a vacuum does not make a parabola -- but it's close enough for e.g solar cookers (where a focal spot the size of a pan is not only acceptable, it's preferable)


Note that there are parabolic umbrellas -- typically made for studio photography (not all are actually parabolas{{verify}})
-->


It is hard to cancel low frequencies, simply because of the physical size of the wavelengths.
* '''Laser'''
You ''can'' do it, but it'd be the size of a house.
: Laser mics aren't sound transducers themselves. They reads the vibrations off a remote surface,
: which often makes it an extremely directonal pickup -- of a there-relatively-omnidirectional surface.  So categorize how you prefer.


==Surface microphones==
{{stub}}




http://randycoppinger.com/2012/04/05/how-a-shotgun-mic-works/
A surface microphone is one made to be attached to a surface, and mostly picks up that surface vibrations, rather than air vibrations.  


-->
This particularly makes sense for instruments.


* '''Parabolic'''
However a surface microphone picks up most things more or less equally,
: The nature of a parabola is that parallel incoming things are focused on one spot (or, in the other direction, things originating from that one spot end up sent out in parallel beams)
and it is surprising how much you ''don't'' actually want that for many uses,
: this makes it useful for dish microphones. {{comment|(and for many non-sound things. Consider solar cooking, spot lighting, dish antennae)}}
or at least have to now think about things like handling that instrument.


: the fact that higher frequencies are more directional is pretty clear in this design
: below 2kHz you get relatively poor pickup. A larger dish helps, but only so much. (Apparently a parabola with a shorter focal length also helps{{verify}})
<!--
If you build your own
: the microphone you use should itself be directional, to lessen the pickup of nearby sounds.


: If you build your own, look up the trick of putting various electrets in parallel
They are often piezo elements, regularly with a simple amplifier circuit.
See [[Electronic music - pickups]].


: Things with similar shapes -- umbrellas (even studio-photography parabolic umbrellas aren't all true parabolas), woks, lids, and such work to some degree, but since most aren't really paraboloids, they will not give you much range.
==On preamps==
: Foil and a vacuum does not make a parabola -- but for e.g solar cookers it's not only close enough but ''preferable'' to have the target area over roughly the pot's size


http://www.wildtronics.com/parabolicarticle.html
(rewriting)


http://mintakaconciencia.net/squares/parabolic-mic/


http://www.wildlife-sound.org/equipment/stereo_parabol/index.html
==Powering mics==


https://hackaday.com/2012/09/26/roll-your-own-parabolic-microphone/
Note that a lot of mics don't need power. Of the microphones in common use, it is primarily condensers that do.




Things with similar shapes -- umbrellas, woks, lids, and such work to some degree, but since most aren't really paraboloids, they will not focus on a single point, and therefore not give you much range.
You ''may'' be able to reshape some to a more decent parabola.


Foil and a vacuum does not make a parabola -- but it's close enough for e.g solar cookers (where a focal spot the size of a pan is not only acceptable, it's preferable)


Note that there are parabolic umbrellas -- typically made for studio photography (not all are actually parabolas{{verify}})
===Batteries===
-->


* '''Laser'''
: Laser mics aren't sound transducers themselves. They reads the vibrations off a remote surface,
: which often makes it an extremely directonal pickup -- of a there-relatively-omnidirectional surface.  So categorize how you prefer.


Pros:
* Simple, avoids need for all of the below details




==Surface microphones==
Cons:
{{stub}}
* Batteries can be empty, which is awkward to deal with.
* (Forgotten) batteries can leak, which can cause damage




A surface microphone is one made to be attached to a surface, and mostly picks up that surface vibrations, rather than air vibrations.


This particularly makes sense for instruments.
For real shows on stage, people tend to swap them out a '''lot''' faster than necessary just to be sure,
because troubleshooting in the middle of an event looks really unprofessional.


However a surface microphone picks up most things more or less equally,
===T-powering / 12T / AB powering / Tonaderspeisung / DIN 45595===
and it is surprising how much you ''don't'' actually want that for many uses,
{{stub}}
or at least have to now think about things like handling that instrument.


Relevant to plugs: XLR


They are often piezo elements, regularly with a simple amplifier circuit.
See [[Electronic music - pickups]].


==On preamps==
Supply power to a mic via the XLR cable that also carries audio
 
(rewriting)
 
 
==Powering mics==
 
Note that a lot of mics don't need power. Of the microphones in common use, it is primarily condensers that do.
 
 
 
 
===Batteries===
 
 
Pros:
* Simple, avoids need for all of the below details
 
 
Cons:
* Batteries can be empty, which is awkward to deal with.
* (Forgotten) batteries can leak, which can cause damage
 
 
 
For real shows on stage, people tend to swap them out a '''lot''' faster than necessary just to be sure,
because troubleshooting in the middle of an event looks really unprofessional.
 
===T-powering / 12T / AB powering / Tonaderspeisung / DIN 45595===
{{stub}}
 
Relevant to plugs: XLR
 
 
Supply power to a mic via the XLR cable that also carries audio
: by putting 12V DC ''between'' XLR pins 2 and 3 (the differential pair).
: by putting 12V DC ''between'' XLR pins 2 and 3 (the differential pair).


Line 2,398: Line 2,507:
Relevant to plugs: 3.5mm plugs (and some custom ones)
Relevant to plugs: 3.5mm plugs (and some custom ones)


In practice, bias voltage is a mostly a thing on mics connected via 3.5mm TRS, like PCs, video cameras, DSLR, phones, voice recorders, minidisc)


In practice, bias voltage is a mostly a thing on mics connected via 3.5mm TRS, like PCs, video cameras, DSLR, phones, voice recorders, minidisc.
<!--
often 2V on the tip and on the ring?
-->
Don't expect it to be more than 2V, don't expect it to have to supply more than 1mA or so.


Mics with a 3.5mm connector are strongly correlated with being [[electret mics]] with a FET amplifier inside it,  
{{comment|(The actual voltage has varied with designs and over time - on specific/custom equipment might actually between 1.5V and 10V - but anything you connect to consumer hardware (e.g. sound card, hand held recorders) is likely to be around 2 or 3V (DC))}}
meaning some voltage is required for (the FET typically in) most electrets to function.




This bias power is specifically for [[electret mics]] with a FET amplifier inside it.
...it just happens that most desktop mics with a 3.5mm connector are exactly that.
Note that not all mics with 3.5mm need (or can use) bias voltage, including e.g.
Note that not all mics with 3.5mm need (or can use) bias voltage, including e.g.
* lav mics with an inline battery
* lav mics with an inline battery-powered amplifier
* dynamic mics (but this is rare)
* dynamic mics (but this is rare)
Mics that don't need it are likely to be designed to ignore it.  
Mics that don't need it are often designed to ignore it, so it should be hard to damage a mic with bias voltage.




The voltage, and low current capacity,
means there is a quick and dirty test for the presence of DC bias on a mic input with a plain LED (probably even without the resistor),
preferably a red one {{imagesearch|LED forward voltage|because those have a lower forward voltage}}.


The bias voltage has varied with designs and over time
: and on specific equipment might be between 1.5V and 10V
: anything you connect to consumer hardware (e.g. sound card, hand held recorders) is likely to be around 2 or 3V (DC).


Expect it to supply very little current (order of 1mA or less).
<!--


'''"How do I tell something needs plug-in power?"'''


The voltage, and low current capacity,  
Nine times out of ten, if something
means there is a quick and dirty test for the presence of DC bias on a mic input with a plain LED (probably even without the resistor),
* has a 3.5mm TS/TRS plug
preferably a red one {{imagesearch|LED forward voltage|because those have a lower forward voltage}}.
* is not battery powered
...it will
 
Perhaps the easiest way to tell is that it doesn't work without, and it does work with.
 
...except that's not necessarily ''useful'' advice,  
in that many devices either do provide plug-in power always (e.g. most computer sound cards)
a few never do,
and only some (e.g. some portable recorders) have it explicitly configurable.
 
 
'''Can plug-in power damage powered devices?'''
 
In theory yes, but most will be protected against it.
 
 
-->
 
 
<!--
 
Things thatExceptions
(such as nicer mount-on-camera mics, and a subset of [[lav mics]])
-->


==Wiring microphones==
==Wiring microphones==

Revision as of 13:46, 19 March 2024

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Music electronics: device voltage and impedance, audio and otherwise · amps and speakers · basic audio hacks · Simple ADCs and DACs · digital audio · multichannel and surround
On the stage side: microphones · studio and stage notes · Effects · sync


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Electronic music - musical terms
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For more, see Category:Audio, video, images

This article/section is a stub — some half-sorted notes, not necessarily checked, not necessarily correct. Feel free to ignore, or tell me about it.

Choosing a mic for a purpose

Which type for which use

To introduce the technical names...

"I'm a..."

...podcaster, gamer, or streamer without facecam

...streamer, with facecam

"...what's the cheapest good mic?"
"...are USB mics any good?"
This article/section is a stub — some half-sorted notes, not necessarily checked, not necessarily correct. Feel free to ignore, or tell me about it.

tl;dr: It varies, a lot.


Mics with USB connections have always existed, but were usually things of convenience, not quality.

...because we used to mostly have the two decisions

"absolutely anything will do (e.g. I just want to shout obscenities while gaming)", and
"I want to sound sultry and smooth and surely throwing money at professional gear is the way"

Those attitudes meant there was little demand inbetween, so no market and no products.


This niche area inbetween grew when vlogging and streaming became more of a thing, and even then relatively slowly.


With increasing needs to get decent quality (and of not spending weeks reading up on pro gear), there are more and more USB mics of decent quality, sensitivity, and noise levels.

Few are great in a pro sense, but quite good for the price.

...buuut the crap is also still there, so you still want to do your research - and test if you can (but know that your room is also part of the equation, that a mic cannot change, and that poor positioning can make the best mic sound bad).


USB mics are audio interface and microphone in one.

If you only ever need one mic - which includes most streamers - the USB mics are smaller, less fuss, and there are more options in the "getting vaguely professional" range
you can e.g. spend something like 100 EUR/USD in total on audio, and have it sound pretty decent
...and at the same time feels inflexible to professionals who would rather have an audio interface they can plug any of their collection of mics into, and may talk about upgrade paths (=upgrading one part, without needing to necessarily replace the entire thing).
"...can I get an off-screen mic?"
This article/section is a stub — some half-sorted notes, not necessarily checked, not necessarily correct. Feel free to ignore, or tell me about it.

tl;dr: Yes, but that's not necessarily worth it.


Putting a mic closer to your mouth is the easiest way to keep the amplification lower, which is the easiest way to have it be stronger than environment noise.


To the degree that is sound physics, and noisy things in your room, a pricy mic will not change that.

Two footnotes to that:

  • a directional mic essentially gives you stronger signal in one direction.
It means you might be a few db louder than the room sound. And not a lot more than that, again because physics
  • the mic's internal electronic noise, which is part of type and design quality


All that aside, you may like your mouth moderately close, for the warmer sound of having some proximity effect (more lower frequencies).


The above roughly why

decent quality vocal mic tend to be on screen.
boom mics on movie sets (directional) are still specifically held as close as possible without being in frame.
headphones with a built-in mic, even when cheap, can actually sound quite decent
they are close, meaning they can be cheap omnidirectional and still have your voice be stronger than environment noise (that said, other noise in the path is less predictable)
also, they are at a stable distance (consistent proximity effect), and can often be positioned to the side (don't have to think about pops and esses)
you see a lot of lav mics (the things you pin to a shirt) in things like interviews - it's closeish and stable
their downside is the wire (nice-quality wireless means expensive), and you need to learn to place them, because rubbing against them is very audible.


If you insist on an out-of-shot mic:

consider doing facecam rather than room cam - it means "just out of shot" is closer.
a directional mic, probably a shotgun mics (e.g. those specific for camcorders)
...but you can't buy away physics, so it only goes so far, and don't expect very much spending under 100-200EUR/USD (and you can get a somewhat nicer vocal mic for that price).
above 200 you start taking pro mics, like NTG2, which may also be directional enough to reduce room characteristics


Also, if your goal is actually an unobtrusive mic, you might also consider a halfway-decent lav. But those are some work on positioning, thinking about movement noise, and are still wired (wireless lavs are a bunch more expensive).

...home recorder / amateur musician / student doing fieldwork

...youtuber / film student

Using a mic well

Typical use and gain / How to set reasonable levels for any given mic

This article/section is a stub — some half-sorted notes, not necessarily checked, not necessarily correct. Feel free to ignore, or tell me about it.





Some (cheapish) quality-improving tips

Mic technique

This article/section is a stub — some half-sorted notes, not necessarily checked, not necessarily correct. Feel free to ignore, or tell me about it.


A person's microphone technique is being aware of microphone behaviour enough to work around it or with it.


This includes things like

  • avoid popping and sibilance
a pop shield (e.g. sock on a wire) a dozen centimeters away works decenty too, and means few specific instructions to give (people adopt a decent distance without instructions, even)
note that if you speaking alongside a mic, not directly into it, you may not need a pop filter and can get closer (but may or may not want to get that close, for other reasons)
pop shields and such also help avoid dampness problems, which e.g. condensers are somewhat sensitive to over the long term
  • turn your head away when breathing, when possible
  • varying distance to even out volume, e.g. when going from quiet to louder singing
yes, you can fix this later to some degree, but that's a lot of work do smoothly, so if you can teach yourself to do this almost instinctively, that saves a lot of work.
also, depending on your range of loudness, you might make some inputs clip if you don't do this
also, an automatic filter may do weird things when presented with different loudness
  • knowing the type of mic well enough to know what distance and loudness are going to give good signal(-to-noise)
  • knowing about directionality
staying in the sensitive area so that you don't unintentionally vary volume and frequency content
  • know about the proximity effect, to
avoid hearing it (volume and frequency difference ), and/or
using it to your benefit (e.g. that bassy radio voice)
recording engineers may even consider using two mics, one close and one a little further away, to give more mixing options later.


Basic mic positioning / mic technique: Just plain distance

Relevant for: everyone (from streamers to casual recorders to studios)


Too close: pops and proximity effect

Pops are sudden rushes of air from your mouth (from plosives - p and b sounds mostly). Those rushes disspiate quickly, but if you're basically eating the mic, they arrive at the capsure very efficiently. And if you're that close you also can't put anything inbetween that reduces this. You can maybe do it to the side, but would have to know about it.

The proximity effect basically points to a constructive effect that means bassy sounds work well when very close to a mic. Which you may like, for that deeper radio voice, yet it also means very little movement varies that bass, so you would have to know about it.

There is a simple and stupid way to avoid having to explain this to people: tell them to sit 10-20cm away. Or avoid having to, but putting a pop filter or something else in front. (I've seen radio stations use large foam windscreens, probably for this reason)



Too far: Consider the how intended signal strength, such as your voice, relates to environment noise.

If your environment is otherwise pretty quiet, and you want to pick up the environment (people, cats, dogs, whatnot), then you can sit at some distance so that everything is picked up.


You can absolutely amplify that, but you will necessarily be amplifying both you and that environment noise.

So consider your room being loud, or people or cars through an open window are, or the HVAC system has a low hum, your PC is loud and/or you'll be on your keyboard while recording, etc. If it's roughly as loud as you, you will hear it just as much, and there's no separating the two afterwards.


If you want to pick up just you, then yes, you can look for directional mics, but there is an even simple method: sit closer.

The louder your are (in absolute terms), the less gain you need.

The closer you are to the mic, the louder you are. That environment noise did not change.

If you turn down the gain to keep your voice output the same, the net effect is that you are only really turning down that environment noise.

Or, from another view, that you are isolating yourself better from that noise.

(...also from other people in the room. This is one reason radio stations that have guests tend to sit close to mics. And have them sit at some distance, but there's only so much room for that)


In fact, the better you can do this, the more that even cheap mics will sound pretty decent. This is one reason even cheap headset mics sometimes work quite well - you even avoid the proximity effect variations by being in a constant position, and also pops if you put it a little to the side.


If you get to play with a decent mic (negligible other noise sources such as internal noise and lower amplification noise, so the effect is clearer):

Sit at half a meter, turn up the gain until you are at decent level.
You're clear, and so is you snapping your fingers behind you.
Sit at a few cm and turn down the gain accordingly
That same snap behind you is now barely there.


(Note: in the moment you won't hear the environment noise as much, because we've had a lifetime of experience at tuning that out, and you're hearing it through the headphones at the same time as you're in the room. But if you record it and play it back, it's a lot more apparent.)



Now record both and listen to it later (because in the moment, you're good at thinking away the environment).

Listen to the difference in sound clutter and noise in the background, which probably includes your PC, and imagine a passing truck, neighbours shouting or walking down the hall, or even someone else on their own mic in the same room.


Notes:

  • This is one reason that a decent headset mic actually works quite well.
  • if your environment is louder than a mic's noise specs, those noise specs barely matter anymore
particularly for free-standing mics
  • in fact, if you're recording in your bedroom without sound isolation, this puts a serious limit on how much a fancy mic even can help
in some cases you may be just as well off with a EUR30 dynamic mic or decent headset mic (just because you'll use it closer) than a sensitive EUR200+ condenser


Beyond vocals:

  • Distance on acoustic instruments
again, closer makes for better isolation
for concurrent recording of live performances, this matters
also why pickups are nice
closer may catch some odd harmonic effects, more fingering sound, and such
further than necessary just loses volume (and isolation)
  • people point mics at guitar amps, rather than using the signal going to its speaker
arguments against micing an amp:
most of the internal tone and distortion processing is also present on the output
so using a DI is smaller, and not another another mic and stand to lug around.
you have to tend to gains to get decent on-stage isolation of sound
neutral arguments:
the physical driver is probably a little bassy, so it's not quite the same as the signal, though you can mostly EQ that
arguments for micing an amp:
it's an easy way to avoid ground loop noise (when you don't have enough DI boxes to do this properly)
the setup may introduce a little compression, because physics(verify) which is e.g. nice on bass guitars


Proximity effect

Accessories

Wind, shock, pop, reflection, and other noise protection

This article/section is a stub — some half-sorted notes, not necessarily checked, not necessarily correct. Feel free to ignore, or tell me about it.


Relevant for: vocals, outside recording, preventing some environment rumble anywhere


The issues


Wind as in weather.

Strong wind is a lot of physical movement streaming past, often turbulent around objects and cavities so if it reaches the capsule directly would often overpower most other sounds.

So when you can, you want to reduce wind getting close to the microphone, while reducing vibrations much less. This is relatively easy to do at all, though hard to do well.

Microphones tend to come with a little wind-style protection built in, because it's universally useful.

But they won't do it much because it will also reduce the amount of useful sound that arrives as well, so it's better as an option you can add only when you know you need it.


Whistling with the airstream directed into the microphone is the same sort of wind.


One vocal-specific issue is pop, the sudden ejection of wind from your mouth that you get from plosives like p, b, and others. When this easily reaches the capsule, it's the same as the wind problem, though a lot more instantaneous.



Another vocal problem is sibilance, the ess sounds (s, t, ch) that sound harsh - and easily louder than other parts of the vocals.

This one's harder than pop, in part because it's less directional. It's a good idea to record less of it to start with.


Shock refers to hitting whatever the mic is standing on / handing by (and anything hard-coupled enough, like your desk and keyboard, your floor and your foot-tapping and the passing truck and neighbours rumbling or walking down the hall). If the mic is mounted to avoids hard coupling, most of that sound won't make it in via this route.


Reflection here refers to the fact you probably have multiple walls nearby, meaning you record direct and reflected sound - effectively a little reverb on everything. For live use this isn't much of an issue (it just sounds like a person in a room, which we are used to hearing), yet lessening this reflection gives you more leeway and options when mixing later. (Note also that this can be less relevant when you're closer to the mic)



Solutions designs, and products


  • Pointing the mic at your mouth from the side
Helps: vocal pops
But: positioning of yourself now has a little more effect on frequency content (and volume, due to the pickup shape),

so it's often easier (and a little more controlled) to explain and use pop filters.


  • Pop filter are primarily for reducing pop in vocal use.
Helps: vocal pops
It's typically just any thin piece of fabric suspended in front of the mic.
One design is a few nylon layers to reduce wind speed - which is easy enough to DIY with some coathangers and pantyhose.


are a specific foam stuck over all the inlet of a microphone (which for many mic designs works out as blobs, though longer for e.g. shotgun mics).
Helps: vocal pops, wind
These work against gentle wind, and also act as a pop filter.
They are not the best at either, but decent, cheap, and typically supplied with microphones.


are furry variants of windscreens, that tend to be be a little better at reducing wind than just foam
Helps: wind, vocal pops
They cost a little more, and come with some practical details like fluff varying with air moisture, and that you may have to clean them more often.
  • Softies (initially a brand name, but later a much more generic one)
is a vaguer term but frequently refers to a larger synthetic-fur thing large enough you can stick various microphones's business end in them.
Helps: wind, vocal pops
Helps: wind, vocal pops
similar to softies, but are larger, and will often contain the entire mic with a a bit more air between microphone and boundary, and usually use a mesh material (regularly with thin foam on the inside) to stop rushing air.
Seen e.g. on boom mics. They work better, but are heavier.
These may also have a removable synthetic fur cover. (This seems to be where the 'dead cat' name originated)


  • Shock mounts are elastic suspensions, which reduce physically coupled rumble.
Helps: shock, rumble
Basic versions are easy enough to improvise from, say, elastic bands. The characteristics of what frequencies they work best for varies, but halfway decent for no effort
Things like tension do matter matter to how well they work a little, and studios and other permanent setups will probably invest in something less fiddly and more durable.



Reflection filter is often a acoustic foam around half of the mic, opposing the sound source, creating a small stall.

The intent is to control and reduce reflections from hard surfaces in at least most of the direction, which can help isolate the source from other sources. Note that it does only half the job (at best) that e.g. a vocal booth would, but it reduces reverb to a good amount so can be an effective tool for e.g. vocal work.



Switches on microphones

This article/section is a stub — some half-sorted notes, not necessarily checked, not necessarily correct. Feel free to ignore, or tell me about it.

Are most commonly:


Low cut / roll-off (bent-line symbol) - removes low frequencies with a filter

when recording vocals, frequencies below 50 or 100Hz or so are likely to be nothing but rumble (also for home use; think passing trucks), and maybe some wind
knee frequency varies. Some mics have two positions for this, varying knee frequency
can't be changed, so doing this filter in an EQ down the line is sometimes more useful (and largely the same)


Pad switch - basically just lowers amount of signal - attenuation on the order of 5dB, 10dB or 20dB

useful when the input is structurally very loud, e.g. putting mics on a guitar cab.
You generally don't want this for softer instruments, softer vocals
for very loud things it's better to do this in the mic (to avoid it getting overloaded) than later (a loud but perfectly in-range signal can also be turned down later)
There are sometimes also pads down the line, which is more about gain staging - comparable levels and e.g. not forcing sliders/knobs down to their first 5%
(not directly related: pad is also sensible to have on DIs, for very hot signals)

Other mic tools

This article/section is a stub — some half-sorted notes, not necessarily checked, not necessarily correct. Feel free to ignore, or tell me about it.


Basic mic positioning

Fancier mic positioning

This article/section is a stub — some half-sorted notes, not necessarily checked, not necessarily correct. Feel free to ignore, or tell me about it.

Stereo/soundstage effects

This article/section is a stub — some half-sorted notes, not necessarily checked, not necessarily correct. Feel free to ignore, or tell me about it.

Relevant for: fancier serious instrument recording, studios

...and arguably also e.g. recording groups of voices. It turns out that e.g. the hand-held recorders with two mics on front tend to record a binaural-like effect that we humans can use well to isolate sources, making it easier to listen to and e.g. transcribe.


These are mostly techniques that let you get a spacious recording of something live, without synthesizing that effect in mixing.


  • XY pair
Two directional microphones, inlets/capsules very close, at a 90 degrees angle
proxmity means no time-of-arrival ambiguity, (so) stereo image comes mainly from directional pressure differences.
less impression of space/depth than most other setups, but more stable
no issues mixing down to mono
small amount of high frequency loss in the plane between the mics, which is why they are usually placed above each other (means this rejection is above/below, not left/right)
if the mics touch, this may ruin the effect (or the recording, if there's rattling)
  • Blumlein pair
XY pair using bidirectional microphones
tends to give a nicely realistic soundstage


  • AB pair
Two omnidirectional microphones in parallel, some space apart
tweaking the distance changes amount of directionality that is picked up (verify)
a little bassier, because omnidirectional mics tend to be (verify)
mixing to mono by adding the two is less than ideal, as that tends to show comb-filter-like effects. Yet often, using just one channel is perfectly fine.
  • Jecklin disk
AB style, at 36cm distance, and with a disk inbetween that increases the apparent separation
Easier to mix to mono because of side rejection (side tends to arrive more in one mic)
  • Decca tree
three mics, at least 1.5m distance
seems to ask for moderately dictional mics, at least at higher frequencies (verify)
resembles AB with a center fill
wide stereo image, mostly used for orchestras and choirs and anything else large. Does not work so well for smaller areas(verify).
There seem to be variants with five (extra left, extra right, look for 'outrigger')
takes care to position, takes care to mix
https://en.wikipedia.org/wiki/Decca_tree


  • near coincident are setups with effects between XY and AB, usually decent ambient and decent directional, and most are named for institutions that thought up each specific setup, like ORTF (French television), NOS (Dutch television), DIN (German standardization)
ORTF: cardoid, pointed outwards, 110 degree angle between them, capsules 17cm apart (roughly a head's width)
https://en.wikipedia.org/wiki/ORTF_stereo_technique
NOS: cardoid, 90 degree, 30cm
https://en.wikipedia.org/wiki/NOS_stereo_technique
DIN: cardoid, 90 degree, 20cm


  • Mid/Side
seems to refer to a two-mic setup, with a cardoid or omni facing the sound source, and a figure-eight mic acting pointed perpendicular
...but also frequently imitated with three mics (two imitating that figure-eight) (verify)
Outputs are generally:
Mid as-is
Left = Mid + Side
Right = Mid − Side
The main reason seems to be flexibility: you can tweak the depth while mixing (something you can't do with most of the above)
mixing to mono is simple: just use the mid mic, with less thought about phase




Related tricks

This article/section is a stub — some half-sorted notes, not necessarily checked, not necessarily correct. Feel free to ignore, or tell me about it.


Relevant for: stage, studios


Differential microphone is a noice-canceling arrangement useful in live setups on smaller stages, where crowds and things like guitar amps are nearby:

use two identical microphones, one trained on the sound you want, the other not, and probably nearby each other
invert one (i.e. reverse phase) (fancier consoles tend to allow this in the mixer)
anything that shows up equally at both mics is likelier to cancel out
which is likely to include lowish frequency crowd noise, guitar amp bleed, drums, backline speakers, etc.
anything that shows up at one mic (e.g. the singer) barely so.
sometimes leads to some odd phasing effects, though(verify)

Not to be confused with differential microphone arrays, which use beamforming from multiple mics to isolate in a direction, thereby suppressing background noise and some reverb.

On active noise reduction

This article/section is a stub — some half-sorted notes, not necessarily checked, not necessarily correct. Feel free to ignore, or tell me about it.


Noise, in this context, is primarily about what you hear other than talking.


After-the-fact noise suppression can help with any mic.

Not by much, because doing so afterwards will not make the quality of the signal any better, yet it may make the whole recording less distracting.

'May', because something as simple as noise gating is potentially more annoying than leaving the noise in. It depends a little on context.


Options:

  • gating assumes you only need to hear loud sounds, and anything low-level is only ever noise
sometimes this is hard gating, which basically toggles between as-is and basically-muted
but many implementations try to shift more smoothly between the strong attenuation and no attenuation, because this sounds less annoying
upsides:
when that threshold is well tuned
it's perfectly quiet when people are not talking
the noise is there when they are, but it's probably low enough to not bother communication
downsides:
when the threshold is set wrong
set too high and it removes to much, e.g. cutting off every first word
set too low and it removes no noise at all, or seems to cut in and out randomly
the noisier the mic is by nature, the harder the threshold is to set - it may be more distracting than not having it.
if input levels are not very consistent (e.g. varying distance to a stationary mic a lot), that threshold will be wrong over time
The later a gate sits in your audio chain, the more awkward it may be to tune (particularly if it's after a compressor(verify))


  • noise suppression based on an example of noise
Basic 'noise removal' features (e.g. try the one in audacity) often ask you to provide an example of just noise
typically what they do is
determine the frequency content in the noise, then later reduce those frequencies
often using an envelope detector to reduce it more strongly in weaker parts of the signal, so that it bothers actual signal less
upsides
great at removing anything constant - hum, AC rumble, whistle, microphone bias, steady device noise
downsides
as a moderately aggressive EQ (e.g. 12dB reduction in narrowish bands), so the more you remove frequencies, the more easily it introduces little artifacts. You can reduce that, but mainly by reducing how much noise is removed.


buzzword compliant due to neural nets
what they do is typically actually much like the previous (a little fancier, but not much),
partially trained beforehand on what kinds of spectra to respond to
but adaptive, so it doesn't require an example of noise, and can deal with change in noise
upsides:
magically more selective - when it works, it works well.
limitations
magically more unpredictable - the training hides a lot of assumptions, and you don't get to control them. These seem to be trained for average vocals over typical noise, so if you sing, shout, have low noise levels, have unusual noise, the result often sounds weird
usually litte to no way to tune or control any of that - unless you know how to train neural networks and you chose something not proprietary (most are)
you still have to think about your audio chain, e.g. a compressor after probably works better than before(verify).
RTX Voice
only runs on Nvidia cards, specific RTX and some GTX, and gamers may note a small framerate drop
proprietary(verify), free
can present a noise-filtered device based on another (practical to use it for voice chat without requiring plugin style integration)
RNNoiseRNNoise
Used by: OBS (its "Noise Suppression" audio filter)
open, free
KrispKrisp
Used by: Discord
also a standalone, proprietary, paid-for thing (free version is time-limited)
can present a noise-filtered device based on another device (practical to use it for voice chat without requiring plugin style integration)

More technical

Microphone cabling

Microphone directionality

Sensitivity, noise performance, and some further stuff that influences quality (specs)

Self-noise



Noise

Noise, if high, is more important than sensitivity.

That said, in practice noise and sensitivity are somewhat entangled: cheaper mics are both noisier and less sensitive, fancier mics are less noisy and frequently more sensitive.


Self-noise is the amount of noise a mic produces even when no sound is present. This is often largely determined by the noise within the electronics (including unavoidable thermal noise), and thermal agitation of air.

In practice, this tends to combine to order of 10 to 20dBA. Which given typical environment noise is quite enough.



Mic sensitivity

We can dig into the theory of sensitivity later, and take a wider view first.

Say, there is a practical reasons that different microphones are meant to deal with for different sound levels.

Some are intended to be shouted into or be used on a drumkit.
Some are meant to be spoken into softly at close range.
Some are meant to pick up very subtle things even at some distance.

This is more of a question of whether you are on a stage, at a radio station, recording instrumentals in a studio.


Design-wise, mics for louder sounds have a heavier membrane, which won't move as much until you have louder sounds, nor break as easily. Mics for softer sounds have lighter membranes, which usually distort and break more easily.


This is a "choose the best tool for the job" thing. As well as a "know what your tool is most comfortable with".


Sensitivity seems measured by producing a 1 kHz sine a 94 dB SPL, and seeing what comes out of the mic.


For analog mics (which is most)

This at an electrical level, that same thing means they output less voltage for the same amount of sound.

This sensitivity is often given in dBV / Pascal (at a specific frequency, with a frequency curve alongside).

Which is a fairly direct measure - energy comes in, energy comes out. It tells you how much signal to expect for the same amount of sound (SPL).



Something similarly important, closely related, but often much fuzzier from producers, is noise.

Sure, there's noise that you can introduce later, and avoid introducing later. But the noise in the mic is the most unavoidable part of the process, because there's nothing to swap out there.

Because there will be non-zero noise electrical noise coming from the same microphone, so the lower the amount of output, the closer that noise is to the signal - an SNR thing.

Or, from a different view, the harder it is to design a mic with electronics that avoids doing that, and the harder it is for you to find a mic that actually bothered doing that, or finding it cheaply.


Sensitivity and self-noise go sort of hand in hand, but only to a degree.


Say, most dynamic microphones are less sensitive, but there are a few with such low self-noise that amplifying them actually gives them great signal at a lot of different levels


As mentioned, producers are less forthcoming about this, and seem to take joy out of reporting in in many different ways.

Equivalent Noise? SPL Self noise?


It turns out it's not actually that hard to get something decent for $1 or so. Good electrets have existed for a long time, in phones now replaced by MEMS microphones.


For digital mics (which are now typical in cell phones)

Digital mics are mostly named for digitising close at the capsule. Which they do in part for lower sensitivity to interference, but it has the side effect of changing how dynamic range is expressed, (roughly because for all digital signals this is better expressed as dbFS), and thereby also affects how sensitivity and noise are(verify).


https://www.analog.com/en/analog-dialogue/articles/understanding-microphone-sensitivity.html




For microphones, sensitivity is often mentioned for open circuit - with no load connected.

This is part of the "we do impedance bridge these days", which says a factor 5 to 10 more, so that the load won't alter what the mic does.

XLR mic inputs are designed for an input impedance between 1kOhm and 2kOhm, which makes it unsurprising that modern XLR mics output impedance is are around 200Ohm.

1/4" TS mic inputs are a different story -- but also fairly rare.





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Mic design and specs

SNR in use

Mic dynamic range

Directional behaviour

Directionality means a microphone picks up sound coming from some directions much more than from others.


More directional mics make it easier to train a mic one a specific sound source , to isolate some environment noise (e.g. the PC opposite you, though not the rumbling truck outside), to get somewhat isolated recordings when you're playing together (less need to record separately), (therefore) more mixing choices later, avoid feedback on stage (with stage monitors), to have speakers on their own mics in a radio studio or podcast even when they're fairly close together, and more.



Notes:

  • a bunch of these things are also served by putting mics closer (and dialing down the amplification), but with some footnotes.
  • frequency response will differ between directions
...which is one reason why, in well-controlled environments, omnidirectional designs can be useful - they sound more consistent and neutral. And why they sometimes have use in mixes.
  • even highly directional designs (shotgun, parabolic) rarely give more than 20dB of reak difference between what they focus on and what they don't.
Depending on your needs, this may be more than enough (e.g. when mics are closer) - or disappointing when your expectations came from spy movies and mic cost.


There are a bunch of words that are shorthands for typical shapes on the polar chart [1].

These include:

  • omnidirectional, a.k.a. non-directional
sound from all directions (more or less) equally.
any mic that does not use cavities or surfaces tends to be relatively omnidirectional.
truly omnidirectional response is actually hard, more so when it has to do so for higher frequencies well (but there is rarely a need for such purism)
Prone to feedback.
  • Subcardoid
Like cardoid, but without the rear rejection.
You could think of it as omnidirectional that was sort of biased to one direction after all.
More prone to feedback
  • Cardioid
The polar plot is shaped roughly like a heart, hence the name.
Fairly directional, which makes it useful for
voices, in that it's often close to and pointed at a person
stages in general, because lower sensitivity at the back lessens the likelines of feedback
  • Supercardoid
narrower than basic cardoid, effectively making it more directional towards the front
but also adds pickup directly behind
  • Hypercardoid
Basically the superlative of supercardoid: reject side better, pick up more in front - and directly behind.
...to the point they resemble bidirectional a bit.


  • Bi-directional (figure eight)
roughly equal pickup on one side and the opposite
also meaning better side rejection than most other things


Design-related

  • shotgun - actually a mic design, but it turns out to have a relatively unique polar patterns
...and vary between different designs. so this means "look closer"
but probably in the area of supercardoid, sometimes figure-eight-like (but more focus on one side, and rejects side less)
  • Parabolic
The nature of a parabola is that parallel incoming things are focused on one spot (or, in the other direction, things originating from that one spot end up sent out in parallel beams)
this makes it useful for dish microphones. (and for many non-sound things. Consider solar cooking, spot lighting, dish antennae)
the fact that higher frequencies are more directional is pretty clear in this design
below 2kHz you get relatively poor pickup. A larger dish helps, but only so much. (Apparently a parabola with a shorter focal length also helps(verify))
  • Laser
Laser mics aren't sound transducers themselves. They reads the vibrations off a remote surface,
which often makes it an extremely directonal pickup -- of a there-relatively-omnidirectional surface. So categorize how you prefer.

Surface microphones

This article/section is a stub — some half-sorted notes, not necessarily checked, not necessarily correct. Feel free to ignore, or tell me about it.


A surface microphone is one made to be attached to a surface, and mostly picks up that surface vibrations, rather than air vibrations.

This particularly makes sense for instruments.

However a surface microphone picks up most things more or less equally, and it is surprising how much you don't actually want that for many uses, or at least have to now think about things like handling that instrument.


They are often piezo elements, regularly with a simple amplifier circuit. See Electronic music - pickups.

On preamps

(rewriting)


Powering mics

Note that a lot of mics don't need power. Of the microphones in common use, it is primarily condensers that do.



Batteries

Pros:

  • Simple, avoids need for all of the below details


Cons:

  • Batteries can be empty, which is awkward to deal with.
  • (Forgotten) batteries can leak, which can cause damage


For real shows on stage, people tend to swap them out a lot faster than necessary just to be sure, because troubleshooting in the middle of an event looks really unprofessional.

T-powering / 12T / AB powering / Tonaderspeisung / DIN 45595

This article/section is a stub — some half-sorted notes, not necessarily checked, not necessarily correct. Feel free to ignore, or tell me about it.

Relevant to plugs: XLR


Supply power to a mic via the XLR cable that also carries audio

by putting 12V DC between XLR pins 2 and 3 (the differential pair).

Note: This is not phantom, is not compatible with phantom, and mistaking one for the other can sometimes damage microphones


Upsides:

  • Avoids shield, so avoids shield-related issues

Downsides:

  • accidentally mixing this with now-typical Phantom can damage things
  • any power impurity is on the same wires as the audio signal, and therefore audible (but you'll probably be DIYing neither this or Phantom, so...)


See also:

Phantom power / P48 / IEC 61938 / DIN 45596

Relevant to plugs: XLR

Phantom power can supply power to a mic via the XLR cable that also carries audio.

by putting a voltage equally on pins 2 and 3
...and using shield (pin 1) as ground for this circuit
which is a bad idea for interconnects, which is why phantom should only be used/enabled for mics (and other phantom-powered things) and it is good habit to turn it off until you need it


Audio interfaces with XLR inputs often supply phantom on it.

Mixer panels can regularly let you enable phantom power on all their inputs.


Many active DI boxes can be powered by phantom, often as one of the options (Passive DI boxes do not need power).


Anything non-XLR does not do phantom power.



Upsides:

  • Lets you supply power to the mics that need it (mostly condensers) without needing extra wiring, replacing batteries, etc.
mics that need it send a stronger signal, so the net effect is that you can use longer cables before noise is relevant.
  • should not affect signal quality


Keep in mind:

  • mics that require phantom power will probably barely work without it, or not work at all
most notably condenser mics
  • For mics that don't support it, it makes no difference
  • There are a few reasons to keep phantom power supply turned off until you know you need it, roughly:
the pin 1 problem in interconnects (probably the largest reason)
Earth lift, sometimes necessary to work around the pin 1 problem, will also disconnect phantom power
applying this power on some unbalanced microphone designs (most aren't) can be trouble
and some other details, see e.g. [2]
Generally none of these are an issue, since you'll generally only plug balanced mics (or mics via DI boxes) into XLR-with-phantom sockets - but there is the odd case where you can introduce noise or even damage (mostly in stage settings), so it's something you want to eventually know


Technical side:

Phantom power is

  • a voltage placed equally on pins 2 and 3
which means that the receiving side (the differential amplifier on the audio lines) shouldn't see it on the signal at all (hence 'Phantom'), as as power should flow equally through both balanced-pair wires.
  • ...and using shield (pin 1) is now used ground for this circuit.

Using shield as ground is not advisable in general, but primarily because it is a bad idea when using XLR for interconnects (see also the Pin 1 problem - and you want to turn phantom off on any XLR inputs used as interconnects), yet is fine on inputs that are a single microphone (which is floating/isolated).

On DI boxes there are some extra footnotes (mostly to their design(verify)).


  • Voltage:
Technically three variants: 48V, 12V, and later 24V
in practice often 48V (though is apparently allowed to be 10..52V(verify)
the 48V is purely for historical reasons, and actually somewhat impractical now (9..12V is enough for almost all circuits, and microphones have to step it down to that)
  • Current:
early phantom supplies might only supply 2mA, enough for a single FET
modern phantom supplies should be capable of 10mA-15mA, and modern mics usually use something like ~5mA

See also:

  • http://en.wikiaudio.org/Phantom_power
  • mention in IEC 61938 (1993) ("Multimedia systems - Guide to the recommended characteristics of analogue interfaces to achieve interoperability")
  • mention in DIN 45596 (1973, 1981)

Plug-in power / Bias voltage

This article/section is a stub — some half-sorted notes, not necessarily checked, not necessarily correct. Feel free to ignore, or tell me about it.

Relevant to plugs: 3.5mm plugs (and some custom ones)


In practice, bias voltage is a mostly a thing on mics connected via 3.5mm TRS, like PCs, video cameras, DSLR, phones, voice recorders, minidisc.

Don't expect it to be more than 2V, don't expect it to have to supply more than 1mA or so.

(The actual voltage has varied with designs and over time - on specific/custom equipment might actually between 1.5V and 10V - but anything you connect to consumer hardware (e.g. sound card, hand held recorders) is likely to be around 2 or 3V (DC))


This bias power is specifically for electret mics with a FET amplifier inside it.

...it just happens that most desktop mics with a 3.5mm connector are exactly that. Note that not all mics with 3.5mm need (or can use) bias voltage, including e.g.

  • lav mics with an inline battery-powered amplifier
  • dynamic mics (but this is rare)

Mics that don't need it are often designed to ignore it, so it should be hard to damage a mic with bias voltage.


The voltage, and low current capacity, means there is a quick and dirty test for the presence of DC bias on a mic input with a plain LED (probably even without the resistor), preferably a red one because those have a lower forward voltage.



Wiring microphones

Things to keep in mind:

On impedance

See Music_-_studio_and_stage_notes#Analog_audio_stuff


But basically: most pro, XLR-connected mics are order of 200 ohm (often within 150..250 but it's not a fixed range), because they are designed to impedance-bridge with approximately 1.2kOhm on the other side - mixer, interface, or other mic input.

This is typical enough that for the most part, you plug it in and it works.


Higher and lower mic impedance exists.

Higher and lower amp impedance exists.

These are mostly special cases, and special uses - you'll typically intuit are unusual, even if you don't understand the details yet.


If either side's impedance is switchable, that mostly changes the amount of load, which mostly just bends the frequency response a little.

The effect is mostly about EQ -- unless you're connecting a rather unusual mic, or a very old one (from the era when studios were new, and only two steps removed from how phone systems used to work).

Offset or rectify

Amplification

Isolation, DC removal

Types of microphone - workings

Dynamic microphone

Condenser

Pre-polarized versus externally polarized

This article/section is a stub — some half-sorted notes, not necessarily checked, not necessarily correct. Feel free to ignore, or tell me about it.

Is often often about condenser mics (not always?(verify)).

It's about where the backplate's energy comes from.


  • externally polarized means something external to the mic applies voltage to the backplate
e.g. phantom-powered qualifies (typically on XLR)
though the term seems to come up mostly around measurement microphones, apparently then often 200V,
and you see connectors like e.g. 7-pin LEMO seems used around some measurement microphones
  • Pre-polarized
e.g. electrets by definition have a magnet as the energy source
seems to effectively refer to electrets


e.g. an XLR "phantom to pre-polarized microphones adapter" is probably an adapter for electret - probably specifically for lav mics, and to do that conversion close to the mic for quality reasons.


It is a little unfortunate that these terms refers only to the backplate design -- most real-world electrets have a FET integrated that does still need external bias power, but this detail is left up to context.

Electret microphone

Circuit use

Related hacking

MEMS

This article/section is a stub — some half-sorted notes, not necessarily checked, not necessarily correct. Feel free to ignore, or tell me about it.


Microelectromechanical systems (MEMS) refers to microscopic devices that have both electronic and moving parts, particularly where the processes to make the electronics can also be used to make said moving parts, so it's not just two things in the same package, it can e.g. be part of the same silicon.


For MEMS microphones, this means it's smaller than e.g. electrets, and MEMS is now quite typical in smartphones. While electret can be made just as small, MEMS have other properties that makes them a practical choice.

Usually still a condenser-style design(verify), so to some degree are smaller electrets.


Many speak PDM (at MHz rates), or possibly things like I2S. PDM also makes them a less sensitive to electronic noise than analog (...when consumed as high speed digital signals, often by an audio codec), and because it's PDM you could choose to use their output as an analog signal.

Piezo microphone

This article/section is a stub — some half-sorted notes, not necessarily checked, not necessarily correct. Feel free to ignore, or tell me about it.

Piezo microphones, a.k.a. crystal microphones.


Piezo elements are more general type of sensor, usable to sense stress, vibration. They are ceramic capacitors that are designed to be bent a little. This bending creates the voltage. (due to the piezoelectric effect: stress on a crystal leads to voltage across it).

They are often discs, presumably because it's an easy design and it makes it easier to couple to a larger surface. There are other designs, e.g. the flat ones in piezo guitar bridge pickups -magnetic.


Reacting to being bent means they are good at picking up sound that carries through a solid material, and quite poor at picking up airwave sound directly.

This "it hears only what it's pressed onto' is a feature in applications like as in vibration sensors, impact sensors (you can DIY a drumkit with these), instrument pickups. Contact microphones are often piezo elements plus a little amplification (often fairly closeby because the high output impedance is less than ideal).


One limitation of piezos is relatively narrow frequency response, which also comes in part due to the physical size - each disc design has a significant physical resonance frequency and its sensitivity falls off beyond it.


Acoustic-guitar pickups are often piezos under the bridge so that string vibration makes it to the piezo fairly directly. (There may also be a body pickup as well, piezo or electret, to get the soundbox's sound).

Piezos are not used on electric guitars, which typically use magnetic pickups. Magnetic pickups work only with metal strings, which isolates to pick up just the string movement, and will e.g. ignore slapping and some other things you might do playing acoustic guitar (except whatever movement that makes it to the strings).

See more notes at Electronic music - pickups


Ribbon mic

Historic or exotic

Carbon

Liquid

Ribbon

Fiber optic

Laser

Some more glossary

Measurement microphones

Response field

Frequencies for wireless microphones

This article/section is a stub — some half-sorted notes, not necessarily checked, not necessarily correct. Feel free to ignore, or tell me about it.

Classical systems are RF systems, often FM modulated(verify).

Because the license-free and licensed bands vary per country, classical RF wireless systems play a game between "can use many distinct channels" and "can't be used in specific countries", and such products are more easily sold only for specific areas (europe, US, Japan, australia)

They usually stick to license-exempt frequencies -- but the definition may change over time, particularly as markets like the mobile one demand more of that spectrum.


Details may be specific to a country (see e.g. this document). For example, I have a device that can send between 470-862Mhz (which is aimed at most of the EU)

Such license-free bands will also change over time. For example, in the EU, 694-790

It will also change over time, e.g. in the Netherlands you should no longer used some of that (791..862MHz) since 2016 [3][4], and you would already have had trouble within 790..862 MHz since around 2013, when mobile devices started using it.